rudieboy77
Member
I saw these still frames over on Reddit today while I was at work, I thought they were a joke and couldn't look that bad. I guess they do look that bad.
Holy crap Heavenly Sword has NOT aged well.
Every generation there is one or more titles that are poor even for launch games, but sell really well because it's what there is to purchase. Normally it doesn't seem intentional but in this case, it feels like they go to a point and said 'this needs to be out, what else are people going to buy"Jesus Christ.
One would hope that even if it does end up a technical mess and doesn't sell to projections, that MS or at least Sony/Nintendo would see the benefits in funding a fourth title..
Hell, I'm sure Capcom's finances can't be in that bad a shape that they couldn't afford to fund a fourth game. Do it internally on the MT FW engine to save a few bucks if need be...
Holy crap Heavenly Sword has NOT aged well.
3 months ago:
2 months ago:
Today:
I honestly thought the framerate of Shadow of the Colossus on PS2 enhanced the game. It helped make it feel like the ground was shaking whenever the larger colossi moved. Was kind of sad they made it stable on PS3.
3 months ago:
2 months ago:
Today:
Nice GIF but the correct way to depict low framerate in GIF's is to actually drop/skip frames so that it looks like a claymation animation, or this:
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That's as far as I got. This is 100% unacceptable. Such a shame since the game looks insanely fun to play.
That game was BAD. I remember playing the demo when I got my launch ps3 and it was awful.
ElTorro updated the gif and it's even more hilarious now LOL
This is why new console launches are great. Folks get caught time and time again in their endless spinning.
3 months ago:
2 months ago:
Today:
http://static.giantbomb.com/uploads/original/15/158403/2569836-7884512706-1920x-5.jpg%7Eoriginal[IMG][/QUOTE]
That horrible texture seems to be due to a texture streaming issue/bug, not because it looks that bad all the time.
I got you a gift
Ok, I was expecting everything except for that framerate.
All the big sites have been telling us the framerate had been fixed, that it was running fine now, and we get this? The game seems fun but this is just terrible. Couldn't they just delay it instead of releasing it in this state?
3 months ago:
2 months ago:
Today:
Nice GIF, gave me an idea:I'mma pray for this game. Seems to enjoy 20fps more than 30fps, and it occasionally drops to 10fps.
They serve a purpose. Should they be used as the final word on whether the game (or any game) suffers/doesn't suffer from issues? Of course not, but I don't believe it's entirely fair or accurate to keep posting gifs from this footage and pretending that's all there is.
As to other footage, there's plenty of recent footage that doesn't appear to show frame-rate or texture issues like those in the DF footage. Could the DF footage be retail? It could be, but then this would be something that's pretty unheard of for me, a game that performs better in near final build previews than it does in final retail code...
Having played a build that was silky smooth, the idea of playing a version that performs more like DR2 is both heartbreaking and gut wrenching...
In the podcast they said when they were driving a vehicle the frame rate dropped. Especially the faster they drove in the gameThe DF gifs are to highlight problems with the game. They do not claim that all of these problems occur all of the time. We can see that in the other gifs. GIFs of the bits of the game in between these issue aren't really instructive *in a thread like this*.
I really hope the final game is 30 fps pretty much locked, because then I will put it back on my list of 'reasons to buy an Xbox One'. Trust me, I want to want one sooner rather than later.
3 months ago:
Originally Posted by SenjutsuSage
Dead Rising 3 is another game I think looks pretty damn awesome, too. It's only issue is the framerate, but it's got a lot going on I think it's a very good looking game. Great lighting, solid textures, very packed and busy environments, lots of zombies on screen, open world, no loading times etc. But of course all of this becomes far less impressive if they can't fix the framerate.
2 months ago:
Originally Posted by SenjutsuSage
I hope the stuff about the clock speed update on the CPU and the focus they seem to be placing on stable frame-rates hold true, because literally nothing would be more annoying than iffy framerate in games.
Today:
Originally Posted by SenjutsuSage
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.
Comparing benchmarks to gameplay? Lol
There is nothing to lol about when the benchmarks show the game is an unplayable sideshow.Comparing benchmarks to gameplay? Lol
They won't. Reviewers and journalists are too lenient.One thing that gives me hope is that people actually playing release versions of DR3 (people like Adam Sessler and Brad Shoemaker) haven't remarked about the fps negatively.
One thing that gives me hope is that people actually playing release versions of DR3 (people like Adam Sessler and Brad Shoemaker) haven't remarked about the fps negatively.
Nice GIF, gave me an idea:
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They won't. Reviewers and journalists are too lenient.
Nice GIF, gave me an idea: