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Digital Foundry vs. Dead Rising 3

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I continue to be disappointed by the games media when it comes to technology. Not only did we hear from many people that this was smooth (obviously they are insensitive to framerate difficulties) but the games media had many interviews with this team where technology was a big line of questioning and no one once questioned them on, "oh yeah we're 30 fps now don't worry."

This is amateur hour.

Is there any surprise though, we have so many apologists in the gaming media, consumers are normally way down the pecking order when it comes to "Games Journalists" checklist.
 
I continue to be disappointed by the games media when it comes to technology. Not only did we hear from many people that this was smooth (obviously they are insensitive to framerate difficulties) but the games media had many interviews with this team where technology was a big line of questioning and no one once questioned them on, "oh yeah we're 30 fps now don't worry."

This is amateur hour.

Shouldn't this be a reflection of what some game studios think of us? They outright lied about being locked at 30FPS, the media just relayed their message. They at least think we're stupid.
 
Indeed.

I don't think most gamers will refuse to buy a game if it drops frames as long as its a fun game (see GTAV), but its a shame it is what it is.

Still a launch game though, which was born as a 360 title. I'll start worrying when its November 2014 and the sequel built from the ground up with a years extra worth of time on the dev tools/drivers still runs at the same res/fps.

Exactly.

They could have done better, but expectations have to be kept low, for what has always been a franchise that's plagued with issues.
 
For a game like DR, a sandbox where the # of zombies onscreen can vary greatly, and the havoc caused by your weapons and vehicles cannot be kept under control by the developers, framerate dips are always expected. .

Only if your hardware isn't up to the task.
 
you guys seriously need to get your eyes checked.

this is the DR2 video posted earlier

http://www.youtube.com/watch?v=T4wLgdmzHLM&feature=youtu.be&t=1m20s

some pics from DR and DR2.

1872240-dead_rising_2_off_the_record_playstation_3_ps3_1314384918_028.jpg


Dead-Rising-2-04.jpg


dead-rising-e3-2006-pic2.jpg


dead-rising-e3-2006-pic1.jpg


dead-rising-e3-2006-pic3.jpg


dead-rising-e3-2006-pic8.jpg


This is what a current gen DR looks like and that's not taking into account the larger area with no load times, unified lighting etc.

For a game like DR, a sandbox where the # of zombies onscreen can vary greatly, and the havoc caused by your weapons and vehicles cannot be kept under control by the developers, framerate dips are always expected.

Either you have a game that barely uses the GPU in normal situations, so that you have enough spare power to handle more crowded moments, or you always push the console and accept the fact that framerate will drop when you have a lot is going on.

From all the recent videos we've seen , performances are just fine and they were until digital foundry put a number onscreen.

I think everyone has forgotten how bad Dead Rising 1/2 actually look, I certainly didn't remember them being at that level despite being some of my favorite games. Doesn't excuse the performance issues but Dead Rising 3 is a massive step up none the less. And I'm still hopeful that this isn't final release and the framerate will be fixed, but as said that is just hope :P
 
From a technical perspective, the game is an utter disappointment, there is no way around it. However, I would also credit that partially to the developer and the fact that the game started as a 360 game.

Nevertheless, framerates that consistently drop below 30fps should be absolutely unelectable this gen.
 
so blame the devs then?
To be fair, some developers may seem a little more competent than others. Crytek, Turn10.

Whether this is due to more time with the HW, tools, or just efficiencies, some developers don't have the same resources as others..

Should resources be an issue to make great games? no and shame on MS for not giving the developers the right tools make what they need more easily.
 
Have they reviewed an old build? A few days ago Capcom boasted that they were locked at 30fps. I planned to buy this but no way, I'm voting with my wallet here, no more sub 30fps, definitely not if they're lowering the resolution too. They're aiming too high. Scale it back to the level the hardware is capable of.
 
you guys seriously need to get your eyes checked.

People are comparing to the best of current gen, not the worst, or merely average. Eg, you compare the visuals with something like The Last of Us, Uncharted 2/3, GOW3, Halo 4 etc, not Dead Rising 2 or Dynasty Warriors. I appreciate the former games are linear or less sandbox, have less characters on screen etc, but given that the hardware is 3x more powerful, and there's considerably more ram etc, the idea is that even without proper optimisations and being a launch title, the graphics should still at least be better than the best of current gen, just on a brute force, raw performance basis.
 
im waiting to see the first not 1080p title for the ps4..how many crow ppl will eat....

you know better than me that isnt a problem of hw here...

ppl are just enjoying the moment to put shit on xb1 as always

Why do you keep bringing up the PS4.

WHERE DID I MENTION THE PS4?

And why should people eat crow when they haven't made claim otherwise. Who's "people"? I don't give a fuck what "people" say. That's not part of the conversation right now. The conversation we're having is you putting sole blame on the developers

And there is a sub 1080p game on PS4. Ever heard of Battlefield 4? It's 900p.. So what? Do you expect me to criticise that in a DEAD RISING THREAD?
 
im waiting to see the first not 1080p title for the ps4..how many crow ppl will eat....

you know better than me that isnt a problem of hw here...

ppl are just enjoying the moment to put shit on xb1 as always
When one game is only 720p it isn't a faulty HW, but when you see multiples games at this resolution there's clearly a problem here!
 
Damn these annoying anti-MS people here are really annoying and sad. Yes this game looks like crap in screenshots and maybe also while playing (The vids I saw looked better than these screenshots though, so I don't think screenshots do it justice) and that the fps still drops below 30fps is terrible.

But please don't be so sad to say that the Xbox One can't do jack shit and that Ryse looks like crap. That is just sad and does not contribute at all to this topic. Every single Xbox related topic is getting boring to read due to people making the same 'jokes' over and over and and not contributing anything to topics and it destroys Gaf imo. Wish moderation was more strict in these (Xbox) topics also.

DR3 really shows that it started as an xbox 360 game and that it is a release game which clearly needed more optimization. I guess MS really needs this to be a launch title, otherwise I doubt it would be released with such apparent issues, though framerate has never been Dead Risings strong point. The game always looked like fun to me though, so I'm sure I'll pick it up next year and I am curious to see what other reviewers have to say about this game.

In an OT for a game I agree with you, or the OT for the console. Those are for fans of that game or that console to talk without having people dropping too many negative comments in that don;t have that game or console.

But in general open threads that are about the discussion of some aspect about the console or it's content everything is open which is as it should be.
 
The moment the specs were known people were trying to warn future consumers of this product of what the reality would be.

This is simply what you would expect from a 7770 out there trying to visually match up again the higher priced, much more powerful GPU hardware with much higher memory bandwidth. People kept saying, 30% more powerful, 50% more capability, 3x memory bandwidth, etc. etc. These numbers cannot be ignored, they do not magically go away or get erased by silly eSRAM.

Some did not want to listen though. Kept holding onto that thread of hope for secret sauce, extra GPUs, 16 extra processors somewhere, untapping the potential of audio chips, etc. etc. Now, the games are actually being seen and it is incredibly disappointing.

I mean one system has Killzone and Res0gun at launch, the other has .. this and Ryse ( definition of a static screen besides the scripted events )? In early 2014 PS4 gets Infamous, DriveClub ( looking oh so sexy now ), The Order, The Witness, Transistors, Planetside 2, etc. etc. and the X1 may have a 720p version of Titanfall?

Does anyone really expect games like MGSV or The Witcher 3 or Dragons Age 3 to be anything but 720p on the X1 next year at this point?

if a developer dont reach 30fps at 720p with a 1.3tf console...is aproblem of them ...not of th e hw

Nah a 1.3Tflop GPU is actually the low end of the scale in the AMD product line. Not much goes lower. About a 100$ GPU.
 
Why do you keep bringing up the PS4.

WHERE DID I MENTION THE PS4?

And why should people eat crow when they haven't made claim otherwise. Who's "people"? I don't give a fuck what "people" say. That's not part of the conversation right now. The conversation we're having is you putting sole blame on the developers

And there is a sub 1080p game on PS4. Ever heard of Battlefield 4? It's 900p.. So what? Do you expect me to criticise that in a DEAD RISING THREAD?

ppl should talk apple when apple is the topic...
if a developer dont reach 30fps at 720p with a 1.3tf console...is aproblem of them ...not of th e hw
 
Game performs so badly vs other titles shown this has got to be more down to the game than the console.

I mean I'm definitely in the PS4 is more powerful camp but this is simply a rushed launch game that I presume started life heading for current gen by the look of it that gives no idea of XB1 capabilities.

Definitely a disappointment though that an early game should look this bad. They should have given it more time a'la Driveclub rather than rushing for launch - at least IMHO.
 
Damn these annoying anti-MS people here are really annoying and sad. Yes this game looks like crap in screenshots and maybe also while playing (The vids I saw looked better than these screenshots though, so I don't think screenshots do it justice) and that the fps still drops below 30fps is terrible.

But please don't be so sad to say that the Xbox One can't do jack shit and that Ryse looks like crap. That is just sad and does not contribute at all to this topic. Every single Xbox related topic is getting boring to read due to people making the same 'jokes' over and over and and not contributing anything to topics and it destroys Gaf imo. Wish moderation was more strict in these (Xbox) topics also.

DR3 really shows that it started as an xbox 360 game and that it is a release game which clearly needed more optimization. I guess MS really needs this to be a launch title, otherwise I doubt it would be released with such apparent issues, though framerate has never been Dead Risings strong point. The game always looked like fun to me though, so I'm sure I'll pick it up next year and I am curious to see what other reviewers have to say about this game.
Go on.
 
im waiting to see the first not 1080p title for the ps4..how many crow ppl will eat....

you know better than me that isnt a problem of hw here...

ppl are just enjoying the moment to put shit on xb1 as always

BF4 isn't 1080p on PS4.

You are super amusing though. Keep up the good work!
 
This is a joke right? Please say it is...because if it isn't then you are every Corporations wet dream!

There are fans of the franchise in this thread that have actually said they'll buy the game for the gameplay despite the graphical issues. So no, its no joke.
 
When one game is only 720p it isn't a faulty HW, but when you see multiples games at this resolution there's clearly a problem here!

im not angry for the 720 man.....im angry coz arent at 30fps or 60

and this clearly is a problem of the developer....coz honestly im not seeing incredible stuff around this game..that could excuse that
 
Just trying to compare something here.
what does pikmin 3 run at?(resolution & framerate)
didn't that also start as a wii (last gen) game until it got moved to wii u but ended up looking better than anything released on the wii?

How is "bu..bu..it started as a 360 game" a valid excuse?
 
you guys seriously need to get your eyes checked.

this is the DR2 video posted earlier

http://www.youtube.com/watch?v=T4wLgdmzHLM&feature=youtu.be&t=1m20s

some pics from DR and DR2.

1872240-dead_rising_2_off_the_record_playstation_3_ps3_1314384918_028.jpg


Dead-Rising-2-04.jpg


dead-rising-e3-2006-pic2.jpg


dead-rising-e3-2006-pic1.jpg


dead-rising-e3-2006-pic3.jpg


dead-rising-e3-2006-pic8.jpg


This is what a current gen DR looks like and that's not taking into account the larger area with no load times, unified lighting etc.

For a game like DR, a sandbox where the # of zombies onscreen can vary greatly, and the havoc caused by your weapons and vehicles cannot be kept under control by the developers, framerate dips are always expected.

Either you have a game that barely uses the GPU in normal situations, so that you have enough spare power to handle more crowded moments, or you always push the console and accept the fact that framerate will drop when you have a lot is going on.

From all the recent videos we've seen , performances are just fine and they were until digital foundry put a number onscreen.

Always nice to see a little bit of rationality in the midst of hysteria :)

Majority of the fanbase are not going to look at DR3 and think "meh, may as well just play DR2" (especially with the damn time limit).

Not saying the frame drops aren't disappointing, but I don't think they're world ending either.
 
The fact that their is a fuckton of enemies on screen in a seamless world has to be taxing on the hardware.

Yes, but maintaining a stable minimal framerate of 30fps should have been their first priority. I'm sure most people would have been quite happy with the same number of zombies on screen as DR2 but a vastly improved technical performance.

I remember when games used to be about fun - not how many pixels or FPS any particular title can push around the screen.

25fps or 30fps - still looks like a lot of fun to me!

Of course it will be fun, but it would be even more fun with a stable frame rate. Excessive screen tears and/or frame drops makes me feel a bit sick with more game genres.
 
Wasn't expecting much from Capcom Vancouver in the technical side, eventhough, considering Dead Rising 2, don't expect much from this game.
 
I'm pretty sure when the people playing this game are mowing down Zombies whilst dressed in a funny outfit, whilst driving a car, then those people won't care about the graphics.

Do you think people will care that the game runs at 15-25fps then? I agree that resolution and graphics can be ignored if the gameplay is unique and really fun but bad framerate kills any good game.
 
There are fans of the franchise in this thread that have actually said they'll buy the game for the gameplay despite the graphical issues. So no, its no joke.
It would take very very severe technical issues to get a fan not to buy something on their account. This is a low bar, no?

This result is embarrassing honestly. I won't not buy a game because the framerate sucks but this is really unacceptable this gen. The hardware is powerful enough to give me a standard 30 fps (I hope). If it needed more time in the oven they should have delayed it.
 
I remember when games used to be about fun - not how many pixels or FPS any particular title can push around the screen.

25fps or 30fps - still looks like a lot of fun to me!

I remember when fun and performance did not contradict each other. Bad frame rate, textures popping in, now that actually DOES detract from the experience.
 
Just trying to compare something here.
what does pikmin 3 run at?(resolution & framerate)
didn't that also start as a wii (last gen) game until it got moved to wii u but ended up looking better than anything released on the wii?

How is "bu..bu..it started as a 360 game" a valid excuse?

25-30(mostly the latter), 720P

And a lot of the reason Pikmin 3 looked better than anything on the Wii was because the wii was gamecube 2.0, one would hope it would be a step up from the last game. In any case, it was mostly the lighting that was so impressive, and Dead Rising 3 going from the videos that have been released has some nice lighting as well. Although the style and scale of the two is completely incomparable anyway.
 
you guys seriously need to get your eyes checked.

this is the DR2 video posted earlier

http://www.youtube.com/watch?v=T4wLgdmzHLM&feature=youtu.be&t=1m20s

some pics from DR and DR2.

1872240-dead_rising_2_off_the_record_playstation_3_ps3_1314384918_028.jpg


Dead-Rising-2-04.jpg


dead-rising-e3-2006-pic2.jpg


dead-rising-e3-2006-pic1.jpg


dead-rising-e3-2006-pic3.jpg


dead-rising-e3-2006-pic8.jpg


This is what a current gen DR looks like and that's not taking into account the larger area with no load times, unified lighting etc.

For a game like DR, a sandbox where the # of zombies onscreen can vary greatly, and the havoc caused by your weapons and vehicles cannot be kept under control by the developers, framerate dips are always expected.

Either you have a game that barely uses the GPU in normal situations, so that you have enough spare power to handle more crowded moments, or you always push the console and accept the fact that framerate will drop when you have a lot is going on.

From all the recent videos we've seen , performances are just fine and they were until digital foundry put a number onscreen.

Reading this, I'm surprised dead rising even functions as a game. With all the shit they try to pull, how is it not broken all the damn time?!
 
I continue to be disappointed by the games media when it comes to technology. Not only did we hear from many people that this was smooth (obviously they are insensitive to framerate difficulties) but the games media had many interviews with this team where technology was a big line of questioning and no one once questioned them on, "oh yeah we're 30 fps now don't worry."

This is amateur hour.

Absolutely. Dead Rising 3 runs at the same resolution as Dead Rising 2 (anyone know the native res of Dead Rising 1 for the X360?) which I can probably overlook due to the added effects and polys being thrown about on screen - but that abysmal frame rate ... that's quite another story.

Wish this game wasn't an exclusive as it would have been interesting to see it running on the PS4.
 
DR3 appears to be a poor representation of what the game is. I can't say 100% but it just does not look as compelling as the first two to me based on what I have seen and read thus far.

It seems to be way too big and serious looking to have the same kind of charm that the first two games did. There was just a cool feeling that went along with playing the first two games, that sense of being stranded in a mall/casino, nothing really compelling outside beyond a courtyard type setting (DR1) or a simple strip of shops/food/casinos (DR2). Though they were considerably large environments, given the nature of the situation, you would tend to feel kind of isolated in a sea of zombies with some surviors/psychopaths here and there, retreating to your security office base as the only means of comfort. That's part of what made the game so damn fun to me.

Also, DR fans are used to crappy framerates? I don't recall the original DR on Xbox 360 being too bad. DR2 was horrible on PS3 and 360 however (especially PS3, it was unacceptable). But I play Off the Record on PC now and the framerate is great.

If DR3 comes out for PC I would pick it up at a discounted price, but I can't say I'm as interested in it as I was the first two and OTR.

Seriously, the art direction and overall design is just extremely bland, with a gritty overtone. It makes for an environment that looks like runny poops. No thanks.
 
im waiting to see the first not 1080p title for the ps4..how many crow ppl will eat....

you know better than me that isnt a problem of hw here...

ppl are just enjoying the moment to put shit on xb1 as always

Your a bit late, BF4 is 900p.

Either way the real point is that the significantly more expensive machine is significantly weaker than the significantly cheaper, more powerful machine.

The fact that DR3 runs at 720p, has graphical issues and an awful framerate on a 500 dollar machine is the real story.
 
It would take very very severe technical issues to get a fan not to buy something on their account. This is a low bar, no?

This result is embarrassing honestly. I won't not buy a game because the framerate sucks but this is really unacceptable this gen. The hardware is powerful enough to give me a standard 30 fps (I hope). If it needed more time in the oven they should have delayed it.

Yeah, DriveClub was not coming along as the devs originally planned so they did the rational thing, delayed the product to make it better and more toward their original vision.

Here we have a game that clearly could of used a few more months of optimization, but they either chose to .. or were forced to, keep to their original deadline. In the end, you want the best products possible, and clearly this is not the best DR3 possible.
 
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