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Digital Foundry vs. Dead Rising 3

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Xbox 360 didn't utilize a sharpening filter. You're confusing that with Xbox 360's non sRGB color space settings.

Oh yea thought he was talking about crushed black, which is still happening in Xbone games. Still stands that MS jacked everything up even more with the Xbone because people thought jacked up contrast looked good on the 360.
 
I am the last person to get his panties in a wad over resolutions and framerates but...

the art direction and everything about the graphcial design of this game looks terrible.
 
This game is diametrically opposed to Ryse insofar that it doesn't look too impressive visually, but it looks fun to play; Ryse, on the other hand, looks spectacular visually, but it also looks like a chore to play.
 
Do we need a high frame rate to enjoy a game? On the contrary. It can be easily substantiated that fun and frame rate are inversely proportional quantities. Think about it. If you perceive a game to be fun whilst a particular frame is displayed, why would you think the fun would dissipate because that frame remains displayed a little longer, and a little longer? Sounds illogical, doesn't it? Shouldn't you instead experience a prolongation of said fun? In fact, that's exactly how it is. Fact. We know the Dead Rising series to be fun. Fact. It is a compromise to have a frame rate at all, they want to expand beyond their target audience, invite people who haven't yet heard the good news and still cling onto strange and obsolete concepts like frame rate and resolution. No, if this game were made just for the fans, we'd have no frame rate and no resolution, resolution sounds a bit like dissolution as in dissolving the fun, doesn't it? Fact. Frame rate? I don't rate frames, I don't need to, I know this is fun, I don't have to put a number on it, I know this is fun. Games journalism, right?
 
Oh dear. That looks brutal.

Given what MS has said about more first party titles coming to PC, at least this game may have a second life on hardware more capable of doing it justice.
 
Grimløck;89530247 said:
This game is diametrically opposed to Ryse insofar that it doesn't look too impressive visually, but it looks fun to play; Ryse, on the other hand, looks spectacular visually, but it also looks like a chore to play.

Fuse the two and make Dead Rysing. A zany zombie apocalypse in an open world Rome. I would buy it.
 
This is my most anticipated launch title and I'm not getting a One. I was worried they made it ultra serious, but it appears to still be Dead Rising and I like me some Dead Rising.

Shame about the graphics, but I think the idea that someone who is looking forward to another DR is less concerned about graphics is quite valid.

However this is still complete bullshit and Capcom should be trying to exceed expectations not meet them.
 
I hope this is a old build. It's truly pathetic for this game to run as badly as it is.

A couple of times, DF writes, "the build we saw." There is never mention of a "final build" or "review copy." I wonder which build they used for this article. If the game launches with a smooth frame rate, then I'm completely done with DF after the Xbox/PS4 comparison articles, BF4 capturing crap, and now this...
 
I thought that Major Nelson or Penello or both said that Microsoft was able to help Capcom and now the frame rate was 30fps locked :P

Well, they lied. And it was obvious that they lie, just watching by some videos you could clearly tell. Still, some people need DF.
 
A couple of times, DF writes, "the build we saw." There is never mention of a "final build" or "review copy." I wonder which build they used for this article. If the game launches with a smooth frame rate, then I'm completely done with DF after the Xbox/PS4 comparison articles, BF4 capturing crap, and now this...

They specifically say they saw it at a London event, and mention the presence of vsync in a debug menu, so it's almost certainly not the final final build.

Fingers crossed there's improvement in the retail version, but it'd have to be pretty hefty improvement.
 
They specifically say they saw it at a London event, and mention the presence of vsync in a debug menu, so it's almost certainly not the final final build.

Fingers crossed there's improvement in the retail version, but it'd have to be pretty hefty improvement.

It would not be the first time a console game had Vsync in its menu.
 
Grimløck;89530247 said:
This game is diametrically opposed to Ryse insofar that it doesn't look too impressive visually, but it looks fun to play; Ryse, on the other hand, looks spectacular visually, but it also looks like a chore to play.

Gonna agree, despite technical flaws DR3 looks fun as hell.

Despite technical mastery, Ryse looks like a button mashing snoozer.
 
Direct frame buffer captures...


1920x-5.jpg~original

That wall/sign/whatever thing in front of the car is FUGLY!!!!

They couldn't put a better wall texture in that? I can't even tell if that's supposed to be part of a wall or broken barricade or what?
 
It would not be the first time a console game had Vsync in its menu.

Right, but they refer to it in a way that doesn't sound like the normal console settings screen:
(though we do note that the version we saw had debug options allowing the developer to turn v-sync on or off).

It just doesn't read like they're claiming this is identical to whatever's hitting retail. It may perform exactly like the final version, and it seems awful late in the game for major performance gains, but it doesn't read like they're claiming this is the final build.
 
heh... it was pretty unbelievable that this game would hold 30hz all the time, given the very big differences on things happening on screen.
I mean, open sandbox, no loading, hundreds of zombies with ragdoll physics...


still looks to be one of the more enjoyable games coming out.


ps
does the article mention anywhere that I missed anything about control latency?
 
Grimløck;89530247 said:
This game is diametrically opposed to Ryse insofar that it doesn't look too impressive visually, but it looks fun to play; Ryse, on the other hand, looks spectacular visually, but it also looks like a chore to play.

This sounds very accurate. IMO both look pretty fun, but I can see getting way more enjoyment and play time out of DR3.
 
Heh. The oversharpening nature of the upscaler finally shows its nasty effects. Although in the company of the shitty textures and low frame rate drops I guess that's the least offensive part of this game.
 
Pretty horrible analogy considering that at no time in history were camera recorded movies with out of sync audio an accepted norm for movie watching. A better analogy might be watching a VHS or DVD today, despite the fact that Blurays are readily available.
I purposely made the analogy far fetched to stress my disappointment.
With that said, I take it you do not live near any inner cities.
I can go buy Captain Phillips right now on the corner in various cities throughout New Jersey, and yeah, it is a cam.
So you might not do it, and neither do I for that matter, but plenty of people who do not know better do watch cams, so really not sure what your point is.
But if it makes you feel better about yourself, okay VHS vs BluRay.
Way to nitpick one part of an entire post though. Kudos.
 
ibk7ne3zt3SRBT.gif


it was posted earlier
does it matter there's a better texture when it loads in seconds after it should have?
they should delay the game and finish it before they release it

Loading Textures aside. Game is chugging pretty bad there with ZERO zombies on the screen. Slowly driving a car and hitting a pylon and it is constantly well under 30. Pure shit.
 
720p and sub 30fps is pretty sad. Far from my idea of next gen. Despite all the 180's, bad PR, and 3rd party money hat BS I wanted MS's exclusives to beckon me to pick up one at a later date. I'm sure things will get better down the road... but... yeah
 
so, the second video on DF is really awesome..

http://www.youtube.com/watch?v=v2neFwBuRUQ&hd=1

start in a hangar, work your shit, build your inventory, and just open a door and BAM! everything is out there. kill a hundred zombies, grab a car, cross half the city, burn/kill thousands of stupid zombies etc.

I think I will enjoy what they tried to do here... no loading and a shit load of stuff going on.
but the most important thing is, the new gameplay mode without the timers etc (which I never liked).
had this not be implemented, it could run 1080/60 and yet I could not care less.
 
This is the type of game that I would enjoy regardless of frame drops and texture/jaggy issues
if I was getting an XB1
. This is my most missed launch title since I absolutely adored the first two in the series.

All of that said, and I would buy this game without hesitation, it looks pretty awful.
 
So is this confirmed to be the retail, finished version? I made these games just went gold yesterday... Is this an old build or did DF get given a copy quickly?

I'd be interested to know this as well. It doesn't sound like it's a retail copy, but a demo build...so which demo build is it? The demo build used for the interactive trailer had some pretty bad slowdown/frame-rate issues, but we've seen lots of gameplay where the frame-rate is relatively stable and doesn't show drops as bad as in the interactive trailer or the footage from DF.
 
Is the XB1 the only console in history that has ever released with sub-par games graphically only for the excuse that 'Oh our graphics drivers are not ready yet, the power is there' to be wheeled out.

When the fuck has that defence ever been wheeled out? Never.
 
Oh man at rock texture gif...


Are there invisible zombies or something? framerate was piss poor too when nothing going on
 
They specifically say they saw it at a London event, and mention the presence of vsync in a debug menu, so it's almost certainly not the final final build.

Fingers crossed there's improvement in the retail version, but it'd have to be pretty hefty improvement.

Makes sense. Missed that about the London event. I'm hating all gaming websites at this point now with the varying CoD impressions too. Everyone just wants hits. Thinking about going black until both launches now. lol

I'd be interested to know this as well. It doesn't sound like it's a retail copy, but a demo build...so which demo build is it? The demo build used for the interactive trailer had some pretty bad slowdown/frame-rate issues, but we've seen lots of gameplay where the frame-rate is relatively stable and doesn't show drops as bad as in the interactive trailer or the footage from DF.

All this "reporting" is flat-out disgusting.
 
DigitalFoundary said:
The zombie count and overall world size are impressive - amplified to a previously unheard volume

What a sack of shit. There were PS2 games that had tens of thousands of enemies on screen at the same time.
Even the N64 had Sin & Punishment which had several dozen on screen (if not more).
 
Bummer about the frame rate drops, don't give a shit about the resolution being 720p. Game looks like fun though.
 
That wall/sign/whatever thing in front of the car is FUGLY!!!!

They couldn't put a better wall texture in that? I can't even tell if that's supposed to be part of a wall or broken barricade or what?

If you watch the video you can see it load in after he starts backing up. Probably having some issue streaming textures, which makes me at least a bit hopeful this is an older build. Be pretty shitty if it launches in this kind of shape.
 
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