• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Digital Foundry vs. Dead Rising 3

Status
Not open for further replies.
Nice GIF, gave me an idea:
ibvHZQdEKmsLEK.gif

Wow the texture materialized when he drove away.
 
3 months ago:
Dead Rising 3 is another game I think looks pretty damn awesome, too. It's only issue is the framerate, but it's got a lot going on I think it's a very good looking game. Great lighting, solid textures, very packed and busy environments, lots of zombies on screen, open world, no loading times etc. But of course all of this becomes far less impressive if they can't fix the framerate.

2 months ago:
I hope the stuff about the clock speed update on the CPU and the focus they seem to be placing on stable frame-rates hold true, because literally nothing would be more annoying than iffy framerate in games.

Today:
For the action and sheer number of enemies I saw on screen, the framerate is more than acceptable.

Downright embarrassing. And while the dogpile is getting crazy, I don't really see anything wrong with mocking blatant hypocrisy. It's so weaselly. If you have a change in heart/opinion, be upfront with it like an adult, and stick by your genuine opinion (you only get one).


On a different note. With all the issues plaguing the XB1 launch, this weak title isn't indicative of the system. We have Capcom Vancouver working on it: A true bastion of technical prowess /s. We have various reports of shitty and premature dev tools. And we are still operating on the assumption that all games are running about 6 months behind development schedule. Things will get marginally better for the XB1.

I can understand putting this all on Microsoft, but shouldn't this be on Capcom Vancouver just as much, if not more?

That's what I'm saying.
 
Nope. That's what sucks about the whole article and thread so far.

It had to either be the review copy on a debug unit or captures from the media blitz from last week. Either way, it's weird to have these issues which are contrary to what they've been telling us just a couple of weeks from launch. They said they had it stabilized, so what's the issue now?

Even if there is a stabilizing patch released Day One, or just before, it's pretty damning that Microsoft and, in this case, Capcom Vancouver couldn't get their act together on possibly their[Microsoft's] most advertised flagship title.
 
No. It's not the frame rate counter shown in the top right, but the Polygon score.

My sense is telling me that this is likely a joke but knowing what I know of Polygon, I can't help but wonder if this is true.

EDIT: Oh, it is joke. So it's the frame rate then.
 
To be fair, this game looked like a mess from the beginning. Console launch + that studio = yah go figure. Still, looks like an incredibly good looking 360 game.
 
I can understand putting this all on Microsoft, but shouldn't this be on Capcom Vancouver just as much, if not more?

If this was a one-off, then sure. But we haven't seen a single Xbone game that isn't affected by technical shortcomings.

While under powered, the on-paper performance of the Xbone should be producing better results than this. So the dev tools / drivers must be a major issue at present. You can't just claim 'lazy devs' when the tools they have at their disposal are fucked.
 
Why does this narrative still exist when this happened?



While abadguy is just moving the goal posts to downplay the shonky 'next-gen' games, he was referring to Crimson Dragon and LocoCycle, which both started off as 360 games. And by the looks of them ended up as them too.
 
It had to either be the review copy on a debug unit or captures from the media blitz from last week. Either way, it's weird to have these issues which are contrary to what they've been telling us just a couple of weeks from launch. They said they had it stabilized, so what's the issue now?

Even if there is a stabilizing patch released Day One, or just before, it's pretty damning that Microsoft and, in this case, Capcom Vancouver couldn't get their act together on possibly their[Microsoft's] most advertised flagship title.

If there is a stabilizing patch then they did get their act together, unless you're talking about the resolution too. Even Call of Duty and Knack on PS4 are getting day one patches. This gen requires gamers to be connected. At least that's what I'm taking from it all.
 
Why does this narrative still exist when this happened?



I was referring to Loco Cycle and Crimson Dragon, not DR3.

While abadguy is just moving the goal posts to downplay the shonky 'next-gen' games, he was referring to Crimson Dragon and LocoCycle, which both started off as 360 games. And by the looks of them ended up as them too.

Not sure how that was "moving goal posts" but alright.
 
If this was a one-off, then sure. But we haven't seen a single Xbone game that isn't affected by technical shortcomings.

While under powered, the on-paper performance of the Xbone should be producing better results than this. So the dev tools / drivers must be a major issue at present. You can't just claim 'lazy devs' when the tools they have at their disposal are fucked.

Oh I know that. But it seems many are putting it on the system itself and that what we're seeing=entire generation, despite that it seemed to be pretty common knowledge [here] that Microsoft screwed over their development teams and partners. However, it is the job the team to figure out how to best optimize their game. If it can't run well with that many zombies and effects going on, then start toning things down here and there. If there's trouble with loading textures, figure it out. It's ridiculous that unfinished games are acceptable to be released, just because there are tools available to sort it out later.

And you'll never hear me claim developers as lazy. But they aren't being honest about the game, and not in simple PR methods like Microsoft does with 1080p. If the game is going to be locked at 30 fps at launch, then say that. They should not say it is now when there is proof that it isn't the case.

If there is a stabilizing patch then they did get their act together, unless you're talking about the resolution too. Even Call of Duty and Knack on PS4 are getting a day one patches. This gen requires gamers to be connected. At least that's what I'm taking from it all.

They may have gotten their act together, but it's still ridiculous that this trend of releasing unfinished software is becoming more and more acceptable. Publishers need to devote more resources and set reasonable deadlines to the projects themselves instead of blowing money on live action commercials and throwing big review events that seem to serve more to annoy the media rather than cozy them up.

I typically don't care for resolution. That I know will improve once devs figure out the bottleneck, dev kits, and aren't so rushed. That's something that naturally improves in the life of a system. Plus, I honestly don't care as much as long as the game itself doesn't look horrid and that I don't have the same game running at higher resolution in a side-by-side comparison.
 
3 months ago:


2 months ago:


Today:

Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers. So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)

Wow, this was glorious.

Yea, please use your head. The performance of Dead Rising 3 today is absolutely nothing like what it was back then. I don't know who you guys think you're fooling with this act of yours that pretty much lives and dies on the need to hide clear evidence of what old dead rising 3 looked like, but you're comparing video evidence on DF that hovered more around 28-30fps on average in their longer video to this...?

http://www.youtube.com/watch?v=btc39u9MQvo

There's even moments when the player is by himself, not surrounded by much of anything, where the performance is down a ditch.

Yet another video of the game at Gamescom, played by IGN. Anybody who watches these and can seriously come away claiming that Dead Rising 3 right now performs anywhere quite as bad as these older builds did on an almost consistent basis is, well, completely full of shit. There's honestly no other way to put it.

http://www.youtube.com/watch?v=aVSxzKJ8VMY

And with that, I'm done here. All people have to do is watch the videos and judge for themselves with the footage available online today of the final build of the game in action. Know why the people talking shit didn't have the balls to post these older videos showing what performance of the older builds were really like? Because it would show they were lying. Simple as that.
 
Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers. So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)

I hate to say this, this way, but did you and I watch the same video?

I am pretty sure the average FPS was not 28-30. Also, consider the fact that the year is 2013 and people are spending 500 dollars for a machine with a game which costs 60 dollars which does not run at most televisions native resolution while having an incredibly hard time maintaining 30fps.
 
Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers. So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)

They are not talking about that though. They're talking about you claiming that Dead Rising 3 better have top-notch framerates OR ELSE about 3 months ago, then settling to saying you want decent framerate about 2 months ago. To now saying that it's okay that the framerate is shit because that's not why people play Dead Rising games.
 
Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers. So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)

lol...
 
This thread is full of schadenfreude. It's really pathetic. If I had to guess, I'd say the rushed production of the title is resulting in its relatively embarrassing state.
 
Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers. So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)

shovel.jpg
 
Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers. So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)

Ironic you should say that because it seems the only "desperate" person here is you with the amount of spinning you've been doing for the past few days.

I think you need to take a break, you must be dizzy by now....
 
Your desperation is pretty pathetic, and the same goes for anyone else pretty much making a fool out of themselves if they're actually batshit insane enough to believe the performance of Dead Rising 3 right now is anything remotely close to what it was like back then. Do you even realize what the heck Dead Rising 3 performed like back then? The performance was downright atrocious. We aren't talking a few drops here and there. It was almost 100% unplayable, even with very little happening on screen. The current state of the game is a pretty big ass leapfrog over the older builds. The performance, on average, is in the 28-30fps range in most gameplay scenarios according to that 14 minute DF video that they feel covers a wider range of gameplay scenarios.

Months ago you could barely encounter a small number of enemies without performance completely grinding to a halt. Now you can literally encounter seemingly hundreds of enemies and mow them down with pretty solid performance, with some drops here and there, but never to the point of being completely unplayable, particularly because it rebounds pretty nicely heading right back up to the higher performance numbers.

Oh, you mean like this?

Look at all those zombies in those shots.

So, nice try at the troll, but it's a pretty epic fucking fail on your part for the simple fact that it showcases an almost laughable level of ignorance regarding how far this game has come performance wise compared to 3 or 2 months ago. But, who am I kidding? Of course some of the trolls occupying this thread know Dead Rising's performance today can't be compared to the way it was months ago, but if they admitted that much, what ever else would they have to say? :)

Oh man this is one of the better meltdowns I've seen on this board. Poor guy's in for a rough next few weeks.
 
Status
Not open for further replies.
Top Bottom