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Digital Foundry vs. The Last of Us Remastered

COD is multiplat, this is a exclusive.... i guess as long as its a PS4 game...the current favored systems, short commings are ok. Now if this was a X1 game there would be some see the system is nowhere near as powerful as the PS4, the PS4 could handle this no problem. Double standards

Hahahaha, oh wow. You're gonna do great here.
 
It's nonsense to force rock-solid 60FPS that never dips on graphical intensive games. TLOU: R is 60FPS like 98% of the time and if they would like to have it on 100% they would also have to downgrade these 98% where they already reached the goal. Or things like a dynamic resolution, but that would only help if the GPU was the "problem" and not the CPU when the framerate drops.
Also (except for one situation) in the framerate-analysis it weren't big fluctuations, only some 2-3 FPS drops one after another. That's much better than drops like 60 > 45 > 55 > 46 > 60 or something like that.

Yes, PCs are truly magic!
 
COD is multiplat, this is a exclusive.... i guess as long as its a PS4 game...the current favored systems, short commings are ok. Now if this was a X1 game there would be some see the system is nowhere near as powerful as the PS4, the PS4 could handle this no problem. Double standards
You're right. We all got together as a group before this generation started and figured we'd blindly support the PS4 as the cool system to own. Facts about multi-plats running better on PS4 has just been manufactured to fit our agendas.

Come on now, son.
 
Lol at ShamePain's trolling

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With every new post
 
Any complex full retail game? Not a lastgen port and not a psn arcade game that has n64 graphics?

A PS2 can probably run those 2D games at 1080p no problem. )

I've played both Rayman Origins and Legends. If vita and 3ds can run those, then 6th gen consoles apart from DC can too and at higher quality.


Anyone?

Anyone applaud me for seeing the future in my post that the shitty post in question is now retroactively being altered by introducing new criteria to make it seem more valid?

good-job.gif



Any complex full retail game? Not a lastgen port and not a psn arcade game that has n64 graphics?

GPU Compute Resogun is a complex title but reasons so it doesn't count /s
 
It's nonsense to force rock-solid 60FPS that never dips on graphical intensive games. TLOU: R is 60FPS like 98% of the time and if they would like to have it on 100% they would also have to downgrade these 98% where they already reached the goal. Or things like a dynamic resolution, but that would only help if the GPU was the "problem" and not the CPU when the framerate drops.
Also (except for one situation) in the framerate-analysis it weren't big fluctuations, only some 2-3 FPS drops one after another. That's much better than drops like 60 > 45 > 55 > 46 > 60 or something like that.

Completely agree, and I can apply that to PC too, even. Why would I drop my resolution in Dark Souls II from 3200x1800 just because it drops when the bonfire fog comes up? It's perfect the rest of the time, why should I sacrifice my OGSSAA just for something so minor?

And, as I said, I care about framerate, in fact, I'm one of those guys who think 60fps should be the standard for every game, but being disappointed about this game, or not thinking it's a real 60fps game? Really?
 
Did anyone from ND said it would be locked at 60FPS? IIRC they all dodged that question to avoid bad press obviously and said there won't be frequent drops.
 
Did anyone from ND said it would be locked at 60FPS? IIRC they all dodged that question to avoid bad press obviously and said there won't be frequent drops.

I don't think any game developer for anything has ever said locked 60fps for any game ever. it's just asking for outrage
 
Just saw the footage. That's some solid work by ND.

Framerate Pro tip: Don't want to see drops to 48, dont get hit by the Bloater's spore bomb. It's basically the only time that it drops below 50 and recovers nicely. Most of that footage kept at 60 with minimal dips during heavy combat (55-59)

Day 1
 
Yes, PCs are truly magic!

same applies for PCs. If you adjust your settings so you *never* get a drop below 60fps, then you are leaving detail on the table. Personally I'd rather have it mostly 60fps and accept the occasional drop, and have more detail on screen.
 
It's even better than that sounds. Just watched the video, it isn't even something like "it stays around 50fps during the Bloater fight", it literally only goes to 48~49 fps at the moment of the impact and if the bomb lands right in front of you. Slightly behind you? No problem. Hitting an NPC away from you? No problem.



Really? Consider me impressed.


nope, it was some kind of a trick that made the game look sharper. the game internal resolution did not even come close to 720p.
 
Lukas Japonicus said:
No it didn't, the native res for the game was 480p/i.
Actually it was 640x480p / 640x960i.

There is no chance in hell the PS2 could natively render any of those games in 1080p, you're delusional.
The highest resolution in a PS2 game was 1280x960i @60fps - but the main-limitations were memory, not performance.
 
" frame-rate isn't locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh."

Thats what I expected, anyone who thought the game was locked at 60 was setting them themselves up for disappoint. Most of the time at 60 and a few dips is reasonable. 60 FPS lock isn't absolutely necessary unless we're talking about fighters and first person shooters.
 
Just watched the framerate analysis video. It's solid enough that I'm not complaining. About what I expected. This is about as solid as you can expect from a game that isn't a racer or a fighting game. I would bet the multiplayer is a rock solid 60.
 
So ready for multiplayer all over again. Played this to death on PS3, most played multi game ever for me personally. And now in even better image quality, so good.gif. And even though I finished story mode atleast 4 times, I'm excited to go through the game again in higher fidelity. Shame I can never get that first-time-feel again, jealous of all first-timers. :(
 
Just watched the framerate analysis video. It's solid enough that I'm not complaining. About what I expected. This is about as solid as you can expect from a game that isn't a racer or a fighting game. I would bet the multiplayer is a rock solid 60.

A selection of clips from the Factions multiplayer mode, revealing that similar to the single-player game, The Last of Us Remastered mostly sticks to is 60fps target, but can drop to the mid-40s when it is - occasionally - under really heavy load.
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" frame-rate isn't locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh."

Thats what I expected, anyone who thought the game was locked at 60 was setting them themselves up for disappoint. Most of the time at 60 and a few dips is reasonable. 60 FPS lock isn't absolutely necessary unless we're talking about fighters and first person shooters.

Exactly, hell this game was still very much playable at the original 25-30fps framerate, having it at 55-60fps is just icing on the cake of an already amazing game. Just glad I'm gonna be able to enjoy this game at it's fullest with such a great framerate!
 
COD is multiplat, this is a exclusive.... i guess as long as its a PS4 game...the current favored systems, short commings are ok. Now if this was a X1 game there would be some see the system is nowhere near as powerful as the PS4, the PS4 could handle this no problem. Double standards

It's still a port of a PS3 game, not a game made from the ground up for the PS4. And, the game holds 60fps much better than COD.
 
It's too bad it's not locked at 60 but then again, it sounds like it stays at 60 for a majority of the game so that's good.

Can't wait to get my copy tomorrow.
 
I was reading the article until...

Update 28/7/14 14:35: Yes, improved shadow quality at 30fps is in the game but only once the day one patch has been applied. The EU release rolled out considerably behind the US version, hence the confusion. We'll have more on the update soon.

Wait they didn't used the day one patch? So I will wait to to say anything.
 
Ps2 is more powerful than both ads and vita, and it ran GT4 at 1080i at 60 fps, and to me GT4 seems like an infinitely more complex game from rendering perspective.
GT4 was only able to output at 1080i not render the game at 1080i
Also you should know what 1080i stands for it's not the same as 1920*1080 which is 1080p.
 
It's also apparent that there's still a yawning chasm between the quality of the pre-rendered cinematics - almost certainly rendered at a much higher resolution, then downscaled - and the game itself, resulting in a jarring leap between FMV and gameplay not helped by a small pause between them

I don't know why, but this bothers me a lot.
 
I don't know why, but this bothers me a lot.

It's that second or two of black screen that seems to call out "Hey a cutscene is starting watch this video and then play again." If the cutscenes could play without that black screen at the beginning they'd have flowed right from the gameplay and back again.
 
J&D was not 60fps all the time.
You can find instances of drops in just about everything except games that have fixed-camera angles(and even those won't be terribly common) - and anything pre-PS3 generation didn't have the benefit of websites dedicated to frame-by-frame framerate analysis, so a lot of them went unnoticed by people that obsess about it now (ie. the whole "what you don't know" thing).

Platforms like PC also 'cheat' a lot with host-software both introducing uncontrolled framerate spikes as well as absorb them behind the game's back (leading to input variances well outside the observed framerate).


You sure about that? The Jak sequels had frequent frame drops, but the first Jak & Daxter used field rendering (as did many early PS2 titles). Games using field rendering have to remain at 60 fps constantly, or else the entire output is ruined.
 
I've seen several ND employees tweet out this article today. It's rare that a dev actually wants people to read a DF post on their game.
 
COD is multiplat, this is a exclusive.... i guess as long as its a PS4 game...the current favored systems, short commings are ok. Now if this was a X1 game there would be some see the system is nowhere near as powerful as the PS4, the PS4 could handle this no problem. Double standards

TheKayle is that you? Grammar, punctuation and content fit!
 
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