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DirectX 12 adds a 20% gpu boost to the PC version of Fable

sinnergy

Member
It's kinda sad when you see Phil Spencer saying this, because he knows it will feed certain individuals and certain propaganda.

Nobody doubts One SDK will improve performance a lot, but this message "20% boost GPU" is just bullshit.

You can't call it anything.. unless you are a developer and have developed for Xbox one with DX 12... could be less on some task and more than 20 on other tasks..
 
If they claim DX12 will provide XO GPU with a 20% optimization boost, that must mean the DX11 XDK was fairly shitty to begin with.
 

CozMick

Banned
Microsoft said:
DirectX 12: DirectX 12 enables PC developers to have a new level of power and control and is a single API developers can access across Windows devices. As shown with Fable Legends running on Unreal Engine 4, there has been a 20% improvement in performance. And as announced today, Epic is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which sets a new bar for visual fidelity in PC gaming.

Oh man, they werent even talking about xbox one. bahahahahahahaha
 
If he is really saying that most first party games will also be on the PC, you can say goodbye to a lot of Xbox One sales.

Not really. Microsoft doesn't really care if you buy their games via PC or XO. They still get a cut of the proceeds. They don't make money on the HW anyway. They know that a lot of people won't do PC gaming and they know a lot of PC gamers won't buy a console Why not open up the pie.
 

This should be in the OP. So the whole 20% thing at the beginning of the thread was taken out of context.

Not really. Microsoft doesn't really care if you buy their games via PC or XO. They still get a cut of the proceeds. They don't make money on the HW anyway. They know that a lot of people won't do PC gaming and they know a lot of PC gamers won't buy a console Why not open up the pie.

I guess the answer to the question, "Will these first party games only be available in the Xbox Live store?" is yes, correct?
 
Huh? Is the Xbox gpu even compatible with DX12 code?

How would an old gpu be able to run new features of a new api?

Yeah, Microsoft announced before the system even came out, or perhaps shortly after that the gpu was built with DX12 in mind, and would utilize DX12 upon its release.
 
This is neogaf though. Somehow a console becoming more efficient through a new API is met with ridicule. People don't even realize they are being a silly caricature by reacting to good news from one console by pulling out the knives and tapping into their inner console warrior.

Anyway, I think the most interesting thing in all this is how seemingly easy it is to port games from Windows 10 to Xbox and vice versa.

It's Xbox.
 

Kayant

Member

Full text

DirectX 12 enables PC developers to have a new level of power and control and is a single API developers can access across Windows devices. As shown with Fable Legends running on Unreal Engine 4, there has been a 20% improvement in performance. And as announced today, Epic is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which sets a new bar for visual fidelity in PC gaming.

Going with misquotation here until video is uploaded.
 

MaulerX

Member


Microsoft doesn't count the sales in the Windows 8 store as a success

Cross platform gaming is going to include cross-buy as well. Buy from one device, download and play on another device

Developers will submit their apps and games into one store. This store includes Xbox One as well

Pinball FX2 is coming to Windows 10 (free if already bought on Xbox One)

Xbox Live SDK Preview is going live today

DirectX 12 adds a 20% GPU boost to the Xbox One

A Universal Development center will allow devs to develop games from one application

Xbox will bring games to Hololens

HoloLens APK should be available around the time of BUILD

Implementing crossplay is "super simple and easy"

ID@Xbox is now helping devs for Windows 10, including Phones

Porting Shovel Knight to Xbox One and implementing cross play only took 1 day for the devs of the Yacht Club

Game 4 from Behemoth is coming to Windows 10, as well as Swordy, This War of Mine, Wasteland 2, Cuphead, Shovel Knight

Battletoads are coming to Shovel Knight

A wireless adapter for Xbox One controllers to work with Windows 10 will be coming out later this year

Gigantic from Motiga is a shooter, moba, rpg mash up coming later this year to Windows 10 and Xbox One

Phil Spencer is teasing that most first party games will be available for both platforms

This should be in the OP.
 

psn

Member
I believe that statement.. It would be the first time that Microsoft lies or tries to confuse the customers about the real performance of their Hardware.

Btw, Penello was right all the time:"I get a ton of hate for saying this – but it's been the same EVERY generation," he continued. "Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better."

Game over, Sony. That 40-50% hardware advantage is soon gone.

I believe it when I see it .. And the Rest.. You know: /s. Can't wait for that Leadbetter article tho
 

D-VoN

Member
PS4 still almost outsells Xbox One 2:1.

"Drops mic Jack Tretton style"

In all seriousness, if DX12 gives a boost to X1, wouldn't it give a boost to PS4 too?
 
This should be in the OP. So the whole 20% thing at the beginning of the thread was taken out of context.



I guess the answer to the question, "Will these first party games only be available in the Xbox Live store?" is yes, correct?

That was pretty obvious from the beginning, especially with the way the title is worded.

Overhead reduction is far more likely and plausible then a straight up 20% boost.
 

Percy

Banned
Thread title seems a bit click baity considering what seems to actually be the case, but whatever, I'm sure Richard Leadbetter should get some mileage out of this.
 

sinnergy

Member
PS4 still almost outsells Xbox One 2:1.

"Drops mic Jack Tretton style"

In all seriousness, if DX12 gives a boost to X1, wouldn't it give a boost to PS4 too?

Playstations run on OpenGL that's the counter part of DX12. So PS4 could get a boost from OpenGL NEXT.
 
HAHAhahahaha....
It was about the PC build....

DirectX 12 enables PC developers to have a new level of power and control and is a single API developers can access across Windows devices. As shown with Fable Legends running on Unreal Engine 4, there has been a 20% improvement in performance.
 
ifb2s.jpg



Its great they are getting more out of the system. When are they going to fix the UI so it can be easily navigated with a controller?
 

geordiemp

Member
All will come back to reality when he next big AAA games are reviewed on DF....

Witcher 3 and Batman....then we will see.
 
From Xbox Wire:

http://news.xbox.com/2015/03/xbox-gdc-2015

Today at the Game Developers Conference in San Francisco, Phil Spencer, Head of Xbox at Microsoft, shared the next step in the company’s plans for a unified vision for gaming across Windows 10 devices. And, it’s all about developers. Here at Microsoft, we share a commitment to making sure experiences across all devices are better than ever. That starts with making the development process easier by providing the tools and support our developers have asked for to reach billions of devices around the world.

As we press forward on the journey toward the launch of Windows 10, we’ll continue working hand-in-hand with our developers to ensure that together we bring the best possible gaming experiences to gamers. Let’s take a look at a handful of the details shared with game developers today at GDC:

Xbox Live SDK Available for Windows 10: In January, we announced our commitment to bringing Xbox Live to Windows and today we announced that the Xbox Live SDK for Windows 10 is currently in the hands of managed partners to create new games. Soon it will be in the hands of a broader set of developers. This SDK will provide access to the vast majority of Xbox Live services currently available on Xbox One, under a shared set of APIs, integrated with the Windows Store. We are also committed to making Xbox Live accessible to all game developers, regardless of size, which is why we’re introducing a new tier of Xbox Live that is designed to allow any developer to engage with the Xbox Live community.

Windows Universal App Platform: Windows 10 brings together one core operating system, one application platform, one gaming social network, one store, and one ingestion path across all Windows PCs, Tablets, Phones and Xbox One consoles – that’s more than 1.5 billion people. With the Universal App Platform, any developer can create a single project to target multiple devices. It will be easier than it has ever been to bring content to PCs, tablets, phones, Xbox consoles, and future Windows 10 devices like Microsoft HoloLens. Developers will be able to do this and more when Windows 10 is available this year.

Windows Store: With the Windows Store, Microsoft is committed to delivering best-in-class scenarios for gamers and game developers. For developers, the promise of one store across devices means they will now have the ability and flexibility to deliver content across PCs, console, tablets, and phones, easily and quickly. Similarly, by enabling new experiences such as cross-buy, developers now have more flexibility on the features they deliver to gamers across Windows devices.

Universal Development Center: The Universal Development Center is the developer portal to building and delivering games to the Windows Store. It provides fast, lightweight game submission and update capabilities within the developer’s direct control, as well as access to key metrics to understand their game’s performance. Improvements in platform, tools, and Xbox Live services, while reducing overhead of publishing, will foster more compelling game content and a richer, more engaged gaming community.

DirectX 12: DirectX 12 enables PC developers to have a new level of power and control and is a single API developers can access across Windows devices. As shown with Fable Legends running on Unreal Engine 4, there has been a 20% improvement in performance. And as announced today, Epic is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which sets a new bar for visual fidelity in PC gaming.
Accessories: All wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, we’ll be delivering a Wireless Adapter that will let you use current Xbox controllers and future devices wirelessly on your PCs.


Elite: Dangerous is Coming to Xbox One
We’ve long had a great publishing relationship with Frontier Developments, which is why we’re so happy to announce that their epic space adventure Elite: Dangerous will be coming to Xbox One this summer. Developed by famed designer and Frontier CEO David Braben, Elite: Dangerous combines elements of space adventure, resource trading, and combat simulation to create a wholly unique experience that’s quite literally out of this world.

ID@Xbox Program Comes to Windows 10
It’s been an amazing year since we showed off the first ID@Xbox pre-release games last year at GDC. Many ID@Xbox games have shipped, hundreds of games are in development, and more than 1,000 independent studios have Xbox One development kits in hand. Today, we revealed that ID@Xbox will be expanding to help developers succeed by reaching gamers on Xbox One and Windows 10.



Gigantic Comes to Windows 10 and Xbox One
We’re devoted to bringing the best games to Windows and Xbox which includes new IP and continued commitments from gamers’ favorite studios. Today we announced a partnership with Motiga to bring its first game, Gigantic, to Windows 10 and Xbox One. Gigantic is a five-on-five third-person battle arena game with a beautiful fantasy art style where you select from an array of heroes with distinctive powers and play styles and wield your way through an areas to defeat your opposition’s Guardian – while also protecting your own. Gigantic is optimized for both keyboard and mouse, and controller. Through the power of Xbox Live, we will be enabling cross-device play, and allowing gamers to choose how they want to play.

Microsoft HoloLens
As announced on January 21, Microsoft HoloLens is the world’s first fully untethered holographic computer running Windows 10. Developers in the Windows ecosystem will be able to create games to reach the masses through a system where they can designate their game’s distribution even for future devices – devices like Microsoft HoloLens. The reaction to Microsoft HoloLens has been incredible. While there are going to be many uses and industries that take advantage of Microsoft HoloLens and everything that holographic computing has to offer, gaming is a huge opportunity. For all the game developers out there, we encourage you to join the Windows Insider Program to get the holographic APIs when available, and stay tuned for Build 2015, where we will share more details.

This is just a first look at some of the exciting updates coming that will make gaming even better on Windows 10 and Xbox. We will continue to gather feedback from the game development community on our plans to ensure the games and content on Windows 10 and Xbox is the best it can be for gamers and for developers.

Check back soon for a feature video of Phil’s talk from GDC 2015.
 

mcrommert

Banned
Basically they are saying 20% increase for games that use unreal engine 4 due to optimizations on xbox one in dx12 using that engine

Thats it
 
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