So the handling in this (sim mode) feels quite a bit different from dirt rally. At first I really didn't like it, but I think that was primarily due to a poor first impression of racing with a fwd car and expecting a carbon copy of rally' s model. After sinking in a couple hours last night I've adjusted and really, really like it. The car feels like it carries more momentum on different surfaces and you can really feel weight and weight transfers. Braking especially feels different, you gotta be really careful braking hard. It all feels very natural and realistic to me. I'm not great at direct comparisons between the old and new though. My buddy isn't at all convinced and has been disappointed so far claiming handling is a massive downgrade ("the cars I have tried all feel too stiff and flat, the steering is too snappy and corrects itself too easily, and I don't at all feel the road surfaces"). I plan to race a bit more than fire up dirt rally to get better thoughts on the matter. But again, taken on its own at the very least, I like how it drives!
I also love the race feel additions. Car problems creep in fairly commonly, with co-drivers commenting ("that sounded like a mis fire, better check in with the crew between races"), more in depth team building and management, wild life and drone surprises, big crowds, stalled cars on the stage, stopping at the marshall, and ebrake starts add quite a bit to the dirt rally formula.
My opinions on make your own track are a bit mixed. First, it is awesome that you can't just memorize a track layout any more, forcing you to actually listen to your co driver and limiting how hard you really want to push the car. Buuuut the tracks don't seem to have the same flow as the purpose built ones from rally. And, my biggest issue, the co driver calls seem to struggle at times with pacing. There's already been several instances of calls coming waaaaay too late causing me to crash. There's also points where the opposite is true and the calls come to frequent and stack up to the point where I end up losing track of them. Both of these were almost non-existent in dirt rally after dialing in the call out pacing in the options and while doing the same here improves it, it's still an issue.