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DmC: Devil May Cry - Demo Thread [Demo out now on XBL & PSN]

No, I wouldn't really compare them either. And I didn't really like Enslaved much... but to say they are terrible, low tier experiences is kind of foolish. Also, I loved DMC1 and enjoyed DMC3, but the overall perception here is that they are untouchable masterpieces. You can't help be get that feeling... when in reality they are just good action titles.

I did however hate Bayonetta a gaf deadly sin. Also, I'd say Ninja Gaiden would be my favorite JAction game.


Yea it's so true it's not even funny... I've said that before w/ the same reaction. Which surprised me then, because I just assumed for a long time that GAF was a Japanese game appreciation board. Haha

One doesn't have to be a "weeaboo" to see that NT has a track record of crappy games, mostly because up to this point they've shown that they value cinematics and presentation over actual gameplay. Nothing they've made up to now is anywhere near the level of DMC3 , NG Black or Bayonetta, hell even the GOW series. Dante's inferno had better combat than Enslaved and HS. The demo was'nt nearly as bad as i was expecting, it was actually playable with fairly responsive controls. A big thing for NTconsidering their previous work.
 
Really now? Well shit I was watching a DMD S walkthrough when I was playing through the collections since it collected everything in the game. I just had assumed.
You CAN play DMD from scratch if you are hardcore. The first mission is very tense without DT, you have to play perfect. If you use the LDK costume it becomes much easier to survive the initial missions.

So... is the game good?
Why don't you play the demo and find out?
 
One doesn't have to be a "weeaboo" to see that NT has a track record of crappy games, mostly because up to this point they've shown that they value cinematics and presentation over actual gameplay. Nothing they've made up to now is anywhere near the level of DMC3 , NG Black or Bayonetta, hell even the GOW series. Dante's inferno had better combat than Enslaved and HS. The demo was'nt nearly as bad as i was expecting, it was actually playable with fairly responsive controls. A big thing for NTconsidering their previous work.
I never gave other NT games much of a chance as their past demos didn't really do it for me. Pleasantly surprised by DmC though, how it actually feels like a DMC game (thanks to Capcom feedback?) - let alone a decent action title.

Don't think I'll get it day 1 (however this is rare for me these days), because while I love the limbo aesthetic and visuals on top of the already decent gameplay, I just can't adapt to the new Dante. DMC characters and writing have always been cheesy, but in a loveable way. A lot of the stuff in the demo and preview material has left me with a nasty taste in my mouth. It's gone from "cheeky badass" to "edgy horror show", if you catch my drift.

Some may say people like me are just getting too old for this shit, but I look at stuff like MGR: Revengeance on the horizon and I say NO SIR.

By the way, Dante's Inferno is the worst action game I've ever played from beginning to end. I honestly don't know why I tortured myself with that crock of poop.
 
Obvious troll is obvious. It's like me going into a Godhand thread and saying the game is easy and shallow because I beat the game on the hardest setting using just a Guard break move and a move that whiffs attacks (plus use Roulette moves and God mode when available) all day... which is actually true. Not that I actually think Godhand is easy/shallow but you can boil down just about any action game to a few tools and beat it if you have good fundamentals/reactions.

No one gives a shit that someone beat a DMC game using just Stinger. It's not the most effective way to play. I want to see a video of God's Beard beating Nelo Angelo 3 on DMD using Stinger and I want to see if he can beat him faster than I can beat him with Ifrit.

I'm actually not trolling, and I'm not saying that because I played like that that DMC games are bad. I'm just confused that since DmC isn't some shiny combo video generator it's a massive downgrade. I'm trying to balance out some of the obscene hyperbole around here by checking people's nostalgia trips. DMC3 was shat on left and right when it came out for various reasons by half the people that played it, and now the only time it gets mentioned it's near-universal praise.

I never thought about the style meter or combos when I played previous games. I just equipped the coolest weapon and used the same 2 or 3 attacks and dodged a lot. The difference between this and fighting games is that I'm not fighting a person, and more often than not my enemy isn't even fighting back. I never understood the whole "exploring depth" thing about action games. I mean, if you make videos or do speed runs more power to you, but I don't see how it affects normal gameplay. Even in Ninja Gaiden I just threw kunai and izuna dropped everyone.

I'm not interested in systems for system's sake, which is what I feel DMC3/4 were doing. There has to be a reason for all that stuff for me to use it. That's why I enjoy figuring out fighting games so much, because there's no limit to my opponent's intelligence. I never thought of DMC as a puzzle. In fact, I tend to play most games in as impulsive a style as possible until the game checks me. RE4/5/6 I beat by basically charging at everything and using melee attacks then instantly running to the next area because the games never punished me for it.

And for the record, I didn't use stinger on Nelo Angelo 3 on DMD mode. I just used the basic combo and jumped a lot. It probably wasn't that fast.
 
DMC3 was only shat on because people couldn't beat the first boss. One reviewer gave it a 3/10, didn't finish the game. Otherwise DMC3 was universally praised and at the time it definitely had a combat system that was ground breaking. Now so many action games have high flying fancy combos that people tend to forget the game that started the trend so reminders are made.

Like I said if you aren't delving into the style ranking system and how to maximize your style output in a DMC game... You aren't really playing DMC. Once you start going down that path then you realize the depth and how deep that rabbit hole goes. It then becomes a strive to achieve as many actions in a certain number of frames as possible and that is one of the reasons why enemy step has become such a major component of DMC.

The problem with DmC as compared to DMC3/DMC4 is that it is also trying to be this deep combo simulator game like those two... but the mechanics behind the system are fundamentally broken (check my linked posts a few pages back). This basically means that what the game defines as effective/top level play is extremely brain dead and binary... the exact opposite of what the game wants to achieve. It also doesn't help that the game is easier and manages to have even more uninteresting enemies that the recent DMCs.
 
DMC3 was only shat on because people couldn't beat the first boss.

Actually, a lot of people reacted to young Dante in similar ways to how the new Dante has been recieved. A lot of people couldn't stand the cutscenes. And the overall enemy design was a step down fom DMC1. Still fun, but whatevs.

Like I said if you aren't delving into the style ranking system and how to maximize your style output in a DMC game... You aren't really playing DMC.
You don't get to decide that for me.
 
You are exaggerating "a lot" of people. Most people loved the new cutscene direction and after DMC2 people were generally fine with a more expressive Dante but quite some people had a problem with the gun bra. The vitriole against DMC3 Dante was nowhere near DmC Dante.

I would say the DT designs got the most flak in DMC3 pre-release. After release people generally warmed up to the whole package. Maybe that will happen for DmC but DMC3 had immense fan backing thanks to the demo.
 
The art direction overall in DMC3 was pretty bad. I remember thinking how ugly the whole game was when it came out. Except Agni and Rudra. I love those little guys.
 
The game looks really good. Battle system is deep. Bosses have character. I love the punk feel; it's fitting. And I love how the levels are active and not just static pieces.

Ninja Theory did a great job. The demo made me forget everything about the last DMC game and that is a welcome. Looking forward to the new franchise.
 
The game looks really good. Battle system is deep. Bosses have character. I love the punk feel; it's fitting. And I love how the levels are active and not just static pieces.

Ninja Theory did a great job. The demo made me forget everything about the last DMC game and that is a welcome. Looking forward to the new franchise.

What?! Did Ninja Theory brainwash you!? Get our of here. No positiveness is allowed! This is gaming, it's serious business and if we don't get mad about this on gaf then Capcom will just destroy all DMC games as we know it.
 
Might play through DMC3 HD on the lead-up to DmC's release. Might not be the smartest idea in the world but I'm in an action game mood now after my recent Assassin roll (Dishonored, AC3 and Hitman in a row).
 
Had a good playthrough of the demo and found it highly enjoyable, NT have made a DMC game I can enjoy for sure. I especially like the nightmarish ever changing world they have made and the combat felt nice and smashy and responsive.
 
IGN's DmC Review:

Graphics: NT has pushed the UE3 to new heights marrying technical prowess with breathtaking artistry. The vibrant color palette is easy on the eyes especially when things get chaotic amidst the jaw dropping environmental effects while the game holds at a rock steady 30FPS. 9/10

No mention of dat 60 fps feel?
 
What?! Did Ninja Theory brainwash you!? Get our of here. No positiveness is allowed! This is gaming, it's serious business and if we don't get mad about this on gaf then Capcom will just destroy all DMC games as we know it.
You're going crazy.
Might play through DMC3 HD on the lead-up to DmC's release. Might not be the smartest idea in the world but I'm in an action game mood now after my recent Assassin roll (Dishonored, AC3 and Hitman in a row).
Doing the same... Found the demo to be good, but my hands really don't agree with the "Hold a trigger to switch weapon" thing, so I dediced to buy the HD collection. Fun times ahead.
 
The fake IGN review is just setup so you guys can say, "See! We knew reviewers were going to give it good reviews, they just don't get the DMC series!" So now if it gets bad reviews, Ninja Theory sucks and you were all right and if it gets good reviews, Ninja Theory sucks but every reviewer is bias for them and you guys were right. Good coping mechanism.
You're going crazy.

Haha...yea... I'm just gonna leave. :P
 
Ok Dahbomb wins the thread with that IGN review.. Made me double take to make sure it wasn't real before it had me in stitches.

But seriously I'm not even looking at this as a true Devil May Cry game, I'm judging it as I would a Heavenly Sword sequel and that's what I'm expecting from it. And I enjoyed Heavenly Sword, so sue me.

Bayonetta was the real DMC sequel (or "spiritual successor" if you will) as far as I'm concerned, and Bayonetta 2 will be the next one.
 
IGN's DmC Review:

Graphics: NT has pushed the UE3 to new heights marrying technical prowess with breathtaking artistry. The vibrant color palette is easy on the eyes especially when things get chaotic amidst the jaw dropping environmental effects while the game holds at a rock steady 30FPS. 9/10

Presentation: Movie quality cutscenes really set the tone of this bold reboot. NT has crafted a masterful story and lore for the DMC universe with grounded voice work and a gripping narrative. 9/10

Sound: The Western touch to the soundtrack was most apt and the new energized battle theme pump you up appropriately for the game's kinetic game play. Voice acting is top notch as expected from the Cambridge studio. 9/10

Game play: Combining the technical, combo heavy depth of previous DMC games with the accessibility expected in modern game design, NT has created something truly special here. The combat is nuanced, exciting and engaging enough for any fan of the genre. 9.5/10

Replay Value: 7 different difficulty modes, Bloody Palace, tons of Secret Missions, Leaderboards, Vergil DLC and more... DmC has to be played more than once to experience the full scope of the content. 9.5/10

Overall: 9.5

DmC is the best DMC game since 2008's DMC3. NT have a RE4 caliber remake to call their own and now stand tall among the AAA developers of the West. This is not only one of the best action games to come out of a Western studio ever but it's one of the best action games of all time.

I can see the actual reviews being similar. Given the game journalists' infatuation with NT, I wouldn't be surprised if the metacritic ends up around 93.
 
I enjoyed the demo. *shrugs*
Don't know why you guys keep harping on this game because it's called Devil May Cry. Just pretent it's called something else if it bothers you so much.
 
IGN's DmC Review:

Graphics: NT has pushed the UE3 to new heights marrying technical prowess with breathtaking artistry. The vibrant color palette is easy on the eyes especially when things get chaotic amidst the jaw dropping environmental effects while the game holds at a rock steady 30FPS. 9/10

Presentation: Movie quality cutscenes really set the tone of this bold reboot. NT has crafted a masterful story and lore for the DMC universe with grounded voice work and a gripping narrative. 9/10

Sound: The Western touch to the soundtrack was most apt and the new energized battle theme pump you up appropriately for the game's kinetic game play. Voice acting is top notch as expected from the Cambridge studio. 9/10

Game play: Combining the technical, combo heavy depth of previous DMC games with the accessibility expected in modern game design, NT has created something truly special here. The combat is nuanced, exciting and engaging enough for any fan of the genre. 9.5/10

Replay Value: 7 different difficulty modes, Bloody Palace, tons of Secret Missions, Leaderboards, Vergil DLC and more... DmC has to be played more than once to experience the full scope of the content. 9.5/10

Overall: 9.5

DmC is the best DMC game since 2008's DMC3. NT have a RE4 caliber remake to call their own and now stand tall among the AAA developers of the West. This is not only one of the best action games to come out of a Western studio ever but it's one of the best action games of all time.
This is amazing.
 
IGN's DmC Review:

Graphics: NT has pushed the UE3 to new heights marrying technical prowess with breathtaking artistry. The vibrant color palette is easy on the eyes especially when things get chaotic amidst the jaw dropping environmental effects while the game holds at a rock steady 30FPS. 9/10

Presentation: Movie quality cutscenes really set the tone of this bold reboot. NT has crafted a masterful story and lore for the DMC universe with grounded voice work and a gripping narrative. 9/10

Sound: The Western touch to the soundtrack was most apt and the new energized battle theme pump you up appropriately for the game's kinetic game play. Voice acting is top notch as expected from the Cambridge studio. 9/10

Game play: Combining the technical, combo heavy depth of previous DMC games with the accessibility expected in modern game design, NT has created something truly special here. The combat is nuanced, exciting and engaging enough for any fan of the genre. 9.5/10

Replay Value: 7 different difficulty modes, Bloody Palace, tons of Secret Missions, Leaderboards, Vergil DLC and more... DmC has to be played more than once to experience the full scope of the content. 9.5/10

Overall: 9.5

DmC is the best DMC game since 2008's DMC3. NT have a RE4 caliber remake to call their own and now stand tall among the AAA developers of the West. This is not only one of the best action games to come out of a Western studio ever but it's one of the best action games of all time.
i went to ign to read the rest of the review




it seemed too legit. you secretly greg miller bro?
 
I enjoyed the demo. *shrugs*
Don't know why you guys keep harping on this game because it's called Devil May Cry. Just pretent it's called something else if it bothers you so much.
Yet it's not called something else, so why should we? No one forced Ninja Theory to make this game, so if they were in any way unprepared to have their work compared with what came before it in a series with a far better reputation than anything they had made themselves, then that's their problem.
 
i dont buy halo to play something theoretically better than halo. i buy it so i can get what i want, what i started in 2001. Give me that

if you have something different that you think is "better," call it something else. if its better maybe ill try it. better or worse, this isnt DMC
 
Ah well, I don't have the deep DMC knowledge to discuss this on a meaningful level. I just think it's a little unfair to call this game an abomination and stuff just because of the name, when it's actually a pretty competent game.
 
i dont buy halo to play something theoretically better than halo. i buy it so i can get what i want, what i started in 2001. Give me that

if you have something different that you think is "better," call it something else. if its better maybe ill try it. better or worse, this isnt DMC

Bad comparison. While Halo has been quite consistent from the first game onwards, the original DMC has little in common with the sequels, second game being the most unique and shitty. 3 and 4 feel very nuch alike I'll give you that.
 
If this game was called anything other than Devil May Cry this thread would be about 5 posts long with comments like "wow this combat feels pretty junky", and "sounds like a Ninja Theory game". The game would go on to sell 10K copies (if this game wasn't Devil May Cry no way in hell any publisher would spend money to advertise this) and no one would care or even be aware of this games existence.

So saying "just pretend it isn't called DmC and isn't part of the one of the best video game series ever made" isn't really applicable here.
 
IGN's DmC Review:

Graphics: NT has pushed the UE3 to new heights marrying technical prowess with breathtaking artistry. The vibrant color palette is easy on the eyes especially when things get chaotic amidst the jaw dropping environmental effects while the game holds at a rock steady 30FPS. 9/10

Presentation: Movie quality cutscenes really set the tone of this bold reboot. NT has crafted a masterful story and lore for the DMC universe with grounded voice work and a gripping narrative. 9/10

Sound: The Western touch to the soundtrack was most apt and the new energized battle theme pump you up appropriately for the game's kinetic game play. Voice acting is top notch as expected from the Cambridge studio. 9/10

Game play: Combining the technical, combo heavy depth of previous DMC games with the accessibility expected in modern game design, NT has created something truly special here. The combat is nuanced, exciting and engaging enough for any fan of the genre. 9.5/10

Replay Value: 7 different difficulty modes, Bloody Palace, tons of Secret Missions, Leaderboards, Vergil DLC and more... DmC has to be played more than once to experience the full scope of the content. 9.5/10

Overall: 9.5

DmC is the best DMC game since 2008's DMC3. NT have a RE4 caliber remake to call their own and now stand tall among the AAA developers of the West. This is not only one of the best action games to come out of a Western studio ever but it's one of the best action games of all time.

Nailed it
 
Even in Ninja Gaiden I just threw kunai and izuna dropped everyone.

You sir, are a Ninja Dog.

http://www.youtube.com/watch?v=_8BrWG3vKjo

level up your game.


The fake IGN review is just setup so you guys can say, "See! We knew reviewers were going to give it good reviews, they just don't get the DMC series!" So now if it gets bad reviews, Ninja Theory sucks and you were all right and if it gets good reviews, Ninja Theory sucks but every reviewer is bias for them and you guys were right. Good coping mechanism.


Haha...yea... I'm just gonna leave. :P


Its actually a joke. Remember those things? And for the record there is no mainstream review site that I trust when it comes to DMC or Ninja Gaiden, positive or negative. Any review that doesn't discuss the higher level mechanics in depth is useless to me.

(and im far from a player on LHK, dahbomb, or Gunbo13's level. I just have a real love for deep combat systems and love seeing potential unlocked. )

Lol, this is really good and looks legitimate, but I bet IGN would change their tune if they found out that DmC was actually developed internally at Capcom after all. That 9.5 would immediately drop to a "3.0".

Call me a consipiracy theorist, but If NG3 had been made by a western DeV i think it would of scored more than 3.0.

Don't get me wrong the vanilla release was a travesty for NG fans, but I still maintain that the combat system, retains far more of the previous games "DNA" than DmC does. I don't get the hate for the waves of enemies either. its no black, but it isn't as trash as people make it out to be either. For me, strictly from a combat point of view to demonise NG3 and praise DmC smacks of hypocrisy.
 
IGN's DmC Review:

Graphics: NT has pushed the UE3 to new heights marrying technical prowess with breathtaking artistry. The vibrant color palette is easy on the eyes especially when things get chaotic amidst the jaw dropping environmental effects while the game holds at a rock steady 30FPS. 9/10

Presentation: Movie quality cutscenes really set the tone of this bold reboot. NT has crafted a masterful story and lore for the DMC universe with grounded voice work and a gripping narrative. 9/10

Sound: The Western touch to the soundtrack was most apt and the new energized battle theme pump you up appropriately for the game's kinetic game play. Voice acting is top notch as expected from the Cambridge studio. 9/10

Game play: Combining the technical, combo heavy depth of previous DMC games with the accessibility expected in modern game design, NT has created something truly special here. The combat is nuanced, exciting and engaging enough for any fan of the genre. 9.5/10

Replay Value: 7 different difficulty modes, Bloody Palace, tons of Secret Missions, Leaderboards, Vergil DLC and more... DmC has to be played more than once to experience the full scope of the content. 9.5/10

Overall: 9.5

DmC is the best DMC game since 2008's DMC3. NT have a RE4 caliber remake to call their own and now stand tall among the AAA developers of the West. This is not only one of the best action games to come out of a Western studio ever but it's one of the best action games of all time.



Lol, this is really good and looks legitimate, but I bet IGN would change their tune if they found out that DmC was actually developed internally at Capcom after all. That 9.5 would immediately drop to a "3.0".
 
I'm actually not trolling, and I'm not saying that because I played like that that DMC games are bad. I'm just confused that since DmC isn't some shiny combo video generator it's a massive downgrade. I'm trying to balance out some of the obscene hyperbole around here by checking people's nostalgia trips. DMC3 was shat on left and right when it came out for various reasons by half the people that played it, and now the only time it gets mentioned it's near-universal praise.

I never thought about the style meter or combos when I played previous games. I just equipped the coolest weapon and used the same 2 or 3 attacks and dodged a lot. The difference between this and fighting games is that I'm not fighting a person, and more often than not my enemy isn't even fighting back. I never understood the whole "exploring depth" thing about action games. I mean, if you make videos or do speed runs more power to you, but I don't see how it affects normal gameplay. Even in Ninja Gaiden I just threw kunai and izuna dropped everyone.

I'm not interested in systems for system's sake, which is what I feel DMC3/4 were doing. There has to be a reason for all that stuff for me to use it. That's why I enjoy figuring out fighting games so much, because there's no limit to my opponent's intelligence. I never thought of DMC as a puzzle. In fact, I tend to play most games in as impulsive a style as possible until the game checks me. RE4/5/6 I beat by basically charging at everything and using melee attacks then instantly running to the next area because the games never punished me for it.

And for the record, I didn't use stinger on Nelo Angelo 3 on DMD mode. I just used the basic combo and jumped a lot. It probably wasn't that fast.

Just when you think worse posts could not come out of NeoGAF... along comes another one to set the new standard in bad. Something tells me this guy's opinion is not really worth much in this conversation.
 
Fucking DMC4, man. We need to campaign to get Nero is UMvC3. This guy is so damn fun to play with.

Whaaa? I kind of wish he had more moves, and the devil bringer just turns the game into easy mode. Maybe if he was in a better game.

Dante is way better in DMC4
 
IGN's DmC Review:

Graphics: NT has pushed the UE3 to new heights marrying technical prowess with breathtaking artistry. The vibrant color palette is easy on the eyes especially when things get chaotic amidst the jaw dropping environmental effects while the game holds at a rock steady 30FPS. 9/10

Presentation: Movie quality cutscenes really set the tone of this bold reboot. NT has crafted a masterful story and lore for the DMC universe with grounded voice work and a gripping narrative. 9/10

Sound: The Western touch to the soundtrack was most apt and the new energized battle theme pump you up appropriately for the game's kinetic game play. Voice acting is top notch as expected from the Cambridge studio. 9/10

Game play: Combining the technical, combo heavy depth of previous DMC games with the accessibility expected in modern game design, NT has created something truly special here. The combat is nuanced, exciting and engaging enough for any fan of the genre. 9.5/10

Replay Value: 7 different difficulty modes, Bloody Palace, tons of Secret Missions, Leaderboards, Vergil DLC and more... DmC has to be played more than once to experience the full scope of the content. 9.5/10

Overall: 9.5

DmC is the best DMC game since 2008's DMC3. NT have a RE4 caliber remake to call their own and now stand tall among the AAA developers of the West. This is not only one of the best action games to come out of a Western studio ever but it's one of the best action games of all time.

Probably not that far off with the text, although I doubt IGN would rate it that high, I'm expecting a lot of 8-something reviews. Game doesn't have as much mainstream hype surrounding it as a GTA or Halo, and it isn't as cinematic as something like Uncharted. They'd probably also mention the framerate as a negative, even if you're not a high-level player it hurts the presentation.

Just when you think worse posts could not come out of NeoGAF... along comes another one to set the new standard in bad. Something tells me this guy's opinion is not really worth much in this conversation.

Nah, his opion is perfectly valid, I'm sure 95% of the people playing action games just stick to one or two combos that work and put the game away after they've beaten it once on normal, if that. Depending on the game it can be rewarding to dive deeper but you have to realize the vast majority of people won't.
 
Whaaa? I kind of wish he had more moves, and the devil bringer just turns the game into easy mode. Maybe if he was in a better game.

Dante is way better in DMC4

Just frame exceed combos are just too sick. I will work in Nero some more before I go back to the Dante chapters.
 
Why are you doing it?

I should just ignore this but...

Why am I doing what? The phrase you bolded was about people judging the game unfairly. So far I've only offered my opinions about a couple of things that I actually experienced in the demo. I don't know what you're assuming about me, but once again it seems inaccurate.

I've never complained about the game's mechanics; I leave that to the professionals. I've never made a big deal about the character's new look. I am giving the game a fair shake because I want to like it. That said, I think NT's past games have not exhibited the design skills necessary for a game of this sort and that's reasonable cause for concern. None of this is unfair or prejudicial.

Just when you think worse posts could not come out of NeoGAF... along comes another one to set the new standard in bad. Something tells me this guy's opinion is not really worth much in this conversation.

Some people play in whatever style they can get away with. Other people try to have fun. It'll always be an issue in discussing games like this.
 
Just frame exceed combos are just too sick. I will work in Nero some more before I go back to the Dante chapters.

While I badly missed Dante for most of that game I will admit that by the time I got him back I was occasionally just pulling Left Trigger right as I connected. It was a cool mechanic. Nero just needed more weapons. Or moves. Or something.
 
Nah, his opion is perfectly valid, I'm sure 95% of the people playing action games just stick to one or two combos that work and put the game away after they've beaten it once on normal, if that. Depending on the game it can be rewarding to dive deeper but you have to realize the vast majority of people won't.

I didn't know a lot of that stuff was possible in DMC until I stumbled upon a Brea video. I was like, how the fuck she do that!? And then someone tried to explain it to me and it sounded like that person was talking about a fighting game for a minute with the terminology they used, like cancels and links and just frames and stuff.
 
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