Fighting game backgrounds can typically be split into two categories, IMO.
Busy with tons of onlookers going ham in the background, evoking the feeling of a street fight that just broke out between two combatants.
Understated with subtler environmental animations to add ambiance to the scene. Few or no onlookers at all.
You don't necessarily have to take a hard stance on which you prefer, but any discussion about the two styles (or others that come to mind) and their merits is welcome.
While I like the serenity of the calmer, environmental stage designs in fighting games like The Last Blade, I think I overall prefer the more hectic backgrounds that depict dozens of onlookers losing their minds at the sight of the epic battle unfolding in the foreground. IMO the last game to do this well was KOF XIII.
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Click here for a one-stop resource for fighting game backgrounds GIFs if you want to use some in this thread.
And here's a thread from 2011 with tons of great backgrounds pics and GIFs.
Busy with tons of onlookers going ham in the background, evoking the feeling of a street fight that just broke out between two combatants.
Understated with subtler environmental animations to add ambiance to the scene. Few or no onlookers at all.
You don't necessarily have to take a hard stance on which you prefer, but any discussion about the two styles (or others that come to mind) and their merits is welcome.
While I like the serenity of the calmer, environmental stage designs in fighting games like The Last Blade, I think I overall prefer the more hectic backgrounds that depict dozens of onlookers losing their minds at the sight of the epic battle unfolding in the foreground. IMO the last game to do this well was KOF XIII.
_______________
Click here for a one-stop resource for fighting game backgrounds GIFs if you want to use some in this thread.
And here's a thread from 2011 with tons of great backgrounds pics and GIFs.