Very close, its actually in Chozo Ruins, but other than that you are spot on.
This is the first time I've ever played the game and its amazing. The atmosphere, gameplay, music, art style are all perfect and I'm addicted.
The Vibrance setting in SweetFX seems to accentuate the colors well and brings out some great visuals.
I came to post the exact same thing, played this back in the GC days, never since. Yet I remember that room as if it was today, the corridor leading up to it had nitrogen or something akin, that condensed into the visor, and that upper part required double jump to get across and had some kamikase bird things that would aim at you.I still remember it like it was yesterday (haven't played the game for like 8 years). It's a room in Tallon Overworld, IIRC it has a save room connecting to it (or pretty close) and also when jumping between those platforms I would always hit those stupid mushrooms and get poisoned (oh god the noise). Best game of all time, no contest.
I'm horrible with the GAF search so sorry if this has popped up before.
I'm having problems with Xonoblade's audio... in the title screen it starts ok but a few seconds into it i get some horrible scratching noises... any fix for it?
I'm using Dolphin 3.5-269
Prime looks 10x worse than before with whatever filter/fx/stuff that is going on. WW looks staggeringly good, as always.
The Prime shots look amazing to me. Sweetfx settings?
I have a Core i3 3.2GHz 27" iMac. I get decent performance with Dolphin running Wind Waker at native resolution, but going full-screen causes a lot of slowdown. Would I get better performance booting over into Windows 8 and running Dolpin/WW that way?
Think you can do a comparison in the same resolution without SweetFX?Really?
I did some comparison shots. There isn't really much being done with SweetFX outside of AA and vibrance.
It really just makes the image slightly smoother and brings out the colors a bit.
I converted the Insane Slug files to the GC version and put them in the folder indicated in the "Advanced" Graphics Tab "Load Custom Textures." Is there something I'm missing?
Edit - It looks like part of the textures (brick wall) are loading, but not all of them.
Think you can do a comparison in the same resolution without SweetFX?
Grief, you can remove the borders around your HUD so it doesn't look so wonky in widescreen. FYI in case you didn't know.
I didn't play all the way through Prime on Dolphin, but I reduced a lot of the display for what I did play... Enjoyed it more, thought it looked much nicer.
Try to delete \Dolphinxxxx\User\GameConfig\RZDE01.ini (Wii Ver.)
Try to delete \Dolphinxxxx\User\GameConfig\GZ2E01.ini (NGC Ver.)
If it's not too much trouble. I don't want to tell you how to play your game, but i would like to see the full extent of the differences.Do you mean.
You want me to take a screenshot with SweetFX off, then the same spot with SweetFX on?
If it's not too much trouble. I don't want to tell you how to play your game, but i would like to see the full extent of the differences.
Thanks for that. Personally, I vastly prefer the original look. Those SweetFX settings look like it has some blue filter over everything which just distorts the look of the game too much for me. Did you add sharpening too?I've starting playing a lot of Castlevania: Aria of Sorrow on my Gameboy Micro the past couple of days. I started it on the train to class, and just haven't been able to put it down. I'll put up some more Metroid shots soon!
No trouble at all, just making sure what you wanted.
Apologize for the imgur, but didn't want to pollute my minus account and this is the easiest way.
If anything doing comparisons like this has made me appreciate the SweetFX more, subtlety brings out the colors that are there.
With SweetFX
Without SweetFX
Insane. The game was never supposed to look this good.
Thanks for that. Personally, I vastly prefer the original look. Those SweetFX settings look like it has some blue filter over everything which just distorts the look of the game too much for me. Did you add sharpening too?
Now get the HD UI patch and 360 button icons.
Insane. The game was never supposed to look this good.
Does such a thing exist? I only found the 360 controller buttons, but I'm not using the 360 controller. I have issues with the deadzone in the analog sticks for my Xbox 360 Controller for Windows, so I use my PS3 controller instead.*PS3 buttons.
Nope, it was the PAL version with the 30fps patch only, everything else was just Dolphin settings @ 2560x2112 w/ 9xSSAA and 16x AF.Is that the texture patch? And also do you know how to fix the audio? I know there is a patch that is out for older versions of dolphin but im not sure how to implement it into 3.5
Does such a thing exist? I only found the 360 controller buttons, but I'm not using the 360 controller. I have issues with the deadzone in the analog sticks for my Xbox 360 Controller for Windows, so I use my PS3 controller instead.
Nope, it was the PAL version with the 30fps patch only, everything else was just Dolphin settings @ 2560x2112 w/ 9xSSAA and 16x AF.
This is the setting I used to fix the audio stuttering. At locked 30fps the audio is perfect, but if it even drops to 29 the audio begins to stutter like fucking crazy. So make sure you have settings that can maintain the locked 30.
Looked for over half an hour, couldn't find it. I'm sure there around there somewhere, but my Google-fu failed me.There are Dualshock button prompts for Xenoblade on the Dolphin forum.
If you post the 360 controller one I can try and turn it into a ) PS3 controller one.
Looked for over half an hour, couldn't find it. I'm sure there around there somewhere, but my Google-fu failed me.
http://forums.dolphin-emu.org/Thread-wii-xenoblade-ntsc-j?pid=171199#pid171199
Looked for over half an hour, couldn't find it. I'm sure there around there somewhere, but my Google-fu failed me.
http://forums.dolphin-emu.org/Thread-wii-xenoblade-ntsc-j?pid=171199#pid171199
Does anyone know how to get the map working in Twilight Princess with Insane Slug's hi-res texture patch? I had to delete the original game config to get it working and when I did, the map is gone with hi-res textures enabled and disabled.
Oh lord that stretching, may as well upgrade to the Wii version unless the author hasn't ported the textures over.
The game config is what has the compatibility settings the developers have in place for the game to run efficiently in the first place. The easiest way to find the defaults would be to just redownload a fresh copy of Dolphin, load up the game, and see which of the settings under the Hacks tab in the graphics config have changed. I'm guessing it's either the texture cache or efb copies setting that are the culprits.
Yeah, the stretching I've gotten used to. The widescreen hack restores the proper aspect ratio, but there are artifacts on the sides of the screen. I'm not a fan of the Wii version due to the controls, so I prefer the GC one.
Anyway, I've tried tinkering with the texture cache and EFB copies. I tried them both on "RAM" and "Safe" and then the hi-res textures wouldn't load at all. I have the original game config saved, so replacing it gives me the map back. I'd really like to have both though.
Does anyone know how to get the map working in Twilight Princess with Insane Slug's hi-res texture patch? I had to delete the original game config to get it working and when I did, the map is gone with hi-res textures enabled and disabled.
Anyway, this game is beautiful. I'd gladly double dip on a re-make of this on Wii U if it has the Zelda HD experience graphics.
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Yeah, the stretching I've gotten used to. The widescreen hack restores the proper aspect ratio, but there are artifacts on the sides of the screen. I'm not a fan of the Wii version due to the controls, so I prefer the GC one.
Anyway, I've tried tinkering with the texture cache and EFB copies. I tried them both on "RAM" and "Safe" and then the hi-res textures wouldn't load at all. I have the original game config saved, so replacing it gives me the map back. I'd really like to have both though.
Interesting. I can tell you that you can get the exact same glitch when running vanilla TP on Dolphin and having EFB set to Texture instead of RAM. Not sure if that information helps..
You should try messaging the creator of one of the texture packs on his blog.
zeldatphdt.blogspot.com/
a friend of the guy also posts in this thread occasionally
http://www.neogaf.com/forum/showpost.php?p=43599913&postcount=9056