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Donkey Kong Country Returns announced [N-CONF]

Im sure they said that to leave it as a surprise.
The last boss is going to be King K Roll disguised under a giant tiki mask until you beat him.

Its like the joker card at the end of Batman begins.

Im sure there is going to be a DKCR 2, and im sure is there when he will be again the main villian with all the kremlins appearing, and maybe even the animal buddies and dixie kong.
They need to leave some nostalgic things to make the sequel even better.

Are we even going to see Cranky again telling story jokes in this one?

Although I dont like the majority of the kongs designs that Rare made (aside from diddy, cranky and dixie) I really liked the King K Rool design, with the red eye and all, felt so crazy.
 
Teetris said:
He's right tho, how can you be spouting all that bullshit when you have a ludwig von Koopa av. C'mon.
It's quite easy, and I will continue doing so. While the Koopa Kids are nothing fantastic (it's more nostalgia than anything that feeds my avatar), they have never been straight up ugly and stupid.
Sill44 said:
Why are people who disliked 90% of the DKC games constantly posting in a DKC hype thread?
I dunno if you're talking about me or not, but if you are...

I loved the gameplay. The aesthetic was decent at best, at the time. These days? Meh.

And, in the real world, art style is not ninety percent of the game. I've certainly never let it influence my love or hate of a game.

EDIT: Also, this new game looks fantastic. So. Yeah.
 
Boney said:
I think K. Rool is more associated with DK than Dr. Eggman is with Sonic.

wild statement... i think DK is more associated with Mario than King Rool.... hey, wouldnt it be something else if the main boss in this game were Mario. haha.. make THAT work, Retro. it would be pretty awesome actually.
 
Now that they've made DKCR you know Nintendo is going to have them make at least two more and a compilation before letting them switch to something else.
 
thecouncil said:
wild statement... i think DK is more associated with Mario than King Rool.... hey, wouldnt it be something else if the main boss in this game were Mario. haha.. make THAT work, Retro. it would be pretty awesome actually.
Haha that would be pretty awesome.
 
Ignis Fatuus said:
Now that they've made DKCR you know Nintendo is going to have them make at least two more and a compilation before letting them switch to something else.
Someone in the thread said before how, after Retro did a good Metroid, and now if they do a good sidescroller, that means they're qualified to do a sidescroller Metroid.

Nintendo will be outright stupid not to let them. It's clear Sakamoto doesn't want to do a good old traditional Metroid. It probably won't sell more than DKCR though.
 
Waluigi himself has potential, if they would just capitalize on it. Dastardly villain type of deal. As it is, though, he's not good.

But, yeah, the babies in general are terrible.
 
Damn this thread got big. The news about this being Wiimote+Numchuck disappoint but whatever, making it Classic Controller compatible would just make too much sense. This is going to be a full retail release and not some WiiWare thing correct? Here is hoping it is as deep as DKC1+2+3 combined :D
 
rhfb said:
Damn this thread got big. The news about this being Wiimote+Numchuck disappoint but whatever, making it Classic Controller compatible would just make too much sense. This is going to be a full retail release and not some WiiWare thing correct? Here is hoping it is as deep as DKC1+2+3 combined :D


yeah, this feels like a wiiware game a little, doesn't it? I think I'm still in shock that this game ever exists.
 
I'm a little disappointed the regular enemies aren't there, but it's nothing that's going to affect my purchase or that I'm going to get really upset over.
 
Retro need to make this game classic controller/gamecube controller compatible. Why?

So I can use my SNES controller to play the game through the adapter I have, of course.
 
Gilgamesh said:
I'm a little disappointed the regular enemies aren't there, but it's nothing that's going to affect my purchase or that I'm going to get really upset over.
Only "regular" enemies I can think of are the Zingers and Klaptraps. The DKC games tended to change the cast of enemies for every game. Sure there were simular types e.g. big muscle crocodile, but nothing concrete like goombas and koopas.

I mean no one complains when Bowser isn't the main enemy in Mario games so I don't see a problem in expanding the DK Universe.
 
I was excited before but now that I see and read and listen to more of the developers, this could end up being Nintendo's Game of the Show.

It has a lot of competition though but this game can't be a failure, nothing says it can be and we haven't even seen many levels.
 
So, there's quite a bit of speculation that Nintendo will have a virtual console of sorts on the 3DS, but with older games re-jigged in 3D.

How would you guys feel if Nintendo released a downloadable 3D version of Donkey Kong Country 2? With the amount of pallalax scrolling in the game (castle crush immediately comes to mind, with the various backround layers), it would look incredible.

And as a bonus, they could easily use the original uncompressed 32bit art assets from the game's production. The graphics before they were converted down to a much lower quality for the snes.

Ah, who am I kidding. It's never going to happen. :lol
 
richisawesome said:
So, there's quite a bit of speculation that Nintendo will have a virtual console of sorts on the 3DS, but with older games re-jigged in 3D.

How would you guys feel if Nintendo released a downloadable 3D version of Donkey Kong Country 2? With the amount of pallalax scrolling in the game (castle crush immediately comes to mind, with the various backround layers), it would look incredible.

And as a bonus, they could easily use the original uncompressed 32bit art assets from the game's production. The graphics before they were converted down to a much lower quality for the snes.

Ah, who am I kidding. It's never going to happen. :lol

Oh never doubt Nintendo's ability to get people (me included) to buy their games over and over again. 3D would be a great reason to rerelease these classics. But I'd feel a lot better about buying a 3D DKC compared to an $8 ROM dump on VC.
 
I'm... going to assume if they do have such a thing, it would only apply to N64 games. DKC isn't actually 3D graphics. It's prerendered shit. As I'm sure you know, but it's worth emphasizing.

2D graphics would take a lot more work to apply such an effect than would 3D graphics. (oh god 3D graphics versus 3D effect is confusing ;_;) EDIT: On second thought, it probably wouldn't be too difficult. What I say below still applies, though. ):

Point is, I don't see it happening. Remember when Nintendo said they might update old games with new graphics? Yeah. And that was straight from the horse's mouth.
ILikeFeet said:
I can't be the only one who misses the fur shading
Definitely not. It's actually the most disappointing thing about the game for me.

Which is basically a good thing. Fur is a pretty low priority for me in what makes a great game. :D
 
EatChildren said:
I gotta say, even though I'm pumped for this and know Retro will do an amazing job, a part of me is disappointed it still doesn't stick entirely with the Pirate and Kremlin theme of DKC2.

That being said, that minecart level is authentic DKC. The little out of reach pick-ups, the bonus barrels, the frantic pace of gameplay. It looks like Donkey Kong Country, and not just a side scroller with Donkey Kong.

God damn, this game is going to be so good.

Same. The pirate theme suited the series perfectly. The lack of Kremlings is a bummer, but there's no reason why they couldn't bring 'em back if a sequel ever happens.
 
I really hope the name changes.......it’s just like New Super Mario Bros Wii all over again : (

And the animal buddies had better be in this! Also the tribal theme with the tikis is awesome!
 
This game announcement and thread inspired me to start playing through Donkey Kong Country 2. Despite how much I adore the original, I actually never went beyond renting the second.

Is the third worth buying on VC? I always hear mixed things about it.
 
gogojira said:
This game announcement and thread inspired me to start playing through Donkey Kong Country 2. Despite how much I adore the original, I actually never went beyond renting the second.

Is the third worth buying on VC? I always hear mixed things about it.
Kiddy Kong is an awful character, but the gameplay itself is still pretty good. I like the way they set up traveling around on the world map as well. If you're playing DKC 2 right now (which is arguably the peak of the series) I would suggest waiting a while before trying DKC3 so you don't get fatigued on the formula.
 
Sort of interested. Imagine it will be challenging and entertaining, which I can't see a Kirby game, no matter how pretty it is, ever being.
 
Mudkips said:
The following things suck and should be left out of DKC:R
  • King K. Rool
  • Kremlins
  • Animal buddies
  • Kong's that aren't Donkey, Diddy, or Cranky

Terrible.

Has there been confirmation from Retro that the Kremlins wont be in DKCR?
 
Donkey Kong's shitty friends don't need to be in it. Diddy alone and maybe some Cranky Kong nagging cameo.
 
SpacePirate Ridley said:
Are we even going to see Cranky again telling story jokes in this one?
Crap! I loved Cranky Kong. I enjoyed the way Rare used him to add humor to the game. I wonder if Retro can mimic that Rare brand of humor in their version of DKC. :-\
 
Alex said:
Sort of interested. Imagine it will be challenging and entertaining, which I can't see a Kirby game, no matter how pretty it is, ever being.

The kirby game, in addition to being pretty, does far more interesting things with its level design than dkcr does from what we've seen. although dkcr is at least a step up from the first level or so of dkc, comparatively.
 
The pirate theme was awesome in DKC2, but I'd rather this game do its own thing than just copy the style from the previous games. I think one of the best things about the original trilogy is that they all have their own unique feel, and it would be disappointing if this game didn't continue that. I'm thinking that's at least part of the reason they're going with the new mask enemies instead of Kremlings.
 
LevityNYC said:
Some of the themes of DKC are so 90's, like Diddy with the boombox and backwards hat, Funky Kong, in other words AWESOME!

Well it's about time they did,
they made Watchmen without the slimey squid.
And he'll have you know,
That that's pretty low,
but not quite like the standards of the 90's kid.

Btw, how many people in this thread actually like the DKC series? All this talk about Kremlins being "bad characters" makes me want to laugh or say wtf. I mean really, is this something that you decided now, or back when you were a kid did you honestly think "I don't like this reptile guys, I hope they're not in the next one." Is it comparable to saying, "I don't like Bowser or his minions, I hope they're not in the next game." It's not like it's a deal breaker, but if you have nostalgic assets use them to your advantage.
 
KevinCow said:
The pirate theme was awesome in DKC2, but I'd rather this game do its own thing than just copy the style from the previous games. I think one of the best things about the original trilogy is that they all have their own unique feel, and it would be disappointing if this game didn't continue that. I'm thinking that's at least part of the reason they're going with the new mask enemies instead of Kremlings.
I doubt that entered into their decision-making. I think it's either one of two things (or a mix of both):

a) They'd have an area in the game where they could be have complete creative control and do something fresh. And I think Retro could do a great job here with that opportunity.
b) The Kremlins were, dare I say it, not all that fucking great. Different colours, different sizes, and each with their own gimmicks. Like other people have said - they can be easily replaced. King K. Rool was also a pretty average end boss.

Taking the story and cast of characters in another direction will let Retro put more of their own stamp on the series. That's a good thing, guys. Fuck the nostalgia kick - the gameplay is there. That's what matters.
 
Socreges said:
Taking the story and cast of characters in another direction will let Retro put more of their own stamp on the series. That's a good thing, guys. Fuck the nostalgia kick - the gameplay is there. That's what matters.

That could be a good thing... if these Kitis were actually any more appealing than their Kremlings counterparts.

But as far as we have seen, their design is boring and unoriginal, Kremlings were much much better, at least they had personality.
 
Those walking birds are pretty cool. All the others I've seen are a bit forgettable but you can't just replace the Zingers even if you try hard!
 
The jungle animals are pretty well designed IMO and fit very well with DKC, there's always been animals to fight besides Kremlings.

It's the Kitis that are a disappointment though, being the main villains.
 
AniHawk said:
The kirby game, in addition to being pretty, does far more interesting things with its level design than dkcr does from what we've seen. although dkcr is at least a step up from the first level or so of dkc, comparatively.

We'll see in the end. Kirby games are always interesting and unique looking until you get them and realize how incredibly easy and shallow they are, not really the kind of thing I look for in platformers, personally. On the two trailers alone, DKCR already looked pretty quick paced and reflex pushing, like they could really push it to good places, especially with the kind of dev Retro is.

Kirby, IMO, was a bit bland outside of the rather fantastic art direction. It is very interesting looking, I just don't have much faith in how they manage the license. That's just my opinion, I'll give it a stab in the future.
 
EmCeeGramr said:
The Z1 and Z2 buttons are proper shoulder buttons now instead of tiny little circles, the D-Pad is far better, the buttons are better, the cord comes out the top instead of the bottom, and the analog sticks are spaced farther apart.
fuck you

now I want one
 
Game looks boss. i can't help but be bothered by Donkey's animation when he hops on top of enemies. in DKC Donkey spins in the air after you jump on a baddy, in DKCR he just kind of tilts forward and it looks really awkward. i'm puzzled as to why they felt they needed to change that animation. the lack of kremlings SUCKS. it's not DKC without King K. Rool, kmlops, klaptraps, zingers and mini neckies.
 
agrajag said:
Game looks boss. i can't help but be bothered by Donkey's animation when he hops on top of enemies. in DKC Donkey spins in the air after you jump on a baddy, in DKCR he just kind of tilts forward and it looks really awkward. i'm puzzled as to why they felt they needed to change that animation. the lack of kremlings SUCKS. it's not DKC without King K. Rool, kmlops, klaptraps, zingers and mini neckies.

Sounds to me that you just want a remake of the original Donkey Kong Countries. Not sure if that was what Retro wanted.
 
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