agrajag said:lol @ "waggling to spin improves the game." it's just a fucking button press mapped to waggle. it's always going to be less efficient and slower than a button press and no amount of verbal gymnastics you do will change that.
agrajag said:lol @ "waggling to spin improves the game." it's just a fucking button press mapped to waggle. it's always going to be less efficient and slower than a button press and no amount of verbal gymnastics you do will change that.
That, and that most people have a tendency to shake their controllers in a futile attempt to save themselves from death. SMG makes those normally futile natural inclinations less futile.Eteric Rice said:When you use it in Galaxy, it's kind of like Mario is a top and you're spinning him.
So I can see why it feels awkward.
I think it feels great and in no way I feel that I'm being handicapped by waggling instead of pressing a button. There's no noticeable loss of efficiency and whoever says there is is just plain wrong. That might be true with other games, but not with Galaxy.agrajag said:lol @ "waggling to spin improves the game." it's just a fucking button press mapped to waggle. it's always going to be less efficient and slower than a button press and no amount of verbal gymnastics you do will change that.
heringer said:There's no noticeable loss of efficiency and whoever says there is is just plain wrong. That might be true with other games, but not with Galaxy.
agrajag said:You can keep repeating that I'm wrong till the cows come home, but waggle is inherently less efficient than a button press.
Tathanen said:Okay you win. Hooray good job! Print this post out, you can stick it on your refrigerator with an Elmo magnet.
Sega1991 said:It's true, though. When developers use waggle as a "button", an actual button is more efficient. Because when you press the button, the action immediately happens. With waggle, you have to wait for the system to "detect" the motion and then you have to deal with the possibility of the system either not detecting the motion properly or being too sensitive to motion...
MYE said:What does any of that have to do with the Mario games on the Wii?
Sega1991 said:With waggle, you have to wait for the system to "detect" [it]...
A Link to the Snitch said:Uh, I'm confused. Spinning was never based on a button press. Sunshine had spinning - I think it introduced it to the series, am I correct?
agrajag said:Because it's not precise. The spinning thing in Mario is not really a main mechanic, whereas in DKC it's crucial to the gameplay. Refer to this video:
http://www.youtube.com/watch?v=FF_zBn2yHUE
I can tell doing stuff like that with Wiimote waggle would be highly frustrating.
MYE said::lol
no
Galaxy's spin attack, and motion controls in general, felt great and its a better game because of it. Same thing goes for NSMBW and i'm sure the same thing will be said about DKCR.
If the fans getting kicked in the balls are the same who want to play SMG on a fucking dual-stick controller then i hope Nintendo has the iron boots equiped.
And when you press a button, you have to wait for the button to actually be pressed! Which takes about as much time as it does for SMG/NSMB to detect your motion! O NO BUTTEN CONTROLZ R RU1NING GAMING ND WE NEED TELEPATHIC CONTROLZ TO SAV US!Sega1991 said:It's true, though. When developers use waggle as a "button", an actual button is more efficient. Because when you press the button, the action immediately happens. With waggle, you have to wait for the system to "detect" the motion and then you have to deal with the possibility of the system either not detecting the motion properly or being too sensitive to motion...
nincompoop said:Seriously, someone should get three people in a room together with NSMB Wii and a video camera, then have one person randomly give a verbal signal at which point person #2 jumps and person #3 does a helicopter spin, then we can see how long it takes for each move to start.
redbarchetta said:I do just that at 0:44 in this video we took at E3:
http://www.youtube.com/watch?v=xPqdPrvcmTs
autobzooty said:generally, my wrist just starts to get sore after a while.
KevinCow said:That's your site? Awesome. You guys easily got the best footage of the game. I was so excited to find a video of someone competent at video games playing it.
KevinCow said:Um. I'm pretty sure you're doing something wrong if it tires your wrists in even the slightest.
the extra height the spin jump gives you in SMG2 is one of the best additions to mario's moveset in years. it's particularly useful and vital when. and yes, i think shaking the controller to perform that maneuver reduces the number of deaths that would occur if you moved that to a different button and had to move your finger between the two, particularly when you have to jump, spin, wall jump, spin, and so on. that's a lot of moving your finger back and forth. i've had games ask me to do just such precision button presses, and yes, i fuck it up a lot more than i fuck up pressing A to jump and shaking the wii remote to spin.you're trying to lock down the secret green stars
the spin is pretty much perfect as is.
autobzooty said:That's kinda what I thought, but Galaxy demands this move a lot from you, so there's not really any getting around it if you play for long periods of time.
You could do this in Mario 64 by pressing B to kick mid jump, though it wasn't as extreme as in Galaxy. I'm personally of the mindset that it cheapens the game to be able to correct your misplaced jumps like that, but if it has to be in the game, I don't see why it couldn't have been on the B trigger and that useless star bit shooting button could go somewhere else.
amtentori said:Shake to spin in Galaxy and NSMBWii is great.
There is a value to motions in this case. You can spin and press buttons 100% independently. This gives you a ton of control over mario. Also the games were designed to use the motion, which is why it feels great. Giving the controller a shake for that extra bit of air time is much much better than simply pressing a button to do the same. It simply feels right.
On the other hand...
Shake to attack in Zelda TP is bad. Shake to attack in Okami is bad. These are tacked on motions to actions that were designed to be played with a button press. Continuous waggling to attack is terrible. and inferior.
Shaking to roll in DK sounds terrible. The game seems to be a straight 2D platformer with a lot of the mechanics and actions of previous DKC games. This fact makes the shake to roll seem like the tacked on kind, as supposed to a game designed to use motion.
I feel that Metroid and DK will be held back by terrible control scheme choices. Metroid should be played with wiimote+nunchuck. (no reason for it not to be an option) movement in 3D woudl be better, switching to first person would be faster (and you could retain movement, etc etc)
agrajag said:You can keep repeating that I'm wrong till the cows come home, but waggle is inherently less efficient than a button press.
amtentori said:it tires your wrist? are you fucking kidding me? what are you 95 and arthritic?
flip swap and flip out galaxy disagree. also, having the extra bit of air time simply makes me take bigger risks and makes going through the awesome levels that much more awesome. The SMG spin improves the game immensely.
You can't really blame him for that, you did claim to get tired from Mario Galaxy. :lolautobzooty said:and if i WAS 95 and arthritic, you'd probably be feeling like a big ass right now. what a jerk.
Ignis Fatuus said:You can't really blame him for that, you did claim to get tired from Mario Galaxy. :lol
looooooooooooooolautobzooty said:it's not like i'm out of breath and panting, ffs. but after a while of shaking that controller, i eventually just want to stop. it is a highly negative experience for me.
can't wait till i overclock my PC and run dolphin so i can play the splendor of galaxy unmarred by poorly implemented motion controls. maybe i'll do the same for Donkey Kong.
?EmCeeGramr said:loooooooooooooool
you're really out of shape dude.autobzooty said:it's not like i'm out of breath and panting, ffs. but after a while of shaking that controller, i eventually just want to stop. it is a highly negative experience for me.
can't wait till i overclock my PC and run dolphin so i can play the splendor of galaxy unmarred by poorly implemented motion controls. maybe i'll do the same for Donkey Kong.
autobzooty said:it's not like i'm out of breath and panting, ffs. but after a while of shaking that controller, i eventually just want to stop. it is a highly negative experience for me.
can't wait till i overclock my PC and run dolphin so i can play the splendor of galaxy unmarred by poorly implemented motion controls. maybe i'll do the same for Donkey Kong.
beelzebozo said:but won't sitting in that hard computer chair aggravate your hemorrhoids? or that awful computer screen might hurt your glaucoma
autobzooty said:comfy couch, hurr durr :lol
saying that my wrist gets "tired" or "sore" is probably a poor choice of words on my part. it's not like i'm in actual physical pain. but after a while of playing galaxy, i get to the point where i just don't wanna waggle anymore. my tolerance for waggle is less than my desire to play the game, that's all. i personally just find it to be very unpleasant, and i'm not sure why i'm being attacked for that.
does their occupation matter?Himuro said:Waggling to spin DOES suck when swimming in Galaxy as you have to spin constantly in order to get good speed.
Then you end up looking like you're whacking two guys off. Not that I'd complain, so long as they're good looking, but still.
beelzebozo said:for the same reason i would look funny at someone if they said their finger got sore pressing "a" playing mario galaxy.
Himuro said:I'd like to see autobooty after a long session of Marvel vs Capcom 2.
You've reached the point of no return. Now you gotta post pics of yourself or everyone is going to assume you're an out of shape fatass.autobzooty said:comfy couch, hurr durr :lol
saying that my wrist gets "tired" or "sore" is probably a poor choice of words on my part. it's not like i'm in actual physical pain. but after a while of playing galaxy, i get to the point where i just don't wanna waggle anymore. my tolerance for waggle is less than my desire to play the game, that's all. i personally just find it to be very unpleasant, and i'm not sure why i'm being attacked for that.
autobzooty said:comfy couch, hurr durr :lol
saying that my thumb gets "tired" or "sore" is probably a poor choice of words on my part. it's not like i'm in actual physical pain. but after a while of playing galaxy, i get to the point where i just don't wanna press "a" anymore. my tolerance for pressing "a" is less than my desire to play the game, that's all. i personally just find it to be very unpleasant, and i'm not sure why i'm being attacked for that.
autobzooty said:did you read the post you quoted?
ugh nevermind. this is a ridiculous conversation. :lol
autobzooty said:did you read the post you quoted?
ugh nevermind. this is a ridiculous conversation. :lol
TheGreatMightyPoo said:There have been times my wrist has actually hurt somewhat during Galaxy 2, etc... but at the same time, the other day it hurt when playing a Gamecube game using my Wavebird.
Not enough to stop me from playing but enough to notice it but games are too fun to be halted by moderate to severe pain!!!!
AceBandage said:The early onset of Carpal Tunnel.
You gonna die.
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