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Donkey Kong Country Returns announced [N-CONF]

Really pleased with this game's announcement.

I'm kind of sad to hear that Retro Studios won't be including the crocodile enemies. At least keep the beavers !

Anyway, after the developer's impressive track record with Metroid Prime series, I have faith that it will do the Donkey Kong Country franchise justice. It's great to know that Nintendo and Retro want to include the original music and seeing the return of the mine karts put a smile on my face.

Gonna have a lot of fun with this game with 2 player co-op.
 
No underwater demo levels? I'm really interested in seeing how they deal with those. It was used to demo the first DKC at SCES 94 (or whenever it was) to wow the attendees and fool them into thinking this was the "Ultra 64", and it kind of bothers me a little bit that Retro chose to completely ignore that when they revealed DKC Returns. To me the enemies shown this far in Returns look a little bit too rubbery, like they fit more with the Jungle Beat style than the Country style, and I don't see weather effects anywhere? Rain, blizzards? Hopefully the clip of the "patapon"-level is something from a level with a setting sun, that begins in daylight and then changes. The game might turn out good still, I just hope I'm wrong in feeling that this lacks the atmosphere and exciting scenarios of the original games. Also, as someone else mentioned, Cranky Kong has got to come back. And they better make a crazy amazing map with lots of secrets to discover.
 
My jaw dropped when I saw the footage of the silhouetted level. Looks so damn fresh and stylish. Cannot wait to see some more stuff like that. I know that this is Retro's version of DKC, but I really do hope that we see the return of some of the older characters (please please PLEASE bring back Expresso the Ostrich).
 
boyshine said:
*Text Block*

So you're upset they didn't spoil the entire game? They showed what, a jungle level, a mine cart level, and a boss? Why in the world are you so worried about all this when all the interviews point to otherwise, and the interviews SPECIALLY note that they are keeping a lot to their chest in order to leave surprises for the players...
 
Hero of Legend said:
http://www.youtube.com/watch?v=Y3Dd6fp3nlc

Not sure if posted already, but here's 7 minutes of footage.

I'm amazed that Retro actually put jiggies in the game! :lol
I just got home and watched this, and I'm totally sold. The level design looks great, and there are tons of cool little touches going on in the backgrounds. The art direction is on point. I'm curious to see where it goes thematically in later worlds, because the original DKC games had some darker more moody levels, which would be awesome to see with the amount of detail Retro seems to be putting into the game.
 
Anticitizen One said:
I'm still hyped for this game but is it me or does the old SNES DKC games have better graphics?


It's definitely just you. First and foremost, regardless of whatever technical benchmark was achieved at the time, those graphics had that washed out, papered edge SNES look, and the resolution was really low.
 
Anticitizen One said:
I'm still hyped for this game but is it me or does the old SNES DKC games have better graphics?


What in the shit is wrong with gamers these days.

And no I am not joking, are you people just pretending you actually played Snes and Genesis games? There is no possible way, not even by just looking at the GIFs of this game that you could think the SNES title has superior visuals. Its not even freaking close.


2v8iclc.jpg



Cmon son. Cmon.
 
Puncture said:

Anyone else get a snes/genesis lion king vibe from this shot? Not saying it looks like the Lion King, or even that there was a level in Lion King like this, but if they remade the Lion King game I could see there being a level like this.

And I have to say, after seeing this and Kirby I'm really jonesing for a new Yoshi's Island.
 
Puncture said:
What in the shit is wrong with gamers these days.

And no I am not joking, are you people just pretending you actually played Snes and Genesis games? There is no possible way, not even by just looking at the GIFs of this game that you could think the SNES title has superior visuals. Its not even freaking close.


2v8iclc.jpg



Cmon son. Cmon.
Hey wasn't someone complaining earlier that Donkey Kong doesn't spin when he jumps?
 
What's been shown of the level design already looks far better than what was in any of the original DKC games. I can't wait for this.
 
I wonder how the level select menus will look.
 
EatChildren said:
I wonder how the level select menus will look.
That's what I'm waiting for xD

As much as I miss the Kremlings I can't wait to see all the types of Tiki enemies. I also hope Zingers are in this game.
 
Puncture said:
What in the shit is wrong with gamers these days.

And no I am not joking, are you people just pretending you actually played Snes and Genesis games? There is no possible way, not even by just looking at the GIFs of this game that you could think the SNES title has superior visuals. Its not even freaking close.


2v8iclc.jpg



Cmon son. Cmon.

Between this thread, the Epic Mickey thread(s) and any thread involving a handheld (Actually most threads with Wii games/PSN games/Handheld/XBL titles) it really needs to be bannable to pull this kind of shit puncture is talking about here. It's just getting way out of hand and shits up too many threads.

IIRC it was somewhat bannable in the Epic Mickey stuff right? Or was that if you said it should have been on PS3/360?

Is it bannable to say you want epic mickey on 3ds... because 3d mickey would rock
 
Puncture said:
What in the shit is wrong with gamers these days.

And no I am not joking, are you people just pretending you actually played Snes and Genesis games? There is no possible way, not even by just looking at the GIFs of this game that you could think the SNES title has superior visuals. Its not even freaking close.


2v8iclc.jpg



Cmon son. Cmon.
lol this is true. I still love the DKC games, but comparing the graphics to those games and this one is like comparing the corpse of a 3 week old dead squirrel to a 1 month old kitten.
 
Boonoo said:
Anyone else get a snes/genesis lion king vibe from this shot? Not saying it looks like the Lion King, or even that there was a level in Lion King like this, but if they remade the Lion King game I could see there being a level like this.

And I have to say, after seeing this and Kirby I'm really jonesing for a new Yoshi's Island.
first and second things i thought of
 
Puncture said:
What in the shit is wrong with gamers these days.

And no I am not joking, are you people just pretending you actually played Snes and Genesis games? There is no possible way, not even by just looking at the GIFs of this game that you could think the SNES title has superior visuals. Its not even freaking close.

Cmon son. Cmon.

He obviously is referring to art style, which I also thought was far superior in the SNES DKC games.
They had a very distinctive atmosphere that from what I've seen isn't present in this game at all. And atmosphere was one of the defining factors of the series for me.

This is still my most anticipated game though, but I'm not looking at it as DKC4.
 
Donkey Kong's new jumping animation is weird. When he jumps his arms are at his sides compared to raised above his head in DKC.

I'm sure I'll get used to it but what a strange thing to change.
 
flak57 said:
He obviously is referring to art style, which I also thought was far superior in the SNES DKC games.
They had a very distinctive atmosphere that from what I've seen isn't present in this game at all. And atmosphere was one of the defining factors of the series for me.
I completely agree. There was a very distinct atmosphere in the original that I'm not feeling here.
 
Might as well use this post.

The difference in DK jumping animation and the fact that he doesn't spin after jumping on enemies is likely due to the new Diddy-on-shoulders mechanic.
It would probably look weird to have DK raise his arms during jumps with Diddy on his back, especially when using Jetpack, covering him from sight and creating confusion... and having two kongs spin together would look even weirder.

That's my 2 cents anyway.
 
I was skeptical at first when I heard Retro was doing this. But after seeing the trailer, I'm very impressed!

Retro really is Nintendo's new Rare. I know we've been saying that all along but this just shows how talented that group is.

It's a complete U-turn seeing a FPS developer doing a creative platformer. With Nintendo and Miyamoto's guidance, this looks like it can be one of the best Wii games!
 
Cyan said:
Why are people so convinced you won't be able to play as Diddy? It just... seems like a weird thing to worry about. I mean, why wouldn't you be able to?
Well, because of all the footage we've seen of single-player DKCR, no one has been controlling Diddy. I agree it would be strange, but I don't understand either why we haven't seen anyone swap the two players as you do in the DKC series.
 
So, to sum it all up:

Bad Things:

- K. Rool is missing
- Kremlings are missing
- In single player, Diddy can't be controlled individually
- The main villains' design is unappealing (Tikis)

Perplexities:

- Each Kong can be hit twice before dying
- The presence of animal companions is still unconfirmed

Good Things:

- Rich and lively graphics, from foreground to background
- Familiar mechanics and levels
- Many new ideas and level varieties
- Animal enemies (non-Tikis) are well characterized
- OST made by rearrangements of old musics
- Very interactive levels
- Changes of perspective from foreground, to background, to in-between
- Collectible items are back
- Bonus Stages are back
- It's a new Donkey Kong Country!


Did I miss anything?
 
teacupcopter said:
IIRC it was somewhat bannable in the Epic Mickey stuff right? Or was that if you said it should have been on PS3/360?

Is it bannable to say you want epic mickey on 3ds... because 3d mickey would rock

"Port begging" is what killed that Epic Mickey thread, yes.

Spoiler to your spoiler: Technically, if you're asking for a port of a game to a platform, it's port begging, but I don't think mods will crack down on such talk unless it begins to de-rail a thread.

There's nothing wrong with saying the SNES DKC entries look better than the upcoming Wii reboot; some people prefer the art style/s of the former, some the latter. It's a completely subjective thing. Arguing that the SNES games were better on a technical level (graphics) than the Wii variant would be rather troll-like, however. :lol
 
Just curious, in what order would most of you rank the original 3 DKC games? (and possibly; why)

I think all of them were solid games, but they did have their big individual differences.
 
Neoriceisgood said:
Just curious, in what order would most of you rank the original 3 DKC games? (and possibly; why)

I think all of them were solid games, but they did have their big individual differences.
DKC2>DKC>DKC 3. I really like them all...Sometimes I even prefer DKC3 over the others. Depends on my mood, I guess. They are quite different in terms of atmosphere. I think we can agree that Diddy's Kong Quest is the most polished one, though.
 
Neoriceisgood said:
Just curious, in what order would most of you rank the original 3 DKC games? (and possibly; why)

I think all of them were solid games, but they did have their big individual differences.
DKC2 > DKC3 > DKC1.

What makes DKC2 stand above the others, is the combination of amazing level design, insane difficulty, fantastic boss fights, best music in the series, best atmosphere etc.

I actually used to think DKC1 > DKC3, but replaying DKC1 recently, it hasn't aged as well as DKC2. DKC3 despite some weak points has some really amazing levels that make me put i t over DKC1.
 
Neoriceisgood said:
Just curious, in what order would most of you rank the original 3 DKC games? (and possibly; why)

I think all of them were solid games, but they did have their big individual differences.

1. Donkey Kong Country 2: Diddy's Kong Quest
2. Donkey Kong Country 3: Dixie Kong's Double Trouble!
3. Donkey Kong Country

I rank the two sequels above the original primarily because they offer slightly more depth to the platform-focused gameplay. DKC2 trumps 3 due to the absolutely amazing music (to this day it's still my most-loved game OST) and use of the pirate theme, which suited the universe perfectly. Additionally, I also prefer the general level design and locations in DKC2. Having said that, DKC3's approach to the overworld is the best of the three.

They're all fantastic games and the series sits up there with Metroid as my favourite, but overall, DKC2 is simply the better instalment. The game also shares a spot with Super Metroid as my favourite game of all time (yes, I love it that much).
 
MYE said:
What the hell :lol :lol
Let me guess, you (and everyone else responding to that quote) also think that this:
2ppn5af.jpg


looks better than this:
15dq9z8.png

?

Now granted, the rendered look in the original DKC trilogy doesn't hold up as well as classic pixel art, but they still look a hell of a lot better than ugly 2.5D.
 
Neoriceisgood said:
Just curious, in what order would most of you rank the original 3 DKC games? (and possibly; why)

I think all of them were solid games, but they did have their big individual differences.

2 > 3 > 1

1 is good, but pretty standard fare compared to 2/3.

Now if you ask me about the Land games, I honestly couldn't rank them. I played them one after the other one summer a few years ago, and don't remember much :lol
 
2 > 3 > 1

1 is great but pales in comparison to the sheer number of awesome ideas and levels in 2 and 3. 2 and 3 have much better atmosphere and overall themes too (pirates and industrial, respectively).

Also, I don't see why people are complaining about the art style in DKC4. The whole point of the pre-rendered graphics of the original trilogy was to fake exactly what we're getting now. If Rare could have done this kind of 2.5D back then, it's ridiculous to say they wouldnt have.
 
Puncture said:

Wait, I thought someone said DK didn't roll after jumping on an enemy? Obviously does. :lol

Hm. Probably been asked before - if so, I apologise, but is the classic controller supported? Not too sure about waggling to roll, or using the analog to move.
 
richisawesome said:
Hm. Probably been asked before - if so, I apologise, but is the classic controller supported? Not too sure about waggling to roll, or using the analog to move.

According to this interview, controlling the game with the Wii Remote held sideways a la NSMBWii will be an option in the final game, but nothing is said about Classic Controller support. Does the option exist in NSBWii?
 
JaseC said:
According to this interview. controlling the game with the Wii Remote held sideways a la NSMBWii will be an option in the final game, but nothing is said about Classic Controller support. Does the option exist in NSBWii?

Hm, it doesn't. You can use the nunchuck/wii remote combo, or wii remote on it's own in NSMBW.

Ah, I'm hoping they do include classic controller options. I know deep down they won't though.
 
Allan Holdsworth said:
2 > 3 > 1

1 is good, but pretty standard fare compared to 2/3.

Now if you ask me about the Land games, I honestly couldn't rank them. I played them one after the other one summer a few years ago, and don't remember much :lol

Yeah I left those out on purpose, I think I had the 3rd and all I remember is that it seems to have levels/themes from all across the board and really weird enemies like flying pigs added in.

For my own pics; I agree with the general sentiment that;

2 > 3 > 1

I think all of them had their own advantages and disadvantages, but in general 2 is easily the best in a lot of areas;

1: simplest of them all, what I love most about this one is how many of the areas and enemies feel so "natural", most of the enemies were slightly cartoony looking versions of real animals and most areas felt like a place you could imagine running into in-real-life.

2. I feel like DKC 2 is the clear winner cause it wins so hard on so many levels, music-wise it still has a solid 1st place on my list out of all video games I know, and the number 2 place is far off and heavily contested; The level themes are less "natural" than DKC but in their own way still very strong, especially when you combine them with the oh so good musical themes; Next to this we have the fact that this game really felt the longest and hardest out of all three of them, I might be wrong about this, but DKC2's difficulty level seems to have it's own tier high above the other two.

3. DKC3 is like that odd sequal that would probably be the horrid downfall of any other series, except it's still awesome just like the other two; Although it's hard to live up to the amazing game that is DKC2, it still beat the first game fairly easily in terms of level-design and stuff like the fun world map; My only "complaint" about DKC3 is the rather strong turn it made towards very cartoony-looking animals (zingers got replaced by robobees, clownfish and a lot of other rather odd looking guys); But it also works in it's own way, as each game kinda follows it's own themes in terms of what enemies look like in general.

All in all I can say that all three games are extremely solid, and I can only hope that this Wii version will be solid enough to fit in with it's amazing predecessors.

Personally I do hope that they try to stick as true to the original series as possible on the subjects that matter most; like gameplay, level design and stuff; But I can tell from the footage so far that it really does feel like the classics in a lot of ways already, I'm excited.
 
Metroid Killer said:
^Nope no classic controller for NSMBW. Sideway Wiimote was good enough for me though.

richisawesome said:
Hm, it doesn't. You can use the nunchuck/wii remote combo, or wii remote on it's own in NSMBW.

Ah, I'm hoping they do include classic controller options. I know deep down they won't though.

I didn't think so. Obviously, that doesn't necessarily mean the controller won't be supported in DKCR. I'm actually surprised nobody seems to have asked about it.

Time will tell, I suppose.
 
I just want to hear the music. Yamamoto's never done anything like this game before, so I have absolutely no idea what to expect.

It's almost guaranteed to be awesome though, going by his track record.

JaseC said:
I didn't think so. Obviously, that doesn't necessarily mean the controller won't be supported in DKCR. I'm actually surprised nobody seems to have asked about it.

Time will tell, I suppose.

Depends on if wii-remote essentials are required, like tilting/etc. Stuff that cannot be replicated on the classic controller.
 
richisawesome said:
Depends on if wii-remote essentials are required, like tilting/etc. Stuff that cannot be replicated on the classic controller.

True, but the Classic Controller does have more buttons (as well as the analogue sticks), so motion actions could possibly be reprogrammed accordingly as long as it wouldn't be too cumbersome for CC users. From what we've seen thus far, the use of motion actions seem to be on the NSBWii end of the scale.
 
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