foxuzamaki
Doesn't read OPs, especially not his own
Sales in proportion to install base are not immutable concepts. Smash sold around 12 million on the Gamecube and the Wii. Was that number a failure?
nope, it certainly was not.
Sales in proportion to install base are not immutable concepts. Smash sold around 12 million on the Gamecube and the Wii. Was that number a failure?
Wouldn't it be wise to give it a more generic name for the sake of sales? Or is this one of those Nintendo moments when they have come up with a name that inexplicably works.
I dunno, but I'm really, really glad it's not just called "Donkey Kong Country Returns 2." Donkey Kong Country has already "Returned", so keeping the word "Returns" in every Retro-developed DKC game title would just add an uncomforting disconnect between Rare's trilogy and the Retro revival. With Tropical Freeze, it's apparent that "Donkey Kong Country" is being treated like one unified, inseparable series - and that feels good.
Oh, and I think "Tropical Freeze" in all its wordplay-filled goodness has the potential to raise a lot of attention via word of mouth. It's just so fun to say. Say it!
(Now if only we could get a 7/11 slurpee promotion...)
But Galaxy showed us that ice levels work so well with another theme. The Galaxies mixed lava and ice, and Tropical Freeze mixes jungle with ice. How can that be bad? Plus, it gives you a boost of energy and helps digestion.
The only DKC games I've played were the first two. I didn't like the look of Returns and that it wasn't made by Rare. I'll give this one a shot unless it's digital only.Mostly because I need more Wii U games.
Nothing will top that ice-fire level in Galaxy where you skate upside-down.
Play it, I've been recently giving it a go for the past month for the first time and except for the shake to roll problem in small places, its nearly a masterpiece.
Even if I'm a bit more fanatical about the game than others, I still thinks it's one of the best platformers this generation.
WAIT... you can play through DKCR only using Diddy Kong?I talked about this somewhere else but wanted to bring it up here too because it's...certainly thought-provoking.
So, you guys remember how in DKCR, the pre and post-boss cutscenes would change depending on whether you were playing as DK, Diddy, or DK + Diddy? Like here?
Well...provided TF's Fourth Kong tags along with DK like Diddy and Dixie do, won't that mean that there will have to be SEVEN variations of every cutscene that happens during a level? One for DK, one for Diddy, one for Dixie, one for Fourth Kong, and three more for DK + whatever Kong is accompanying him? Because...that's a lot. Even with only DK, Diddy, and Dixie, that'd still require each cutscene to have five variations and that's a lot too. Especially since we now have cutscenes happening during ordinary non-boss levels as shown near the end of Trunk Twister. (05:45)
(Realizing that Dixie Kong will have her own metric ton of cutscenes in one of Nintendo's two flagship holiday games is so surreal. Just a few months ago we were wondering how many years we'd be waiting for her next Mario spinoff appearance.)
I'm leaning on Cranky Kong mode being an unlockable Hard Mode, with no extra kongs(and thus no variance in cutscenes/less work Retro has to do) and no heart meter, because back in MY day we didn't have hearts you had one hit and that's it, you kids today with ya super guide pigs and your health bars and your XP
I'm leaning on Cranky Kong mode being an unlockable Hard Mode, with no extra kongs(and thus no variance in cutscenes/less work Retro has to do) and no heart meter, because back in MY day we didn't have hearts you had one hit and that's it, you kids today with ya super guide pigs and your health bars and your XP
WAIT... you can play through DKCR only using Diddy Kong?![]()
I know I will get stoned for this, but after playing the game at Gamescom, I have to say that the graphics are simply horrible. It's kind of ok in videos, but in person the low res textures and low poly environments really make the game look like a simple Wii game in HD.
I understand that they wanted to preserve the art style of Returns, but some of the assets look downright cheap.
If it weren't for DKs fur, I'd totally believe this game could easily run on Wii. At least from what was shown so far. I am disappointed by Retro. I really expected a better technical showcase from them on the WiiU.
I'm leaning on Cranky Kong mode being an unlockable Hard Mode, with no extra kongs(and thus no variance in cutscenes/less work Retro has to do) and no heart meter, because back in MY day we didn't have hearts you had one hit and that's it, you kids today with ya super guide pigs and your health bars and your XP
I know I will get stoned for this, but after playing the game at Gamescom, I have to say that the graphics are simply horrible. It's kind of ok in videos, but in person the low res textures and low poly environments really make the game look like a simple Wii game in HD.
I understand that they wanted to preserve the art style of Returns, but some of the assets look downright cheap.
If it weren't for DKs fur, I'd totally believe this game could easily run on Wii. At least from what was shown so far. I am disappointed by Retro. I really expected a better technical showcase from them on the WiiU.
Cranky Kong as the fourth Kong would be fucking awesome. (Someone once suggested he could do the cane-pogo-thing like Scrooge McDuck from DuckTales.) But yeah, I'd only want him in if he was isolated to his own super-hard mode where it's just him and one heart. He's not the type to receive help from others, after all.
(But does he have what it takes to kick viking animal ass and run a shop at the same time?)
Candy Kong should have replaced the Pig.
I know I will get stoned for this, but after playing the game at Gamescom, I have to say that the graphics are simply horrible.
How do the controls work without the shake? Is roll mapped to the run button like the SNES games?
I'd hope so lol
I just realized this thread has less than 300 replies. Goddamn, barely any excitement for this at all it seems.
There has been a steady flow of zero news since E3... what do you expect?I just realized this thread has less than 300 replies. Goddamn, barely any excitement for this at all it seems.
I just realized this thread has less than 300 replies. Goddamn, barely any excitement for this at all it seems.
I just realized this thread has less than 300 replies. Goddamn, barely any excitement for this at all it seems.
Everyone else is more excited for Sonic/is off playing W101.
Everyone else is more excited for Sonic/is off playing W101.
Is there any new footage for this from Gamescom?
Again, no mention of it anywhere in any coverage of the event I've seen.
Thought not.
I dare say there will be a Direct for this soon-ish anyway. End of September, I'd bet.
One thing I've been thinking about is that I'd really love to see the 3D dynamic camera used for things besides barrel blasting.
Imagine corkscrewing up an inclined plane in a minecart level with that camera following you...so many possibilities.