plagiarize
Banned
Yeah, I`m too slightly slack jawed over how real they look. Though I guess Crysis/2 had models as real looking as those.
Also, Quadoomwolf, they are all meeting in the middle. They need to specifically not make Doom like Quake or Wolf. They need to distinguish it properly.
model work in Rage was phenomenal actually. a lot of people over looked how good the character modelling was to spit teeth over the low res textures in the environment.
and yes, i'm not saying Doom 2 was made as realistic looking as possible, because yes, gameplay was put before believability, but i don't think Duke Nukem 3D was going for believability over fun either... it was just able to be a lot more believable looking while still being a fun level design, due to the improved tech.
just because these look like real city streets doesn't mean that all of a sudden id have thrown out fun level design as a goal, and instead gone 100% real. i mean, again, look at Rage, the places in Rage absolutely look way more like real places than anything in Doom or Quake, but they've absolutely been designed to be fun places to play in first, and realistic second. same with Half Life 2 et al. they're blocked out super simply and play tested, before the geometry is locked down and dressed up to look like a factory, or whatever.
you can't tell otherwise from a screenshot, frankly. and when they get to the part of the story where it goes to a city on Earth, what do you expect it to look like in the modern day and age? this nonsense of 'oh my god the cities actually look like cities this time, ergo it will be crap' is just that. nonsense.