SteveWinwood
Member
Bane is such an asshole. And it hasn't changed :/
So this patch will effect Dota 2?
The nuke and the teleport are 2 different abilities however, they have different mana costs (the nuke is still 175) and it doesn't say anything about them sharing a cooldown, so it seems it is pretty much a straight up buff and not only a change of the choice you had to make.Chen![]()
Now this is very interesting, makes Test of Faith slightly more mana costly, but also frees up the teleport functionality even when you're in the jungle persuading creeps. By the same token, you can't burst a chasing enemy hero and teleport someone out in the same instance, so all told this spells a bit of a shift for how the hero approaches this situation. Chens may rely instead on Penitence to deal damage in these same instances, though that isn't significant without levels.
- Holy Persuasion no longer has the ability to teleport allied units
- Test of Faith grants you a secondary ability to teleport allied units (200 mana cost)
I definitely agree. He's been used to great effect in the Inty 2 and since, this seems like it'd do the trick in making his appeal more lasting.
The nuke and the teleport are 2 different abilities however, they have different mana costs (the nuke is still 175) and it doesn't say anything about them sharing a cooldown, so it seems it is pretty much a straight up buff and not only a change of the choice you had to make.
So they clarified that Test of faith is now a a 2 in 1 like it was before with Holy Persuasion or that they share the cooldown?yeah him/visage and doom will see alot of play now
they reverted chen's spell
You are thinking of the ultimate.Wasn't his teleport skill global range before? Or am I thinking of his ulti?
They didn't.So they didn't move the Roshan pit like those screenshots showed? Or did I miss the note about that?
I believe you get two abilities upon leveling test of faith now; the nuke and the teleport.So they clarified that Test of faith is now a a 2 in 1 like it was before with Holy Persuasion or that they share the cooldown?
Quite a nerf to his abilities in a fight and Holy Persuasion becomes kind of useless after you have all your creeps.
So they clarified that Test of faith is now a a 2 in 1 like it was before with Holy Persuasion or that they share the cooldown?
Quite a nerf to his abilities in a fight and Holy Persuasion becomes kind of useless after you have all your creeps.
Considering Necrolyte/Soul Reaper is my most successful, most played, and favorite hero in DOTA/HoN: I fucking love this change and will now enjoy playing Necrolyte a whole lot more over that now pathetic HoN cousin of his.
But the effect stacks, and is multiplied by 10 if he kills a hero (say with his ultimate) so nuking an entire creep wave early game with the standard 4 creep spawn at Level 4 sadist will provide 40 mana regeneration and 16 health regeneration over 6 seconds, and can continue to stack. Bloodstone on him will be overkill at this point.
P.S. SNIPER BUFFS ARE HELLA AWESOME
Love the Doom/Drow buffs! Also the Sniper/Alch/Spirit Breaker ones look fun.
Hate some of the nerfs, DS another row of nerfs, nothing too major I suppose, but the combo with naga was fun to see.
Mostly good stuff though, supports getting more money, wards costing less.. amazing. No new rosh locations though
Also hate this one:
Panda Brewmaster
- Primal Split units are now affected by Black Hole
No it wasnt. And he can still do it, he just needs to time it now.
The sadist rework isn't that crazy good, the mana gain is the same but spread out over 6 seconds, the health is nice for laning.
I'm surprised sylla got out pretty light compared to all the other popular carries. The radiance damage and orb of venom costing less gold actually benefits him a bit.
I got forced into playing Omniknight when I joined a game today. He takes a little getting used to, but the heal was fantastic. Despite me having him buffed up massively and with someone playing Ursa on my team (I had over 2k hp at lvl 20 with ags, mek, arcane boots, etc.) my team didn't really push so we ended up losing. =\
Wait, did you just say you got Aghanim's Scepter on Omniknight?
I stand corrected! So much more mana expensive for Chen in the end, but a lot more versatile than what I thought initially.I believe you get two abilities upon leveling test of faith now; the nuke and the teleport.
There's two sides to this coin, as now teleporting costs 200 mana (100 more than holy persuasion), which is quite significant when test of faith + his ult + converting creeps regularly costs quite a bit of mana already. You can use all three effects of said spells in the same fight though (useful with an enchantress trying to convert your creeps for example, you can convert them back AND still teleport someone).
What I find more interesting, is the fact Rubick won't be able to snatch the teleport ability so easily now. Earlier, if you just roamed by a Chen in the woods you're almost guaranteed to get holy persuasion (and with it, the teleporting ability) with a spell steal every time. Just the creeps for you from now on, Rubick!
66min in, dazzle still only has starting boots.
It's almost like I'm looking at a pre-striders hon game!
66min in, dazzle still only has starting boots.
It's almost like I'm looking at a pre-striders hon game!
But he had Heaven's Halberd. Considering the fact that enemy carry didn't have a BKB that was a legit choice of item.
PA did have a bkb, and based off the nature of how kunkka is played its not a particularly useful item against him either.
DOOM IS NOW A JUNGLE HERO. Aww shit.
Extremely pleased with changes, esp clock and Sven.
- Faceless Void can no longer be frozen by any Chronosphere!!
So anyone that's tried 6.75, answer me this. What happens now if Rubick steals Chronosphere and walks into Void's Chronosphere? It's not clear if it's implied that this is a passive part of Chronosphere or some other Void skill.
Any hero can jungle.
Any hero can jungle.
It means that FV can no longer be stunned by any Chronosphere, his or rubick's. It has no bearing on what happens to rubick inside of void's chrono, and rubick still is unaffected by his own.
Are those games 'officially' supported by SFM yet?
But is Rubick no longer affected by Void's Chronosphere if he steals it? These kinds of things have to be attached to spells, they can't be some invisible characteristic, which is why I wonder which spell it's attached to.
It'll be hardwired into the chronosphere, that Faceless Void is unaffected. Not the hero who cast it, only faceless void.
But is Rubick no longer affected by Void's Chronosphere if he steals it? These kinds of things have to be attached to spells, they can't be some invisible characteristic, which is why I wonder which spell it's attached to.
Isn't this basically the same thing that was mentioned in the patch notes just written with another words?