This update broke the top bars for me. They are just black.
I even closed the game 3 times and restarted steam.
Me too
This update broke the top bars for me. They are just black.
I even closed the game 3 times and restarted steam.
You can't know what the other team picked until you can use the scoreboard.Now I'm scared of opening my Dota 2.
HoN is adding a new item, an Int version of Sange/Yasha to its game. The new sword is called Light Brand. 16 int, 3 mana/sec, what you would expect, but it has a pretty cool on hit effect, an AoE dot. The hit target takes 8 magic per second for 3 seconds, and the orb can stack upto 3 times. The damage AoE is 200. A bit of an odd effect for an int item.
Also, it can combine with its Sange/Yasha into more Sange & Yahsa like swords, and having one that is all 3 sword combined.
Promotonal Video thingy: http://www.youtube.com/watch?v=B_1XOnEnS-M&feature=youtu.be
Video just building the items: http://www.youtube.com/watch?v=0GRfNfll0uA&feature=youtu.be
I would love to see an Int sword in DOTA as well.HoN is adding a new item, an Int version of Sange/Yasha to its game. The new sword is called Light Brand.
Listen to this man.Get that HON crap outta here...
The idea about the third sword and an AOE magic dot as an orb effect are interesting, sure, but the items you can actually combine it to don't look terribly special to me. It's just combined stats from all the items you combined... And a stronger dot. I don't know really. I guess there's potential for intelligence carries with the Grimoire of Power, but I can't see any real reason to even boot up HoN to go test these items.HoN is adding a new item, an Int version of Sange/Yasha to its game. The new sword is called Light Brand. 16 int, 3 mana/sec, what you would expect, but it has a pretty cool on hit effect, an AoE dot. The hit target takes 8 magic per second for 3 seconds, and the orb can stack upto 3 times. The damage AoE is 200. A bit of an odd effect for an int item.
Also, it can combine with its Sange/Yasha into more Sange & Yahsa like swords, and having one that is all 3 sword combined.
Get that HON crap outta here...
How and why exactly do you find this worth posting? He posted it here because he wants to hear what people in the dota-gaf community think about it. You can ignore it if you find it difficult to stomach, but please don't do this unnecessary elitist shit.Listen to this man.
Listen to this man.
Get that HON crap outta here...
Get that HON crap outta here...
Listen to this man.
There's some interesting concepts in hon. I enjoyed some stuff in hon that I wish were in dota, but overall I couldn't stomach the community or s2; playing HoN after Dota 2 is really hard to do, the graphics are so disorientating.
I really like the way their S&Y stacks the movement debuff instead of being a proc, and I like how their vanguard accumulates damage blocks over time instead of being a % chance. I'm not a huge fan of rng in competitve games, so the less of it the better.
Seeing how they handle the game brings up interesting discussions on how dota 2 items work and how some could be made more viable.
As far as dota itemization goes I'd like to see a medallion type item for casters, that places a debuff that refunds mana for spells cast on the target and also reduced magic resists by some number.
Also would love to see an extension to soul ring, and the buckler (the one that builds into mek) getting something else it could build into. Atos still needs some tweaking in my opinion as well.
That would be so broken, its like an eth blade but cheaper. (Seeing as how medallion gives -6 armor, ~25% dmg increase)
I admit my ideas are terrible, I'm not a game designer and I don't have an environment to test these changes out.
It wouldn't be 25% though, no way. More around 5-10%. I put the mana refund effect in there because I know caster damage is already superior early on, just some of them have sustainability problems.
A friend and I laned as Keeper and Axe for a few games last night. Most hilariously OP early lane combo I've ever seen, it honestly shouldn't be allowed.
its interesting, but icefrog has been against +SP for a long time. Simply put, frog's formula for dota revolves around early game nuke dmg and casters doing most of the killing, with right click dps being superior coming into late game. Adding items that increase spell dmg (aside from eth blade which was pretty much built for morphling) would make casters scale throughout the entire game, which is something frog tried to avoid with most heroes aside from a few int carries like od.
Dota has phantom lancer and techies. Fuck dota.HoN has Emerald Warden.
Fuck HoN.
Where's the Low Tier stamp when you need it most?
I'd love to see a SC2-like ranking system for this game. Hopefully they implement one.I don't care if it's a low tier tactic, we're rolling with it until someone stops us. And speaking of low tier, when will there be a ranking system in Dota 2 similar to Starcraft 2 (or some other ranking system)? It would be nice if there was some sense of progression other than Win counts (which aren't really a watermark for skill obviously).
Wow...Ridiculous...
What does this even mean?Wow, this game is still in beta?
Sounds like valve is stretching this so the game won't flop hard as fuck when release.
Wow, this game is still in beta?
Sounds like valve is stretching this so the game won't flop hard as fuck when release.
Wow, this game is still in beta?
Sounds like valve is stretching this so the game won't flop hard as fuck when release.
Wow, this game is still in beta?
Sounds like valve is stretching this so the game won't flop hard as fuck when release.
Wow, this game is still in beta?
Sounds like valve is stretching this so the game won't flop hard as fuck when release.
Is there a way to turn off ally targeting in Dota 2? For example, Tiny throwing you, allies targeting you with force staff, KotL teleporting you etc.
Play after work!? I went 3-0 yesterday. Oh wait 3-1. Only play sd and rd nowMan and I thought Lirlond was mad.
Play after work!? I went 3-0 yesterday. Oh wait 3-1. Only play sd and rd now
I don't think so.Anyone? I know it was possible in HoN. Wondering of Dota lets you do it too.
Yes, you can. It's in the top left, one of those buttons. It opens up a menu and you can turn off ally help for individual heroes. (AKA if KotL is trolling, just turn off allied help from him)Anyone? I know it was possible in HoN. Wondering of Dota lets you do it too.