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Dota 2 Beta Thread 3: Gunnar Optiks Required [Faster Loading]

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Funny thing is, Halloween is actually on Wednesday this year... would suck if they actually waited to release the Halloween update on the 31st (doesn't seem so crazy, but I hope its next week at the latest).
 
Funny thing is, Halloween is actually on Wednesday this year... would suck if they actually waited to release the Halloween update on the 31st (doesn't seem so crazy, but I hope its next week at the latest).

Would make no sense to release a Halloween patch on/after Halloween. It'll be next week at the latest.
 
Test Update for October 17th

Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.


GAMEPLAY

Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
Disruptor: Fixed Glimpse interaction with invulnerable units
Magnus: Fixed enemies being able to cast and attack while in Skewer pull
Rubick: Fixed Telekinesis Land sub ability proccing magic stick
Viper: Fixed Nethertoxin damage not being critable
Visage: Fixed Familias attack timings taking much longer than intended
Fixed Illusions placing Orb of Venom debuff


UI

Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
Fixed being able to sometimes move your hero before hero picking was done
Enabled pause cooldown in co-op bot games.
Fixed various hero swap bugs
Fixed HUD element covering Armor bonus values in 4:3


VISUALS & AUDIO

Increased Magnus model size
Fixed Ravage visual timings
Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
Tweaking the scale and offset of visage and his units
Tweaks for some neutral creep sounds, generally reducing volume and increasing range


CHARACTER CUSTOMIZATION

Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
Fixed Doombringer's missing tail.
Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
Fixed Sword of Sir Davion being white for some users.
Fixed overly bright specular on the Runed AiIlettes.


BOTS

Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
When a hero is farming a lane, bot desire to push that lane is now lessened.
Lowered the desire to help out with an under-control tower defense when in the laning phase.
Fixed incoming defense evaluation.
Lowered defend desire when not in late game.
Adjusted Juggernaut's loadout.
Made Blade Fury focus on its target better
Trying something different with determining when and how to lead a target.
Bots laning with a hard carry should now harass enemies more.
 
Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.


GAMEPLAY

Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
Disruptor: Fixed Glimpse interaction with invulnerable units
Magnus: Fixed enemies being able to cast and attack while in Skewer pull
Rubick: Fixed Telekinesis Land sub ability proccing magic stick
Viper: Fixed Nethertoxin damage not being critable
Visage: Fixed Familias attack timings taking much longer than intended
Fixed Illusions placing Orb of Venom debuff


UI

Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
Fixed being able to sometimes move your hero before hero picking was done
Enabled pause cooldown in co-op bot games.
Fixed various hero swap bugs
Fixed HUD element covering Armor bonus values in 4:3


VISUALS & AUDIO

Increased Magnus model size
Fixed Ravage visual timings
Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
Tweaking the scale and offset of visage and his units
Tweaks for some neutral creep sounds, generally reducing volume and increasing range


CHARACTER CUSTOMIZATION

Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
Fixed Doombringer's missing tail.
Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
Fixed Sword of Sir Davion being white for some users.
Fixed overly bright specular on the Runed AiIlettes.


BOTS

Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
When a hero is farming a lane, bot desire to push that lane is now lessened.
Lowered the desire to help out with an under-control tower defense when in the laning phase.
Fixed incoming defense evaluation.
Lowered defend desire when not in late game.
Adjusted Juggernaut's loadout.
Made Blade Fury focus on its target better
Trying something different with determining when and how to lead a target.
Bots laning with a hard carry should now harass enemies more.

Here we go!
 
Some good changes there, unlike certain companies Valve are putting the effort into the client.
 
whats wrong?

server lagged out during the 60+ minute mark in the EG - Quantic match.

Right after Quantic loses a divine rapier on TA. EG down 2 sets of rax, kill count and gold pretty close to even.

They're trying to load from a save? Dunno how that works.

edit: they made it work from a save of some kind. Coolz.

edit 2: MoM and rapier on Rubick. lol
 
Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.

EG.GNRZ, we have a job to do.
 
I kept my expectations low so I'm not really that surprised.

What does surprise me is that almost all the features being put in are tuned towards the pro scene. Where's all the beginner stuff that will help entice my friends to play the game?
 
I kept my expectations low so I'm not really that surprised.

What does surprise me is that almost all the features being put in are tuned towards the pro scene. Where's all the beginner stuff that will help entice my friends to play the game?

Different people doing different stuff. The beginner friendly stuff will be pretty huge, a lot of the pro scene stuff can be added in bits.
 
Yeah that finish was pretty anticlimactic...

I think Korok just took out their last T4 tower when Dire ancient went down

when Wind went down, he should have BoT'd his ass back home to help defend.

to "try" to defend a 3v5 with the ancient under assault and your real damage-dealers both dead or otherwise absent from the effort is a losing proposition anyway.
 
when Wind went down, he should have BoT'd his ass back home to help defend.

to "try" to defend a 3v5 with the ancient under assault and your real damage-dealers both dead or otherwise absent from the effort is a losing proposition anyway.

I think Korok used his BoT to get to their base and try and finish it.
 
I got two hyperstones on Tiny and it was glorious! Had treads and shadowblade already making his swing speed .63. I didn't get to use it too long since the match was ending but he was swinging so fast, I loved it!
 
Dota2_BabyRoshan.jpg


All together now: D'AWWWWWWWWWW
 
Well, since someone was complaining, here is the tutorial stuff updated this patch. There are two guides now, a Sven and Dragon Knight Guide, though only the Dragon Knight Guide has anything too it.
lang"
{
"Language" "English"
"tokens"
{
"dk_tail_tooltip" "Dragon Tail has a whopping 2.5s stun at level 1 (the longest guaranteed stun at level 1), perfect for getting first blood. Stun duration increases only slightly with additional levels."
"dk_blood_tooltip" "Dragon Blood greatly helps with survivability and regen, allowing you to stay in lane easily and tank for the team."

"dk_fire_tooltip" "Breath Fire does good damage in medium AOE range. Great for taking out fleeing enemies. Especially useful Dragon Knight's relatively slow movement speed and melee range."
"dk_dragon_form_tooltip" "Dragon Knight's ultimate turns him into a ranged killing machine with increased attack & movement speed. The level 1 dragon does damage over time to targets, including structures."
"dk_ab" "After all of your useful skills are maxed, put points in attributes."
"item_qb_tooltip" "Quelling blade helps you get last hits early game by boosting damage against creeps. It can also be used to chop down a tree in an emergency (in case Furion traps you or you need to hide in the trees)."
"item_gauntlets_tooltip" "Gauntlets early on help with Dragon Knight's HP and damage, and can be converted into a bracer later."
"item_branches_tooltip" "In the early game, branches are the most cost effective way to increase your hero's stats and can be dropped or sold back later when you need the inventory slots."
"item_tango_tooltip" "Although Dragon Knight has excellent regeneration thanks to Dragon Blood, a set of tangos can help regenerate HP lost to enemy harassment early on and keep you in the action."
"item_boots_tooltip" "Dragon Knight is one of the slower heroes, so getting boots early helps him chase and escape."
"item_pt_tooltip" "Power treads provide a better speed bonus than regular boots and also boost Dragon Knight's attributes. Make sure that they are set to Strength mode."
"item_helm_tooltip" "Helm of the Dominator will allow Dragon Knight to passively gain health on every attack (15% of damage) and take control of a neutral creep for your own nefarious purposes. Later in the game it can be turned into Satanic, which is a very powerful weapon."
"item_bkb_tooltip" "Black King Bar gives your hero an active ability to become magic immune for a period of time. Make sure to use this ability in team fights, particularly against enemy casters/disablers. It also passively increases the damage and health of Dragon Knight."
}
}


"lang"
{
"Language" "English"
"tokens"
{
"teststr1" "Test string 1"
"DOTA_Item_Build_Core_Items" "core items overridden"
"teststr2" "Claaaarity!"
"gaunty" "mooar STR ++"
}
}

Also, I guess it will have suggested skill builds and items built into it:
http://pastebin.com/1G8k7Qa7



And new/updated tutorial lines:
"DOTA_Tutorial_M1_Move" "Hey, Dragon Knight! Over here!"
"DOTA_Tutorial_M1_MoveHow" "RIGHT CLICK to move where you want to go. Move to the highlighted location!"
"DOTA_Tutorial_M1_MoveCam" "Move to the position north across the bridge!"
"DOTA_Tutorial_M1_MoveCamHow" "You can move the camera in several ways:\n- Move your mouse to the edge of the screen.\n- With the %+forward% %+moveleft% %back% %+moveright% keys.\n- By holding down your middle mouse button and dragging."
"DOTA_Tutorial_M1_Attack" "Attack this Dire creep by right clicking on him."
"DOTA_Tutorial_M1_AttackWave" "Incoming! Help us defend against the incoming Dire creeps!"
"DOTA_Tutorial_M1_Camp" "Follow us Dragon Knight! There's a camp up ahead!"
"DOTA_Tutorial_M1_CampWin" "We've taken the camp!"
"DOTA_Tutorial_M1_CampLevel" "You've gained a level helping defeat all those creeps!"
"DOTA_Tutorial_M1_CampLevelHint" "Click LEVEL UP and select DRAGON BREATH."
"DOTA_Tutorial_M1_CampInvade" "I hear something... look out!"
"DOTA_Tutorial_M1_CampUseBreath" "Use DRAGON BREATH on the enemy!"

Sounds like it will take place in a custom map.



Also, how could you valve!
"We aren't actually shipping Pyrion Flax announcer, we are just evaluating the workshop item."
 
Is it just me, or is Ayesee really stupid sometimes? Quantic is 2 full rax down and missing their tier 3 mid tower and he's basically saying that EG is out of time and Quantic is going to win. He needs Draskyl to rein in his stupid comments.
 
23:22 Русские не могут конец игры: LOBBY UP
23:22 Русские не могут конец игры: HAT HOUSE
23:22 Русские не могут конец игры: neogaf
23:22 Русские не могут конец игры: GO GO
 
Is it just me, or is Ayesee really stupid sometimes? Quantic is 2 full rax down and missing their tier 3 mid tower and he's basically saying that EG is out of time and Quantic is going to win. He needs Draskyl to rein in his stupid comments.

to be fair, if not for the colossally stupid gank attempt with AM and bats getting caught out at the end, Quantic was in strong position. They knew EG had to fight and end, and were one team fight victory from GG.

But that mistake cost them an opportunity to team fight their way to victory.
 
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