Want to get into this from LoL, but first impressions are... I fucking hate it. Movement and basic attacks feel clunky as shit, there's too much overcomplicated stuff just acting as a barrier to entry (case in point: the courier is just an overwhelmingly clunky and overcomplicated way of getting items), the lack of skill shots makes a lot of skill sets feel uninteresting, and even the muted color palette looks worse to me compared to League's crisp high contrast design. Really, really not feeling this.
Want to get into this from LoL, but first impressions are... I fucking hate it. Movement and basic attacks feel clunky as shit, there's too much overcomplicated stuff just acting as a barrier to entry (case in point: the courier is just an overwhelmingly clunky and overcomplicated way of getting items), the lack of skill shots makes a lot of skill sets feel uninteresting, and even the muted color palette looks worse to me compared to League's crisp high contrast design. Really, really not feeling this.
Want to get into this from LoL, but first impressions are... I fucking hate it. Movement and basic attacks feel clunky as shit, there's too much overcomplicated stuff just acting as a barrier to entry (case in point: the courier is just an overwhelmingly clunky and overcomplicated way of getting items), the lack of skill shots makes a lot of skill sets feel uninteresting, and even the muted color palette looks worse to me compared to League's crisp high contrast design. Really, really not feeling this.
Set the courier to F2.
Press F2, D, F, R (in that order).
Voila! You mastered that overcomplicated mechanic.
Maybe I'm stupid by why would you ever need more than the "courier please deliver my items" button? I have never pressed anything else and never felt the need to.
Sometimes they are in your stash, so you use a hotkey to grab those for example if you bought them while having selected your character. And the R is so that the courier uses the boost and arrives faster.
I played LoL for a while and quite enjoyed it, but I got tired of trolls and uninstalled it. I am now thinking of giving DotA 2 a try, and I'm wondering if the community is a bit more mature.
I played LoL for a while and quite enjoyed it, but I got tired of trolls and uninstalled it. I am now thinking of giving DotA 2 a try, and I'm wondering if the community is a bit more mature.
The clunk you bring up is unique hero animations. Each hero has a different animation, and different timing associated with it and the spells. The idea is to learn and understand each hero. They are all different forces to be reckoned with on the field. It would be horrific if they all had the same animation timing like in leagues.
I played LoL for a while and quite enjoyed it, but I got tired of trolls and uninstalled it. I am now thinking of giving DotA 2 a try, and I'm wondering if the community is a bit more mature.
Want to get into this from LoL, but first impressions are... I fucking hate it. Movement and basic attacks feel clunky as shit, there's too much overcomplicated stuff just acting as a barrier to entry (case in point: the courier is just an overwhelmingly clunky and overcomplicated way of getting items), the lack of skill shots makes a lot of skill sets feel uninteresting, and even the muted color palette looks worse to me compared to League's crisp high contrast design. Really, really not feeling this.
D to pick up items from stash.
F to deliver items.
R to speed boost.
Q to send courier back (when it gets a move command by accident or if it's approaching a dangerous area).
Also lol at binding courier to an F# key.
"Maybe I'm stupid by why..." "2) I didn't know about the... " "I had no idea it did... "
Yeah, that's a pretty good demonstration right there. On top of the fact that you also have to share it with other people.
Heroes in lol do all have unique attack animations. They're just generally much crisper, making attacking kiting and juking responsive feeling.
-Tell people you're new at the start of the game
I'm baffled that anyone would hate the courier.
Oh and the minimap. In league you get little champion portraits so it is so easy and intuitive to see who is where. In dota 2 you get much less informative coloured circles, and it bugs me so much.
Dota has those portraits too. Hold alt to see them or make them the default view in the settings menu.Oh and the minimap. In league you get little champion portraits so it is so easy and intuitive to see who is where. In dota 2 you get much less informative coloured circles, and it bugs me so much.
..please be a troll.. this hurts my brain![]()
Oh and the minimap. In league you get little champion portraits so it is so easy and intuitive to see who is where. In dota 2 you get much less informative coloured circles, and it bugs me so much.
Coming from a similar game where you get free teleports back to base i can also see why he feels the courier mechanic seems weird.
"Maybe I'm stupid by why..." "2) I didn't know about the... " "I had no idea it did... "
Yeah, that's a pretty good demonstration right there. On top of the fact that you also have to share it with other people.
Heroes in lol do all have unique attack animations. They're just generally much crisper, making attacking kiting and juking responsive feeling.
There isn't a delay anymore, some of you should have played the early beta when there actually was a delay.
Why would he be a troll? I get all the things he initially doesnt like. The overall "clunkyness" feel of the game was the first thing that hit me coming from League of Legends. And it still feels clunky when i go back and forth between the two games. It isn't just character animations, even though that's the biggest difference. There is also a delay in doing things that just doesn't exist in League. Coming from a similar game where you get free teleports back to base i can also see why he feels the courier mechanic seems weird.
It all does however make more sense the more into the game you get. It does take a few weeks before you get the hang of using the different shops and when to use the courier and so on. Or at least it did for me.
There isn't a delay anymore, some of you should have played the early beta when there actually was a delay.
Oh and the minimap. In league you get little champion portraits so it is so easy and intuitive to see who is where. In dota 2 you get much less informative coloured circles, and it bugs me so much.
Options > Game > Interface, and then enable Names/Icons Always In Minimap
There isn't a delay anymore, some of you should have played the early beta when there actually was a delay.
LoL is a noob friendly hand holding game. Dota 2 is not. Doesn't mean it's clunky. Terrible word to describe it. It's a harder game for sure. Just takes a while to get used to. It's not an easy pick up and play game like LoL. And it never will be thank god.
Aspects of the game are certainly designed around turn rates (most notably Batrider and melee carries).
Removing them changes a bunch of things.
I can see why you'd dislike, it though.
Aspects of the game are certainly designed around turn rates (most notably Batrider and melee carries).
Removing them changes a bunch of things.
I can see why you'd dislike, it though.