I want a link to the pics.
A direct valve comment on dbr via reddit transcript (http://www.reddit.com/r/DotA2/comments/17v5xg/gabe_newell_comments_on_dbr/)
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Question: In the Dota 2 Beta, you guys elected not to implement a viewable rating system and recently DotaBuff -- they implemented one and you guys updated it so that they do not have access to that data anymore unless the player allows it. I was wondering why you guys did it, and what's your take on that and whether there will be a rating system implemented.
Answer: The rating system they were using was kinda crappy. We think that the idea is fine, it was just lousy implementation. And the changes that we made were specifically to give users more control over how their data work. And the DotaBuff guys sorta freaked out about it. We still think we're sorta making the right decisions on both of those, which is trying to provide a different, more robust mechanism so people know how well they play and also making sure that people don't feel like... So one of the important characteristics of the system is how secure it feels to people. And that's true of identities and true of properties and things like that. It's something that we're always conscious of -- that we want to build systems that feel trustworthy to people. Because there are actually a lot of real economic values that have implications in a specific and predictable fashion. And that includes us and what we allow or enable participants in the system to do. That's kind of a long-winded way of saying we think we did the right thing
Question: Will you implement a better rating system directly to Dota 2?
Answer: Oh, Yeah. We are in the process of doing that. We think that the one we have right now which DotaBuff is using is actually a crappy one that we did before we had a better idea of how to do it. We want people to add value because that's what we think is the key to successful games going forward. To enable people to do stuff like adding value by generating replays, commentaries of replays, or coming up with clever ways of evaluating players or predicting which team will win. All those, to us, look like content creation. All of them, look to us, like things we have to fit within a framework that we're properly designing.
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It's as I had thought, they weren't really happy with their mmr so they didn't want to make it a public thing.
The contributor could make a ton of money from the Lina hat in the store. Trouble is that won't be possible to half a year because of Valve :/
I just made a thread on the dev forums with my concern
Question: In the Dota 2 Beta, you guys elected not to implement a viewable rating system and recently DotaBuff -- they implemented one and you guys updated it so that they do not have access to that data anymore unless the player allows it. I was wondering why you guys did it, and what's your take on that and whether there will be a rating system implemented.
Answer: The rating system they were using was kinda crappy.
Question: Will you implement a better rating system directly to Dota 2?
Answer: We think that the one we have right now which DotaBuff is using is actually a crappy one that we did before we had a better idea of how to do it.
"The one they had was shit, but now they are using ours which is also shit"
Wut.
"The one they had was shit, but now they are using ours which is also shit"
Wut.
They are using Valves system now though, they're not shut down.They are not using anybodies. Dotabuffs ranking is shut down. Valve only has their matchmaking ranking for them selfs. Both are crappy.
What's hard to understand, Dotabuff was generating their rating similar to Valve and Valve thought it was bad.
Dotabuff hated Valves API and made their own while Valve straight up abandoned theirs, then Valve made everyones info private and relaunched their shitty API and Dotabuff was forced to use theirs. Just find it funny Valve didn't just adopt DB's api system and forced them to scrap the whole thing.
They are using Valves system now though, they're not shut down.
From what I know, DB put a lot of work into it's system, I'm not sure if it was ducktapped together from Valve's API because they got global rankings from it along with even chat tracking, which seems head and shoulders from what they claimed Valves API could do.If I understood it correctly. It was even more of a ducktaped together solution using bots and other iffy methods to gain the information they required. You make it sound like it was some kind of refined feature they had come up with. What it really sounds like is something shoe horned on to an already shakey WIP API.
Edit: This is coming from my rudimentary understanding of what was/is there at the moment.
The RANKING has stopped. Not the stats no.
They are using Valves system now though, they're not shut down.
Dotabuff hated Valves API and made their own while Valve straight up abandoned theirs, then Valve made everyones info private and relaunched their shitty API and Dotabuff was forced to use theirs. Just find it funny Valve didn't just adopt DB's api system and forced them to scrap the whole thing.
Also, as far as I know Dotabuff did not make their own API (and technically that terminology does not make a lot of sense considering it's not even their game) they just found a way to get around using Valve's API in order to get ahead of the competition. From a software development viewpoint Valve would have to be absolutely nuts to allow them to keep doing that.
Okay, gonna fish for ideas here since I'm haven't really hit any inspiration today myself. Looking to make a one-off item preferably on a hero underrepresented in the workshop. Weapon probably works best for this, but something like a hat might also be suitable.
I specify one-off (as in something that would be distinctive enough on its own) because I want to make a single nice thing that's relatively simple and get it submitted (and hopefully accepted) before I would want to spend time working on a full set which would take longer. All I came up with today so far was an idea for a (possibly Lina) bracer, but just a single piece of armor like that doesn't really fit my criteria.
Any suggestions?
Any suggestions?
HOW MUCH DEATH PROPHET ANNOUNCER IS WORTH
Okay, gonna fish for ideas here since I'm haven't really hit any inspiration today myself. Looking to make a one-off item preferably on a hero underrepresented in the workshop. Weapon probably works best for this, but something like a hat might also be suitable.
I specify one-off (as in something that would be distinctive enough on its own) because I want to make a single nice thing that's relatively simple and get it submitted (and hopefully accepted) before I would want to spend time working on a full set which would take longer. All I came up with today so far was an idea for a (possibly Lina) bracer, but just a single piece of armor like that doesn't really fit my criteria.
Any suggestions?
make a Lich set
Any suggestions?
I'd love some items for Riki..
lol dendi streaming pudge
Okay, gonna fish for ideas here since I'm haven't really hit any inspiration today myself. Looking to make a one-off item preferably on a hero underrepresented in the workshop. Weapon probably works best for this, but something like a hat might also be suitable.
I specify one-off (as in something that would be distinctive enough on its own) because I want to make a single nice thing that's relatively simple and get it submitted (and hopefully accepted) before I would want to spend time working on a full set which would take longer. All I came up with today so far was an idea for a (possibly Lina) bracer, but just a single piece of armor like that doesn't really fit my criteria.
Any suggestions?
Seems Warlock now has the highest win rate in the game after last weeks bug fixes.
Seems Warlock now has the highest win rate in the game after last weeks bug fixes.
Seems Warlock now has the highest win rate in the game after last weeks bug fixes.
Leshrac antlers.
I can't find the specific fix you're referring to but I do see this: current top 10.
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I guess they fixed flaming fists, 60% chance for bonus aoe 100 dmg? Seems like a small buff, how was it broken?
His ult is absolutely obnoxious. He kills you everytime you're low on health without breaking a sweat or requiring any kind of skill.I never realized how good Zeus really was until my friend just beasted on people with him. I definitely gotta try him sometime.
I never realized how good Zeus really was until my friend just beasted on people with him. I definitely gotta try him sometime.
His health increased has really helped him, he's #2 win rate since the last patch.
His ult is absolutely obnoxious. He kills you everytime you're low on health without breaking a sweat or requiring any kind of skill.
Oh Zeus got a health increase? I didn't realize he got any bumps.
minimal map awareness is all that's needed. Though I tend to use the ult as part of the initiation effort these days. Using it at the end sucks (unless it's just on CD or I'm disabled).