It will probably be a little while before it's officially announced given we're just seeing the first signs.
Given the scripting format, it's also not impossible that they're planning on opening up user maps a la Warcraft 3, but in the event this is just their internal tools structure, I'm putting some extra maybes on that one.
Given the scripting format, it's also not impossible that they're planning on opening up user maps a la Warcraft 3, but in the event this is just their internal tools structure, I'm putting some extra maybes on that one.
Source: http://www.cyborgmatt.com/2013/07/dota-2-26th-july/CyborgMatt said:Unreleased Custom Gamemodes
We now have our first references to custom gamemode support, the scripting looks similar to that used in the tutorial maps.
Holdout Gamemode
The first custom gamemode in the files is referred to as “Holdout”, which will be played on it’s own custom map.
The gamemode appears to be a Horde style holdout mode where you fight against waves of enemies. There is currently a total of 10 rounds, 9 of which are against couriers (please don’t hurt Shagbark). The last round (10th) refers to a unit that currently isn’t in the game ”npc_dota_creature_slithereen”.
For those interested you can see the full gamemode script below: