All right, I broke down and read a few things... I really shouldn't have. But here's some of the interesting things I saw from the interview, spoilered for your consideration. Most of them aren't really spoilery, but the very last one is one I would consider to be.
-
DQ9 was conceived as an evolution of DQ3.
-
The theme of the game is 'independence.'
-
Considering the nature of the content, it wouldn't be far-fetched for one to spend 100 or even 200 hours on the game.
-
There are lots of different quests, including some that continue in a line with a steady story.
-
You get a damage bonus (combos) for attacking the same enemy consecutively.
-
The new dexterity stat affects the chances to run away, and to get a critical hit.
-
Items received from breaking pots or barrels might be replenished after some time passes.
-
Some of the downloadable quests that will be released after the game is out are supposedly going to be like side-stories involving main story characters.
-
Treasure map bosses are very strong and challenging.
-
Treasure map dungeon layouts and treasure are randomized to a degree, so each user will have a different experience.
-
When you die in multiplayer, you're given the opportunity wait for help or revive at the church.
-
You can exchange items during multiplayer.
-
The 'medal king' in this game is a former king who wants to be a pirate, Captain Medal.