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Dragon Quest Builders 2 announced for PS4/Switch, has multiplayer

I imported the vita version day 1 and I'll probably import this for the switch too. Had tons of fun with the first game.
 
I want to get this on switch, but I'm unsure about the mulitplayer aspect. I really don't want to pay for another subscription and the chat thing is also an issue. So if I plan to be using multiplayer then I'll probably use ps4(I'd also be able to remote play too), if not I'll get the switch version. Decisions Decisions.
 
HELL yes.

Loved the first one, I just hope that the villages that I build get to live longer than the one zone. Creation mode, or whatever it was called in the first one, was fine but I really enjoyed building a village with purpose.

Not sure which system I'll be in for... Switch seems mighty tempting but multiplayer might swing me to the PS4 version.

Honestly I'm just happy that we're getting this game at all. Such good news.
 
I just realized there are no PS3 or Vita version, which is great as they won't hold back the engine anymore!

Do we have any estimation of the release date? Also, man, I really hope we won't have to wait nine months before getting this game overseas.
 
Builders was one of my games of the year. Looking forward to this, but curious how they'll evolve the formula. Really liked the story framework for building, but the implementation got a bit repetitive and ungainly by the lava world.
 
Fantastic news!! Wife and I LOVED the first one on Vita and PS4. We're so in. :)

Reasons piling up for us to seriously think about getting a Switch too. Very very interesting.
 
Switch version day one. LOVED the first game.
 
This is good to see. I wasn't sure if they'd bother considering Phyre Engine.

Wonder what it means for the other Phyre Engine games.

Also still weird that the new Itadaki Street is skipping Switch. That seems like the most appropriate fit.
Who's saying they're still using Phyre? Most of SE's teams seem to be working with UE4 these days, Builders switching engines wouldn't be particularly surprising.
 
I got scared off from playing the first one because of the timed challenges to complete each chapter, but recently learned that apparently finishing chapters under a certain time is only for trophies and has no in-game effect. Totally would have picked the game up if I had known that, because it looked like a ton of fun.

Will be getting this on Switch, for sure!
I wouldn't say it's only for trophies. Each challenge unlocks something else that can be used in the free build mode and they can be useful. However they're pretty easy to do once you've done the Chapter once normally and you have so much leeway. Heck in the first chapter you can do so much stuff before you progress to the point where time passes that it's a joke.
 
So legit question, what do you do in this game?
I get you build stuff but then what, you build your own town or something or?
 
Well, considering everyone's reactions here, I'm interested now. I'm getting the feeling I've missed a great game by not playing the first one.
 
I wouldn't say it's only for trophies. Each challenge unlocks something else that can be used in the free build mode and they can be useful. However they're pretty easy to do once you've done the Chapter once normally and you have so much leeway. Heck in the first chapter you can do so much stuff before you progress to the point where time passes that it's a joke.
Oh.. and now I'm back to square one! People have told me so many things about the timed challenges, it's confusing as heck to me. I hate timed stuff, but this game seems like it would really shine on a portable console, so I'll be dipping in either way.
 
Well, considering everyone's reactions here, I'm interested now. I'm getting the feeling I've missed a great game by not playing the first one.
I tried Minecraft and didn't like it at all. Got bored quickly. Builders gives you enough story beats and a sense of purpose that makes it all feel worthwhile. It helps that I much prefer the aesthetic since for me Minecraft can look far too blocky and pixelated

Oh.. and now I'm back to square one! People have told me so many things about the timed challenges, it's confusing as heck to me. I hate timed stuff, but this game seems like it would really shine on a portable console, so I'll be dipping in either way.
I understand the issues you have with timed stuff. I'm not a fan of them either and I tend tk avoid games that have them. However in Builders they are firstly optional challenges, and secondly incredibly easy to do. Say for example you get 30 in game days to complete the chapter. I've finished some of then by the 13th day leaving me with 17 to go. Just avoiding sleeping by itself meant I could have done several of them on my first playthrough in the Chapter.
 
Oh.. and now I'm back to square one! People have told me so many things about the timed challenges, it's confusing as heck to me. I hate timed stuff, but this game seems like it would really shine on a portable console, so I'll be dipping in either way.

dude, don't bother with the challenges. Just play how you want. The stuff it unlocks is only for the "free mode", which is outside of the main story. I haven't even played it. You don't need to.

Besides, the time challenge are much easier to do on a second playthrough. That's what I did. I played the game how I wanted, then I played a second time and did the challenges easily because I knew the layout of the world and what I had to do.

Get the game.
 
I have doubts that Switch will be able to have the LoD needed to really bring this to life, hoping PS4 will have good Pro support.

So legit question, what do you do in this game?
I get you build stuff but then what, you build your own town or something or?

There's a free build mode where you can basically do anything, but then there are story driven chapters that have combat, boss fights, and a whole system where it can recognize types of rooms and houses you build and you earn points that level up your town the more robust and complicated your houses get. Those have achievement-style objectives that unlock extra things for Free Mode.

The only downside to them in DQB1 was there was always a time attack achievement that wasn't very hard to hit (and sometimes you'd get it by accident) but they were annoying to have to go back and do if you wanted to platinum the game.
 
Literally the secret best RPG of last year, I absolutely adored it. Not at all the gimmicky experience I feared, and so charming and beautiful. I'm so happy there's a sequel, but I'm also so happy it'll be heading to Switch.
 
Was gonna do PS4 version anyway but multiplayer cements that. If super good, may even get the Switch version at some point. Can't wait!
 
Fight monsters, collect resources, protect stuff you build, follow the main story.

I have doubts that Switch will be able to have the LoD needed to really bring this to life, hoping PS4 will have good Pro support.



There's a free build mode where you can basically do anything, but then there are story driven chapters that have combat, boss fights, and a whole system where it can recognize types of rooms and houses you build and you earn points that level up your town the more robust and complicated your houses get. Those have achievement-style objectives that unlock extra things for Free Mode.

The only downside to them in DQB1 was there was always a time attack achievement that wasn't very hard to hit (and sometimes you'd get it by accident) but they were annoying to have to go back and do if you wanted to platinum the game.

Thanks gents, it sounds intriguing and seems like a game one could spend a lot of hours in and have fun. Look up some game play videos and keep an eye on it.
 
dude, don't bother with the challenges. Just play how you want. The stuff it unlocks is only for the "free mode", which is outside of the main story. I haven't even played it. You don't need to.

Besides, the time challenge are much easier to do on a second playthrough. That's what I did. I played the game how I wanted, then I played a second time and did the challenges easily because I knew the layout of the world and what I had to do.

Get the game.
I did exactly the same. I did speed runs after just playing and enjoying experimenting with building and having fun with the story.
 
It's announcements like this that make me wish Sony allowed cross play. Having a copy for PS4 and switch so I could play with my wife would be awesome since I only have one of each.
 
Thanks gents, it sounds intriguing and seems like a game one could spend a lot of hours in and have fun. Look up some game play videos and keep an eye on it.
To be clear on how it's different, there's a full story mode where you build from the ground up a town from ruins in order to give hope to the lands and end a plague of darkness and every chapter you start over in a different area. Each area has heir own plot point and their own crafting branches, so each chapter isn't a total rehash.
 
Loved game 1 although by world 4, the gameplay loop got a bit old. Hopefully they add to it. MP sounds great.

One of the best games I played... um, this year?
 
The first one is an absolute gem. Sadly I put so much time into my first town that I got a bit burnt out by the final world. But I will definitely finish it before the sequel. I hope that the combat it fleshed out a small bit. Multiplayer sounds awesome as well can't wait for that.

I hope the underwater gameplay is well done though and movement is not too restricted. I hate water/swimming gameplay in general.
 
Bracing myself for multiplayer being only for free mode, not story mode.

I have a hard time finding fun without arbitrary goals, so I didn't bother with it in the first game.
 
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