I honestly thought XI was more popular than that. Hell didn't TOR peak at like 1.3m or something like that.
TOR came out after WoW, that's basically the reason.
I honestly thought XI was more popular than that. Hell didn't TOR peak at like 1.3m or something like that.
This is worse than TOR.
Aeana said:FF11 came out in a pre-WoW world
Certainly not. It was very big news the day it surpassed EQ1.I thought FFXI peaked@250k'ish wtf.
It has sold close to 600K. This is talking about subscribers. Also its a MMO.300k seems pretty bad. I mean the previous installment sold millions.
This is the key thing, and the fact that it was primarily a console-based experience in its home territory for many years.
This is worse than TOR.
I think the bigger thing to consider is that TOR almost certainly cost way more money to make. It's fully voiced, too!Even considering that it's Japan only?
I think the bigger thing to consider is that TOR almost certainly cost way more money to make. It's fully voiced, too!
Remember, FFXI had a PC release and was released in the West. For DQX to get that only on the Wii, in Japan, at the end of it's lifetime is pretty impressive. Of course the only negative variable is that it's pretty early... Let's see what the numbers are like a year or two from now.
They're great numbers for an MMO in Japan, period.How long did it take FFXI to become the most profitable FF in history? What's the opportunity cost for the 4 million + sales on a traditional iteration they gave up?
This discussion just feels so early, don't we need to wait like half a decade to say anything but "I guess this seems okay so far." Saying these are good numbers for an mmo on a dead system doesn't really say much I feel.
They're great numbers for an MMO in Japan, period.
I honestly thought XI was more popular than that. Hell didn't TOR peak at like 1.3m or something like that.
This is pretty cool!As far as retaining subscribers goes, they're about to put out a major patch that adds two classes, player housing and the ability to respec, which is a pretty big deal for a free patch only two months after release.
This is pretty cool!
How has player feedback been since launch? I've been so skeptical about this, but if players - especially longtime fans - are enjoying it, that might give me some hope.
These are good numbers for an mmo releasing on a dead system in only one territory
And that a lot of people are still running on the free month (or was it two months?) that comes with the game.
It was 20 days, not even a month!
Thanks for the reply -- it sounds like something I'll enjoy.Not so sure about the general consensus in Japan but I'm still logging in every day if that counts for something. Most of my pre-launch skepticism has been alleviated. There's a great atmosphere to it, running about bumping into other parties, cheering people on etc. There are also a number of things that make it easier to play on and off, or for shorter periods of time, which is appreciated. Story bits are really well done as well. I feel that all the DQ games are worthwhile in some way or other, and X is no exception.
I'm trying to work out why people are downplaying this. If there was nothing but bad news about the game's longevity then there was no way these numbers would have been released in any form.
I thought I heard even higher numbers for SWTOR and that was a major/massive disappointment that was going to sink EA? What's the difference here?
I thought I heard even higher numbers for SWTOR and that was a major/massive disappointment that was going to sink EA? What's the difference here?
Armor Project vs Bioware. One can budget and craft a good story.I thought I heard even higher numbers for SWTOR and that was a major/massive disappointment that was going to sink EA? What's the difference here?
I honestly kinda expect that SE is actually very pleased with how it's doing, especially since it's only in Japan so far.
Yeah, 300k is a good number of subscribers, but the game is heading toward 600k sold. The Wii U version will be really interesting with an actual beta at launch