I also overall don't like gt that much but it sure has some cool characters and they wouldn't really need to bring in ssj4 gogeta despite having OS and Baby in the game.
Also ssj4 goku is a better design than any ssj form from Super. Kinda sad that he is only a special attack in this game.
Once beaten, you can replay it on higher difficulties.
Also, arcade ladder has now random mode which picks opponents at random and includes dlc characters. It's also quite harder than the regular arcade ladders.
Is Netherrealm and maybe Soul Calibur devs the only people who know how to implement singleplayer content in modern fighting games? Holy shit the story mode is terrible lmao
And I'm a dragonball fan so I can't imagine a non-fan casually playing this even knowing whats going on.
Is Netherrealm and maybe Soul Calibur devs the only people who know how to implement singleplayer content in modern fighting games? Holy shit the story mode is terrible lmao
And I'm a dragonball fan so I can't imagine a non-fan casually playing this even knowing whats going on.
I enjoyed Frieza's campaign, to be honest. Yeah, the game has its lousy moments (all Japanese fighting game story modes do, tbh), but it has some very interesting interactions.
I loved Krillin beating up Cell and forcing him into retreat, I loved Frieza's interactions with Goku and Vegeta when they joined his team (their conversation about Beerus was the best interaction in the game for me, I loved it) and there were quite a few interesting tidbits in general
All in all, the story's weakest part was Android 21's. You get stuck with 18 and 16 for way too long before things can get interesting.
But yeah, in FZ2, I'd prefer a non-playable story mode like in Guilty Gear Xrd, and Arcade Ladder endings for every single character.
The story I found completely ridiculous and cringeworthy was Street Fighter V's. Couldn't bother to finish it. Everyone acts as if he's lobotomized. Moronic interactions everywhere.