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Dragon's Dogma: Dark Arisen Comes to PC This January

I love the endgame stuff and how it rectifies many of the complaints you might have before that point (weak enemies, same enemy placement, underwhelming loot, etc). Its hard for me to complain.

I liked the "refresh" of t he enemies in endgame. I only wish there wasn't
perpetual twilight
throughout the world in endgame. Really made me not want to play anymore. Maybe a mod can fix it.

Enemy placements/changes in the same previous areas changed very little. It was only on the path to gran soren that had new enemy placements and a random chance to have a drake in one of 3 areas near gran soren. Many people complained how all the rest of the world still had the same enemies and where just as weak as the beginning with no difficulty or variety scaling. Like the same things you'd see at level 1 roff.

No one enjoyed godsbaning over and over in everfall for loot. Dark Arisen fixed that somewhat where those same loot could be found on bitterblack with some sense of progression involved. There was a trick to get the sun back post-game but it was buggy.
 

Sendero

Member
I stop reading the Gaming news for a few days, and this happen.

Next year is going to be insane, with DS3, DE: Mankind divided, Mirror's Edge Catalyst, Rise of Tomb Raider, Dishonored 2, Torment:Tides of Numenera, Kingdom come:Deliverance, XCOM 2, next Warhammer, next Homeworld, Ashes of Singularity, Mass Effect: Andromeda, The Division, Divinity:Original sins 2 (?) and a whole lot more.

Hope the community embrace modding for Dragon's Dogma. If there is a game that deserves it, is this one.
 

Mifec

Member
Agreed. I'm playing ffxiv right now and its terrible. souls series always had an elegance in its exagerated designs. DD just kept it very folksy and true to "legend" aesthetic.



This is so crazy. I never new those designs were inspired by berserk... I only just started watchig it recently after hearing how bad the villain is.

You should read it, the new movies are horrible and the old anime leaves off at a crucial point.
 

Morrigan Stark

Arrogant Smirk
What's up with all the port begging? Seriously.
This thread is dedicated to the PC announcement. Please stop with the port begging. Thank you.
Are you serious? lol, saying this in a thread about the most port-begged game on GAF...

Only Red Dead Redemption and Vanquish left to go!
Is Vanquish/Bayonetta owned by Sega? I really thought they of all people who know that its a smart idea to put those games on the PC, since they make most of their money on the PC now. It doesnt cost them much and its a long term revenue source considering PC digital sales.
Watch out, the Nillasan police will getcha.

Hope the community embrace modding for Dragon's Dogma. If there is a game that deserves it, is this one.
Silent pawns. Please, modders. Pleaaaaase :D
 

Yudoken

Member
I couldn't believe how much of a mess the console version was in terms of framerate and the black borders and I'm really excited about the pc version.
Can't wait to finally play this gem!
 

Morrigan Stark

Arrogant Smirk
Pls mod 6 skills for Warrior.
Yes. I hope Capcom rebalances the warrior themselves, but if not, a mod might do the trick (I don't know shit about modding so I don't know if that's feasible...). Warriors are only good to unlock some passive Augments (like Clout) and then revert to a different class.

Hell, Warriors would be far better if they could at least roll. They can't block like the other red vocations, they can't roll or double jump like the yellow vocations, and of course they can't levitate like the mages. So their mobility is terrible and they can't block. WTF, Capcom? Why are warriors so bad? :(

Pls mod all dagger skills usable by all dagger classes. Pls pls pls.
I'm not sure that's a good idea though. Might make some classes way too OP.
 
The biggest use of mods in this game which I see little mention of is better fast travel. If it's not one of the first mods it'll be an easier. Even cheaper fast travel stones would work out.
 

Sanctuary

Member
Holy shit. The only game I've been wanting for a proper PC release on since 2012. With all of these recent Capcom remasters, it was only a matter of time.

1080p and beyond, 60fps and super low loading times here I come!

What's funny is, just last week a friend of mine finally started playing the original Dragon's Dogma that I sent him for his birthday, after having the game and forgetting about it for a year. He loves it, and talking about it had me considering replaying it in the next few months (but still hoping this kind of announcement would have been made). Well, this settles it. I'll be replaying in January.

Silent pawns. Please, modders. Pleaaaaase :D

LOL, yes. For sure. Most requested mod of 2016. Actually though, I don't need them to be completely silent. I just need them to announce goblins hating fire, wolves hunting in packs or harpies about 1000% less.
 

Baalzebup

Member
Pls mod 6 skills for Warrior.

This, seriously. The class is so barebones as it is and being limited to only 3 skills pretty much neuters it. I never understood why they didn't take the obvious route and add those additional 3 skill slots via patch. Anyone should be able to see that the class needs the boost to make it viable in comparison to all the other classes.
 
For people who played this game, how does the combat compare with Vindictus? Or if you never played Vindictus, what is the combat most similar to? I heard some people say Monster Hunter, and I hate the combat in MH.
 
For people who played this game, how does the combat compare with Vindictus? Or if you never played Vindictus, what is the combat most similar to? I heard some people say Monster Hunter, and I hate the combat in MH.

It's not at all like Monster Hunter. That's for sure.
 
Yeah, really.
Capcom need to rebalance warrior, or at least please make a mod or two to rebalance warrior, modders. I really want to enjoy warrior in DD this time.
 
So what mods can we realistically expect, I highly doubt we will even see enemy placement/variations, custom models or even difficulty.

It's an MT Framework game. I think it uses the same version of the engine as LP2?

The most you can expect is texture mods and very small changes, nothing dramatic.
 
Is it running on MT Framework? I wonder how mod friendly that engine is? This could definitely use a high res texture mod for sure.
 
I hope there's a demo. I avoided the game because a friend told me it was like Monster Hunter. Also, the recommended specs better be low, cause those graphics are rough.

It's not similar to Monster Hunter besides that we can hunt monsters in DD.
It's more like the combination of Monster Hunter, Dark Souls, and Devil May Cry. It's quite complicated, it's very unique.
 
For people who played this game, how does the combat compare with Vindictus? Or if you never played Vindictus, what is the combat most similar to? I heard some people say Monster Hunter, and I hate the combat in MH.

It's DMC combat, dumbed down and simplified a bit in execution to make it work better as an RPG.
 

ike_

Member
Yeah, I still can't believe Capcom is actually doing this!
It's DMC combat, dumbed down and simplified a bit in execution to make it work better as an RPG.
Don't forget the SotC aspects for climbing large beasts, also dumbed down a tad. But most imporantly the Fashion's Dogma aspect, second only to Fashion Souls.
rMidYGK.jpg
Also the giant glowing swords of destruction.
Fantastic, even if it was a weaker character build.
 

MUnited83

For you.
So what mods can we realistically expect, I highly doubt we will even see enemy placement/variations, custom models or even difficulty.

It's an MT Framework game. I think it uses the same version of the engine as LP2?

The most you can expect is texture mods and very small changes, nothing dramatic.

Pretty sure there's mods to change enemy spawns and custom models for Resident Evil 6, which uses the same version of this engine.
 

Gbraga

Member
Man, custom resolutions, variable framerate, strength in numbers indeed. I'd trade DMC5 for Dragon's Dogma 2 in a heartbeat, sorry, DMCGAF.
 

Seyavesh

Member
Pretty sure there's mods to change enemy spawns and custom models for Resident Evil 6, which uses the same version of this engine.
dmc4se, REmake HD and rev. 2 also use this engine and support those things
it's just a matter of finding out what is what as the contents of stuff and logic behind stuff is obviously gonna be different..

at the very least there probably won't be an issue with being able to access the files that make the game work
 

Cyrano

Member
Definitely most looking forward to stamina mods for running. And just replaying the game in general. Game is a ton of fun.
 

Dex815

Member
Great!

Bought it for PS3 but couldn't play it... it simply is a technical disaster... totally blurry (dof and blur), terrible resolution, fps and popping. Couldn't play longer than a couple of hours even if I liked it gameplay wise.

Nice to have waited all this time.

EDIT:

Wow look to those screenshot comparisons. It looks like a "remake" for "next gen". Seriously in consoles it looked like DS1, the potential and work was there, covered by several layers of mud.
 

Mman235

Member
The dream is real. There's few other games that would benefit better technically from a PC port.

Pls mod 6 skills for everyone.

Fixed (or some other arbitrary number of extra skills). 3 skills is easily one of the most obnoxious things in the game as it is; it basically kills off any of the more specialist skills and promotes cookie-cutter design around one or two main skills. Having everything, or even more than 6 would be pretty broken but even just one or two more skill slots would blow builds wide open and let some of the more gimmicky stuff shine.
 

Cyrano

Member
The dream is real. There's few other games that would benefit better technically from a PC port.



Fixed (or some other arbitrary number of extra skills). 3 skills is easily one of the most obnoxious things in the game as it is; it basically kills off any of the more specialist skills and promotes cookie-cutter design around one or two main skills. Having everything, or even more than 6 would be pretty broken but even just one or two more skill slots would blow builds wide open and let some of the more gimmicky stuff shine.
Even if you had more skill slots, most abilities wouldn't benefit all that much from simply having more of them. Weapon mods that affect damage however could. Most games, including the gameplay-loved, like Bloodborne, only have one or two really effective actions and a lot of stuff that is only useful in the most extreme of cases. That's more a product of how people play games than anything the mechanics add or detract from. Using the same skill repetitively, if effective, is more efficient when playing through the game and so people will gravitate towards those in order to optimize play.

Alternately, changing things like charge speeds or lock-on distances or time to attack could change an ability's usefulness dramatically and would be far more interesting than simply just having more abilities.
 

Morrigan Stark

Arrogant Smirk
I can't remember - is armor and weapons locked to classes?
Yes and no. Depends on the weapons, some are shared, some are locked.

For example only warriors can use 2-handed greatswords or hammers. And only magick archers can wield magic bows. But striders, rangers, and magick archers can all wield daggers.
 

Sectus

Member
So what mods can we realistically expect, I highly doubt we will even see enemy placement/variations, custom models or even difficulty.

It's an MT Framework game. I think it uses the same version of the engine as LP2?

The most you can expect is texture mods and very small changes, nothing dramatic.

If it uses the same version of MT Framework as the original DD, then a lot of the same modding tools made for RE6 will be fully compatible (or fully compatible after some tweaks), so that means textures mods and model mods will be possible.

Difficulty tweaks should be pretty easy with messing with memory editing. Assuming modifying damage numbers counts as tweaking difficulty.

Modifying enemy spawns should be very possible (it's been a couple of years since I looked into this, but I think I remember enemies being defined in a very similar way as RE5), but making them more randomized might be tricky. Probably doable with a lot of work though.

Is it running on MT Framework? I wonder how mod friendly that engine is? This could definitely use a high res texture mod for sure.

Yeah, it uses MT Framework. There's an active modding community for RE games which has done a lot of stuff (primarily importing models and redoing textures).
 

Pakkidis

Member
I am getting the impression that there is a cross class system.

You would be correct.

DD is a good game but it does have some questionable design decisions.

The character class system is surprisingly robust my only dislike is that attribute points are assigned based on your character class.
 

dkoy

Member
Wot

Seriously, where'd you hear this? From what I've played of DDOnline, I would be a bit more interested in a game structured like the original, just with multiplayer.

Haha I'm sorry I heard it from no where. I'm just baselessly hoping that the modding community will go for it. I probably should have worded it more clearly.
 

Baalzebup

Member
I am getting the impression that there is a cross class system.

Something like that. There are 3 basic classes, 3 advanced classes that keep the same basic approach but go to more extreme direction of the class it is based on and 3 hybrids, which then combine aspects from the 3 basic classes in a cross pollinating fashion.

Each of these 9 classes have totally unique features, but some basic weapon based skillsets are available to any class capable of using that weapon. They also share some of their weapon based special attacks, but never all of them. Leveling up each class unlocks various passive buffs which can be used irrespective of what class you have currently active.

And your stat growth is governed by which class you have active when you level up. The class levels are separate from your character level, though you earn XP for both at the same time. Character levels generally only increase your stats, while the class levels unlock more abilities for said class.
 

Sectus

Member
I might as well post these screenshots. I did some basic modding of the game when it was released on xbox 360. I didn't put a lot of effort into it as I'd much rather mod a PC version.

Not completely sure how I did this, but I probably just replaced Caxton's definition file with another NPC, so you'd end up buying weapons and armour from Selene instead:
http://abload.de/img/2012-07-02_00-14-051gs2u.jpg

And it's easy to edit specific parts of that NPC definition file. There's one variable defining which outfit they're wearing, so if you really do feel Mercedes is more suited to a ring than rapier, you could dress her up like this:
http://abload.de/img/2012-07-02_02-15-50x8sug.jpg

Or you could edit the texture of her armour:
http://abload.de/img/2012-07-27_21-56-03s4sk0.jpg

Or edit the hair and hair colour variables for Caxton to make him a bit more fabulous:
http://abload.de/img/2012-09-15_20-41-55rqsfr.jpg

And yes, if you simply edit the outift variable for an NPC to be 00, then you'll have made the inevitable nude mod:
http://abload.de/img/reynardwus9c.jpg (a bit NSFW)

I briefly looked into some other things. Enemies seems to be defined the same was as in RE6, which is very possible to edit but a little bit fiddly. Text is super straightforward to edit. And a lot of formats in general seems to be easy to reverse engineer. I'm really curious to see how big of a modding community we'll get for the game.
 

red36

Neo Member
additionally, the hybrid classes are only available to the player. while the others are available to pawns. Essentially as far as end game is concerned the player will want to stick with the advanced classes, therefore in the end they choose between 3.

the secret sauce is that you can mix and match skills from all the classes to a certain degree (not actions, but passive skills and some moves). this makes it so that even though in the end you really only have 3 (hybrid) classes to choose from in order to maxamize your effectiveness there is a layering that occurs that gives your choices distinction.

edit: amazing work Sectus.
 
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