I'm aware of the post it was replying to, thanks - that's the reason I replied with derision because excusing valid criticisms as "hate" was an incredibly stupid thing to do. And yes, they are valid criticisms. A AAA studio relegated to B-tier trash is not a good look, as evidenced by the reviews and player impressions alike. It's pure GamePass shovelware. It doesn't fucking matter if it was half-complete before the acquisition - the point is that Microsoft said yes, we want that on Game Pass. And no, despite all your kicking and screaming: the amount of devs is indeed completely irrelevant. It has the Ninja Theory name, it's not some sub-studio like Ninja Theory Indie or some shit. Stop making pathetic excuses for their relegation to B-tier crap in this instance.This is the post that person was replying to.
Notice the part about downplaying the acquisition of the studio... Comparing this game to AAA games just because... Without knowing, or while being disingenuous to the fact that, the studio that made this game is very small and the game was a side project well before the studio got acquired so there is no way MS's so called "Workhorse throwaway Gamepass Initiative" could have dictated the direction of this game...
Still following? Good!
The amount of developers that worked on the game are absolutely relevant.
I wasn't judging the potential of an entire studio on a tiny fraction. I was judging their potential on THEIR ENTIRE HISTORY OF GAMES, including their most recent "hit": Bleeding Edge.You don't judge the potential of an entire studio on the output of a tiny fraction of it's devs.
Lmao, this retard (see apology in next post) thinks I'm a console warrior. I've got more important things to do than cheerlead a piece of plastic, thanks. But I now see why you're being so obnoxious about me laughing at the notion of a GamePass title receiving undeserved "hate"Oh, and I'd love to have your time machine mate. Let me know when you're done with the rental! Would love to see how all these games are going to end up just like you did. Not that I need to since I have my own psychic powers... Whoa, I'm sensing a reading from you now!... Squints eyes... Ohmmm Ohmmm, All MS Gaympiss geyms Trsh, Ohmmm Ohmmm. Wow, how'd I do?
The criticism wasn't valid in THIS specific case for the reasons already given. That GAMEPASS had nothing to do with the way the game turned out. That was the friggin point. Sorry if you can't understand that.I'm aware of the post it was replying to, thanks - that's the reason I replied with derision because excusing valid criticisms as "hate" was an incredibly stupid thing to do. And yes, they are valid criticisms. A AAA studio relegated to B-tier trash is not a good look, as evidenced by the reviews and player impressions alike. It's pure GamePass shovelware. It doesn't fucking matter if it was half-complete before the acquisition - the point is that Microsoft said yes, we want that on Game Pass. And no, despite all your kicking and screaming: the amount of devs is indeed completely irrelevant. It has the Ninja Theory name, it's not some sub-studio like Ninja Theory Indie or some shit. Stop making pathetic excuses for their relegation to B-tier crap in this instance.
Are you the other poster? Because I wasn't talking about you, that 's what the OTHER poster was doing... Though I can't find anywhere in your posts that you could have possibly been trying to make the point that you where judging their potential based on that...I wasn't judging the potential of an entire studio on a tiny fraction. I was judging their potential on THEIR ENTIRE HISTORY OF GAMES, including their most recent "hit": Bleeding Edge.
I never said you where a console warrior dude. I was just learning the language of the natives so to speak. If you don't like what you hear, maybe try to change your obnoxious attitude, friend. I'm not normally hostile like this, especially to those I don't agree with, check my history if you don't believe me. I'd rather everyone try to be less hostile and get along.Lmao, this retard thinks I'm a console warrior. I've got more important things to do than cheerlead a piece of plastic, thanks. But I now see why you're being so obnoxious about me laughing at the notion of a GamePass title receiving undeserved "hate"
Well since you brought it up... Was trying to deescalate the situation. Was just trying to see if we had any common ground. Got to the end of the first page and then I decided that I don't have the time right now and chose to just let you see through my post history that I'm no fanboy and I'd rather not have a hostile convo. Believe it or not, not everyone is out to get you mate.Edit: Hmm, what could you be looking for?
Reading all these old posts about how this is great as they can make their epic sprawling narrative-driven titles with massive budgets, seriously underestimated how many of these first-party studios would just become work-horses for throw-away gamepass titles.
I responded with attitude because your insinuation that I didn't understand my own joke was perplexing, and also because I knew that responding would lead to some bullshit dragged out 'argument' over something completely unimportant.The criticism wasn't valid in THIS specific case for the reasons already given. That GAMEPASS had nothing to do with the way the game turned out. That was the friggin point. Sorry if you can't understand that.
No matter the caliber of a studio, it doesn't mean they can't try to make AA level, or B tier stuff if THEY want to. Which THEY did in this instance well before they joined MS.
And I don't know but the reason the poster brought up "hate" prob has something to do with people who seemingly are so quick to pull out their "hate boners" for anything gamepass as can be seen here...
Matt Booty: Xbox studio exclusives won't be 90 hour AAA games but as close to AAA as possible.
In a recent interview, Matt Booty (head of Microsoft studios) stated that, games from the recently acquired studios aren't going to be "90 hour AAA games" but games that can be close to AAA games built by small teams.www.neogaf.com
And no, I'm not saying they shouldn't be concerned if it's not what they want from the service. I'm saying that this is a very bad example for the reasons given.
Now, if you want to judge the game specifically then I'm all for it. I think it's lacking as well. I tend to err on the side of "it's prob going to be bad" if I hear early on in development about all kinds of diversity crap. I think "get woke go broke." actually has some truth to it but I always try to reserve judgement. But, again, in this instance, gamepass has nothing to do with the way the game turned out.
Are you the other poster? Because I wasn't talking about you, that 's what the OTHER poster was doing... Though I can't find anywhere in your posts that you could have possibly been trying to make the point that you where judging their potential based on that...
I never said you where a console warrior dude. I was just learning the language of the natives so to speak. If you don't like what you hear, maybe try to change your obnoxious attitude, friend. I'm not normally hostile like this, especially to those I don't agree with, check my history if you don't believe me. I'd rather everyone try to be less hostile and get along.
As it stands, with your attitude, I'd rather be changing my kids stinky diaper than interacting with you. So if it continues, then you know why I'm not responding.
I'm hopeful, but wary. And Bleeding Edge was not a good first impression of the acquisition.Best of luck to them and Microsoft. I enjoy many aspects of Ninja Theory's games (particularly Enslaved's narrative, but I think that was more of Alex Garland's influence), but they've never quite delivered on the gameplay front. Even Hellblade had some glaring problems.
I don't think gamepass had anything to do with the quality as in I don't think it dictated anything design or game-play wise. Since, like you said, the game was already nearly finished. It just happened to be something MS thought would be a good fit. Especially since It's a genre that they don't already have as far as I'm aware. So the devs in question at NT received the funding to polish it up, market it a bit, and ship it. Plus, part of the deal when acquiring NT was that they where allowed to make the games they wanted. Who knows, maybe this was part of that deal.Having said that, I really don't agree that Game Pass had nothing to do with Bleeding Edge's quality. According to the other poster, it was shelved, right? So, after the acquisition, Microsoft looked at Ninja Theory's slate of incomplete games and thought, "yeah, that'll be perfect for Game Pass", polished it up and shipped it in record time so it could be March's spotlight game or whatever. To me, the sequence of events is clear as day. If you can't see that then... that's fine, I guess. I'm really not interested in dragging out this conversation any further to be honest lol
You mean like all of those Sony studios that were closed and faded out of existence.I think that they would go through micromanagement for a couple of years before they fade out of existence.
Both Bleeding Edge and Grounded existed before the acquisition. Lets just completely ignore Hellblade II and Project Mara to fit the narrative.Reading all these old posts about how this is great as they can make their epic sprawling narrative-driven titles with massive budgets, seriously underestimated how many of these first-party studios would just become work-horses for throw-away gamepass titles.
Kinda hoping these acquisitions could lead to a resurgence of AA/middle-tier games. There is a middle ground between indie and blockbusters that needs to be filled.
So you mean Heavenly Sword, Enslaved, Hellblade and a few others?I wasn't judging the potential of an entire studio on a tiny fraction. I was judging their potential on THEIR ENTIRE HISTORY OF GAMES, including their most recent "hit": Bleeding Edge.
Reading all these old posts about how this is great as they can make their epic sprawling narrative-driven titles with massive budgets, seriously underestimated how many of these first-party studios would just become work-horses for throw-away gamepass titles.
I think that you misunderstood some of the things that microsoft were looking for in the new studios that they purchased. As we have seen with Bleeding edge, and the soon to be released Obsidian game, Microsoft wanted studios that were/are capable of doing main and side projects at the same time. Or as in the case of playground, are working on an RPG and forza horizon at the same time.Why yes, you did miss the point!
Allow me to break it down for you:
Bleeding Edge (the first Microsoft Ninja Theory game) is pure Game Pass shovelware, and the person I quoted was trying to excuse its existence and poor reviews with "bu bu their next game will be AAA, just you wait!", and "b-baka, you're just a hater!". My post was making fun of the "hate" part, specifically.
Still following? Good!
The amount of developers that actually worked on the game is completely irrelevant. What matters here is that Bleeding Edge is EXACTLY the kind of B-tier game that many people said would come out of these acquisitions. I'm not saying there won't be AAA games (there obviously will be), but they're ALSO still relegated to Game Pass crap with their B team.
Understand now, or shall I explain further?
You mean like all of those Sony studios that were closed and faded out of existence.
989 Studios (closed in 2005)part of Santa Monica Studio
Bigbig Studios(closed in 2012)small handheld only Studio combined into Guerrilla Cambridge (below)
Contrail(closed in 2000)not a dev Studio, oversaw 3rd party development, activity integrated into SCEI
Evolution Studios(closed in 2016)
Incognito Entertainment(closed in 2009)
Studio Liverpool(closed in 2012)
Zipper Interactive(closed in 2012)
Guerrilla Cambridge(closed in 2017)
Team Ico(closed in 2011)not a Studio but a small team within Japan Studio. Ueda left, Japan Studio still exists
Manchester Studio(closed in 2020)never developed a single game
I think that you misunderstood some of the things that microsoft were looking for in the new studios that they purchased. As we have seen with Bleeding edge, and the soon to be released Obsidian game, Microsoft wanted studios that were/are capable of doing main and side projects at the same time. Or as in the case of playground, are working on an RPG and forza horizon at the same time.
There was a thread the other day on the other place where someone showed the expansion (in terms of people working in the studios) of all their acquired studios. They are all growing and they all have open positions.
Because of gamepass, side projects that before would have been deemed not worth making will now see the light of day. It is a good strategy. No matter how many times people try to paint it as a negative.
There is nothing wrong with having smaller gamepass games and having larger more expensive games created at the same time. This bullshit needs to stop.
Yeah well, accept Ninja Theory stated that they already had this as a concept/unfinished game, before they got acquired. Same thing with grounded in Obsidian I am obviously not fan of these games, but obviously we already know that Ninja Theory work on the Hellblade 2 and something called project Mara.
Sure, but we will see how things are going to be. But I am just operating, based on what these companies said, prior to acquisition. Or not prior, but when they announce it. And when it comes to loot boxes, as far as I know Loot Boxes in FM7 was never paid with money... But they obviously were in Gears 4. As far as I remember. And that was before GamePass.Yes, but no (but yes).
Ninja Theory: We want to make shorter, experimental titles
Microsoft: Hey, that sounds like a great match for our Gamepass business model!
Fans: Whoooo, Ninja Theory now have infinite money for epic AAA titles!
They are just deluding themselves. first-party studios have to make games around Gamepass, which means smaller low-budget titles (that can still be great games), or large GaaS titles (that again, can still be great games). But the expectation that Hellblade 2 will be an epic AAA-title, or that Bleeding Edge is just a "one-off" is delusional.
This is the new normal for Microsoft studios, Let's not forget Forza had to add in loot boxes for to retain their AAA budget in a post-gamepass world.
Never before have I seen peopleI think that you misunderstood some of the things that microsoft were looking for in the new studios that they purchased. As we have seen with Bleeding edge, and the soon to be released Obsidian game, Microsoft wanted studios that were/are capable of doing main and side projects at the same time. Or as in the case of playground, are working on an RPG and forza horizon at the same time.
There was a thread the other day on the other place where someone showed the expansion (in terms of people working in the studios) of all their acquired studios. They are all growing and they all have open positions.
Because of gamepass, side projects that before would have been deemed not worth making will now see the light of day. It is a good strategy. No matter how many times people try to paint it as a negative.
There is nothing wrong with having smaller gamepass games and having larger more expensive games created at the same time. This bullshit needs to stop.
Not even heavenly sword?i probably never really enjoyed a game from them but under microsoft with a big load of money maybe they will change my mind.
What's the new normal? The Outer Worlds or Grounded ? Because both are coming out after Obsidian's acquisition. You're not making any sense.Yes, but no (but yes).
Ninja Theory: We want to make shorter, experimental titles
Microsoft: Hey, that sounds like a great match for our Gamepass business model!
Fans: Whoooo, Ninja Theory now have infinite money for epic AAA titles!
They are just deluding themselves. first-party studios have to make games around Gamepass, which means smaller low-budget titles (that can still be great games), or large GaaS titles (that again, can still be great games). But the expectation that Hellblade 2 will be an epic AAA-title, or that Bleeding Edge is just a "one-off" is delusional.
This is the new normal for Microsoft studios, Let's not forget Forza had to add loot-boxes for to retain their AAA budget in a post-gamepass world.
Ninja Theory and Obsidian can definitely compete. We'll see what happens with unlimited funding and time. Sony's first parties like Sucker Punch are allowed to put out a game every 6 years. You give that to those 2 studios and the most powerful hardware, I'm willing to bet that the output is the same or better.Totally agree.
I am pleased to see Xbox Game Studios expanding, it’s been an obvious weakness for decades.
It's obviously perfectly OK for not every game to be “AAA”, you need variety. It’s OK for studios to be producing smaller games for Gamepass. It’s a good strategy.
I think it’s also perfectly OK to accept that, at this time, studios like Obsidian, inXile, Undead Labs and Ninja Theory are nowhere near the level of Sony 1st Party and others like Double Fine and Compulsion never will be. Doesn’t mean that they won’t produce fun games and give Xbox the more rounded first party offering it desperately needs.
Bit of a padded list (see above) the although several of those are sadly missed.
You could have had Sony Online Entertainment though which was sold off and is now Daybreak.
They were absorbed by SCEA. Thats the same for Microsoft and Digital Anvil.989 Studios (closed in 2005)part of Santa Monica Studio
It was an actual studio by Codemasters employees that they bought and closed.Bigbig Studios(closed in 2012)small handheld only Studio combined into Guerrilla Cambridge (below)
Nowhere it indicates that they were merged into Cambridge studio.The PlayStation firm has proposed the closure of Leamington Spa outfit Bigbig, which recently finished work on Little Deviants for Vita.
Meanwhile, Sony’s Cambridge division is to be restructured. The studio is to partner with Netherlands outfit Guerilla Games, likely in a downsized capacity, to build Killzone games for PlayStation Vita.
Team Ico members left to form genDESIGN and are now going multi-platform. Although under SIE Japan, it was always a separate studio.Team Ico(closed in 2011)not a Studio but a small team within Japan Studio. Ueda left, Japan Studio still exists
Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games Ico and Shadow of the Colossus, both for the PlayStation 2. The team was also initially responsible for The Last Guardian before Ueda's departure in 2011 and the formation of a new company taking over development in 2014.
...
While the closure of Team Ico was never formally announced by Sony, it was predicated on Ueda's departure from Sony in 2011, following by several other members of the Team Ico staff the following year. Most of these became part of genDESIGN, the studio that completed the development of The Last Guardian.
Its still a studio that they created.Manchester Studio(closed in 2020)never developed a single game
I can assure you that was not the case for Sony. If they wanted to buy a studio, they will get the the studio head drunk and make them sign off all assets to Sony, not a single dollar was spent.Let me take a gue$$.
But the expectation that Hellblade 2 will be an epic AAA-title, or that Bleeding Edge is just a "one-off" is delusional.
Interview between Tameem Antoniades and Michèle Lamy
I can tell she’s French but who is that woman?
Given their track record it is reasonable to assume that bleeding edge is a "one-off", an experiment.
Hellblade 2 may very well turn out to be a AAA title if sufficient time and budget is granted.
Yeah
I also think that Bleeding Edge it's just an experiment for the team.
The true AAA big game for them is definitely Hellblade 2
I am surprised they are still supporting Bleeding Edge. I know it just came out but I figgured support for it would be minimal but they are doing full on rebalancing of characters. I wonder what the legs of this game will be.
Interview between Tameem Antoniades and Michèle Lamy
Seems they were very limited in what they could do beforehand. Can't wait to see what the future holds.