[E3-Nin] DAEMON X MACHINA Trailer

#51
That car bit was awesome as I never saw it coming. Even more amazing/hilarious is that you can chuck or lobby it overhead to a target and said target can shoot at it.

Wonder if we'll be able to shot down missiles a la Macross.
 
#52
On now:


Holy shit you get to throw objects like cars.
Looks really nice. I love that you can also leave your mecha and move on foot.

Points of scepticism:
- the mecha looks really stiff in air. More flutting/shaking would make it feel more like you're actually flying.
- similarly, the flight speed is very low. It makes fighting look a bit boring. I'd prefer speedier mechas like those in ZoE.

Anyway, very interested. Looking forward to seeing some story scenes.
 
#55
Sorry to bump a month-old thread but I figured it'd be better to keep this in one thread rather than make a new one; This is also a month old, but Frontline Gaming Japan has a translation of the Famitsu interview with DxM's producer and mecha designer up:

https://www.frontlinejp.net/2018/06/21/daemon-x-machina-developer-interview/

I'm an old fan of Armoured Core myself so I'm really looking forward to this. It's really great how we're getting a new AC AND three completely different AC-likes from former AC staff.

Wish they'd just release 4/4A on the PS4 though.
 
#56
The interviewer asks about the comic book style graphics, and Tsukuda says that while photorealism is the mainstream in games, there is no need to follow in that vein, and that he made it comic/anime-style because he didn’t want the game to not have its own identity. He was unsure about the compatibility of this with mecha action at first, but Kawamori encouraged him. The interviewer then asks about how the graphics influenced the mecha design, and Kawamori says that while mecha in photorealistic graphics work better with more mechanical movements, comic-style designs are better when it feels like the player is in direct control.
I'm so glad they went with this style for the visuals instead of photorealism.
 
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#57
This style works much better with Switch, so I'm glad they used it instead. I wonder how far in development they are, and when in 2019 the game will be released. Hoping it's and early release, with some more info on Nintendo Direct later this year.
 
#59
Sorry to bump a month-old thread but I figured it'd be better to keep this in one thread rather than make a new one; This is also a month old, but Frontline Gaming Japan has a translation of the Famitsu interview with DxM's producer and mecha designer up:

https://www.frontlinejp.net/2018/06/21/daemon-x-machina-developer-interview/

I'm an old fan of Armoured Core myself so I'm really looking forward to this. It's really great how we're getting a new AC AND three completely different AC-likes from former AC staff.

Wish they'd just release 4/4A on the PS4 though.
Very nice interview. Shame about them not being able to get down a proper Itano Circus missle barrage for the game. Would have been a blast to attempt to shoot something like that down or dodge.