Warhead was made by the "B-Team" at Crytek though, right?pizzaguysrevenge said:I'm betting that C2 is gonna be like Warhead with smaller environments and more linear gameplay.
Warhead was good, but it falls well short of the original.
Rez said:Crysis was a great game that was just a bit too unfocused for me, so hopefully some constraints will force Crytek to really focus on the level design this time around instead of the tech. Don't get me wrong, the level design in Crysis wasn't bad by any stretch of the imagination, but yeah, like I said, it was a tad unfocused at times.
EatChildren said:I enjoyed Warhead more than Crysis
Crysis can't be done on consoles.painful fart said:Someone forgot to tell them that Crysis can´t be done on consoles.
How embarrasing, if Cry-tek had proper coverage of neoGaf discussions these kind of misstakes would not happen.
I've been meaning to for a while, I have it ready to download on Steam, I just need to wait until the end of the month (or the 20th, to be exact) to download it thanks to my bandwidth cap.EviLore said:Try Warhead?
Rez said:Warhead was made by the "B-Team" at Crytek though, right?
downgrading a cryengine2 game to cryengine3? how rude.pulga said:Um, if they've got CryEngine3 running on consoles, shouldn't a port of the original Crysis be on the way?
I hope CryTek doesn´t read this. :lolpizzaguysrevenge said:Crysis can't be done on consoles.
Crysis 2 can. Which is why Crysis 2 probably won't be as good as Crysis.
Zenith said:I didn't. Whilst I enjoyed having bigger setpieces rather than some of the slow-paced jungle crawls in Crysis the change to the player's HP and Energy points removed the tactical edge. In Warhead I just stood in the open blowing the enemy to bits without needing to take cover.
EviLore said:More curious than excited, despite loving Crysis and Crysis Warhead. A PC dev going multiplatform for a sequel is usually the recipe for a lesser game.
jonnyp said:It'll probably look very good on PC but I was less than impressed with the demo of their Crytek 3 engine running on consoles.
painful fart said:Someone forgot to tell them that Crysis can´t be done on consoles.
How embarrasing, if Cry-tek had proper coverage of neoGaf discussions these kind of misstakes would not happen.
flabberghastly said:I'm curious to see what Crytek can do with these consoles.
EviLore said:More curious than excited, despite loving Crysis and Crysis Warhead. A PC dev going multiplatform for a sequel is usually the recipe for a lesser game.
Johann said:It's not just the graphics and technology. The 360 and PS3 will need keyboard peripherals if they wanted to do as many actions in the first Crysis and as quickly as possible.
As am I.flabberghastly said:I'm curious to see what Crytek can do with these consoles.
eznark said:Switching the suit (which was for me the main hook) seems like it would be cumbersome without the keyboard. If I can't go stealth, power, stealth to effortlessly sneak, choke and escape in the midst of dozens of NK commies I don't know if I want to play this game.
Johann said:It's not just the graphics and technology. The 360 and PS3 will need keyboard peripherals if they wanted to do as many actions in the first Crysis and as quickly as possible.
Crysis is *not* a CoD-type game where they script your every move, Crysis is sort of a half-sandbox game. Warhead is more linear, and that is the reason why it is inferior. Actually they should make it more open-ended, but i somehow doubt that they will do this so they can serve the generation Call of Duty better.Rez said:Crysis was a great game that was just a bit too unfocused for me, so hopefully some constraints will force Crytek to really focus on the level design this time around instead of the tech. Don't get me wrong, the level design in Crysis wasn't bad by any stretch of the imagination, but yeah, like I said, it was a tad unfocused at times.
Fixed.PnCIa said:Crysis is *not* a CoD-type game where they script your every move, Crysis is sort of a half-sandbox game. Warhead is more linear, and that is the reason why it is different.
EviLore said:More curious than excited, despite loving Crysis and Crysis Warhead. A PC dev going multiplatform for a sequel is usually the recipe for a lesser game.
PC vs Console :lol PC will always win, especially when compared to 4 year old consoles.Kritz said:I'm curious to see the PC vs Console screenshot threads. That's about it, though.
Sho_Nuff82 said:Is there any reason this couldn't be handled with a single button hold and pop-up menu, like the ammo/vision modes in RS Vegas? Ie, hold LB, press left on analog for stealth, press up for power, press right for speed.
well... yeah, no doubt. but I wasn't actually asking for a more scripted style, just a slightly more focused one.PnCIa said:Crysis is *not* a CoD-type game where they script your every move, Crysis is sort of a half-sandbox game. Warhead is more linear, and that is the reason why it is inferior. Actually they should make it more open-ended, but i somehow doubt that they will do this so they can serve the generation Call of Duty better.
proposition said:I wonder if this could be the first time a sequel has looked worse than a preceding game?
SimpleDesign said:PC vs Console :lol PC will always win, especially when compared to 4 year old consoles.
So...you prefer more scripting.Rez said:well... yeah, no doubt. but I wasn't actually asking for a more scripted style, just a slightly more focused one.
I'm aware that just saying "more focused plz" isn't helpful, but then I'm not a game designer, I don't have a solution. With that being said, I can't think of any game that's done the whole semi-linear thing better than Crysis.
It's just a personal taste thing, I guess, I've always preferred linear games.
Joseph Merrick said:downgrading a cryengine2 game to cryengine3? how rude.