It's a shame more and more devs feel forced to take this position. It's understandable, although, none of them seem too concerned about controlling their ridiculously bloated budgets. Many of the best games out there aren't very 'big/popular', sales wise. If this mindset prevails - above other pracital methods of managing finances - we're in for a pretty unexciting gen.
Shooters galore, here we come! Yeeeeah, yaaaay...yaa... ugh.
Shooters galore, here we come! Yeeeeah, yaaaay...yaa... ugh.