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Early 3D games that still look good

Dragmire

Member
What are some early 3D games that still look pretty good today, either due to art style, animation, or even nostalgia? This may span be a pretty broad era, but our main goal is to appreciate well-done 3D under the limitations of past hardware. Or, if you don't think it was possible to create visuals back then that still look good, explain why.

I think art and animation can make or break a visual style even in early 3D, and some games prove that it was never about hardware. First, let's define "early". There were 3D games in the 80s, after all. I think we should limit it to any 3D up to, and including, the PSX/N64 generation, since those are systems stigmatized as having poor 3D hardware and ugly games. Now let's define "3D": Personally, I am fine with 2D sprites as long as there is a strong 3D element and it manages to look 3D.

Paper Mario
Year: 2000 (Japan)


https://www.youtube.com/watch?v=4cQO9uAPfcU

First, let's be real... this came out pretty late, but still in the N64 era. And more importantly, Intelligent Systems had little or no 3D experience and was not adept with 3D for a good long while even after Paper Mario. ...Through several Fire Emblem games, at least. That said, this game was made for the limitations of 'early' 3D as well as the limitations of the N64. It came out a little later, but started development in the earlier days of the N64, on the 64DD.

The characters are not sprites in the traditional 2D sense, but actual flat 3D. The 3D environments were stylized to resemble paper craft rather than traditional environments, and they pulled it off really well for the time. They came up with a visual concept that was supposed to look "fake" and it fit perfectly with the hardware's capabilities. Just add Mario and you have a classic game that still looks pretty good. It probably would have held up even better if not for the much-improved sequels.

Final Fantasy VII (Battle Scenes)
Year: 1997

https://www.youtube.com/watch?v=AvErgY6HpX8

I wasn't the biggest fan of the gameplay or the overworld graphics, but I could not argue with the graphics in the battle scenes of this game. And the following game in the series fixed everything wrong with the mismatched styles of FF7. FF8 was an absolute graphical marvel of that generation and could be in this topic just as easily. The 3D in FF7 (and subsequent games) had a combination of fantastic models and great animation. Yes, this meant we had to sit through unskippable summons spells in 7 and 8, but it was worth it. For a while... I still think the battle graphics in FF7 look good.

Star Fox
Year: 1993


https://www.youtube.com/watch?v=tWvUhYqFDh0

Poor framerate aside, the game still has a look that I find really appealing. The flat shades and limited color palette worked in its favor, and they managed to animate these basic shapes very well. The fact that they were able to create a 3D space opera on Super Nintendo is impressive alone, but it actually looked pretty good in a stylized way. Star Fox Command even harkened back to this visual style somewhat. The enemies in Command were very polygonal in a way that would be almost nonsensical in more modern graphical styles, such as connecting parts of an enemy only with the tip of the vertices.

And after Star Fox Command, Q Games made a sequel to their X series called X-Scape for DSi, which sort of modernized and stylized this older, simplistic look. There is also a Kid Icarus Uprising level that intentionally invokes the style of Star Fox SNES and it looks fantastic to me. And Wario Ware Smooth Moves has a 9-Volt level which brought a short part of Star Fox SNES onto (relatively) modern hardware and with a better framerate.

Outcast
Year: 1999


https://www.youtube.com/watch?v=otmbPomQjzI

People will probably think I'm crazy for this. This is an example that is more about the engine and the usage of it rather than the art. There are lots of moments in which this game looks terrible. Sometimes, the graphics scream "jank", but strangely, it was somewhat prophetic. Open-world RPGs games became known for that. Or maybe that's all they've ever been... I think the developers used their engine very well to convey a weird, appropriately alien world. I think it was ahead of its time and still looks that way, somehow. The animation, while admittedly strange at times (see: the character's run), was not that bad for the time.

The voxel engine made it look 'different' from other games of the time. Everything had depth, rather than just a texture (perhaps too much to the detriment of the textures). I think the developers took advantage of their engine's capability and came up with a style that really made it work (at times). But again, this is probably just me.

I am sure there are better games for this topic, but these are some outliers that came to mind for me. So what other 3D games (or parts of games) from generations ago still looks good today, and why? Or do you think this topic is crazy because no game looked good before 2011?
 
That FFVII PC screenshot is blood-from-eyes horrible.

I remember Nights into Dreams having some oddly charming art, though.

27118nightsn3-copy_530x298.jpg
 
That FFVII PC screenshot is blood-from-eyes horrible.
Agreed, actually. But the video is much better. I was just trying to find images that were all from free image-hosting sites. Which was surprisingly hard for all of the games above...
 
FFVII looked nothing like that, but if we're letting in emulator-cleaned, sure. That's probably a better way to go about things nowadays, honestly.

Which brings us to

vagrantstory0103.jpg


Vagrant Story, which holds up extraordinarily well with some emulator polish
 
er, star fox is one of my favorite games of all time... but its butt fugly

even in 93 it didn't look so hot (though it was mindblowing in motion, at the time)
 
If the topic was a bit earlier I'd say Donkey Kong Country for the 3d art style. But for the PSX era I'd have to go with Crash Bandicoot. For its time of release at least.
 
I think FF7 looks awful now.

Anyways, I like how the explorable world in Sonic Jam looks for some reason:
Hands-On-Sonic-Jam-3.gif


Actually I remember it looking better than this >_>. But whatevs.
 
We're talking about PS1/N64 era?

Silent Hill 1, the gritty low-res look actually adds a lot to the game.

53247-Silent_Hill_(J)-4.jpg
silent-hill-jpg.61445
Silent-Hill-1-School.jpg
 
Though I live in hope for an HD remaster, I'd say Mario Sunshine holds up pretty well in the graphical department.

Wouldn't take much to make it look a tad prettier.

...not as early as you may have been looking for. But I do also agree with you on Paper Mario.


tumblr_m15st7OssY1rs7sp3o1_400.jpg
 
I just beat MDK for the first time, a game from 1997, and I think it was the first tue, dedicated 3rd person shooter. I was blown away by the art style: the stylish backgrounds, the clever use of flat shaded poligons mixed with textured ones, and even some using bump-mapping, as well as reflections on surfaces covering most of the levels.
 
FFVII looked nothing like that, but if we're letting in emulator-cleaned, sure. That's probably a better way to go about things nowadays, honestly.

Which brings us to

vagrantstory0103.jpg


Vagrant Story, which holds up extraordinarily well with some emulator polish

Another good example. Pixelated as it always was, something about that engine came off really polished and stylish.
 
This is cheating, but Daytona USA.

1.jpg


https://www.youtube.com/watch?v=S9ngyCcbF1o

The game was released in 1993 in Japan and 1994 in the US. The game ran at 60FPS, has full textured mapped graphics, perspective correction and no polygon judder. There was nothing else like this in the arcades or on home PC's/ consoles. Model 2 was an undisputed king of arcade hardware upon release and it stayed that way for many years. This game really hasn't aged badly at all. The only real blemishes it has is some noticeable draw in visible in a few areas, but that really wasn't a big thing. Especially back then.
 
Super Mario 64 and Banjo-Kazooie still look amazing to me:

Super-Mario-64-U-snap0031-440x330.jpg


BanjoKazooie.jpg


I would buy level packs at full price.
 
I still absolutely adore the way Metal Gear Solid looks on the PSX. The wonderfully dingy grey of Shadow Moses, the way you can see Snake's breath condensing in the air, even all the guard's animations are just burnt into my mind. Gorgeous game. Almost ugly, too, but ugly in a gorgeous way.
 
Super Mario 64 still looks very good. Rough by today's standards but does not hurt my eyes.

Virtua Fighter is charming for a blocky 3D graphics.
 
maxresdefault.jpg


SoulCalibur. 1999 and ran at flawless 60 fps. Character models and animation still look great.

This game was voodoo back in 99'. I didn't even like many fighters(except DOA2 later, also on Dreamcast) and my buddies and I played the shit outta SC. It was simply stunning.
 
i always thought this game looked cool, but it had a max res of 512 x 384 and was pretty blocky. not a super representative image.

screenshot.outcast.512x384.1999-12-31.150.jpg


still looks dope though!
Well, my friend, I have some news for you.

Outcast was re-released this year on the PC with updated controls (including gamepad support), a bunch of gameplay tweaks, and support for high resolution. It's beautiful.

That said, on my now aging i5-3570k, I had to drop the resolution to 1600x900 in order to achieve a stable 60fps. Yeah, it's still demanding. Dem voxels.
 
FFVII looked nothing like that, but if we're letting in emulator-cleaned, sure. That's probably a better way to go about things nowadays, honestly.

Which brings us to

vagrantstory0103.jpg


Vagrant Story, which holds up extraordinarily well with some emulator polish

This game had a fantastic art style. One of the highlights of the generation definitely.
 
Yep Sega Model 2 games still look stunning. Even the Saturn port of VF2 still looks decent.

Shame that early Saturn ports of VF1 and Daytona USA were really shoddy. Poor Daytona USA ran at roughly half the resolution and less than half the poly count, at 20-25 FPS with massive pop up.

https://www.youtube.com/watch?v=1IiYgO6OSIw

I loved this game on the Saturn and played it to death back then. But it was nasty.

VF1 played alright, but was really buggy. Sega actually developed Virtua Fighter Remix for the Saturn as an apology for the bad port that was VF1. They actually gave copies away for free to people who filled out their Sega Saturn registry cards (it paid to fill out those cards).

VF2 and Sega Rally were great ports though.


And of course for Voxel games. Comanche Maximum Overkill from 1992:

comanche_018.png


This game used voxels and sprites, no polygons. But it still looked amazing. You needed a 486 to play this thing.

https://www.youtube.com/watch?v=8F_nUbcIdWA
 
Late nineties? I feel like you're talking about the period of maturation for 3D, not early 3D. I define "early 3D" as the time period where most 3D games looked like hot garbage and only employed the effect as a gimmick.

Daytona USA is just mindblowing. The more I think about it the more incredible it is.
 
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