Fwiw, I really like the original 3 ACE games! Each game improved on the previous one, and for a licensed mecha crossover action game, there were some pretty good mechanics. The games also totally nail the sense of scale, which was a huge deal in the ACE games, since it was awesome seeing all the different mechs from various different series put together in the same game with proper scale and real proportions in full 3D.
I wonder how they got the gig to direct Dark Souls 2 though. They didn't work on any of the previous Souls games...
Basically guys, start thinking the worse, that way you can't be disappointed.
Have any sense of what sort of thing they may do with a Souls game?
Not sure it has been mentioned on this thread yet, but... interestingly enough... Tomohiro Shibuya is the producer of ACE3, and Yui Tanimura is the director of ACE3. Tomohiro Shibuya also directed ACE:R, which by all accounts was... fucking awful.
What does this mean for Dark Souls 2? Beats me!
(For those who have no idea what I just said, ACE = Another Century's Episode, the mecha crossover action game series From Software made for Bandai Namco Games.)
Gawd. I'd rather have a complete newb in charge. Personally the non-Souls games from From are just trash.
So King's field and Shadow Tower are trash. Ok
Gawd. I'd rather have a complete newb in charge. Personally the non-Souls games from From are just trash.
Because they don't have the patience to learn how to play the game, they just heard it was the new cool game out and didn't want to miss out on what was hot.Wasn't the main whole point of the Souls series is the difficulty? Why do people want a easy mode of the game known and loved for it's difficulty? Oxymoron?
The funniest thing is that the people who crying like bitches probably never played the previous games, or even worse, finished it playing co-op!
I don't get such posts at all.
If you don't "have the time" to learn Demon's Souls/Dark Souls. If you are impatient. If you don't want to figure out enemy weaknesses/movements. If you rush into new areas and then complain that it's cheap that you died. THEN JUST DON'T BUY DEMON'S/DARK SOULS. It's that easy. The whole point of Demon's/Dark Souls is that you don't have a win button.
It's like people complaining that reading books is "hard" and they don't want to be bothered with it and ask for lots of pictures in books. Well, duh, just watch movies instead.
I think AssCreed series is way too easy with broken combat and bad controls. Do I complain about this and ask, if they could make it harder, add proper controls and an actual combat system? No, I understood that I'm not the target audience. The target audience is bad casual players that can't be bothered to do anything, but want to feel like they played a game. I bought the first 2. Both of them were shitty. I learned that. I don't buy them anymore. But it's the perfect game for such people. Just buy those instead.
Wasn't the main whole point of the Souls series is the difficulty? Why do people want a easy mode of the game known and loved for it's difficulty? Oxymoron?
Wow, that's a pretty ridiculous statement. King's Field and Shadow Tower, oh, I don't know, only paved the way for your precious Souls games. Jesus Christ...
Because they don't have the patience to learn how to play the game, they just heard it was the new cool game out and didn't want to miss out on what was hot.
The whole marketing around Dark Souls was that it was a challenge, I really don't think they are going to make the game something the series is not. I do think they will try to make it more accessible in explaining game mechanics or something like that.
Wow, that's a pretty ridiculous statement. King's Field and Shadow Tower, oh, I don't know, only paved the way for your precious Souls games. Jesus Christ...
That is impossible.If difficulty levels are implemented without sacrificing the normal mode, I don't see what the big deal is. Obviously if it was like Evilore outlined earlier, where the easy mode is the primary focus instead of the other way around, that's a problem. But I don't understand the rationale behind being against difficulty levels without first seeing how they are implemented. It just comes off as purist whiny bullshit.
How about they play another game instead? Unnecessary options are not a good thing. They are unsightly and a waste of everybody's time.Nobody is forcing you to play on the easy difficulty. Why ruin others people fun? If they want a easier game, let them play on the lower difficulty.
I want to play that game.
This might be a good opportunity to ask. I kind of got frustrated trying to play King's Field around the time I played Demon's Souls, but I'd be willing to try to get into one of them again. Is there one that is the best example of that series that is worth playing the most?
If people do not like what they made, then they have a right to not like it, and they can play a different game. Anybody who argues otherwise is arguing for the homogenization of gaming that has plagued this generation.
Whenever difficulty of Souls games come up, the smallest of criticism of the difficulty gets you branded a weenie.I'm pretty sure most of us here finished Dark Souls (and Demon's Souls, probably).
And i'm also sure most people here are not trying to prove how hard their gamer-dicks are, but are just concerned that an integral part of what makes Dark Souls atmosphere great (rarefied storytelling, for example) will not return in the sequel.
EDIT: Oh, and to answer your question more directly. King's Field: Ancient City is the best game in the series to play. It represents what King's Field is to a tee. The older games were still very good for their time, but I understand why some people would get frustrated with them. If you're feeling brave and old school though, I'd still suggest checking them out one day and playing them through to the end. I would almost suggest playing them backwards. Start with the best and work your way down.
I honestly think demon's souls is more accessible. The hub made accessing levels much easier while in Dark Souls it's easy to be at a loss over what to do. Then we have humanity, even more complicated magic and crafting systems and covenants.One of dark soul guideline was to make it more accessible than demon soul yet fair and difficult. And dark souls accomplished it.
I look forward ds 2, I know from wont fuck it.
They earned the credit they deserve imho
Whenever difficulty of Souls games come up, the smallest of criticism of the difficulty gets you branded a weenie.
With that said, yeah we can have some concerns, but Dark Souls was a much harder game than Demons Souls, it was also in some ways more obtuse but in others more approachable. Simply said there are a lot of things to fix, and that doesnt mean the game will get dumbed down.
we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls.
I would love this. I get a little bit of time each week, and I'm mentally exhausted from work. I want to enjoy the Souls games, but they are too time consuming to get into.
The controls totally suck... if they fix that I am happy.
Wut. The controls are one of the best things about the game.
The controls totally suck... if they fix that I am happy.
King's Field III (II in NA) was a gigantic improvement over the first two games, but it's still probably hard for people to go back to.
The controls totally suck... if they fix that I am happy.
This might be a good opportunity to ask. I kind of got frustrated trying to play King's Field around the time I played Demon's Souls, but I'd be willing to try to get into one of them again. Is there one that is the best example of that series that is worth playing the most?
Was it? I thought of the PS era, II was the best. III covers more areas, but as a result many more of the areas are linear. Each area only usually connects with another one, and you're lucky if it branches beyond that. KF II is much more like Super Metroid to me, and I love how all of the areas connect in coherent ways.
Let's look at the difference between Demon's Souls to Dark Souls too though.
- Bonfires are far more frequent than stage start points.
- Becoming human is far easier.
- 100% life as undead.
- No more item weight limit.
- Guaranteed healing items.
- Guaranteed spell casting.
All these things could be looked at as 'streamlining' or 'making the series easier' but I can't really complain about any of them, as I feel it improves all those systems it effected. There is no reason to believe it's going to become some joke of a game.
How else would you do the controls? Besides putting spring on LS/L3, maybe.
Let's look at the difference between Demon's Souls to Dark Souls too though.
- Bonfires are far more frequent than stage start points.
- Becoming human is far easier.
- 100% life as undead.
- No more item weight limit.
- Guaranteed healing items.
- Guaranteed spell casting.
All these things could be looked at as 'streamlining' or 'making the series easier' but I can't really complain about any of them, as I feel it improves all those systems it effected. There is no reason to believe it's going to become some joke of a game.
NOOOO (assuming you meant sprint).
I hate sprinting with the analog click.
Well, I was thinking that it would be a shortcut and the ordinary method would still work.