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Edge #269 bloodborne

gimme-gimme-i-need-o.gif
 
Lore:
Dark > Dark Souls 2 >>>>> Demon's Souls

Atmosphere:

Dark > Dark Souls 2 >>>> Demon's Souls

Level Design:

Dark > Demon's > Dark Souls 2

Art/Enemy Design:

Dark > Dark Souls 2 >> Demon's Souls

PVE Combat:

Dark Souls 2 > Dark >> Demon's Souls

PVP Combat:

Demon's Souls > Dark Souls 2 >>>>> Dark

Accessibility:

Dark Souls 2 >> Dark > Demon's

Technical Aspects:

Dark Souls 2 > Dark > Demon's

Overall:
Dark> Dark 2>>>> Demon's


Story is the primary factor for any game to me. And i really thought Demon's had a weak story, but at least the gameplay was good. And all 3 Souls games are still better than 90% of anything out there in the market.

In my mind demons had a better story than ds2. The stories of maiden astraea and the tower of Latria are enough to solidify that. Dark souls is basically a continuation of ds1 without much of its own lore that is memorable in my opinion. Not much in dark souls 2 stays with you like dark 1 or demons. Atmosphere is the same way and I'm sure many would agree with me there.

At the end of the day you're right the souls games are the cream of the crop of gaming and I'm glad we can experience them.
 
Imru’ al-Qays;119449973 said:
Anyone who thinks Dark Souls 2 has a better story than Demon's Souls obviously hasn't paid any attention to the story of Demon's Souls.

Pretty much this. Demons story is head and shoulders above what dark 2 offers.
 
Bloodborne details:

Think this is new stuff
Towns folk stalk the game world killing those who have turned into the warewolf style enemies
Also means you can no longer memorise their locations with the world
Killing enemies causes blood to splatter on the protagonist which seemingly restores health, however absorb too much and you become more difficult to control
Shotgun can be used while your stamina recharges
Sword weapon has secondary attack when folded which can break enemies shield

Game looks really good in the screens some concerns about the frame rate though, well we saw that in the leaked video to be fair.
Btw there's screens I haven't seen before and some artwork as well this info is from a hands on.
I can already imagine the different attack combos you can perform with the new combat system.

Game is gonna be glorious.
 
Everything they say about the play style in this one makes it sound like the exact tweaks needed to win me over. I played a bit of Demon's and liked it but found it to be too slow and had no desire to go back to it after I lost my save. I hope I can enjoy this one more since the art style has won me over completely.
 
Lore:
Demon's = Dark >>> Dark Souls 2

Atmosphere:

Demon's > Dark >>> Dark Souls 2

Level Design:

Dark > Demon's >>>> Dark Souls 2

Art/Enemy Design:

Demon's > Dark >>> Dark Souls 2

PVE Combat:

Dark > Demon's >> Dark Souls 2

PVP Combat:

Dark Souls 2 > Dark = Demon's

Accessibility:

Dark Souls 2 >> Dark > Demon's

Technical Aspects(Phantom Summoning, Game Visuals):

Dark Souls 2(Fuck Soul Memory though) > Dark > Demon's

Fairly close to my own opinion!

I'd agree on every point except PVP combat. Since movement and combat in general don't feel as good in DS2 that carries over to the multiplayer aspects for me. The weight of weapons feels wrong, the way characters move feels less fluid, the animations aren't as good... I should in full disclosure share that I played years of DS and stopped playing DS2 after a couple of months though. I guess for a lot of people just cutting down on hackers and having dedicated servers would count for more than the core feel of the movement and combat in Dark Souls being way better.

So in short, Demon's Souls for immersion, story and world, Dark Souls for endlessly replayable multiplayer both co-op and pvp, and Dark Souls 2 for a game that feels like a huge team of people with a big budget trying to make a game that copies the feel and mechanics of the other souls games. Which still results in a good game, just the weakest of the three.
 
Fairly close to my own opinion!

I'd agree on every point except PVP combat. Since movement and combat in general don't feel as good in DS2 that carries over to the multiplayer aspects for me. The weight of weapons feels wrong, the way characters move feels less fluid, the animations aren't as good... I should in full disclosure share that I played years of DS and stopped playing DS2 after a couple of months though. I guess for a lot of people just cutting down on hackers and having dedicated servers would count for more than the core feel of the movement and combat in Dark Souls being way better.

So in short, Demon's Souls for immersion, story and world, Dark Souls for endlessly replayable multiplayer both co-op and pvp, and Dark Souls 2 for a game that feels like a huge team of people with a big budget trying to make a game that copies the feel and mechanics of the other souls games. Which still results in a good game, just the weakest of the three.


Exactly how I feel.
 
So in short, Demon's Souls for immersion, story and world, Dark Souls for endlessly replayable multiplayer both co-op and pvp, and Dark Souls 2 for a game that feels like a huge team of people with a big budget trying to make a game that copies the feel and mechanics of the other souls games. Which still results in a good game, just the weakest of the three.

I prefer Dark 1 over Demon's, but, that said, your statement about Dark 2 echoes what I have frequently said of it: It *feels* as though someone was brought in and told to look at the first game and make a sequel, as opposed to being a game made utterly from someone's pure artistic vision like the prior games. As a result you get a game that has incremental improvements in certain areas (like the beautiful cloth physics and mostly nicer animations) but overall lacks the soul and authenticity of the others.
 
Lore:
Demon's = Dark >>> Dark Souls 2

Atmosphere:

Demon's > Dark >>> Dark Souls 2

Level Design:

Dark > Demon's >>>> Dark Souls 2

Art/Enemy Design:

Demon's > Dark >>> Dark Souls 2

PVE Combat:

Dark > Demon's >> Dark Souls 2

PVP Combat:

Dark Souls 2 > Dark = Demon's

Accessibility:

Dark Souls 2 >> Dark > Demon's

Technical Aspects(Phantom Summoning, Game Visuals):

Dark Souls 2(Fuck Soul Memory though) > Dark > Demon's

In my opinion of course

I'm still early in DkS2, but I agree with this so far.
 
Exactly how I feel.

Undead hollow fistbump.

I prefer Dark 1 over Demon's, but, that said, your statement about Dark 2 echoes what I have frequently said of it: It *feels* as though someone was brought in and told to look at the first game and make a sequel, as opposed to being a game made utterly from someone's pure artistic vision like the prior games. As a result you get a game that has incremental improvements in certain areas (like the beautiful cloth physics and mostly nicer animations) but overall lacks the soul and authenticity of the others.

I actually also prefer Dark 1 (my GotG) because the multiplayer is what I love the most, and the world and stuff is still pretty cool, especially the way all the areas connect, but I disagree with people trying to say the atmosphere is a good as Demons or the NPCs are as cool. No way. Demon's does some important things better than Dark, so even if I prefer Dark overall I can totally see why some people would like Demon's Souls better.

As for the rest of what you said, I totally agree...And we now know where Miyazaki's creativity and artistic vision was focused during the development of DS2!
 
Fairly close to my own opinion!

I'd agree on every point except PVP combat. Since movement and combat in general don't feel as good in DS2 that carries over to the multiplayer aspects for me. The weight of weapons feels wrong, the way characters move feels less fluid, the animations aren't as good... I should in full disclosure share that I played years of DS and stopped playing DS2 after a couple of months though. I guess for a lot of people just cutting down on hackers and having dedicated servers would count for more than the core feel of the movement and combat in Dark Souls being way better.

So in short, Demon's Souls for immersion, story and world, Dark Souls for endlessly replayable multiplayer both co-op and pvp, and Dark Souls 2 for a game that feels like a huge team of people with a big budget trying to make a game that copies the feel and mechanics of the other souls games. Which still results in a good game, just the weakest of the three.

I agree with exactly what you said but like you said I just give dark 2 the edge in pvp becuase of dedis otherwise dark 1 wins there too.

Heres to hoping bloodborne recaptures the same animation fluidity and attention to detail that dark 1 and demons had.
 
I only gave it 1 up on Demon's in level design because of the winding nature we see in Dark Souls started in Demons. Dark Souls 1 just took it one step further by adding a fully connected world.

Actually this started in the King's Field series (both level and world design). Any Souls fan with access to a PS2 should absolutely give KF IV: Ancient City a try. It's incredible, and has an excellent combination of DaS1's verticality and DaS2's hub+spokes world design. The world is based around a 3 floor central tower
(is there something ... even deeper?)
that has multiple levels spanning out from each cardinal direction. It has those moments, like in DaS1, where you would explore for hours through new areas, wind up down and all around, then suddenly you open a shortcut back to an earlier section. Obviously I'm excited for BB, but I really wish From would make a modern 1st person dungeon crawler...
 
Fairly close to my own opinion!

I'd agree on every point except PVP combat. Since movement and combat in general don't feel as good in DS2 that carries over to the multiplayer aspects for me. The weight of weapons feels wrong, the way characters move feels less fluid, the animations aren't as good... I should in full disclosure share that I played years of DS and stopped playing DS2 after a couple of months though. I guess for a lot of people just cutting down on hackers and having dedicated servers would count for more than the core feel of the movement and combat in Dark Souls being way better.

So in short, Demon's Souls for immersion, story and world, Dark Souls for endlessly replayable multiplayer both co-op and pvp, and Dark Souls 2 for a game that feels like a huge team of people with a big budget trying to make a game that copies the feel and mechanics of the other souls games. Which still results in a good game, just the weakest of the three.

Perfectly describes what I think. The atmosphere and immersion in Demon's was just awesome, but Dark Souls had the better gameplay.
 
Sad Roy Hibbert gif

Completely off topic, but as a Pacers fan your post made me so very sad. What happened to you Roy...

On topic, this thread has convinced me to enter full-on blinders mode for BB until I finish my first playthrough. I kept up with every pre-release detail of DaS2 and I don't think it helped anything. Especially now that the development timeline has cleared up and we know where Miyazaki has been spending his time...
 
I'm sorry if this has been mentioned already but how will Bloodborne handle suspend/resume? The DS games are (in)famous for not having any sort of "pause" so how do you think From will address this ability on the PS4?
 
EDIT: Beaten by everyone in this thread. Perhaps in the future I'll read the whole thread before posting like a chode.

+ to the guys who spotted the Lorenz Attractor.
 
It's 'worded weirdly' probably because a gaffer translated the whole interview himself and I don't believe this person/assistant will be credited down the line if he wasn't now when he was specifically asked about it. If there really was a second director we would know at this point really. Why are you so hellbent on the idea of a second director when it doesn't make sense to have him in the shadows, giving this person no credit for being in this supposedly director role besides Miya?

In any case, from what I've read Miyazaki is pretty much the sole creative force in this really, so I don't think it matters anyway.

Just to clarify, From has several people at "director level" (nothing really weird about that translation) and they shift around depending on the project. Miyazaki is indeed the creative director on Bloodborne, and this other person is going to get credited somewhere depending on where he contributed the most. Tanimura's probably still on DS2 DLC, and I doubt it's Shibuya. Maybe Hamatani? I seem to remember him having some involvement in the Souls games.

In any case, I think your wording with the bolded is a bit obscene, considering there are many talented people on this project and others at From. It's nice to have Miyazaki back in the spotlight, and he gives great interviews, but he's not the be-all-end-all of these games.
 
I know I am in a total minority here, but I hope From takes a break from their billion-selling Souls series and builds a proper new Armored Core game for PS4 or something.
 
I know I am in a total minority here, but I hope From takes a break from their billion-selling Souls series and builds a proper new Armored Core game for PS4 or something.

The can work on both you know. The Dark Souls 2 team were largely the armoured core team and I suspect they may be working on a sequel. Just a hunch.
 
I know I am in a total minority here, but I hope From takes a break from their billion-selling Souls series and builds a proper new Armored Core game for PS4 or something.

The only armored core I've ever played was the first. The new ones look so unappealing to me.

So with that thread about crytek uk employees not going to work. I'm curious about what in the edge article.
 
So in short, Demon's Souls for immersion, story and world, Dark Souls for endlessly replayable multiplayer both co-op and pvp, and Dark Souls 2 for a game that feels like a huge team of people with a big budget trying to make a game that copies the feel and mechanics of the other souls games. Which still results in a good game, just the weakest of the three.

Totally agree although i must admit i was also immersed in the first Dark Souls almost as much as i was in Demon's Souls.
I couldn't give a shit for the DS2 lore and i was extremelly bored at first when i was playing on my own trying to feel the immersion i felt with Demon's and Dark 1.
Then i started playing online more and suddenly the game became fun even if the multiplayer was generally still crap.
 
Just to clarify, From has several people at "director level" (nothing really weird about that translation) and they shift around depending on the project. Miyazaki is indeed the creative director on Bloodborne, and this other person is going to get credited somewhere depending on where he contributed the most. Tanimura's probably still on DS2 DLC, and I doubt it's Shibuya. Maybe Hamatani? I seem to remember him having some involvement in the Souls games.

In any case, I think your wording with the bolded is a bit obscene, considering there are many talented people on this project and others at From. It's nice to have Miyazaki back in the spotlight, and he gives great interviews, but he's not the be-all-end-all of these games.

I agree, saying he's the sole creative force was a bit too much. There's a lot of talented people at FROM that surely have a lot of say in the making of the game, like in any other game development team. Ultimately, I didn't intend to make out Miya as the be-all-end-all with my former statement, rather what I wanted to say is that Bloodborne comes of as Miyazaki's vision from what I've read and that he gets the last say in this as a director.
 
I agree, saying he's the sole creative force was a bit too much. There's a lot of talented people at FROM that surely have a lot of say in the making of the game, like in any other game development team. Ultimately, I didn't intend to make out Miya as the be-all-end-all with my former statement, rather what I wanted to say is that Bloodborne comes of as Miyazaki's vision from what I've read and that he gets the last say in this as a director.

I think Miyazaki has said numerous times how talented his team is (the original Souls team) and how much he appreciates them.

Really they have some genius level designers in there.
 
I agree, saying he's the sole creative force was a bit too much. There's a lot of talented people at FROM that surely have a lot of say in the making of the game, like in any other game development team. Ultimately, I didn't intend to make out Miya as the be-all-end-all with my former statement, rather what I wanted to say is that Bloodborne comes of as Miyazaki's vision from what I've read and that he gets the last say in this as a director.

Cool, I getcha. Thanks for clarifying.

As one of the main directors (and now president), he surely gets the last say in a few things besides Bloodborne. Jin before him certainly did.
 
I'm sorry if this has been mentioned already but how will Bloodborne handle suspend/resume? The DS games are (in)famous for not having any sort of "pause" so how do you think From will address this ability on the PS4?

I doubt they'll change their established system, particularly if the persistent online connectivity remains. I don't know if it remained in Dark and Dark II, but in Demon's the game saves every time you go into your inventory, so if you need to save just get somewhere relatively safe, go into the inventory, exit your inventory and then exit the game. It should take you back exactly where you left off next time you play.
 
Settings->Quit Game is DS' 'pause'.

Yeah a lot of people never realized this, which is kinda understandable considering how strange it is. When you quit and then resume the game you will pick up exactly where you stopped except for boss fights where you are transported outside the fog wall and can essentially reset the fight.
 
Thanks everyone, I knew I saw that logo before and was just browsing Sony's E3 youtube videos and there it was.
 
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