TheRagnCajun
Member
I approve of the title change.
Wait, production value shouldn't contribute to a game's score? It should be about core gameplay mechanics, art style, etc? You're saying that executing in an exceptional way on the core features of a game should not be taken into account? Question mark?zoukka said:So production values should automatically amplify the score?
ItAintEasyBeinCheesy said:Probly helps that i only own one of those games, LocoRoco 2 (although will be buying Patapon and some others still) one of the highest scoring titles and am not really looking for validation of my purchase.
tehrik-e-insaaf said:and not try to say their use of the entire scale somehow elevates their opinions to be more objective
So it's about what makes you feel like you're playing a good game? Suddenly, this whole thread makes a lot more sense, especially keeping people in mind who might not even have played the games in question. (Actually, a part of gaming culture in general makes a lot more sense to me now.) Because those games sure look like better games, eh? Interesting.affableamerican said:"Production value" is critical to the quality of the overall package. A mediocre game with mediocre production value absolutely should score lower than a mediocre game with high production value (such as, Pince of Persia). I don't think PoP had great gameplay mechanics, but absolutely the delivery on art style, animations, character conversations and (often) impressive and glorious set pieces made the game much more enjoyable, as a whole, for me. Elevated it from an utterly average experience to a somewhat entertaining experience.
Graphics Horse said:Are they actually saying that? I wouldn't put it past them!
Personally I think their scores as likely to be swayed by publisher pressure as any other magazine, but that's another topic.
Anyway, nobody reads a magazine for the numbers, right?
affableamerican said:Production values bullshit.
A mediocre game with mediocre production value absolutely should score lower
Castlevania has so much going for it, but it's too fucking hard for many of us. Include an easy mode or stay content selling copies to the exclusive few who say everyone else with the wallets full of money suck.Rei_Toei said:Castlevania is the only one I really disagree with. The rest I can sympathize with or are completely oblivious about. I wonder why Patapon 2 scored so low. And what For Answer did to get a 7.
I'm saying that I appreciate clever details, polished visuals and gameplay, and all the improvements and refinements that come from a game that has been given the extra TLC (and money) to 'pretty it up.' Gameplay is king and always should be (although I look forward the oft-promised days when so-called 'interactive fiction' begins to blur the lines between games and cinema), but why should this mean that details and polish and over-delivering on a concept or initial design are pointless?Rufus said:So it's about what makes you feel like you're playing a good game? Suddenly, this whole thread makes a lot more sense, especially keeping people in mind who might not even have played the games in question. (Actually, a part of gaming culture in general makes a lot more sense to me now.) Because those games sure look like better games, eh? Interesting.
You call my comment on production value "bullshit" then say it's a somewhat valid point. Make up your mind -- am I talking all bullshit or only somewhat bullshit?WizardHowl said:While you do make somewhat of a valid point that the art etc. should be considered in the review score does it really make a difference if the game has a lower production value and is average then a game that has a large production value but still has average gameplay? Average gameplay is still average gameplay no matter what the production value.
tehrik-e-insaaf said:the only problem i have is with the discrepencies in their scores
when they give certain games like halo 3, orange box, etc. perfect 10s when clearly a significant portion of the commuity and even edge-lovers disagree with that... then it brings their credibility into question
halo 3 is a good game, but definitely not a perfect 10 by any stretch of the imagination, especially given the very, very evolutionary step up from the xbox iterations
orange box had ep2 and portal as its redeeming features, with some saying tf2 was good, but frankly, i don't see where the perfect 10 comes from?
call of duty 4's 9 was also pretty insulting, as was gta4's 10 (i mean it's not a BAD game. but it left much to be desired frankly)
if edge was being objective with those games, halo 3 deserved a 7 at best, orange box was a solid 8, cod4 was a 6, and gta 4 was at most a 9 despite being terribly crippled compared to the other games
oh yes, LBP as best game, please. i was one of the biggest supporters of the game and bought it day 1 (i have the unedited version infact).
biggest dissappointment in a long time. the gameplay just isn't there. it's briefly interesting, but it just lacks clever level design from MM and compelling gameplay like mario where you want to replay it over and over again. the collectathon crap really killed the experience as well.
just because you can "build and share" isn't enough to make this game the best. otherwise we should go back and award doom 1 game of the year over and over again since WADs significantly advanced the user-creator community onto online (from dial up BBS).
i could go on but the point i am making is that it seems they make execeptions when it comes to being objective, and when they are especially harsh on certain games, you begin to wonder whether they are playing favorites?
affableamerican said:You call my comment on production value "bullshit" then say it's a somewhat valid point. Make up your mind -- am I talking all bullshit or only somewhat bullshit?
Anyway, I'm not sure you've disagreed with me. I'm not saying that higher production value, all other things being equal, makes gameplay better (how could it?), I'm just saying that a game with an average core gameplay mechanic will probably keep my attention longer if it also has high production value. And I do believe that it should contribute to a review score in some way. The art direction of a game may be nailed down years before the game releases, but all the effort put in during the production phase don't manage to meld perfectly together, you won't have a truly great, cohesive aesthetic for the game.
Roxas said:Just got my magazine this morning, the OP missed out the "Alternate Awards"!
RpgN said:Indeed. I can't possibly think POP is a 5 game, even if I haven't played it myself yet. And lol about Lips, a singstar rip-off scores better...
Ashhong said:wtf :lol how can you disagree about something without playing it?
Roxas said:Best Old Edge Forum Aftershock
(Basically a phrase which an old Edge forumer used made it into a game)
- "Bummed in the Gob" Grand Theft Auto IV
FartOfWar said:Castlevania has so much going for it, but it's too fucking hard for many of us. Include an easy mode or stay content selling copies to the exclusive few who say everyone else with the wallets full of money suck.
Roxas said:Most Accidental Pies
- Fable II (Accidently hitting "Eat pies" instead of patting your dog) :lol
Roxas said:Dumbest thing in Condemned 2
- Overcoming the walking suit of Armour, an army of exploding dolls, a mad magician, and a rampaging Grizzly bear.
luiggi_oasis said:Sorry for the off topic:
how much does it cost in UK? Where can i have one in london?
shongololo said:I fiver I believe and almost any newsagent/bookshop will stock Edge.
Vorador said:As always, i think Edge gives low scores to good games in order to look like the "badasses of the block"
Duh.
Kintaro said:It couldn't be because they actually believe the games reviewed are only that good. No...couldn't be. Everyone must toe the line!
All the articles get posted online. http://www.edge-online.com/Cdammen said:The scores get posted online... that's really all you read EDGE for? Yeah, and the cover