LegendofLex
Member
Outside of Zelda 2, uuuuuhhhh, what
It got better if anything
If by "it got better," you mean "Link is now super agile with a massive palette of attacks that let him quickly dispatch enemies/take out tons of enemies at once, while 'improvements' in enemy AI have only made them easier to predict (and easy to knock down), not to mention even more especially vulnerable to _insert primary weaknesses here_," then I guess so?
I mean, even Darknuts are now as easy as "shield bash, parry, spam, rinse, repeat." Before you had to try to get behind them without any flashy moves, which was hard as balls, or in Zelda II you had to try to get past their guard.
I prefer the whole "enemies were harder to hit/you had to master Link's limited moves to defeat most enemies" formula, personally, even if the enemy AI was mostly random. The "better" enemy AI in LttP, for example, actually winds up hurting the game for me.
SS was kind of an improvement, because you had to be precise to succeed at basic combat, but then you get enemies like the ones in Lanayru Mines which all revolve around very obvious weak spots.