Twilight PrincessTwilight Princess said:twilight princess was fun to play but there is no uniqueness associated with it, and nothing to remember it by. i hope the next zelda game has more soul.
Because threads like these make you all warm and fuzzyShockingAlberto said:why do I click on Zelda threads
Teddman said:Sure you do. They've done it with Mario. The do it EVERY game with Final Fantasy.
The Zelda world has been built up enough to support adventures with other characters besides Link. At least portions of games.
The dramatic possibilities of a game where Zelda/Sheik had to kick ass to rescue Link for once would be novel and a breath of fresh air. New abilities, new environments, new weaponry. A nice reversal of what has become a very stale formula for the series.
It would probably increase the audience for Zelda too. Why can't Nintendo see this?
A game designed around Zelda/Sheik would rock. It's a great chacter design. How is it that Zelda has never been playable in her namesake game?
I know . . . I just love ST soo much that I jumped at the chance to talk about it.zigg said:^ You ruined the joke.
I....think I agree.Cygnus X-1 said:This could be sure an accomplishment, but play this art of game is not different that play a remake. And that's why it was so boring.
Oblivion said:I'm constantly baffled at all these people that who complain that Zelda still needs to 'shake things up', even after PH and ST.
Black-Wind said:I know . . . I just love ST soo much that I jumped at the chance to talk about it.
What happens is that Nintendo needs to make a Zelda that carries as much as possible from the first 2 Zeldas into the 3D realm.Kaijima said:What needs to happen is for Nintendo to make a game that "retires" Ocarina. It's got to be a direct replacement in some ways - such as realistic style graphics, and that take on Hyrule - but it can't use Ocarina as a base. It's got to be its own new generation of game.
Jezan said:And what's so wrong with the emptiness of Hyrule in TP? Yes ,there is nothing to do, but OoT was empty too, it was smaller though, same with WW.
.TheGreatMightyPoo said:Aonuma and his team will be fine as long as they never listen to anything fans of the game suggest.
Because a hell of a lot more people want to play as Link.Teddman said:Sure you do. They've done it with Mario. The do it EVERY game with Final Fantasy.
The Zelda world has been built up enough to support adventures with other characters besides Link. At least portions of games.
The dramatic possibilities of a game where Zelda/Sheik had to kick ass to rescue Link for once would be novel and a breath of fresh air. New abilities, new environments, new weaponry. A nice reversal of what has become a very stale formula for the series.
It would probably increase the audience for Zelda too. Why can't Nintendo see this?
A game designed around Zelda/Sheik would rock. It's a great chacter design. How is it that Zelda has never been playable in her namesake game?
TP's difficulty is an odd duck, unlike Wind Waker which actually gets a bit harder at the end, Twilight Princess's final dungeon (including the final bosses) seems easier than the rest of the game which is the exact opposite of what I expect of a game. Sure, TP's finale was atmospheric and all but I'm still really sour on the fact that it felt so disgustingly easy to me. The rest of the game felt slightly harder than Wind Waker to me. I too wonder why they just can't implement different difficulty modes that give the enemies varying amounts of health/modify the number of enemies, etc. It really shouldn't be that hard to do, should it?rhino4evr said:YES! I mentioned the need for a difficulty level in Zelda games and almost got bruned alive in the Spirit Tracks thread. The games have gotten too easy for most gamers...but I will disagree TP was much more difficult then WW was. At least before you got a shit load of Heart containtes. i died on the shadow creatures a few times before knowing what to do to defeat them.
Kaijima said:Zelda has been "shaken up" ever since Wind Waker. The WW universe - which includes Phantom Hourglass and Spirit Tracks - IS doing creative things and adding fresh new content. A lot of people don't give the DS games props either because they're portable or they have a hard-on to hate stylus control. If The Wind Waker itself had only been fully baked with the final 2 dungeons finished thus negating the need for the triforce fragment quest and the boring boss gauntlet before Gannon, it would have been by far the finest game in the series outside of Link to the Past and Link's Awakening.
Twilight Princess is the direct result of Zelda fans /not/ accepting new content when Nintendo offered it to them. (And Nintendo making the mistake of listening to the loudest fans too literally.) It's a by the numbers, "soulless" recreation of Ocarina of Time. It's similar to what Square has done with FFXIII by panicking at the reaction to FFXII and trying to recreate FFX on a grander scale.
The irony is that now, it seems most fans look back at The Wind Waker fondly and consider it one of the greatest games Nintendo has ever made barring the stumble of the fetch quest at the end.
What a lot of fans seem to want is, essentially, a realistic Zelda but not like Twilight Princess. Nintendo is actually very conservative and timid about creating new content. They are all about experimenting with new game play ideas, but they retreat back into the safety of previous worlds and characters. Thus, with Ocarina of Time being looked at by Nintendo as the "standard bearer" for 3D Zelda, Nintendo tends to retreat back to Ocarina as the new base for everything Zelda when they're afraid of how people will react to the game.
What needs to happen is for Nintendo to make a game that "retires" Ocarina. It's got to be a direct replacement in some ways - such as realistic style graphics, and that take on Hyrule - but it can't use Ocarina as a base. It's got to be its own new generation of game.
.Dabookerman said:
I don't really want Phillips to do another Zelda, so no thanks.Teddman said:Please, just do something new with the damn franchise.
SOMETHING NEW
I want a new playable character. Let's let Zelda be the main character for once and have Link be in need of rescuing. No more mask crap, dark/light crap, actually have other characters be playable.
LET ZELDA BE THE MAIN CHARACTER FOR ONCE
gumshoe said:I want to see something like this in a zelda game:
Varjet said:I don't really want Phillips do do another Zelda, so no thanks.
I find myself asking the same question. Its just a waste of energy, especially when you take into account that its an absolute certainty that the posers of Zelda fandom will inevitably show up and hate on whatever Zelda game pisses them off at the moment theyre posting.ShockingAlberto said:why do I click on Zelda threads
upandaway said:What happens is that Nintendo needs to make a Zelda that carries as much as possible from the first 2 Zeldas into the 3D realm.
Still the same world, still the same content, still the same gameplay, and a new interface.
In a way, rely on the 16 year old game rather than the 11 year old one, because you relied on the 11 year old one for 11 years. There's nothing bad with either of them, so god damn, use both.
Read my last sentence though. I'm not preferring the old games through some wicked nostalgia feeling (that I'm not even supposed to have, and I don't have, because I played most Zeldas/games in the span of the last 2 years), but there are a couple of Zeldas that are combat/exploration first and puzzles second, there are a couple that are exploration/puzzle first and combat second, and there are a bunch of Zeldas that are puzzle first and everything else second. I'm saying that Nintendo has a lot worked out for them by going back to the first couple, not because they're better or something, but because they're just as good and not used as much.Enduin said:This is, sorry to be so blunt, just plain stupid and so many people do this, my self included at times and it needs to stop. Stop looking to the past. stop wearing those rose tinted glasses and stop thinking with you nostalgia filled memories and look to the future, not literally you futuristic Zelda freaks. Nintendo doesnt need to rely on anything but has to actually do something new and original.
Sure you can obviously take aspects of previous games and carry them into new games, but these attempts should just be conceptual generalizations not literal and concrete requirements, you cannot take game X from 1986 and then implant it into game Y from 2010. You can say I want to make a game that recreates a similar atmosphere and experience and then work from there.
I understand people have fond memories of these past games, that they liked LttP more than OoT or LA more than WW or whatever. I have my favorites too, but you cant say Nintendo needs to remake this or that specifically, you can hope they create something new and original that can recapture or recreate the emotions and excitement that previous games made you feel, because to ask them to just modernize an old game thinking it will make everything better is just pure folly. Youre only setting yourself up for more disappointment and the stunting of a great franchise.
Toski said:I just don't want Ganondorf as the main villain again. It seems he was shoehorned into TP just to have him in there.
Sorta like the sidequests in Majora's Mask but with rewarding mini-dungeons that are unlocked so you can claim your reward rather than getting the reward instantly?zigg said:I want a game where Link unlocks sweet new mini-dungeons by making people happy.
Jason's Ultimatum said:The 3D overworlds suck period. They're soulless and empty. Now look at LTTP for example. The overworld was magical. You actually had to peform tasks to find new weapons and items in in the overworld that allowed you to progress in the game.
Not to mention the overworld in 3D Zelda games just seems like a cluster f*** with bad designs. The sense of exploration is gone or feels too much like a chore compared to LTTP or LA.
Can Aonuma create a 2D Zelda game with Wii controls? Sure, I don't see why not.
ShockingAlberto said:A lot of people like Zelda for reasons that are different from mine.
I think the dungeon/puzzle design should be paramount and everything else should be secondary.
I could care less about the feelings evoked by seeing a mountain and am more concerned with what puzzles are in the inevitable mountain-volcano dungeon.
Jax said:I just don't see the specs on the wii as being capable of telling a grand vision.
Dabookerman said:You whip that out as if to say anyone who isn't a Zelda fan looking for an epic adventure will lap this up in seconds.
No.
Only our Rose-tinted glasses allow you and me to do that.
Kaijima said:I'm going to commit the ultimate Zelda sin and say this about the 3D overworlds: the horse was never a good idea.
Yeah there you go, Epona sucks.
It seems they came up with the horse because it's an obvious fantasy world element. The hero rides a horse. Okay, fair enough.
But the horse has always handled like a brick. It was impressive for a while on the N64 because 3D graphics were still novel. The spectacle of seeing Link climb onto a horse-thing built of like ten triangles was amazing to a certain generation of kids. But even then, the horse was less fun than running around as Link himself.
In TP, the mechanical truck-like handling of the horse is god-awful. It's no fun at all and you just use the horse because running around on foot takes too long.
Hell, one reason I loved The Wind Waker is because the boat had so much more personality and charm than the horse. And it was a freakin' boat! (Okay, a talking boat possessed by the devil but that's picking nits.)
I think Aonuma's ability to create a good overworld is there. The overworld/ocean in WW is good; it's interesting. It just needed to be a little more populated. But the concept was good. The "navigation" based overworld maps in the DS games are actually fun. The train mini-game is really pretty darn good.
But the real culprit is that the only two primary 3D Zeldas set on dry land had overworlds designed around the use of the terrible horse. So they weren't trying to make them fun to navigate purely on foot. We can't rule out that Aonuma's team might be able to make a great overworld if the starting goal is to focus on Link himself.
I'm actually worried that Zelda Wii will have the damn horse because Miyamoto thinks Ocarina is the foundation for all Zelda now. I hope not.
IBTNTheGreatMightyPoo said:Aonuma and his team will be fine as long as they never listen to anything fans of the game suggest.
Kaijima said:I'm going to commit the ultimate Zelda sin and say this about the 3D overworlds: the horse was never a good idea.
Yeah there you go, Epona sucks.
It seems they came up with the horse because it's an obvious fantasy world element. The hero rides a horse. Okay, fair enough.
But the horse has always handled like a brick. It was impressive for a while on the N64 because 3D graphics were still novel. The spectacle of seeing Link climb onto a horse-thing built of like ten triangles was amazing to a certain generation of kids. But even then, the horse was less fun than running around as Link himself.
In TP, the mechanical truck-like handling of the horse is god-awful. It's no fun at all and you just use the horse because running around on foot takes too long.
Hell, one reason I loved The Wind Waker is because the boat had so much more personality and charm than the horse. And it was a freakin' boat! (Okay, a talking boat possessed by the devil but that's picking nits.)
I think Aonuma's ability to create a good overworld is there. The overworld/ocean in WW is good; it's interesting. It just needed to be a little more populated. But the concept was good. The "navigation" based overworld maps in the DS games are actually fun. The train mini-game is really pretty darn good.
But the real culprit is that the only two primary 3D Zeldas set on dry land had overworlds designed around the use of the terrible horse. So they weren't trying to make them fun to navigate purely on foot. We can't rule out that Aonuma's team might be able to make a great overworld if the starting goal is to focus on Link himself.
I'm actually worried that Zelda Wii will have the damn horse because Miyamoto thinks Ocarina is the foundation for all Zelda now. I hope not.