What's the benefits of the region lock? (I mean why the 3ds was region locked when the ds wasn't)
Emily Rogers said:I don't believe NX will have a regional lock.
Emily Rogers said:NX will support Unreal Engine 4 and Unity engine
It's not happening. They execs laid it out pretty clearly they don't want it happening.
Nice news if it does indeed extend to the retail hardware. I posted this in the other thread on the subject:
I'm more interested in finding out whether it's region free for digital content. Currently the best model seems to be iOS, which doesn't tie your Apple ID to every service on the device.
Instead you can sign out of the App Store, retain your primary Apple ID for iMessage, iCloud, Game Center etc., but sign into the App Store using a different Apple ID from a different region, purchase and download content from iBooks, Music, App Store, then sign back into your primary account and have no restrictions on how you use that content. You can also change the country your primary account is associated with, if you can prove it with a billing address.
Given the way games are distributed nowadays you're going to miss out much more on Japan-only digital titles than physical games. But on the other hand, Nintendo is the most forward thinking out of the big three in terms of making it as easy as possible to publish games worldwide: the eShop supports the IARC ratings system, which lets developers generate a bunch of worldwide ratings for a digital game free of charge. But currently it doesn't support Japan's CERO. But NCL is gradually lowering barriers to entry for Japanese developers too - something which happened just in time for Bitsummit this year.
That would be nice.
Xbox One also does a great job in terms of making sure there's only one SKU for games across all regions, from what I gather.
Or might not.
I don't think she's mentioned this yet either:
I don't think she's mentioned this yet either:
Err, most devkits are region free, how can you read anything into this?"Dev kits an prototypes are region free. I heard Retail units might be region free too"
https://arcadegirl64.wordpress.com/2016/08/31/recap-of-nx-hardware-details/
Emily Rodgers:
'NX will be a product'.
region free, now Nintendo will sell half as many consoles
Not really, the kind of people who import to play Japanese games are the same that buy several Limited Edition consoles.
It makes it easier for Atlus to fuck Europe over.What's the benefits of the region lock? (I mean why the 3ds was region locked when the ds wasn't)
I think that NoE has improved a lot and we got better treatment than NoA did for both 3DS and Wii U, honestly.
And in any case, the most important thing people don't realize is that localization should be our main concern, not region free.
What is the advantage of gtting DQ Monster Joker 3 if it is in Japanese?
btw, I'm not THAT sure that the dev kits being region free means something meaningfull in terms of final product. She should have worded it better, imho, because I'm pretty sure that the "final product" part is just her wishful thinking, not actual insider rumor
Err, most devkits are region free, how can you read anything into this?
NX might be a lot of things at this point
That reminds me. Gamecube NR readers have a USA JPN switch on the side of them. This was how people figured out US and Japanese BIOS were both included in the retail units and could made similar mods to retail models. Of course the PAL versions have no such switch on the side.On the Gamecube they were.
It removes incentive on counterfeit copies as it makes the markets they can be sold in smaller.What's the benefits of the region lock? (I mean why the 3ds was region locked when the ds wasn't)
Nice news if it does indeed extend to the retail hardware. I posted this in the other thread on the subject:
I'm more interested in finding out whether it's region free for digital content. Currently the best model seems to be iOS, which doesn't tie your Apple ID to every service on the device.
...
Given the way games are distributed nowadays you're going to miss out much more on Japan-only digital titles than physical games. But on the other hand, Nintendo is the most forward thinking out of the big three in terms of making it as easy as possible to publish games worldwide: the eShop supports the IARC ratings system, which lets developers generate a bunch of worldwide ratings for a digital game free of charge. But currently it doesn't support Japan's CERO. But NCL is gradually lowering barriers to entry for Japanese developers too - something which happened just in time for Bitsummit this year.
I don't think she's mentioned this yet either:
Yeah. As far as I remember, It's new info.
How is digital content handled on Playstation and Xbox? Can you download the Japanese, American and European version of games at any time?
How is digital content handled on Playstation and Xbox? Can you download the Japanese, American and European version of games at any time?
How is digital content handled on Playstation and Xbox? Can you download the Japanese, American and European version of games at any time?
How is digital content handled on Playstation and Xbox? Can you download the Japanese, American and European version of games at any time?
This just in:
NX MIGHT HAVE SCROLL WHEEELS
The more she tries to hype this up, the less I believe her.
Nintendo simply isn't smart enough to do something like that.
Ha! I'll believe it when we hear it from Nintendo, but until then, I ain't going to believe for a second that the system is region-free.