I have always liked the generational reset, well if it is marked by BC support, as it creates a healthier market and gives opportunity to fresh titles and new publishers to take the front stage (of course if you are a AAAA publisher and are afraid that, unless you invested and were proactive, something could change your quasi monopoly hold on a genre or something then yeah, maybe you would not want that... it is less of a pro consumer move as you would think, much rather have a new console for new titles and BC support...). Cross generation games have already enough presence, I would not want this Cross generation window to become a much wider and sliding one.
I buy consoles because of how they are designed and because their HW baseline stays fixed for years, developers move relatively quickly to optimise for the new HW (and can keep optimising as they understand the HW better and better and they know their investment cost can be spread on many years and many releases), and this will repeat when the new generation start. If the new console supports BC and the old console still receive titles after the new console has been announced or launched there are not big problems with the classic console model (their reason d’être if you will) and it actually thrives. I have seen less Sony PlayStation owners yearn for frequent iterative consoles and the necessary forward compatibility than others and perhaps the way Sony handles generation jumps is something that positively sets them apart (there is not a massive bad software draught as soon as the new console I announced or gets close to being announced).
When a new console is released with a big generational change in HW, I do not want it to be massively underused for years until developers move the minimum requirement upwards (e.g.: Ryzen CPU treated as if it were no stronger than Jaguar for years). As an iPhone user and developers I know what that model entails and I want consoles to stay as far away from it as humanly possible. If you want a PC to upgrade every six months, that is the better solution than to kill what makes consoles actually consoles.
For the HW maker (and as said before the mega big AAAA publishers), yearly iterative HW is a great to keep the Average Selling Price High and drip feed enhancements every year (and each year you have the OS and third party apps taking advantage of the previous year’s HW... hence some of the features of the £1,000 HW you just bought are more marketing than anything as it will take a long time for them to get used and when they do you will notice they work best of the refined iteration of the following year device).
Also, you take a lot longer to get meaningful jumps: manufacturing processes jumps slow down each and every year and get exponentially more expensive... releasing HW more frequently is not a solution and it depends on forward compatibility to even be viable, but it means you as a company are spending a lot more in marketing, manufacturing, and R&D that does not necessarily mean faster HW performance (you are spending more over a five years period because you are doing that dance five times
).
The big push for frequent iterative model is mainly because manufacturers look at Apple and dream keeping people close i the ecosystem (although Xbox LIVE and PSN now fulfill this goal well IMHO, so this is not a s strong of a point as you would think) and mostly to make Apple like profits... thing is that Apple strategy has already kind of run its course as their shipments are not as stellar as they hope (people do not upgrade as quickly as they used to) and are already resorting to increase their prices YoY.
Edit: whoa... sorry for the long wall of text. Should not be too feverish (not feeling too well, but on the mend
).
As a small asideon the original article: you do get to wonder after PS3’s very big comeback and sales that allowed quite an impressive catchup and the investments by Sony in all sorts of areas that the magazines now having such titled articles would have bet on PS4 as the horse to bet on rather than Xbox One for the same reason they cite Xbox Next to be their winner and the data they pick to support it.