Yeah its funny to see Warren mention
Zelda:
I just really don't understand a lot of Wii developers. The system forces them often to make a version entirely from scratch for that hardware. Here we have a game being made exclusively for it from the start. Rather than study what has worked best visually on the system and shape your game around that, we get this weird mid-PS2 era looking lazyness.
Especially here. Mickey Mouse is a CARTOON. He is a flat-shaded character(specifically retro black and white Mickey). Are there that many clueless art directors in the industry that have never heard about or seen cel-shading and all the gorgeous games that have used it? Okami must have been an influence for this game certainly and that also uses the technique. Red Steel 2 looks exceptional on the platform using that style as well.
But then, even if they've obvious declined that powerful visual style, that doesnt let them off the hook either:
(I see jett had the same idea above)
Say what you want about the absolute bullshit that is Kingdom Hearts story and setting, they NAILED the Disney stuff to such a degree its astounding. Now the Gamecube was more powerful than the PS2, and so obviously so is the Wii. Theres just no reason behind seeing these awful screenshots other than clumsy art direction and inexperienced texture artists and 3d modellers. The PSP Kingdom Hearts game comes out next year as well, and will no doubt look far more cohesive and smooth than this Wii effort, and thats
ridiculous.
To go from some artists amazing concepts to the garbled mess presented in the direct-feed screens is heart-breaking. The "shoulda been on HD" argument doesnt even come into it either. The Wii is more than competent enough to display some amazing scenes. Hell Wind Waker, a fucking 2002 Gamecube game, still looks better than 98% of all Wii titles to date.
Find me these incompetent assclown art directors, drag them here and let me berate them
/rant