The entire point of the SSD is volume capability not possible with the limited capacity of dedicated RAM, you're going to swap out data as infrequently as possible.
It's another idiom for things like green under the gills or FNG, denoting I'm not new to this rodeo.The fuck does this mean
Is this a sex euphemism?
Genuinely never heard this before, using it as an insult now.
It's another idiom for things like green under the gills or FNG, denoting I'm not new to this rodeo.
The source is EPIC themselves. They never said you need an SSD as fast as the PS5, fanboys took their praise of the SSD and assumed that this demo couldn't run on the XSX. EPIC THEMSELVES have just shared that the tech demo. Was Gpu heavy, not as SSD hungry as GAF made it seem. The facts are factsYou’re conflating amount of data transferred with speed to transfer that data. It wouldn’t matter if the amount was 50 megabytes. It’s about latency and throughput.
aybe you don’t remember but N64 had a memory subsystem that could transfer 500 MB/second. What was the biggest cartridge that ever released on that system? 64MB? It was about speed and latency not the “amount” of data. This slide doesn’t change that at all.
You do not know more about the UE5 demo than Epic.
You do not know more about computer and system engineering than the PlayStation team.
There is a serious need to try and disprove Epics plainly stated facts about UE5 and PlayStation 5 for some reason. Do you really think they made the statements they did just a few weeks ago knowing, if they were lies, that it would then be discovered when they talked about it a little bit more? These people are not idiots. But they would have to be to be doing what you, the OP, is ascribing to them.
So yeah. Pretty sure everything is in the same place as before this presentation.
Welcome to reality.No, not the first time you found something that seems to suit your angle and ram with it to rub it on people’s faces (some people 2+ times more than others).
The source is EPIC themselves. They never said you need an SSD as fast as the PS5, fanboys took their praise of the SSD and assumed that this demo couldn't run on the XSX. EPIC THEMSELVES have just shared that the tech demo. Was Gpu heavy, not as SSD hungry as GAF made it seem. The facts are facts
800mb/s> reads mean that the XSX (with a far more capable GPU) could possibly run this demo better. The SSD is more than capable for what the demo demands and the GPU is more powerful than the machine the demo ran on. Facts are facts from the horses mouth
Welcome to reality.
shave tail louie
" Shave tail " was a term originally used in the 19th century among U.S. cavalry regiments. Newly assigned cavalry troopers were given horses with a shaved tail, to let other troopers know that the rider was dangerously inexperienced, and should be given extra room to maneuver during training. " Louie " is a nickname for lieutenant, the lowest ranking, and least experienced, rank among U.S. Marine Corps officers."
In Avatar, "Colonel Quaritch mentions that being on Pandora made him feel "like a shave tail Louie."
It's going to be a shocker for some and for others like me not so much, because I've been saying this for months now. I hate to break it to some of you but that demo's data streaming could be handled by a 5 year old SATA SSD.
768MB is the in view streaming requirement on the hardware to handle that demo, 768 MEGABYTES... COMPRESSED. And what was the cost of this on the rendering end?
They were grooming Sony for an investment, which they got so it's not at all shocking how that whole situation played out. Then shortly after they got the money information about the technical data surrounding the engine and the PS5 is released.Big facts. We will never hear Sweeny say the demo would run better on the Series X.
[snip]
This confirms everything I've said, not that these SSD's are useless, because they're 100% not. That data streaming would be impossible with mechanical drives, however, and this is a big however. That amount of visual data and asset streaming is already bottlenecking the renderer, it's bringing that GPU to its knees. There's very little cost to the CPU as you will see below, but as noted about 100 different times on this website and scoffed at constantly by detractors; the GPU will always be the limiting factor..
I've maintained this since square one, Microsoft and Sony both went overkill on their SSD's. That amount of I/O increase is not capable of aligning with the rendering pipeline in terms of the on demand volume of data streaming these SSD allow.
So what's the point here? You've got two systems with SSD's far more capable than their usefulness, but one came at a particularly high cost everywhere else in the system. I'll let you figure out which one that is and where.
Did you watch the video? This is not what was said. The video does not contain enough information to fully map out the hardware requirements as you do.
The key point is that the demo used 768 MB of compressed assets in VRAM (so not the SSD...). That is the pool used to render the view from the camera. That means that in a worst case scenario those 768 MB only contain the assets for one frame. In almost all practical cases those 768 MB of course represents much more than one frame. The point is that the bandwidth and hence latency requirements can on paper be crazy high to run at that visual quality.
That is the complete opposite of what you wrote. Note sure if you actual did view and comprehend what was being stated?
I don't think we will ever hear Sweeney reference that tech demo in the same breath with MSBig facts. We will never hear Sweeny say the demo would run better on the Series X.
With the move to efficency with all devs as well as both Sony, MS, AMD and Nvidia, in that flying scene your GPU would not be asked to render the full detail of the buildings as you fly past them and wont even notice the detail. It's the exact scenario where things such as VRS and lower quality textures and assets would be used.Not only that, they also say that during the scene where she flies through the city, they were streaming in 500K objects and they can easily stream 1 Million.
I don't know too much about tech, but I'm pretty sure, going by this, that they weren't maxing out PS5 at all.
Or that the GPU was a bottleneck, if that's a better way of saying it.
I don't think we will ever hear Sweeney reference that tech demo in the same breath with MS
He made it very clear that "nanites" and "lumen" will be great in Xbox, but he chose his words carefully
You literally have not said anything to dispute his claims, just thrown insults. You're one of the ssd diehards... let's hear the facts that dispute his claim.Not surprised the thread was rushed to brown nose some console fans faces in... especially on this aspect.
He's not even worth talking to, it's the same song and dance every time. Throws out some insulting kind of post, you respond with something logically sound and then he hits you with an "LOL" emote.You literally have not said anything to dispute his claims, just thrown insults. You're one of the ssd diehards... let's hear the facts that dispute his claim.
It's going to be a shocker for some and for others like me not so much, because I've been saying this for months now. I hate to break it to some of you but that demo's data streaming could be handled by a 5 year old SATA SSD.
768MB is the in view streaming requirement on the hardware to handle that demo, 768 MEGABYTES... COMPRESSED. And what was the cost of this on the rendering end?
Well, this is the result...
This confirms everything I've said, not that these SSD's are useless, because they're 100% not. That data streaming would be impossible with mechanical drives, however, and this is a big however. That amount of visual data and asset streaming is already bottlenecking the renderer, it's bringing that GPU to its knees. There's very little cost to the CPU as you will see below, but as noted about 100 different times on this website and scoffed at constantly by detractors; the GPU will always be the limiting factor..
I've maintained this since square one, Microsoft and Sony both went overkill on their SSD's. That amount of I/O increase is not capable of aligning with the rendering pipeline in terms of the on demand volume of data streaming these SSD allow.
So what's the point here? You've got two systems with SSD's far more capable than their usefulness, but one came at a particularly high cost everywhere else in the system. I'll let you figure out which one that is and where.
Big facts. We will never hear Sweeny say the demo would run better on the Series X.
You literally have not said anything to dispute his claims, just thrown insults. You're one of the ssd diehards... let's hear the facts that dispute his claim.
Sony engineers are dumber than average Gaffer confirmed !
So just as I suspected, Nanite uses laughable amount of resources - 4.5ms, so just 1/8th or 1/4th of entire 30/60FPS timeframe budget, and not even 1GB RAM, and it's the Lumen that completely tanks the performance to 30, and is most likely responsible for the resolution going down all the way to 1400p. Good deep dive into the technology, much better than the initial reveal, but still, give me games that actually look like late UE3.5-early UE4 tech demos, then I'll actually get excited, because until then, it's all just a show and no go.
Have any of you guys downloaded the 4K video of the demo and watched it carefully/critically? I'm a little concerned by a number of prolonged scenes where the nanite system seems to fail at it's cinema asset > pixel interpretation resulting in some rather nasty looking IQ. These engine artifacts are readily apparent in real time in motion and doesn't require still frames or slowmo.
The pool is in RAM, it's per updated view from disk with just whats needed, nothing about "per second". It's data that's in view, and potentially per frame updates to this pool.
The latency of the SSD helps more than the pure throughput here, but you didn't get those numbers so...
Also 4.5ms is well within frametime (so not a bottleneck), I think Lumen is the bottleneck here, as it pushed it down to 30fps.
Why did you make this thread?
This could be a huge oof for Sony reminiscent to Cell, if this ends up being the case. Because they seem to have engineered the living sh*t out of that SSD for apparently nothing, it would actually be a shame I can't imagination how much hard work and resources went into creating it. Hopefully it isn't really this bad of a bottleneck on the GPU and the SSD can push those numbers higher.
This is starting to look more and more like the 360 vs PS3. Sony came out with a special part, but their just not going to utilize it to its fullest ability. Maybe their looking in getting PC parts, where I think people would go apeshit for this sort of storage solution, be it professional or personal.
Not sure beyond trying to rub some people’s noses in it.
Lol, sure you were quick to just go from OP to here skipping tons of stuff and bring a CELL comparison. I guess it will end again with XSX third place and it’s successor soundly beaten ? Is this the console warring climate you want?
Your link between CELL and PS5’s SSD is very very thin (completely ignoring XVA btw, that is good to bring into the picture when this narrative fails, devs and consumers are still
Impressed by the I/O throughput and latency and we need to convince people they XVA is just as fast... it is nice to see the argument jumping between PS5’s I/O solution is wastefully overspecced and XVA is just as fast arguments ).
Don't get me wrong I'm skeptical xsx ssd can reach 768 mo/s compressed data (even if it seems 768 is not representing that here)768MB/s is already like 20x the throughput of what we see now in games. People are having a tough time grasping that this is an immense amount of data, and at the same time given the specifications of these SSD's they're largely underutilized.
Nobody is even debating that this will happen.I guess it will end again with XSX third place and it’s successor soundly beaten ?
This could be a huge oof for Sony reminiscent to Cell, if this ends up being the case. Because they seem to have engineered the living sh*t out of that SSD for apparently nothing, it would actually be a shame I can't imagination how much hard work and resources went into creating it. Hopefully it isn't really this bad of a bottleneck on the GPU and the SSD can push those numbers higher.
Both MS and Sony engineers are extremely dumb, Sony’s ones just won this race by being at least 2x dumber.
Thank god we have GAF experts with broken sarcasm-detection and self-reflection feedback loop.
They will take us to the bright future !
Man, the thing is, you really, really don't. But no skin off my teeth in the end. Just frustrating to read sometimes.
Epic claimed they did it really fast. That's how a lot of tech demos work when you finally start showing things with your proof of concept. Once you get to that point of it working you complete a "quick and dirty" version of what you want to show. I'm sure the whole thing is nowhere near production ready and has quite a bit of work left to do. I'm sure we will see higher res games running on PS5 and Xbox and PC and whatever else down the road.
There are a number of reasons they might have picked that resolution/framerate btw. They compared it to Fortnite. Maybe they decided to see what they could accomplish using the same GPU requirements so only allowed a certain amount of GPU power to be used. Nanite might need a lot of optimization still. Because they felt like it. Any number of internal reasons that none of us are privy to and not even worth guessing at because they already stated how much power it needed in terms of GPU compute.
With zero games programed for them.And this is also what I've said, they diverted costs away from the rest of the system in terms of compute and pushed it into the SSD. This was a mistake.
There's already 8 Terabyte 15GB/s SSD's on the market for PC right now, like today.
Not sure what you thought my take was, but I do not think they are dumb .
Ask and you shall receive.
Don't mention the "9"Adding "overkill" to the next gen discussion buzzword list:
We almost have enough for a bingo board now.
- Overkill
- Brute force
- Scale down
- Anti-consumer
- 9tf
- Overheating
- Arrogant
- Phil Spencer said...
- Mark Cerny said...
- Rrod
- Cell
- Github
- No games
It's going to be a shocker for some and for others like me not so much, because I've been saying this for months now. I hate to break it to some of you but that demo's data streaming could be handled by a 5 year old SATA SSD.
768MB is the in view streaming requirement on the hardware to handle that demo, 768 MEGABYTES... COMPRESSED. And what was the cost of this on the rendering end?
Well, this is the result...
This confirms everything I've said, not that these SSD's are useless, because they're 100% not. That data streaming would be impossible with mechanical drives, however, and this is a big however. That amount of visual data and asset streaming is already bottlenecking the renderer, it's bringing that GPU to its knees. There's very little cost to the CPU as you will see below, but as noted about 100 different times on this website and scoffed at constantly by detractors; the GPU will always be the limiting factor..
I've maintained this since square one, Microsoft and Sony both went overkill on their SSD's. That amount of I/O increase is not capable of aligning with the rendering pipeline in terms of the on demand volume of data streaming these SSD allow.
So what's the point here? You've got two systems with SSD's far more capable than their usefulness, but one came at a particularly high cost everywhere else in the system. I'll let you figure out which one that is and where.