I like the look of it to be honest.
True, I was just trying to make a point about the "gross Unreal sheen" the other guy was referring to. It's definitely a similar look but has enough diffs to standout.Valve doesn't own the patent on cartoony games with guns. I think the art style looks pretty distinct, actually.
That was the first thing I noticedEveryone looks like the Scout
Doesn't look much better than UE3 tech wise.
But the art style is great!
I thought this would end up x360 exclusive.
so we finally reached Toy Story graphics
so we finally reached Toy Story graphics
Looks good to me, but with a style like this it'll be the animation quality that makes or breaks it.
Considering they can't even get hands holding weapons right in 2 of those bullshots, I'm not expecting much.
So not necessarily exclusive. Pretty much confirms next gen hardware.To be clear - Fortnite is PC primary and first, but we wouldn't rule out the possibility of other platforms later.
Probably not a big shock but according to Cliff's Twitter:
So not necessarily exclusive. Pretty much confirms next gen hardware.
Naw, still some years away. Try again maybe, 2016 (prehaps even longer)?so we finally reached Toy Story graphics
They'd be stupid to not allow it on the next Xbox. Even if it's behind Gold or whatever.No, it doesn't 'confirm' anything.
Will MS allow F2P on Live yet?
so we finally reached Toy Story graphics
Naw, still some years away. Try again maybe, 2016?
Naw, still some years away. Try again maybe, 2016?
http://i.imgur.com/AHO6g.jpg[img][/QUOTE]
Perhaps in motion, it may as well be.
After the lava knight demo, this looks fantastic. Love the art direction. To think this is just the first iteration of UE. If we know one thing, it is that Epic will continually upgrade UE4 like they did with UE3.
Can't wait to see this in motion.
Pertaining to UE3 screen vs UE4, it looks like the real time shadows are better. Also, no more (or few iotas of) pre-baked shadows mean much more time saving for development. And let's not forget the bokeh. UE3 could never do proper bokeh. It always had a problem with edge detection in the foreground (in fact, most of the titles this generation have the same issue. It could be down to DX9). UE4 comprehensively solves this issue and is now on par with CryEngine in that regard.
Naw, still some years away. Try again maybe, 2016?
Yup, prman was really limited in lighting techniques. Toy Story only really excels in a handful of areas. Mostly it's just the fact that it's crisp and beautifully animated. Game animation systems need to step up and that's something I'm looking for in UE4.In terms of overall image quality, maybe. Lighting and certain shading techniques certainly look better in real-time now than the stuff you found in Toy Story.
Depends. How many games have light that decays/intensifies? Toy story also had some impressive material effects. Like the copper on the R/C car actually reflects light as according to its properties.In terms of overall image quality, maybe. Lighting and certain shading techniques certainly look better in real-time now than the stuff you found in Toy Story.
Naw, still some years away. Try again maybe, 2016?
Yeah this, I see Valve influences in those pics.
AA seems to be the #1 bottleneck blocking graphics like that. It's always fucking AA/jaggies that's the problem, am I right? I'm not sure the smoothness of that pic and other CG movies will be achieved unless there's some revolutionary new solution to needing AA.
AA seems to be the #1 bottleneck blocking graphics like that. It's always fucking AA/jaggies that's the problem, am I right? I'm not sure the smoothness of that pic and other CG movies will be achieved unless there's some revolutionary new solution to needing AA.