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Etrian Odyssey: The Advice Thread

Doh! Just mapped a fairly large section of extra areas on B4F down to B8F and then back up the way to B3F and got put to sleep by two petaloids and then brutally attacked. Gutted. Kept saying to myself, 'one more room to map'. Dammit. Now I need to go back and retrace my steps to earn those 5 levels each character had earned.

Note to self - Save the game every now and then Gas you numpty.
 
Ugh.

I just spent five "game days" on the 8th floor for a damn quest.

I'm going to go kill myself now.




...if I don't kill myself, what level should I be to kill the wyvern?

Clearly not thirty-second level...
 
What level is good for the B20F boss? I'm sure I'll be on 19 for some time (just got there), so I'll probably gain a few more levels beyond my current 56/46.
 
Double posting cause B20F is about to drive me nuts. How is it possible to take out all the FOEs? By the time I kill one, another one joins the fight, until half of them are within sight since practically all of them go into chase mode immediately.

One at a time I wouldn't have much problem with these guys, and with a ton of Amritas I could even deal with near-consecutive fights, but going up against more than one at a time is death. Any tips would be appreciated!
 
Short of leveling up for a few more skill points, after every by-the-skin-of-ur-teeth win, exit and save.

I had some problems there but not to the extent that you did I don't think.
 
lyre said:
Short of leveling up for a few more skill points, after every by-the-skin-of-ur-teeth win, exit and save.

I had some problems there but not to the extent that you did I don't think.
Crap, I wasn't thinking I could warp back to B16F and save... it'd be tedious, but better than having to do it all over again. That might help, thanks!
 
this game is so damn good; and this thread is awesome. i put down the game for a few months but this thread made me want to pick it up again. i didn't realize how sweet a Troubadour was until I read this and now my set up consists of:

Front: Landsnekcht, Protector
Back: Medic, Survivalist, Troubadour

and it's going pretty well (despite missing the extra fire power from my Alchemist...); just beat the B5F wolf FOEs and I'm ready to grind up my new Troubadour and figure some stuff out.

Quick question: I saw someone mention that they can reduce a character by 10 levels and then re-allocate the points... how does that work, exactly?
 
jon bones said:
Front: Landsnekcht, Protector
Back: Medic, Survivalist, Troubadour
Until you get an Arc Drawer (best bow in the game), a properly equipt Troubadour can also be a front line character.

and it's going pretty well (despite missing the extra fire power from my Alchemist...); just beat the B5F wolf FOEs and I'm ready to grind up my new Troubadour and figure some stuff out.
That's where the Troubadour Blaze skill comes in. You only need 1 skill point into it and it gives any normal attack a fire attribute.

Quick question: I saw someone mention that they can reduce a character by 10 levels and then re-allocate the points... how does that work, exactly?
Guild > Character > Organize > Rest > Yes > Yes > Lose 10 levels and redo all your skills, however you can only do this when you're level 30 or higher. Anything lower, you can just redo your character from scratch.
 
Troubador in the front row is a seriously bad idea. Hell Troubador in general until you're like level 30+ is a bad idea. A few early percentage points here and there don't do shit. When you start getting tens in stuff like Bravery and Relaxing, or the extra EXP from Divinity, then they start rolling.

As a matter of fact as soon as you can everyone should grind out a few Arc Drawers from the 3rd boss. So damn useful. With that a level 30 something Troubador can one shot tree frogs and you can start dual grinding.
 
I would imagine Troubadour's wouldn't be properly equipped until they're level 35+ anyway. :p

Tho Troubadours are also able to handle a few tough situations. I've beaten a few bosses with a single Troubadour and I did the Feat of Strength 2 mission with a level 40-45 Troubadour with a sword (haven't beaten 4th Stratum boss yet at the time).
 
Currently my characters are hitting level 27. Just unlocked
the Explorers Guild B8F Challenge
. Time to tool up for the duration.
 
Himuro said:
I got the game, and this thread shall prove useful!
My advice: don't use Alchemists! They're extremely overrated. Your party definitely needs a Medic, but for me filling the other four slots with combat oriented characters proved more effective than using someone who needed to burn through TP to contribute in battles.
Also, don't forget to create a team of 5 Survivalists and put all their skill points into Chop (and later Mine and Take after you level them a bit). This is absolutely vital if you want to be able to afford to buy stuff.
 
I got this game yay!

I can tell the amount of grinding required is insane (although the 5 lumberjacks trick really helps). I really wish I wasn't banned when I got this game, I had a lot of questions that nobody was able to answer. :lol (figured it out on my own though)

I'm currently having trouble getting into the third stratum (that ant thing kicks my ass everytime). Do I have to do something in the second stratum other than kill all the FOE's ( which I did) and just go through it?

I can tell this game is going to take years for me to beat. Even still I'm going to have to sucker up and get EO2 right when it comes out if I ever want to get it. :(
 
Chris Michael said:
I got this game yay!

I can tell the amount of grinding required is insane (although the 5 lumberjacks trick really helps). I really wish I wasn't banned when I got this game, I had a lot of questions that nobody was able to answer. :lol (figured it out on my own though)

I'm currently having trouble getting into the third stratum (that ant thing kicks my ass everytime). Do I have to do something in the second stratum other than kill all the FOE's ( which I did) and just go through it?

I can tell this game is going to take years for me to beat. Even still I'm going to have to sucker up and get EO2 right when it comes out if I ever want to get it. :(
The point is to avoid the first two FOEs (the scythe insects) on the third floor. I've just reached the 5th floor with my team at lvl 13. I figured I'd finally give those FOEs on lvl 3 another go and I beat him but 4 of my teammates got killed (so I restarted my game, waste of experience :P). So if you want to beat those suckers a team of lvl13+ would be nice.
 
nincompoop said:
My advice: don't use Alchemists! They're extremely overrated. Your party definitely needs a Medic, but for me filling the other four slots with combat oriented characters proved more effective than using someone who needed to burn through TP to contribute in battles.
Also, don't forget to create a team of 5 Survivalists and put all their skill points into Chop (and later Mine and Take after you level them a bit). This is absolutely vital if you want to be able to afford to buy stuff.
Having my Alchemist maxed out in the low-level elemental spells worked very well. By the end of the game, his TP regen practically recovered the cost of the spell, so while my Medic was always burning through his TP healing in the later floors, my Alchemist was practically topped off on his own.
 
does anyone know where i can find detailed info on EO's specific stats? ie, vitality, agility, etc...
 
Quick question guys,just got this game,with a brand new DS Lite and Dragon Sword(NG)and can't read all the replies yet...i'm early,just finished drawing the mandatory tutorial dungeon i guess(first floor) and the only one who can use skills so far,even though everyone is level 3 and i added skill points to all of them,is my Troubadour...is this normal?..using the heal skills of my medic would sure be useful,although i bought a ton of Medica's hehe...

My party:
Front:Landsknetch,Survivalist,Dark Hunter.
Back:Medic,Troubadour.
 
Edit: My bad I quoted the wrong post before. :lol

Chris Michael said:
I got this game yay!

I can tell the amount of grinding required is insane (although the 5 lumberjacks trick really helps). I really wish I wasn't banned when I got this game, I had a lot of questions that nobody was able to answer. :lol (figured it out on my own though)

I'm currently having trouble getting into the third stratum (that ant thing kicks my ass everytime). Do I have to do something in the second stratum other than kill all the FOE's ( which I did) and just go through it?

I can tell this game is going to take years for me to beat. Even still I'm going to have to sucker up and get EO2 right when it comes out if I ever want to get it. :(


The first 5 floors of the game is where the grinding is at its worst. I think it's because none of your characters have decent skills for that part of the game. After floor 5 you don't really need to grind much if at all. Well, that was my experience anyway.

Edit2: And now I see that that post was from a month ago. =(
 
Ricker said:
Quick question guys,just got this game,with a brand new DS Lite and Dragon Sword(NJ)and can't read all the replies yet...i'm early,just finished drawing the mandatory tutorial dungeon i guess(first floor) and the only one who can use skills so far,even though everyone is level 3 and i added skill points to all of them,is my Troubadour...is this normal?..using the heal skills of my medic would sure be useful,although i bought a ton of Medica's hehe...

My party:
Front:Landsknetch,Survivalist,Dark Hunter.
Back:Medic,Troubadour.

I'd say choose between your Dark Hunter and Survivalist--which is hard to do because they both have some kick ass skills--for an Alchemist.

The Troubadour is one of the best classes in the game. The buffs, debuffs, divinity and spells that embue your party members weapons with a specific element are incredibly useful all throughout the game. My Troubadour become more useful/powerful than my Alchemist near the end of the game.
 
I'd argue that troubador is one of the worst classes in the game until about the third stratum or so. Terrible damage and their buffs do jack until they have enough skill points in them and you have enough stats to actually appreciate the percentage change.

Survivalist is better and easier to use than a DH and Alchemy while awesome, isn't really that esstential. After you beat the first boss is a good time to go back and experiment with the other classes.
 
Ricker said:
Quick question guys,just got this game,with a brand new DS Lite and Dragon Sword(NJ)and can't read all the replies yet...i'm early,just finished drawing the mandatory tutorial dungeon i guess(first floor) and the only one who can use skills so far,even though everyone is level 3 and i added skill points to all of them,is my Troubadour...is this normal?..using the heal skills of my medic would sure be useful,although i bought a ton of Medica's hehe...

The Heal skill doesn't actually heal; it's a passive skill that gives you access to healing spells and improves their effectiveness. You want to buy Cure I to start healing single targets, and (eventually) Salve I to start healing the whole party.
 
Thanks for the tips guys but you people weren't kidding,this game is hard,almost ridiculously hard... i'm level 8 and i still have to be very careful in B2 for crying out loud...if i go too far there's a good chance i won't make it back to town,freakin chimes are way too expensive for me now(high cost of sleep and reviving compare to the little money you make is pretty harsh at first),those damn butterfly with poison are annoying,since i can't do anything about that for now except heal it and i won't even mention the FOE's yet hehe...even got cornered by one by mistake so even though escaped worked a few times,i had nowhere to go and basically had to die...BUT,i like the game nonetheless ;)
 
I have a crew of survivalists, but I'm getting my ass kicked by the first FOE. It was suggested that I don't spend my money on armor/weapons early on and not grind too much in this game, but how else am I supposed to defeat a beast that can kill individuals from my party in one blow?

Am I fighting it too early, or what?
 
What level are your guys? I think I waited until I was level 7 or so before I took the Ragelope on.

Mind you, I was probably overlevelled by that point since I steamrolled that sucker.
 
On a totally unrelated note, I have just gotten the Volt Skin and thus earned myself the Town Crown. I have now fully completed Etrian Odyssey 1 at long last.
 
Pureauthor said:
What level are your guys? I think I waited until I was level 7 or so before I took the Ragelope on.

Mind you, I was probably overlevelled by that point since I steamrolled that sucker.

I don't have my DS with me, but I'm sure my party consists of level 4/5 characters. I checked the top floor completely and thoroughly, so it's not like I rushed to the bottom level to fight this thing.
 
I've got to get back into this game but the complexities scare me lol, how much am I going to suffer without getting into all these details. I think my party is only about level 19 (really can't remember) or so, I know I need to build up immunize but is there really any general tips for my medic?
 
My characters (Survivalists) are all level 7, and we still can't beat a single FOE.

At what point do I stop chopping for goods on the top floor in order to build a more well-rounded unit? Do I keep doing this until I have enough money to buy a bunch of armor/weapons/items?

I don't foresee myself going very far in this game with my current group.
 
Buy weapons and armor. Making money is not that hard...

I have way too much money and armor and I buy every upgrade as they come. Just level up with a varied group (basic group is Landshneckt, Protector, Medic, Troubadour, Alchemist) and play the game as you would any RPG. Balance your characters skills around the fact you can only have 3 active buffs at once.

THe first FOE takes a bit of building before you can take it on. You'll need a medic. Just use your survivalists as gatherers for the first level. Once you get to the next stratum, you should get different gatherers like miners and stuff, since you can level them quickly and go backwards down to the 5th and 4th floors.
 
NintendosBooger said:
My characters (Survivalists) are all level 7, and we still can't beat a single FOE.
Are you saying that you're using 5 Survivalists as your main party? That's probably not such a good idea. :lol
 
NintendosBooger said:
My characters (Survivalists) are all level 7, and we still can't beat a single FOE.

At what point do I stop chopping for good on the top floor in order to build a more well-rounded unit? Do I keep doing this until I have enough money to buy a bunch of armor/weapons/items?

I don't foresee myself going very far in this game with my current group.

- You only need to collect wood from the 1st map in repeated cycles once. I stopped doing wood chores once my party is optimally outfitted. When your party is capable of killing FOEs easily, $ will seldom be a problem.

- Alchemist's Poison is godly during the early stratum, the problem with relying on Poison for damage is you either have to rest or retire your Poison build to get a Tri-elemental Alchemist during mid-game, as Poison will be ineffective later. FOEs in the 1st 2 stratum die easily from Poison. Or you can replace Alchemist with some other damage dealer/Troubadour.

- The maps for every level are out on gamefaqs, the first thing you want to identify is the shortest route to the zone point, as often there are shortcuts indicated by 2-way directional arrows. Of course if you are the type who values self discovery over hand-holding, the first thing you want to do is to locate that shortcut too, as it translates into faster progress with mp conservation in mind.

I'd also add that when starting out in EO, a balanced party is a better idea than trying to go manaburn.
 
I finally got back to this one after a long time kidnapped by other games.

I had already reached the 2nd stratum, 6th level. Have some questions.

- i´m a bit confused with the boost. Is it better to use it with a skill attack/normal attack? and how does it improve characters like the medic? in terms of healing points?

- Inmunize doesnt prevent Poison? just status ailments like sleep/confused?

- Does the day/night cycle affect the enemies encounter rate, types or their beahviour?

- Is there a level cap/minimum for being able to retire party members and allow them to redistribute skill points?

- should i target "regen hp/tp" skills as a 1st priority?
 
Orodreth said:
I finally got back to this one after a long time kidnapped by other games.

I had already reached the 2nd stratum, 6th level. Have some questions.

- i´m a bit confused with the boost. Is it better to use it with a skill attack/normal attack? and how does it improve characters like the medic? in terms of healing points?

It add 5 point levels worth to whatever skill you use it with, or if you simply attack, it boosts your attack. Usually works better with skills.

- Inmunize doesnt prevent Poison? just status ailments like sleep/confused?

Immunize defends against damage, not status.

- Does the day/night cycle affect the enemies encounter rate, types or their beahviour?

Aside from specific quests and a couple of FOEs, time doesn't affect anything.

- Is there a level cap/minimum for being able to retire party members and allow them to redistribute skill points?

30 is the minimum level before resting. Level 70 is the maximum level one can reach in this game.

- should i target "regen hp/tp" skills as a 1st priority?

Not really - your Medic should be able to keep up with healing just fine. Do consider investing in Relaxing for the Troubadour, though.
 
Thanks

Pureauthor said:
Immunize defends against damage, not status.

Ahh, i´ve been miss using it then against sleepgels and spiders.

Does it mix/stack well with Defender or is it useless casting both at the same time?


Pureauthor said:
Not really - your Medic should be able to keep up with healing just fine. Do consider investing in Relaxing for the Troubadour, though.

I usually need to buy Amrite to recover TP, medic runs out of it frequently (spends too much if i cast Salve each turn).

Right now my party is:
Landsketch | Protector
Alchemist | Medic | Survivalist

Beter change the Survivalist for a Troubador?
 
Orodreth said:
Thanks



Ahh, i´ve been miss using it then against sleepgels and spiders.

Does it mix/stack well with Defender or is it useless casting both at the same time?

Well, lemme put it this way:

On GameFAQS, it's universally acknowledged that lvl 10 Immunize is the game's 'Easy mode'.

Speaks for itself, really.

Right now my party is:
Landsketch | Paladin
Alchemist | Medic | Survivalist

Beter change the Survivalist for a Troubador?

Hm... well, right now the party's still fine. My playstyle is such that I threw nearly every class I could in fairly early, so a lot of time was simply spent switching out combinations and seeing how well they fared. If you plan on sticking with a single team the whole way through, switch out the Alchemist. The Troubadour, via buffs, can replace the thing the Alchemist excels in (elemental damage.), and you've already got 2 excellent damage classes (L and S), and a decent damage one (P).
 
A little disclaimer, I'm no authority on the subject of EO's combat system, so if I'm wrong I welcome corrections by veterans. I'm only at the 3rd stratum.

I'm a bit confused with the boost. Is it better to use it with a skill attack/normal attack? How does it improve characters like the medic? In terms of healing points?

- Immunize does not prevent Poison? Just status ailments like sleep/confused?

Boost affects one action only. From my experience, Immunize (Healer), Apollon(Survivalist) and Relaxing (Troubadour) are amplified by it. Boosted Immunize = extreme defense, while Relaxing gives more mp/turn and Apollon does insane damage. Immunize does not prevent status ailments, instead it increases defense against physical and elemental attacks. I don't use Protector's Defender since a party member can have only 3 buffs at any one time. The static buffs I use are Relaxing, Bravery and Immunize when facing bosses, there isn't room for a 4th buff, and hence Defender gets the axe in my party.

- Does the day/night cycle affect the enemies encounter rate, types or their behavior?

To the best of my knowledge,

- encounter rates are intensified during the night and I believe nocturnal spawns are slightly more powerful than their daytime counterparts. However, I don't have hard data to back me up on this...
- Ronin's Sight is activated during night or when blinded.
- as mentioned, certain quests are performed in the night.

Is there a level cap/minimum for being able to retire party members and allow them to redistribute skill points?

Taken from OatMealBob's faq (all credits go to him):

Resting and Retiring are options that are only open to characters
above level 30. Resting a character frees up the characters skill points, but
drops them 10 levels. They lose those 10 skill points, but they are free to
reassign all of the rest of their points. Retiring allows you to create a new
character with extra bonuses. A retired character receives bonus stats and
skill points based on the following chart:

Level when retired Skill points gained Stat points gained
30-39 2 1
40-49 3 1
50-59 4 2
60-69 5 2
70 6 3

Only one stat is raised for the new character based on the previous class.

Stat raised Classes
STR Landsknecht, Dark Hunter, Ronin
VIT Protector
AGI Survivalist
LUC Troubadour
TEC Medic, Alchemist, Hexer

These bonuses do not stack.
- should i target "regen hp/tp" skills as a 1st priority?

Depends on your class. Survivalists have higher % returns on stats; other characters are better off without the stats boosts. To highlight what was already stated in the thread and what I know -

Medic - max Immunize and Caduceus, then move on to SalveII. Hit up the HP/TP ups next. This is the classic Cleric job, and their damage is remarkable after Atk UP is maxed, which is the prerequisite for Caduceus.
Survivalist - 5 points in Ambush, no more as diminishing marginal returns negates the pragmatic values of further skill points investments. Max out Apollon and Multi-shot next, and work on 1st turn (1 point, no more), then finally HP/TP up.
Troubadour - Relaxing 10 and Bravery 10.

All these are information taken from official threads at gamefaqs' EO board, credit goes to Vorlik29 for archiving the research.

Orodreth said:
Ahh, i´ve been miss using it then against sleepgels and spiders.

Does it mix/stack well with Defender or is it useless casting both at the same time?

Defender and Immunize stacks, but since EO limits the no. of buffs to 3/character, you want other buffs apart from DEF boosts. Relaxing and Bravery comes to mind, and later Anti-Fire/Cold/Volt are equally important.

I usually need to buy Amrite to recover TP, medic runs out of it frequently (spends too much if i cast Salve each turn).

Right now my party is:
Landsketch | Paladin
Alchemist | Medic | Survivalist

Is it better to switch out the Survivalist for a Troubador?

Take advantage of springs to recover TP, they are normally located in the middle floor of a stratum. 1st Stratum = B3F, 2nd Stratum = B8F. Take note they are tied to events. Locate the shortcuts asap, as a faster route from zone to zone translates into a longer endurance trek.

As for Survivalist, their Apollon is godly. Ambush is great as it means going first and killing everything before the enemies can move. Personally I switched out the Landsknecht for a Troubadour, but others will tell you to take out the Alchemist. I'm partial to elemental damage dealers in my rpgs, so this is hardly an objective perspective.
 
I'm on the 3rd floor of the 1st stratum.

Upon descending to the 3rd floor, I was immediately welcomed by an FOE. Some big, praying-mantis beast with a particularly foul disposition. Anyway, he kicked my ass, and among all the ass-whoopings I've had to endure up to this point this one was the most heart-wrenching, considering all the hours I've invested on the first two floors leveling up. I was sure I could hold my own against this foe.

Now, am I supposed to bypass this beast and explore the rest of the third floor before returning to tackle it? This monster is the first thing I see, so I don't know if the game expects me to beat it before venturing on or if it's normal to skip this battle for now.
 
NintendosBooger said:
I'm on the 3rd floor of the 1st stratum.

Upon descending to the 3rd floor, I was immediately welcomed by an FOE. Some big, praying -mantis beast. Anyway, he kicked my ass, and among all the ass-whooping I've had to endure up to this point this one was the most heart-wrenching, considering all the hours I've invested on the first two floors leveling up. I was sure I could hold my own against this foe.

Now, am I supposed to bypass this beast and explore the rest of the third floor before returning to tackle it?

uh yes boss you are. Say that Poison Alchemist... how's it coming along? ^^

edit: You can avoid the Praying Mantis FOE, but that's a short term solution to a long term problem. You will still have trouble against B4F FOEs, and the eventual boss of the 1st Stratum if your party is not yet capable of handling normal FOEs.
 
Wait until you read the description for that particular beast. :P

Anyway, yes, run away from that thing. You'll note that it pauses after every two steps, so as long as you don't get bogged down in battles you should be able to find the door near the bottom-left of the room.

You will still have trouble against B4F FOEs,

Ahahahahaha no. Wolves are the most pathetic FOEs in the entirely of EO.
 
sennin said:
uh yes boss you are. Say that Poison Alchemist... how's it coming along? ^^

edit: You can avoid the Praying Mantis FOE, but that's a short term solution to a long term problem. You will still have trouble against B4F FOEs, and the eventual boss of the 1st Stratum if your party is not yet capable of handling normal FOEs.

My party consists of a Protector, Landsketch, Survivalist, Troubador, and a Medic. No Alchemist in this party. I'm also considering dumping the Survivalist for an additional Protector.
 
NintendosBooger said:
My party consists of a Protector, Landsketch, Survivalist, Troubador, and a Medic. No Alchemist in this party. I'm also considering dumping the Survivalist for an additional Protector.

Might pay off early game, true. You'll want the Survivalist late-game, though, so unless you play like me (using every class, sometimes multiple times), you might wanna reconsider that.
 
Thanks everyone for the info.

I may start a new party to check out the rest of classes and level up some of the previous ones in the process.

Pureauthor said:
Wait until you read the description for that particular beast. :P

Anyway, yes, run away from that thing. You'll note that it pauses after every two steps, so as long as you don't get bogged down in battles you should be able to find the door near the bottom-left of the room.

Thats the stalker, isnt?

Also, beware the top-left section of that floor as there´s a small room with a pair of those ready to make you their sandwich

Pureauthor said:
Ahahahahaha no. Wolves are the most pathetic FOEs in the entirely of EO.

I remember having problems not because the boss was extremely difficult but because you had to deal with the rest of wolves. I had to try and lure them and kill them one by one.
 
NintendosBooger said:
My party consists of a Protector, Landsketch, Survivalist, Troubador, and a Medic. No Alchemist in this party. I'm also considering dumping the Survivalist for an additional Protector.

Survivalist has Apollon (Bows lv 10)? Landsknetch has Crush (Axe skill)? Your Protector might have enough skill points for Smite...(Shields lv 10; Fortify lv 5) and if you do meet the requirements, these are your damage dealing options vs. single targets. During the 1st stratum, your medic needs to focus on Immunize, so he will not have enough skill points to go Atk Up and its corollary Caduceus. Troubadour is not a damage dealer, so keep pumping points into Bravery + Relaxing and you are good. You can try with these builds, but this skill check list is still not optimal because none of them is capable of doing 100+~255 damage per round automatically when Poison sticks. At max level, Poison does 255/round against the bosses of the 1st and 2nd strata. However, Poison's damage is capped @ 255. At level 30, Apollon quickly catches up with figures of 400~500+ depending on the atk strength of your bow.

If all else fails, I highly recommend you string along a Poison Alchemist build. You can resume building other jobs after Poison Alchemist's worth is obsolete during the start of the 3rd stratum. For myself, I rested my Alchemist and rebuilt a lvl 20 Tri-elementalist.
 
Sorry for the double post, but there is some new information to add regarding B3F and Stalkers (Praying Mantis FOE). Orodreth is right, there are actually 2 Stalkers on B3F and one of them guards a choke point @ B3F (4A.) In other words, the player's party must be able to take on at least one Stalker before heading to the HP/TP refresh point on B3F (2F), and subsequently B4F and beyond. ^
 
sennin said:
Sorry for the double post, but there is some new information to add regarding B3F and Stalkers (Praying Mantis FOE). Orodreth is right, there are actually 2 Stalkers on B3F and one of them guards a choke point @ B3F (4A.) In other words, the player's party must be able to take on at least one Stalker before heading to the HP/TP refresh point on B3F (2F), and subsequently B4F and beyond. ^

Nope. The Stalker at the choke point only moves when you are in the same row as it, therefore you can lure it out, then circle around it and it won't attack you.
 
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