A little disclaimer, I'm no authority on the subject of EO's combat system, so if I'm wrong I welcome corrections by veterans. I'm only at the 3rd stratum.
I'm a bit confused with the boost. Is it better to use it with a skill attack/normal attack? How does it improve characters like the medic? In terms of healing points?
- Immunize does not prevent Poison? Just status ailments like sleep/confused?
Boost affects one action only. From my experience, Immunize (Healer), Apollon(Survivalist) and Relaxing (Troubadour) are amplified by it. Boosted Immunize = extreme defense, while Relaxing gives more mp/turn and Apollon does insane damage. Immunize does not prevent status ailments, instead it increases defense against physical and elemental attacks. I don't use Protector's Defender since a party member can have only 3 buffs at any one time. The static buffs I use are Relaxing, Bravery and Immunize when facing bosses, there isn't room for a 4th buff, and hence Defender gets the axe in my party.
- Does the day/night cycle affect the enemies encounter rate, types or their behavior?
To the best of my knowledge,
- encounter rates are intensified during the night and I believe nocturnal spawns are slightly more powerful than their daytime counterparts. However, I don't have hard data to back me up on this...
- Ronin's Sight is activated during night or when blinded.
- as mentioned, certain quests are performed in the night.
Is there a level cap/minimum for being able to retire party members and allow them to redistribute skill points?
Taken from OatMealBob's faq (all credits go to him):
Resting and Retiring are options that are only open to characters
above level 30. Resting a character frees up the characters skill points, but
drops them 10 levels. They lose those 10 skill points, but they are free to
reassign all of the rest of their points. Retiring allows you to create a new
character with extra bonuses. A retired character receives bonus stats and
skill points based on the following chart:
Level when retired Skill points gained Stat points gained
30-39 2 1
40-49 3 1
50-59 4 2
60-69 5 2
70 6 3
Only one stat is raised for the new character based on the previous class.
Stat raised Classes
STR Landsknecht, Dark Hunter, Ronin
VIT Protector
AGI Survivalist
LUC Troubadour
TEC Medic, Alchemist, Hexer
These bonuses do not stack.
- should i target "regen hp/tp" skills as a 1st priority?
Depends on your class. Survivalists have higher % returns on stats; other characters are better off without the stats boosts. To highlight what was already stated in the thread and what I know -
Medic - max Immunize and Caduceus, then move on to SalveII. Hit up the HP/TP ups next. This is the classic Cleric job, and their damage is remarkable after Atk UP is maxed, which is the prerequisite for Caduceus.
Survivalist - 5 points in Ambush, no more as diminishing marginal returns negates the pragmatic values of further skill points investments. Max out Apollon and Multi-shot next, and work on 1st turn (1 point, no more), then finally HP/TP up.
Troubadour - Relaxing 10 and Bravery 10.
All these are information taken from official threads at gamefaqs' EO board, credit goes to Vorlik29 for archiving the research.
Orodreth said:
Ahh, i´ve been miss using it then against sleepgels and spiders.
Does it mix/stack well with Defender or is it useless casting both at the same time?
Defender and Immunize stacks, but since EO limits the no. of buffs to 3/character, you want other buffs apart from DEF boosts. Relaxing and Bravery comes to mind, and later Anti-Fire/Cold/Volt are equally important.
I usually need to buy Amrite to recover TP, medic runs out of it frequently (spends too much if i cast Salve each turn).
Right now my party is:
Landsketch | Paladin
Alchemist | Medic | Survivalist
Is it better to switch out the Survivalist for a Troubador?
Take advantage of springs to recover TP, they are normally located in the middle floor of a stratum. 1st Stratum = B3F, 2nd Stratum = B8F. Take note they are tied to events. Locate the shortcuts asap, as a faster route from zone to zone translates into a longer endurance trek.
As for Survivalist, their Apollon is godly. Ambush is great as it means going first and killing everything before the enemies can move. Personally I switched out the Landsknecht for a Troubadour, but others will tell you to take out the Alchemist. I'm partial to elemental damage dealers in my rpgs, so this is hardly an objective perspective.