That said, though, Polyphony has put some thought into how it goes about employing virtual reality, making for one of the better VR racing experiences - and quite easily the best on console. There's a neat dashboard overlay discreetly placed within the car, meaning there's no messy HUD obscuring your view out of the windscreen, and the mirrors work perfectly, the rear view adapting beautifully to your head movement. It's a small thing, of course, and nothing you won't have seen before in other VR racing games, but still no mean feat given what Polyphony is playing with here.
And in the car the attention to detail makes it the measure of its PC counterparts. It's the little details that all add up - a neatly modelled set of Puma Furio racing gloves on your driver's hands, for example, lending it that extra touch of authenticity, or just the sheer craftsmanship that's been poured into the tiniest rivet in the cockpit. I took out Gran Turismo newcomer the Porsche 911 RSR for a couple of runs, its innards an amazing tangle of exposed tech and imposing air ducts. I ended up getting distracted by all that detail as I admired the carbon weave of the door sill and careered straight into my opponent. Taking to Tokyo Expressway, an urban track that I thought would put Gran Turismo Sport through its paces in VR, and it didn't lose its composure once - though once, when going through a tunnel and as that cockpit was suddenly bathed in light, I nearly lost mine.