I wish someone had told me this. It's possibly the most buggy game I have ever played. And I've played all of dem Fallout New Vegases, Fallout 2s and other such games.Thought it would be an interesting game that is relatively fun & easy to platinum, but I stopped playing the game altogether after the crap that the buggy mess put me through. It wasn't all that bad until I left the village. After that the game just crapped the fuck out.
I wish someone had told me this. It's possibly the most buggy game I have ever played. And I've played all of dem Fallout New Vegases, Fallout 2s and other such games.Thought it would be an interesting game that is relatively fun & easy to platinum, but I stopped playing the game altogether after the crap that the buggy mess put me through. It wasn't all that bad until I left the village. After that the game just crapped the fuck out.
The game's got some patches, but it's still a broken mess. Yeah I looked at the trailer and was pretty excited for it, but playing through it was agony.
I would say that "walking simulator" games are a sub-genre of the adventure game, so a lot of times they are going to share elements like puzzle solving. The only game in that list I'm not familiar with is Master Reboot, but it's been in my Steam wishlist for a while. All the others I would say are pretty firmly in the first person adventure genre. Games like The Vanishing of Ethan Carter or Ether One could actually be classified either way. That's not to say the games in your list are bad. The Myst series is one of my favorites. My avatar is from Riven. If puzzles are extremely prominent and act as roadblocks, it's definitely more of an adventure game. For anyone interested in puzzle solving though, I would highly recommend realMyst (or realMyst Masterpiece edition) and Antichamber.
I sort of see the 'Walking Simulator' tag as one that's retroactive and encases games like Myst where you had more of a freeform approach to progression, as opposed to say, the Lucasarts adventures of the times where you could have one or two overarching puzzles on the go, but you were limited to certain set-pieces until you cleared the puzzles and took a step forwards. At the end of the day though, it's mostly semantics, the ones we've chosen between us are all good games that have a similar enough playstyle to them.
(Master Reboot would fall more into your 'first person adventure' style, and even I would possibly veer more that way with it, but it's good enough for me to recommend as something vaguely similar)
I finished this last night and I enjoyed the game overall. The visuals, music, voice acting, and sound are all amazing. I bought the OST. I did not have an issue with the move speed as I went into it knowing about R2 and felt that speed was fine. Any faster and I would have missed more details than I had. My issues would be with the fact I didn't "get" how the game worked until I was already almost halfway through it, and realized I missed the "completion" of the first area. Other than that just some quibbles about the story.
So about the story then and Stephen -
Just how much bigger of a dick could Stephen be? He throws a tantrum at the slightest drop of a hat whenever he encounters the slightest bit of difficulty. He steals goods around town so he can hide along in his bunker. Kills a guy with a hammer. He's barely back home before hes cheating on his wife. He must get it from his mom because shes a manipulative angry little woman, too. Then while I can see why you would interpret the Pattern as hostile considering its killing everyone, he jumps right to killing everyone in the valley as a solution, which, how the hell does he have that kind of power? Wouldn't the command to have military jets launch airstrikes on their own citizens have to come from the highest level of government? Its a little silly.
About the end:
I'm a little disappointed that after Stephen's chapter it suddenly got into super deep science/philosophy that for the most part went over my head. I like to think I'm not a dummy, but I understood everything that was going on and could put all the pieces together until Kate's chapter when I suddenly couldn't follow anything. Felt very sudden and I feel like I didn't get proper closure to the story. Everyone became light? Time no longer matters? Our actions create memories for future life?
Question of mine regarding minor characters:
I must have missed what happened to Rhys(spelling?). We know he was fooling around with Rachel the 16 year old but is the baby Rachel has her child with him? And in the summer camp you see a memory where Charlie tells her a man died and that "they said it was instant". That led me to believe that Rhys may have been the victim or one of the victims hit by the train that caused it to derail. I never found out who actually got hit by the train. Hes mentioned so many times so what happened to him?
I didnt really understand the story at all...and I did some research online after I beat it. What I thought was going on wasnt what was happening at all...so I guess I just wasnt paying attention or something. Might need to play it again
I didnt really understand the story at all...and I did some research online after I beat it. What I thought was going on wasnt what was happening at all...so I guess I just wasnt paying attention or something. Might need to play it again
I feel like you're playing as the light alien thing, right? He craves companionship but doesn't realise through interacting with others he's killing them. And then everybody's gone and he's all alone again. That's what I got out of it?
Holy hell Merle Dandridge as Kate! I knew that was Alyx Vance from the first audio log, don't think I've recognized her from anything since HL2. Man she did a fantastic job.
I'd put this game right near the top of my 'arty experience' list. The music is stunning. By far my favourite soundtrack to any game I've played on PS4. Choral stuff was mesmerizing and the music that kicks in when you get to little Tiptop is incredible.
Wait - there is a run button!? I've been generally enjoying pottering about, but a few times where there were obviously large distances to cover I'd have loved a run button.
Still playing it and enjoying it a lot. It does *do* much but for this kind of game I'm fine with that. The setting and voice acting just makes me feel like I've walked into the set of The Archers - that mix of middle class accents and West Country villager is just so...English
I finished this last night and I enjoyed the game overall. The visuals, music, voice acting, and sound are all amazing. I bought the OST. I did not have an issue with the move speed as I went into it knowing about R2 and felt that speed was fine. Any faster and I would have missed more details than I had. My issues would be with the fact I didn't "get" how the game worked until I was already almost halfway through it, and realized I missed the "completion" of the first area. Other than that just some quibbles about the story.
So about the story then and Stephen -
Just how much bigger of a dick could Stephen be? He throws a tantrum at the slightest drop of a hat whenever he encounters the slightest bit of difficulty. He steals goods around town so he can hide along in his bunker. Kills a guy with a hammer. He's barely back home before hes cheating on his wife. He must get it from his mom because shes a manipulative angry little woman, too. Then while I can see why you would interpret the Pattern as hostile considering its killing everyone, he jumps right to killing everyone in the valley as a solution, which, how the hell does he have that kind of power? Wouldn't the command to have military jets launch airstrikes on their own citizens have to come from the highest level of government? Its a little silly.
About the end:
I'm a little disappointed that after Stephen's chapter it suddenly got into super deep science/philosophy that for the most part went over my head. I like to think I'm not a dummy, but I understood everything that was going on and could put all the pieces together until Kate's chapter when I suddenly couldn't follow anything. Felt very sudden and I feel like I didn't get proper closure to the story. Everyone became light? Time no longer matters? Our actions create memories for future life?
Question of mine regarding minor characters:
I must have missed what happened to Rhys(spelling?). We know he was fooling around with Rachel the 16 year old but is the baby Rachel has her child with him? And in the summer camp you see a memory where Charlie tells her a man died and that "they said it was instant". That led me to believe that Rhys may have been the victim or one of the victims hit by the train that caused it to derail. I never found out who actually got hit by the train. Hes mentioned so many times so what happened to him?
baby is not hers, she's taking care of it in a babysitter sort of way. There's a couple, can't remember their names, minor sidestory stuff. They were at the camp playing tennis, the husband hangs out with Rhys at one point, etc. It's their kid, and it looks like they die fairly early on given Rachel gets saddled with the baby for most of the story. They might be the "it was instant" deaths too, not sure.
These two work in tandem really well since once you grab the last radio you'll be really close to the first gate for the backtracker and can hit the rest relatively quickly from there.
Why is Stephen's surname Appleton when his mother has (presumably) taken her husband's name Boyles, shouldn't it be Stephen Boyles? Is this an oversight?
Why is Stephen's surname Appleton when his mother has (presumably) taken her husband's name Boyles, shouldn't it be Stephen Boyles? Is this an oversight?
I doubt it's an oversight, they seem to bring it up on purpose. Seems like he probably changed it himself later in life. He does not appear to have been close with his father from what we can see. A big thing with him is the town views him as too big for his britches and they feel like he's trying to disassociate with his heritage, and that could be part of it.
I just beat it and didn't follow the story at all...I guess because there were so many chances for you to "skip" parts of the story by accidentally walking the wrong way. Either way, the idea was nice, the music was better. I give it a 5 out of 10 overall. From what I gathered at the end is when people die, they become light, which is really the light of the stars above them in an ever expanding universe. People = Stars. Now comes the unspoilered section where I say "ZOMG! Greatest game ever, everyone should play this! (so they can explain this whole thing to me.)"
ZOMG! Greatest game ever, everyone should play this! (so they can explain this whole thing to me.)
I didnt really understand the story at all...and I did some research online after I beat it. What I thought was going on wasnt what was happening at all...so I guess I just wasnt paying attention or something. Might need to play it again
I played through a second time and really got a lot more out of it. There isn't an order per se but there is that ball that leads you from one encounter to another. I had missed a few. Some really important ones turns out. Getting the story in its entirety really adds weight to the endings of each section. Very powerful stuff. Even got misty a few times the second time through. There are plenty of websites that give further insights into the game. Kind of flesh out the characters a little better. Check them out but only after a second play through. You'll be glad you did.
I sort of see the 'Walking Simulator' tag as one that's retroactive and encases games like Myst where you had more of a freeform approach to progression, as opposed to say, the Lucasarts adventures of the times where you could have one or two overarching puzzles on the go, but you were limited to certain set-pieces until you cleared the puzzles and took a step forwards. At the end of the day though, it's mostly semantics, the ones we've chosen between us are all good games that have a similar enough playstyle to them.
(Master Reboot would fall more into your 'first person adventure' style, and even I would possibly veer more that way with it, but it's good enough for me to recommend as something vaguely similar)
For some reason I tend to nitpick when it comes to genre classification and naming. Just like when people call Portal or other first-person games a FPS. It's not a shooter at all. I would classify it as a FPP (first-person puzzler). Myst is definitely more free-form, but it's definitely a point-and-click adventure in first-person. All games these days tend to be a mixture of multiple genres though.
Good to hear about Master Reboot. I've come really close to buying it multiple times.
Still chugging away at this, surprised at how long it is really. I had to put aside all my complaints with immersion and the world design just to get through the story. If you're going to make your game a walking simulator, then you have to make the world faultless and immersing.
I think that jimquisition the other day really nailed how I feel playing this, It'd be so much more interesting to experience what the characters are going through, not just watch a weird abstract version of the events afterwards. There's no urgency to what I'm doing and I still feel nothing for any of the characters as I hardly know them.
Finally finished this tonight. Really enjoyed it overall, with highlights being the music and voice acting, writing and world design. Framerate tended to chug a bit, but wasn't a huge issue.
Now I'm just bothered that I might have missed some important exchanges. I explored pretty methodically, but the world had loads of nooks and crannies for them to hide in.
Just finished it, should be re-titled Emmerdale: Apocalypse. The best parts of the game were all the little stories, which were just mini dramas that could be from any British soap. The whole thing about the actual "event" went over my head at the end, was pretty rushed in the last chapter with a load of waffle about
people being light, or stars or the butterfly effect?
.
Anyone figured out what the orb of light flying all over the place was? Was it the
entity/being (was it even a living thing or what?) as a physical form?
I cannot really digest these new walking games because of the extremely limited interaction.
Now do not get me wrong, I actually like slow and mystery based games but these games are not the equivalent of point and click adventure games of the past, that would be something like Heavy Rain or Beyond two souls. The interaction is so limited because you have a vast open area in this game and Ethan Carter where you have perhaps a handful of objects that you are able to interact with and when I mean interact it mostly just means switching something on and off.
This isn't even like the Nancy Drew games as there are no characters you speak or even see (yes I know it's partly in the name) and to it's all cryptic conversations between two people and it gets done a lot. In fact it isn't even like the Myst because the puzzles in that game were more interactive, basically what I am saying is that there is barely anything at all in the game that you can even move and as such it makes you feel limited and since walking is the only thing you control it feels like a walking simulator. Atleast in Ethan Carter you have characters that you can actually see even if you never interact with them, you can see their faces instead of just a silhouette...I know what Ethan Carter looked like here I have no idea who's who or what so why do I care ?
The running speed and lack of camera sensitivity doesn't help either as the base speed for those two are just too slow.
was that at that point you realize you're playing as Kate/Alien fusion that's taking the last tour around the place and trying to understand the people it's 'collected' or disintegrated before shooting back into space or something, but I have no idea if that's true or not. Kinda like a slightly more weird and positive version of Lovecraft's Color Out of Space. Still very disturbing.
Just fyi for people that still want to get the Backtracker trophy: the video guide you can find for it checks out, but the trophy is a bit bugged. First time trying I didn't get it, this was in a run where I activated some story orbs. Second time I only went for maps/books, didn't interact with anything and got it no problem. So you'd probably better do that trophy in a 'clean' non story run.
Just finished it, should be re-titled Emmerdale: Apocalypse. The best parts of the game were all the little stories, which were just mini dramas that could be from any British soap. The whole thing about the actual "event" went over my head at the end, was pretty rushed in the last chapter with a load of waffle about
people being light, or stars or the butterfly effect?
.
Anyone figured out what the orb of light flying all over the place was? Was it the
entity/being (was it even a living thing or what?) as a physical form?
multiple orbs. Numerous times you see two at once, most often if you follow the orb from the campsight you'll see it meet up and dance around another orb.
The orbs I'm certain are the conciousness or "souls" if you prefer of the titled people, so the first orb you encounter is in fact Jeremy after his transformation, the next Wendy and so on.
Not only does this fit with the design of the narrative and the way they show you around their key memories, effectively trying to communicate with you, but the orb in the camp site which I believe represents Lizzie is in fact two orbs, a big one and a little one circling it, distinct from the others, and we learn Lizzie was pregnant when she transformed, hence the orb with the little orb tagging along is the consciousness of her and her unborn child (which is also Stephen's as an aside).
So you're actually interacting in a fashion with
key characters who've remained after their transformation or who you're tuning into in more detail as you wander around vs some of the more minor memories.
On another note I'm sure you are
the fused entity of Kate and the Alien Consciousness.
Just fyi for people that still want to get the Backtracker trophy: the video guide you can find for it checks out, but the trophy is a bit bugged. First time trying I didn't get it, this was in a run where I activated some story orbs. Second time I only went for maps/books, didn't interact with anything and got it no problem. So you'd probably better do that trophy in a 'clean' non story run.
It bugged out on me, which is annoying, but knowing how it works it shouldn't be too long to do on a clean run.
I've actually only got that one, the radios and finishing no arcs before the point of no return to do, which I think I should be able to do in a oner
start by running to Little Tipton, do the shortcuts back to the beginning, go through getting the radios until I'm back in little Tipton, finish Stephen's arc.
Just got the Platinum. Very easy. No difficulty involved.
As for the story, I didn't really get what was going on half the time if I'm honest. I appreciate the fact you have to piece everything together... But I guess I don't have the patience.
I'd welcome it (platted the game but my gf won't touch it unless the character moves faster) but I wouldn't hold my breath. It sounds like this was a very intentional design decision-- to the point where the design team stuck to their guns despite what their testers were telling them-- and for them to cave like that there'd probably have to be some serious nudging from Sony; I doubt Sony would want to get involved since stepping in to prompt a design decision on an indie game simply because some people are being loud about it doesn't mesh with the indie friendly persona they've leaned so hard into.
Just fyi for people that still want to get the Backtracker trophy: the video guide you can find for it checks out, but the trophy is a bit bugged. First time trying I didn't get it, this was in a run where I activated some story orbs. Second time I only went for maps/books, didn't interact with anything and got it no problem. So you'd probably better do that trophy in a 'clean' non story run.
Just finished and I thought it was really great, even though I don't think I really grasp the story. As far as the "experience" of wandering through the towns and listening to the conversations, that was fantastic.
I had a little bit of trouble remember who some people were based on their voices though, playing it all the way through at once would have helped with that.
Is the stuck near the war memorial? I had that happen to me, it shouldn't affect anything, you won't be guided to the events, but they are still triggerable and once the arc was completed the light dissapeared. I even managed the completionist tropy on that save.
Hi peeps. Ages ago we were told that us folk who bought the game at full price before the PS+ discount would get a slight refund. Has this happened yet? I can't see the money in my wallet. I'm just wondering if there's something I need to do to initiate the process?
While not the transcendent experience that Journry is, I feel I've seen the last hours of the most human characters I've ever come across in a game and many of their moments and endings touched me.
Especially Frank - not only does he seem like a lovely bloke, but watching the plane trails and seeing the bombs fall from the windmill was a memorable gaming moment for me.
Stephen is a total dick tho agree with the comment about his story above too.
Seeing things like Montego estates, Cortinas, Commodore 64s & Walkmen with only stop, play & FFWD was lovely too.
The standout in design was the sound tho - amazing soundtrack and well worth playing with headphones, with some nice directional audio cues.
Played (walked...) 2x times through it by now...and yes i second the comment by kyser73 -
there is nothing there in gamingtown that comes close in this regards.
It felt so persona/touching yet so grand and epic. Phenomenal stuff.
And that Score..my gosh....
A bit OT: I enjoyed Dear Esther, Gone Home....is Ethan Carter comparable to this?
What about "A Machine for Pigs"?
I finished the game last night and wrote this review for another site, but thought I'd share it here as well (with some edits):
I've never played a "walking simulator" before this, but I'm glad I did. This is the Bizarro-Destiny of games, where it is ALL story and no gameplay. And it works. REALLY well.
Graphics.
This game is gorgeous. From the very first scene where you are looking out over a valley at a sunrise, to the final moments (I won't spoil that scene) I was thoroughly impressed with what the CryEngine 3 can do. From the time shifts, to the weather changes to the sparks falling from the light balls that zip around the town, I was in awe at everything. And you get to really take it all in due to the slow pace you'll be walking at. I really should have hitten the "Share" button once or twice, but I was so into everything going on around me that it never popped into my head to do so. I will definitely take advantage of that during my next Trophy hunting playthroughs. My only complaint is the framerate. It really, REALLY struggles at times, especially noticeable in the shadows. I'm hoping they fix this via patch as it was jarring enough to take me out of the moment several times.
Sound:
The music. Wow. It is subtle at times and others it sent chills down my spine at just the right moment. Certain actions trigger more intense music and when nothing is going on, sometimes the background sound effects fill the atmosphere with a sense of life, yet utter loneliness. I'm talking gibberish. Here is a great article that explains it way better than I can.
Gameplay:
Well... hmm... this is an interactive storywith much less emphasis on "interactive" than on "story." There isn't much here. You wander around, with the light trails gently nudging you in the correct directions, you press X a few times and tip your controller in one direction or another at certain points. And, yet... it was fun.
This game DOES NOT hand-hold. If you are looking for a Batman Arkham Knight game that puts a dot on a map with a trail of arrows pointing you in the right direction and constant button prompts, this is not that game. I didn't even figure out that I could hop certain fences until later in the game. This made me miss out on some story elements. But then again, I don't think you're supposed to catch everything the first time. And you get so used to NOT interacting with things, that you miss some Trophy opportunities
(train)
.
NOTE: I ran into Lizzie's story before finishing Frank's somehow. But later on in Stephen's story, I managed upon a shortcut that took me back to Frank's farm. And boy am I glad I did that, because that was my favorite moment. I'll comment more on that at the end.
Story:
What can I say? The whole game is story and it's a good one. You "meet" various characters, and you follow them through the events that led to their disappearance. You get to see their personalities, good or bad, their struggles, their fears at what was going on... and in some cases, these stories nearly made my eyes water. Ok, maybe a little bit. Especially, the one that ends at a
train station
or
Frank's
. And you care about them, even though you
never meet a single one of them.
The ending. Let's just say that my prediction in a previous post was... partially... correct. I think. See, the ending doesn't hold your hand either, but hopefully you've uncovered enough of the pieces leading up to it to grasp the meaning. More on this at the end.
Nitpicks/Misc:
The Trophies. By the way, DO NOT read them before playing through the first time. One is kinda spoilery... kind of. I'm talking about
"Simulate walking backwards."
But mostly, you'll be focused on finding these things than what's going on around you and you'll miss the immersion which is why I think most of these trophies are things that won't pop during a normal playthrough. They'd be distracting. Most of them require you to find something or somewhere and... do nothing. For minutes at a time. Others are finding everything of a certain type... very challenging. And then the final 2, well... that Platinum will be worth it. After I completed the game last night, I instantly began a new one because I missed an entire area early on. I got some more story there, one key piece I wish I had found the first time, and started the trophy hunt. I'll need to play the entire story at least twice more to get them all. Whatever. It's a great game that didn't take a lot of time to completeI'll gladly play this game again and again.
Actually, the only downsides are the framerate, the slow pace (which you can speed up slightly if you have to backtrack) and the fan... oh, yeah... the PS4 fan. I've read that the menu screens in this game do not have a capped framerate. So if you spend enough time looking at one, the framerate will skyrocket and your PS4's fan will kick in and it will not stop until you quit the game. I had it running in the background and went to Netflix and the fan was out-of-control until I went back to the game and force quit it. That can be patched. Hopefully.
Overall, I highly recommend this game as a nice change of pace to Destiny, Rocket League or some other action-packed title. If you want a quality story, with a beautiful environment, engaging dialogue, nifty music and have a few hoursthis is the game. I recommend playing with headphones to get all the ambience and locking away family members, so you have no distractions. Also, finish it in 2 or 3 sessions, max, close together so you don't forget character's names or voices. I refused to turn on subtitles because I didn't want anything littering my screen to distract me.
9 out of 10
PS: I'd love, love, love to see this as a Morpheus title one day.
_________________________
The whole scene with Frank up in front of the windmill was spectacular. It really hit me like no other scene had since the one in the house where Neal and his children died upstairs. Him talking about Mary's death and how she had asked him to be with her at the end but he had been too scared so went to the pub instead, how heavily that weighed on him and how much regret he had built up inside. Then the planes flying overhead and dropping the bombs filled with chemicals to kill off everyone in the village, lights exploding over the countryside as they exploded. Very powerful stuff.
That was my favorite scene. It really got me right in the chest and eyes area and to think I almost missed it.
_________________________
After reading through this thread, I was right with my assumptions regarding the ending.
My only point of contention is this:
I don't think the rest of the world is dead. In my playthrough, there were birds. Not just singing, but I saw moments where they were flying overhead. If the light had escaped the town... there would be no life at all. Also, there was an interview with The Chinese Room where they mentioned that back in the 80s, in small towns, if you cut the phone lines and blocked off 3 roads, it would seem like the rest of the world ceased to exist. I think this is the feeling they were going for (and succeeded in). Not the annihilation of everyone.
Besides that... who piloted the planes? And the light didn't kill everyone in town either... the gas finished them off. I don't think the light got out of that town before Kate assimilated with itwhich would have stopped the killing at that point.
Anyhoo... between this and Rocket League, I will have a hard time determining my GOTY at this point. Both deserve it for differing reasons.
I loved this all the way through but I'm not sure how I feel about the ending. I'll have to stew on it for a bit and see how I feel but I'd definitely recommend the game for anyone on the fence!
The whole scene with Frank up in front of the windmill was spectacular. It really hit me like no other scene had since the one in the house where Neal and his children died upstairs. Him talking about Mary's death and how she had asked him to be with her at the end but he had been too scared so went to the pub instead, how heavily that weighed on him and how much regret he had built up inside. Then the planes flying overhead and dropping the bombs filled with chemicals to kill off everyone in the village, lights exploding over the countryside as they exploded. Very powerful stuff.
I really enjoyed the stories of all the folks, but the ending was really disappointing. There are some really emotional stories you uncover, then you get to the end and it's a huge let down compared to the rest.
The running speed should just be the regular movement speed, I got sick of having to hold R2 and let it build up. It sounded like the original implementation that it just built up on its own would have been better.
The OST was amazing, sometimes I think I was just moving the stories forward just to get new music.
I know I missed some stuff, and really want to reply it, but I don't think I can take the slow traversal again. Maybe they will patch in some options.
saw a lot of Jeremy stuff and got to the first part where it said Wendy
and then I stopped. I didn't see a way to save, but I know it has autosave so I closed the game. Started it up again and I'm in a different part of the town and
seeing things again I already saw with Jeremy.
Do I lose part of my save? Is there a way to make sure it saves?