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Fable might have been scaled down due to engine issues and lack of wrpg expertise. Could release later than expected.

DeepEnigma

Gold Member
Damn you missed the best game in the franchise ...
Fable 1 was great for me at least. Fable 2 and Fable 3 can burn in hell.
Come On Reaction GIF by MOODMAN
 

Bernkastel

Ask me about my fanboy energy!
I am surprised. I remember people accusing Microsoft of "not using internal engines in their first party projects to take full advantage of their hardware" and now they are being accused of not using Unreal Engine.
I hope not, it's odd enough they chose a racing team to make Fable.
Can only imagine how hard it must be to go from a racing game to a game like fable. The shift in tech and design philosophy is really wide.
Rockstar's RAGE is based of the engine of a racing game. Angel Studios became Rockstar San Diego and developed the Red Dead series. Studios use engines they are familiar with and build upon them. Bungie's Blam Engine for Halo was based off the engine from Myth(a Real Time Tactics game). Asobo uses the same engine for both Flight Simulator and Plague's Tale.
Eh, you don’t need to be Sherlock Holmes to figure out there would be issues.

It’s like if EA came out and said “we’re handing over the reigns of Mass Effect to… Codemasters!” — yeah, good luck…

Doubly weird decision when you own like 4 other developers who specialize exactly this type of game.
Nothing like that happened here, or maybe you can point out the similarities? It was Playground Games that pitched this because they wanted to move from making open world racing games to open world RPG. Or you want Microsoft to force them to only make racing games forver? This development happened before they were acquired by Microsoft.
Also are you suggesting Microsoft force Obsidian or InXile or Bethesda to make a Fable even though they have other projects they want to work on?
That's a good point.

Usually UE5 has a 5% royalty due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.

For a first party game that releases day 1 on a subscription service, some of the royalties from the subscription plan must be taken into account, and for the duration that the game remains on the service.

For a day 1 game that will stay forever on the sub plan, I assume they'll have to negotiate a deal, otherwise they'll be paying royalties forever.
And yet Rare/Obsidian/InXile/Ninja Theory/Coalition/Undead Labs/Compulsion Games/Tango Gameworks/Arkane all use Unreal Engine. Halo MCC also uses Unreal Engine to render its Menus. Somehow you convinced yourself that Microsoft could not make a deal with Epic to use Unreal Engine for Day 1 Game Pass first party titles and yet most of their internal studios use Unreal Engine(or some like Arkane are even moving into it).
How did they put deal for Sea of Theives/Halo MCC/Gears 5/State of Decay 2 in Game Pass or how will they put upcoming games like Avowed/Everwild/Redfall/State of Decay 3 Day in Game Pass if Epic won't allow them?
Those hammer and chisels never built a bad game.
 
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Ezekiel_

Banned
And yet Rare/Obsidian/InXile/Ninja Theory/Coalition/Undead Labs/Compulsion Games/Tango Gameworks/Arkane all use Unreal Engine. Halo MCC also uses Unreal Engine to render its Menus. Somehow you convinced yourself that Microsoft could not make a deal with Epic to use Unreal Engine for Day 1 Game Pass first party titles and yet most of their internal studios use Unreal Engine(or some like Arkane are even moving into it).
How did they put deal for Sea of Theives/Halo MCC/Gears 5/State of Decay 2 in Game Pass or how will they put upcoming games like Avowed/Everwild/Redfall/State of Decay 3 Day in Game Pass if Epic won't allow them?
Excuse Me Wow GIF by Mashable


You are arguing a point I haven't made.
 

Thirty7ven

Banned
Definitely not as hard as having to repeatedly remind concerned people that a significant number of the people making Fable are RPG veterans hired for Playground’s second team and probably haven’t made a racing game before.

Not to mention the fact that there are tons of easily transferable skills between an open world racer and an open world RPG. One can easily see them port over the excellent work done on procedural generated vegetation that was implemented in FH5

You don’t know anything about game development it seems. This studio barely had to work on key frame animation and now they are making a game where that’s a huge deal.

Transferable skills from open world racing to open world rpg, ahahah

This game’s development will take awhile.
 

Ozriel

M$FT
Forzatech as an engine was made for racing games, natural to assume an open-world 3rd-person fantasy WRPG would be having some conflicts with core aspects of an engine not initially built with that type of game in mind, no?
Playground has long since modified the engine for open world gameplay. They’ve got lighting figured out. Extensive physics. They built an excellent tool for procedural generation of high quality vegetation, there’s excellent water tech, there’s snow, dynamic weather, Ray tracing…

So it could be a specific instance where the team let's say wants to switch engines, but MS are telling them "No" because a switch would incur a big delay and they need some of these games to actually be completed sooner rather than later after all. This is even more likely if the more laid-back approach was partly because they assumed an acquisition like ABK would come through when in reality it looks like that deal could be falling apart.

If this was a developer with a poor track record, perhaps. But studios don’t come much more efficient than Playground. I don’t see them switching engines away from their comfort zone.
But let’s watch this space. Certainly you’d feel that MS has to show more of this game no later than E3 this year.

You don’t know anything about game development it seems. This studio barely had to work on key frame animation and now they are making a game where that’s a huge deal.

good thing they’ve hired a ton of people with additional experience they require, eh?

Transferable skills from open world racing to open world rpg, ahahah

Yes? Didn't think that through, did you?
 

Raven77

Member
This site mints new jesters everyday.

Their games are still sold at retail, and sell millions on Steam. Revenue remains important. They showed off multiple upcoming AAA games at the last E3 and their last AAA releases had significant marketing. 3 AAA games already announced for H1 2023 and you’re here speculating that MS is moving away from AAA development.

All this because they’re choosing to reserve gameplay reveals for big showcase events?

Missed my point entirely.

They're simply marketing things differently. Microsoft is focused on the Netflix model. Sony and Nintendo are like movie theaters. (Don't take that as me saying Sony and Nintendo are dying, just using it as the closest business model reference)

I think people are upset with MS because we just don't understand yet how they intend to operate going forward. Things have changed dramatically for them in the past 3-4 years.

Their new main focus for the past few years, now, and going forward, is Gamepass subscriptions.

Their previous focus was selling big AAA games like Halo and Forza in digital and retail formats.
 

Ozriel

M$FT
Missed my point entirely.

They're simply marketing things differently. Microsoft is focused on the Netflix model. Sony and Nintendo are like movie theaters. (Don't take that as me saying Sony and Nintendo are dying, just using it as the closest business model reference)

I think people are upset with MS because we just don't understand yet how they intend to operate going forward. Things have changed dramatically for them in the past 3-4 years.

Their new main focus for the past few years, now, and going forward, is Gamepass subscriptions.

I didn't miss your point. I thought it was laughable.
This must be news to Spencer, who's said they don't expect Gamepass to be the major revenue driver for them. They're selling their games on PC and at retail. Nothing has changed with respect to how they market games.

Their previous focus was selling big AAA games like Halo and Forza in digital and retail formats.

'Previous'? You think they aren't going to put up Forza Motorsport, Starfield and Redfall - their future slate - for retail sale? :messenger_tears_of_joy:
 

Raven77

Member
I didn't miss your point. I thought it was laughable.
This must be news to Spencer, who's said they don't expect Gamepass to be the major revenue driver for them. They're selling their games on PC and at retail. Nothing has changed with respect to how they market games.



'Previous'? You think they aren't going to put up Forza Motorsport, Starfield and Redfall - their future slate - for retail sale? :messenger_tears_of_joy:

Gamepass accounted for nearly 3 billion in revenue last year. Do some research on how many absolute blockbuster 1st party games they would need to release in 1 year to achieve that...
 
Of fucking course my most hyped game from M studios by far is the one with the most problems...

Its PlayGround bro and they're branching out into a whole new genre. It will take time, lots of resources and intense recruiting to see the light of day.

Of course I don't wish bad on any studio and I hope they're able to get this out on time. I certainly don't want to see a cancellation. That would be fucking tragic.
 

Ozriel

M$FT
Gamepass accounted for nearly 3 billion in revenue last year. Do some research on how many absolute blockbuster 1st party games they would need to release in 1 year to achieve that...

Not an apples to apples comparison since a huge portion of GP games are third party. Ideally you’d want to compare the bump in subscribers from each first party release vs retail sale.
Might as well compare total software revenue vs GP revenue.
 

CamHostage

Member
You don’t know anything about game development it seems. This studio barely had to work on key frame animation and now they are making a game where that’s a huge deal.

Transferable skills from open world racing to open world rpg, ahahah

Again, it's NOT the same Playground Games. This is a new sister studio, in a new building, with mostly new staff. Most of the car guys are probably making the next car game (or building tech that supports both types of projects.) That's the reason St Alban's House was established, so that Playground Games could still make the great games that Playground Games makes while also supporting a new team making a different type of game.

Also, yes, there are countless transferrable skills from open world racing to open world RPG, and vice-versa. There's good reason why, in the PS2 era, a little Shiny Red Car engine by a somewhat unknown developer who had previously made some Dreamcast racing games and a hoverboard game that didn't even get picked up internationally by its original publisher, went on to become Criterion's Renderware, the most popular and versatile engine of its day. These guys knew what they were doing, and the work they were doing translated to a variety of project types. (Part of that team would later make one of the best-looking/playing FPSes of that generation on the same car game engine.) Same with Epic and its FPS engine taking gaming in all genres to the next level on PS3/360, PS4/XBO, and now PS5/XSX. (Frostbite as well, although that engine was over-committed without the backing resources to actually support the company's directions.) Unity Engine started with a little indie Super Monkey Ball clone called GooBall, and it quickly became one of the most versatile and adopted engines for all types of game projects. There are tons of examples of developers making great games outside of the genres that they're known for. Even "car game" developers, there's a number of good examples. Polyphony Digital made Omega Boost. Angel Studios was a car company making Midtown Madness and Midnight Club/Smuggler's run before RDR. The studio who made Wipeout also made Colony Wars. Yu Suzuki practically invented (and perfected) the car game concept with OutRun, Virtua Racing, and Ferrari F355 Challenge, but he's got a swath of credits outside racing games beyond that.

(Also, small note... "key frame animation", really? I'm not sure which ANI 101 class professor told you that model animation was the backbone of videogame design, but that's a stretch. I mean, we're talking about Fable here, a game where you ideally can create and evolve your own character; I would imagine masters in IK and procedural animation and machine-learned training will be way more in demand for this project than the guys good at adjusting bones out of a t-pose.

...But if they need any help, the other Playground Games walk on over and give them a hand, because, even though they make a car game, they have a ridiculously robust character creation tool for player avatars, which then get used in game. And yes, although it's limited in in-game characters in the Horizon Stories bits, they did make some keyframed animation...)

 
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How many times MS studios have disappointed with their First Party output?.

Yep.

MS has earned that skepticism.

Technology is a huge aspect for game development (especially for AAA)

You dont have the tech to do something especific? You need to build it first which in turn will slow dev in other departments.

So, this rumor is totally believable. Because we have several examples of this happening with other games as well.

Now, a side of technology, the other critical aspect is a clear vision/direction. If there are to many cooks in the kitchen. That's another red flag.

I am just going to say this: There is a lot of expectations for this (and the initiative's ), games to blow minds.....just use your brain and see this industry track record of a New Studio making ground-breaking AAA game (basically new IPs) and nail it in the first iteration.....yep, is not the norm.

This dosen't mean the games are going to be "trash" (70 MC). These two games will easily achieve 80+MC (if nothing catastrophic happens) is just that we could easily spot where the "scale down" things happened. Like the variety of enemies, environments, cast of characters etc.
 

Kimahri

Banned
No, I'm saying they should've not let a racing game developer reboot an action-RPG in the first place, and then gone to Rare to make it instead of doing whatever they're doing on Everwild.

As it is both Fable and Everwild are, if not in development hell, in some type of extended / difficult developments, but what do I know right...
Unless you know someone on the inside of St. Albans who feed you tidbits, you know nothing.


You don’t know anything about game development it seems. This studio barely had to work on key frame animation and now they are making a game where that’s a huge deal.

Transferable skills from open world racing to open world rpg, ahahah

This game’s development will take awhile.
This is a new studio. Whatever skills they needed, they hired. I'd imagike establishing company culture and production pipelines would take more time than getting thwir employees to understand animation.


Excuse Me Wow GIF by Mashable


Didn't know that was the point I was making.

How about you stop posting the same gif over and over and use your communication skills to at least make an attempt at clarifying what you meant? Yes?

Obviously you were unsuccessful in making yourself understood.
 
Playground has long since modified the engine for open world gameplay. They’ve got lighting figured out. Extensive physics. They built an excellent tool for procedural generation of high quality vegetation, there’s excellent water tech, there’s snow, dynamic weather, Ray tracing…

You need more than that for a AAA open-world game these days, buddy. Nothing you mentioned there pertains to character models, character animations, body physics etc. Or the extensive experience to leverage that at a high level.

If this was a developer with a poor track record, perhaps. But studios don’t come much more efficient than Playground.

I'd argue Insomniac are more efficient if we're talking about release cadence, Guerrilla Games more efficient if we're talking about optimizations for a range of hardware. And yes HFW had some technical issues at launch but that efficiency also extends to fixing those problems in a relatively quick amount of time.

Meanwhile FH5 is still plagued with horrid LOD pop-in over a year later.

I don’t see them switching engines away from their comfort zone.
But let’s watch this space. Certainly you’d feel that MS has to show more of this game no later than E3 this year.

Yes, absolutely. Considering it was revealed in 2020, and only with a CG trailer, it shouldn't be much to ask for some gameplay three years after initial reveal. I don't get how games like Beyond Good & Evil 2 become memes for being revealed years ago and having no other showings since, but some of these MS games following a similar path are protected at all costs from similar takes.

Missed my point entirely.

They're simply marketing things differently. Microsoft is focused on the Netflix model. Sony and Nintendo are like movie theaters. (Don't take that as me saying Sony and Nintendo are dying, just using it as the closest business model reference)

I think people are upset with MS because we just don't understand yet how they intend to operate going forward. Things have changed dramatically for them in the past 3-4 years.

Their new main focus for the past few years, now, and going forward, is Gamepass subscriptions.

Their previous focus was selling big AAA games like Halo and Forza in digital and retail formats.

The problem, then, is that MS are switching to a less efficient model, that will have a total market cap lower than the combined totals of traditional consoles and potentially generate less industry revenue than the traditional model does.

I think we can even see MS admit this when Phil Spencer said they don't expect GamePass to encompass any more than 10 - 15% of their total gaming revenue for the future, meaning they still anticipate the direct sales model's revenue to account for some majority of their gaming revenue. Now maybe that was with the assumption they get ABK and roll their revenue into Xbox division's, because in that case it realistically would sit somewhere around that 15% (ABK generates about half of the Xbox division's total revenue annually).

However I don't see why they would be out publicly making statements like that under an assumption of ownership that has not even gone through the full process of approvals yet, so I have to then assume he was referring to GamePass in general regardless of any additional merged revenue streams to the division. And if that's the case, then that doesn't sound like they're going as "all in" on the subscription model as you lot keep saying they are.

Personally I don't even think this ABK acquisition is primarily for GamePass; MS have said themselves it's really for King, but I also think it's for the additional revenue through the IPs ABK have, and having the largest 3P publisher in the industry utilizing Azure for their services backend to act as an example for enticing yet other 3P devs/pubs to adapt Azure for their services & network backends. Those are the REAL opportunities MS seem to want with this acquisition, because Xbox has never been important enough to the whole of the company to suddenly have people like Satya Nadella and Brad Smith come out to bat for it, but coincidentally once GamePass acts as the glue between Xbox and Azure, the division is a lot more important to the higher ups.

Which, hey, it's only natural that is what they want. Any company in their position would want that type of growth. I'm just bringing it up to hopefully illustrate that this push for GamePass in some belief they're counting on the bulk of revenue to come from end customer subscriptions is in fact NOT the main reason they want the ABK deal to go through. And here's the obligatory Fable namedrop to keep things on topic :)
 
It’s crazy how so many people think that games are stuck in development hell if there isn’t an update on how it’s going every quarter.
Maybe they shouldn't announce games 5 years before release? Some of these announcements for games we're waiting for were announced before the Series X was announced.

They've been doing this for a decade and those games always prove to have actually had been in trouble, such as Scalebound or Halo Infinite.
 
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DenchDeckard

Moderated wildly
Really want this to be good more than almost any other game. Bring back the Terry Pratchet inspired humour and an fun whimsical game. I need it right now. Gaming is so serious and pretentious that I could imagine an absolutely stellar Fable game.
 

CamHostage

Member
You need more than that for a AAA open-world game these days, buddy. Nothing you mentioned there pertains to character models, character animations, body physics etc. Or the extensive experience to leverage that at a high level.

I'm just not sure why everybody is so convinced that character animation is this impossibly rare talent which will be the undoing of Fable?

Don't have skilled in-house character animators?
Simple solution: hire animators.

(It is a new studio office, just put a req out, "Character Animators Wanted." Which, they did.)

Or find a studio in India or Slovakia who are good at this kind of thing and outsource to them.

Fable is going to be such a damned complicated project (if it at all follows the original concept of a living RPG where every player having their own story to discover... even Peter Molyneux never really accomplished what he planned to make,) that the studio will have way, way, way more to worry about than something as widely available as character modeling/animation work.

(And in animation, Fable will actually probably need some underdeveloped/new technology which will go beyond traditional character modeling/animation/physics, so it's in some ways better that they will need to reach out for new talent for the new office rather than using an in-house team to adapt their existing Forza Tech character systems for the robust demands of Fable.)
 
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Ozriel

M$FT
Maybe they shouldn't announce games 5 years before release? Some of these announcements for games we're waiting for were announced before the Series X was announced.

Fable was announced 2.5 years ago.

They've been doing this for a decade and those games always prove to have actually had been in trouble, such as Scalebound or Halo Infinite.

Scalebound was announced in 2014, showed gameplay in 2015 and 2016 and was finally canceled in Jan 2017. 3 years from reveal.

I don’t see what point you’re making with this
 
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While I do have reservations about Playground making this, (don't get me wrong, I love FH games), I don't think it's time to panic yet. If 2024 rolls around and we don't have anything, then ya, but I think MS just announced the game too early.
 

SHA

Member
I always looked at fable as the Microsoft version of beyond good and evil 2, why not ? we haven't seen one since forever, I mean literally.
 
It's obviously going to be a challenge going from making only racing games to making a game with animated characters, AI, combat etc. None of those things had to be factored in before, their engine was built totally around racing games. An open world fantasy action RPG is going to be a lot more work than an aracdey racing game, it'll take longer to make obviously and if it's the first time they've done it that will only drag it out more. If the studio is truly being frugal about it that's not gong to help either. MS really made a big mistake announcing so many games that were years away from even being shown.
 

SHA

Member
What if it ends up worse than tes6 ? who cares, it'll still be the fable we already knew.
 
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Yoboman

Member
If true (grain of salt), I still don't get the logic in MS

1) Circa 2010 turn Lionhead into some bastardised shell of themselves making Kinect games
2) Get them on a multiplayer Fable
3) Cancel that game and shut down the studio in 2016
4) Buy nearly every available WRPG dev from 2018-2020
5) In 2020 Announce the return of Fable by the studio that makes car games, not by any of the WRPG devs purchased
6) Go into hiding for the following 2.5 years

I really don't get Xbox Studios sometimes
 

Yoboman

Member
Watched the video. Massive pinch of salt.

No way is Playground of all devs having issues with Forzatech, and the bit about ‘expertise’ makes no sense since they’ve been hiring from the start to bring in that capability.

Looks more like it’s well known that rumors like this brings more clicks.

A source that apparently doesn’t leak the target release window, can’t leak any info on story or setting or any relevant info on the game…how’s that a source? 😂




Rumor =/= News.
Just cause their tech works well in a fly by open world doesn't mean it's an easy transition to a third person game that also needs dialogue trees, big narrative structures, evolving characters and environments to keep consistent with other Fable games
 

Corndog

Banned
Fable was announced 2.5 years ago.



Scalebound was announced in 2014, showed gameplay in 2015 and 2016 and was finally canceled in Jan 2017. 3 years from reveal.

I don’t see what point you’re making with this
That he can’t count.
 

Corndog

Banned
If true (grain of salt), I still don't get the logic in MS

1) Circa 2010 turn Lionhead into some bastardised shell of themselves making Kinect games
2) Get them on a multiplayer Fable
3) Cancel that game and shut down the studio in 2016
4) Buy nearly every available WRPG dev from 2018-2020
5) In 2020 Announce the return of Fable by the studio that makes car games, not by any of the WRPG devs purchased
6) Go into hiding for the following 2.5 years

I really don't get Xbox Studios sometimes
Did gorilla have a history of making rpgs? Nope. Did they make one anyway with their in-house game engine? Yep.
 

Yoboman

Member
Did gorilla have a history of making rpgs? Nope. Did they make one anyway with their in-house game engine? Yep.
They made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details it

And they were still able to leverage their talent in narratives, art, machine design, shooting etc that was built in the Killzone games. And they could do it in a new IP with no preconceived notions of what they need to deliver on

This is an even bigger change for a dev who has only dealt with cars, never done a narrative, never dealt with RPG systems, hasn't even dealt with level design outside of road systems. And is doing it on an IP where the fanbase expected really really deep RPG systems and a charming story with a very distinctive voice

Hopefully they can do it but it's a tall order
 

Lupin25

Member
Did gorilla have a history of making rpgs? Nope. Did they make one anyway with their in-house game engine? Yep.

GG definitely would’ve had a much easier transition to RPG’s than a dev known for arcade racing lol.

Silly comparison.
 
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Maybe they shouldn't announce games 5 years before release? Some of these announcements for games we're waiting for were announced before the Series X was announced.

They've been doing this for a decade and those games always prove to have actually had been in trouble, such as Scalebound or Halo Infinite.
The game was formally announced in July of 2020. Where is this 5-year announcement waiting period coming from?
 

Crayon

Member
Gosh when they showed off that title card to announce it everything seemed to be going so smoothly. They picked out a font and a nice color and everything.
 

Corndog

Banned
GG definitely would’ve had a much easier transition to RPG’s than a dev known for arcade racing lol.

Silly comparison.
Silly to you. Plenty of developers have made multiple types of games.
Instead of criticizing a game you have never seen wait for a real trailer or some thing.

They made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details it

And they were still able to leverage their talent in narratives, art, machine design, shooting etc that was built in the Killzone games. And they could do it in a new IP with no preconceived notions of what they need to deliver on

This is an even bigger change for a dev who has only dealt with cars, never done a narrative, never dealt with RPG systems, hasn't even dealt with level design outside of road systems. And is doing it on an IP where the fanbase expected really really deep RPG systems and a charming story with a very distinctive voice

Hopefully they can do it but it's a tall order
More fake concern. We all know it is. Come back when a trailer comes out and express your “concern” then.
 

Ozriel

M$FT
They made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details it

And they were still able to leverage their talent in narratives, art, machine design, shooting etc that was built in the Killzone games. And they could do it in a new IP with no preconceived notions of what they need to deliver on

This is an even bigger change for a dev who has only dealt with cars, never done a narrative, never dealt with RPG systems, hasn't even dealt with level design outside of road systems. And is doing it on an IP where the fanbase expected really really deep RPG systems and a charming story with a very distinctive voice

Hopefully they can do it but it's a tall order


“Guerilla were able to make a successful RPG because they recruited RPG expertise and made use of internal talent, but Playground’s game will likely be bad even though they employed pretty much the Same strategy”

Not sure how your position makes sense. current Fable team is composed of RPG veterans and experienced talent

https://www.videogameschronicle.com/news/analysis-whos-working-on-fable-4/

And this is from 2020, when they still had a lot of positions to fill.
 
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They made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details it

And they were still able to leverage their talent in narratives, art, machine design, shooting etc that was built in the Killzone games. And they could do it in a new IP with no preconceived notions of what they need to deliver on

This is an even bigger change for a dev who has only dealt with cars, never done a narrative, never dealt with RPG systems, hasn't even dealt with level design outside of road systems. And is doing it on an IP where the fanbase expected really really deep RPG systems and a charming story with a very distinctive voice

Hopefully they can do it but it's a tall order
You do know the racing team
Has nothing to do with fable right ? Fable being done by their rpg team and eidos Montreal.
 

Ozriel

M$FT
another brilliant project management move from ms, giving this to your racing team, with all those inhouse rpg studios

Yes, they should have turned down the pitch in 2017 and given it to Mojang instead, eh?

They should have invented time travel and given it to all the RPG studios they bought in 2018, eh?

Years of heckling MS for buying studios vs building from the ground up, and when MS builds up a second 200 dev strong studio at Playground, it’s ‘mismanagement’

The trolls are out in full force, it seems.
 

damidu

Member
Yes, they should have turned down the pitch in 2017 and given it to Mojang instead, eh?

They should have invented time travel and given it to all the RPG studios they bought in 2018, eh?

Years of heckling MS for buying studios vs building from the ground up, and when MS builds up a second 200 dev strong studio at Playground, it’s ‘mismanagement’

The trolls are out in full force, it seems.
never too late, looks like it’s in development hell anyway
 
I’ve high hopes for this despite initial reservations. Fable is the only game that Microsoft, Bethesda and ABK have announced that I’m interested in so I have a lot riding on it in terms of what I want from Xbox.
I definitely think it was announced far too soon, and I have concerns about the humour, but I’m wishing the whole team well and want to will this into a strong existence

The news that Eidos Montreal is involved raises questions as to why Microsoft didn’t buy the western SE studios.
 
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