DeepEnigma
Gold Member
Damn you missed the best game in the franchise ...
Fable 1 was great for me at least. Fable 2 and Fable 3 can burn in hell.
Damn you missed the best game in the franchise ...
Fable 1 was great for me at least. Fable 2 and Fable 3 can burn in hell.
I hope not, it's odd enough they chose a racing team to make Fable.
Rockstar's RAGE is based of the engine of a racing game. Angel Studios became Rockstar San Diego and developed the Red Dead series. Studios use engines they are familiar with and build upon them. Bungie's Blam Engine for Halo was based off the engine from Myth(a Real Time Tactics game). Asobo uses the same engine for both Flight Simulator and Plague's Tale.Can only imagine how hard it must be to go from a racing game to a game like fable. The shift in tech and design philosophy is really wide.
Nothing like that happened here, or maybe you can point out the similarities? It was Playground Games that pitched this because they wanted to move from making open world racing games to open world RPG. Or you want Microsoft to force them to only make racing games forver? This development happened before they were acquired by Microsoft.Eh, you don’t need to be Sherlock Holmes to figure out there would be issues.
It’s like if EA came out and said “we’re handing over the reigns of Mass Effect to… Codemasters!” — yeah, good luck…
Doubly weird decision when you own like 4 other developers who specialize exactly this type of game.
And yet Rare/Obsidian/InXile/Ninja Theory/Coalition/Undead Labs/Compulsion Games/Tango Gameworks/Arkane all use Unreal Engine. Halo MCC also uses Unreal Engine to render its Menus. Somehow you convinced yourself that Microsoft could not make a deal with Epic to use Unreal Engine for Day 1 Game Pass first party titles and yet most of their internal studios use Unreal Engine(or some like Arkane are even moving into it).That's a good point.
Usually UE5 has a 5% royalty due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.
For a first party game that releases day 1 on a subscription service, some of the royalties from the subscription plan must be taken into account, and for the duration that the game remains on the service.
For a day 1 game that will stay forever on the sub plan, I assume they'll have to negotiate a deal, otherwise they'll be paying royalties forever.
Those hammer and chisels never built a bad game.
And yet Rare/Obsidian/InXile/Ninja Theory/Coalition/Undead Labs/Compulsion Games/Tango Gameworks/Arkane all use Unreal Engine. Halo MCC also uses Unreal Engine to render its Menus. Somehow you convinced yourself that Microsoft could not make a deal with Epic to use Unreal Engine for Day 1 Game Pass first party titles and yet most of their internal studios use Unreal Engine(or some like Arkane are even moving into it).
How did they put deal for Sea of Theives/Halo MCC/Gears 5/State of Decay 2 in Game Pass or how will they put upcoming games like Avowed/Everwild/Redfall/State of Decay 3 Day in Game Pass if Epic won't allow them?
You are make a point about Microsoft having to negotiate a deal with Epic for their first party studios to use Unreal and hence forcing them to use in house engines. And yet most of them already use Unreal.
You are arguing a point I haven't made.
Definitely not as hard as having to repeatedly remind concerned people that a significant number of the people making Fable are RPG veterans hired for Playground’s second team and probably haven’t made a racing game before.
Not to mention the fact that there are tons of easily transferable skills between an open world racer and an open world RPG. One can easily see them port over the excellent work done on procedural generated vegetation that was implemented in FH5
You are make a point about Microsoft having to negotiate a deal with Epic for their first party studios to use Unreal and hence forcing them to use in house engines. And yet most of them already use Unreal.
Playground has long since modified the engine for open world gameplay. They’ve got lighting figured out. Extensive physics. They built an excellent tool for procedural generation of high quality vegetation, there’s excellent water tech, there’s snow, dynamic weather, Ray tracing…Forzatech as an engine was made for racing games, natural to assume an open-world 3rd-person fantasy WRPG would be having some conflicts with core aspects of an engine not initially built with that type of game in mind, no?
So it could be a specific instance where the team let's say wants to switch engines, but MS are telling them "No" because a switch would incur a big delay and they need some of these games to actually be completed sooner rather than later after all. This is even more likely if the more laid-back approach was partly because they assumed an acquisition like ABK would come through when in reality it looks like that deal could be falling apart.
You don’t know anything about game development it seems. This studio barely had to work on key frame animation and now they are making a game where that’s a huge deal.
Transferable skills from open world racing to open world rpg, ahahah
This site mints new jesters everyday.
Their games are still sold at retail, and sell millions on Steam. Revenue remains important. They showed off multiple upcoming AAA games at the last E3 and their last AAA releases had significant marketing. 3 AAA games already announced for H1 2023 and you’re here speculating that MS is moving away from AAA development.
All this because they’re choosing to reserve gameplay reveals for big showcase events?
Missed my point entirely.
They're simply marketing things differently. Microsoft is focused on the Netflix model. Sony and Nintendo are like movie theaters. (Don't take that as me saying Sony and Nintendo are dying, just using it as the closest business model reference)
I think people are upset with MS because we just don't understand yet how they intend to operate going forward. Things have changed dramatically for them in the past 3-4 years.
Their new main focus for the past few years, now, and going forward, is Gamepass subscriptions.
Their previous focus was selling big AAA games like Halo and Forza in digital and retail formats.
I didn't miss your point. I thought it was laughable.
This must be news to Spencer, who's said they don't expect Gamepass to be the major revenue driver for them. They're selling their games on PC and at retail. Nothing has changed with respect to how they market games.
'Previous'? You think they aren't going to put up Forza Motorsport, Starfield and Redfall - their future slate - for retail sale?
Of fucking course my most hyped game from M studios by far is the one with the most problems...
Gamepass accounted for nearly 3 billion in revenue last year. Do some research on how many absolute blockbuster 1st party games they would need to release in 1 year to achieve that...
You don’t know anything about game development it seems. This studio barely had to work on key frame animation and now they are making a game where that’s a huge deal.
Transferable skills from open world racing to open world rpg, ahahah
Unless you know someone on the inside of St. Albans who feed you tidbits, you know nothing.No, I'm saying they should've not let a racing game developer reboot an action-RPG in the first place, and then gone to Rare to make it instead of doing whatever they're doing on Everwild.
As it is both Fable and Everwild are, if not in development hell, in some type of extended / difficult developments, but what do I know right...
This is a new studio. Whatever skills they needed, they hired. I'd imagike establishing company culture and production pipelines would take more time than getting thwir employees to understand animation.You don’t know anything about game development it seems. This studio barely had to work on key frame animation and now they are making a game where that’s a huge deal.
Transferable skills from open world racing to open world rpg, ahahah
This game’s development will take awhile.
Didn't know that was the point I was making.
For such revenue: a lot.Gamepass accounted for nearly 3 billion in revenue last year. Do some research on how many absolute blockbuster 1st party games they would need to release in 1 year to achieve that...
Playground has long since modified the engine for open world gameplay. They’ve got lighting figured out. Extensive physics. They built an excellent tool for procedural generation of high quality vegetation, there’s excellent water tech, there’s snow, dynamic weather, Ray tracing…
If this was a developer with a poor track record, perhaps. But studios don’t come much more efficient than Playground.
I don’t see them switching engines away from their comfort zone.
But let’s watch this space. Certainly you’d feel that MS has to show more of this game no later than E3 this year.
Missed my point entirely.
They're simply marketing things differently. Microsoft is focused on the Netflix model. Sony and Nintendo are like movie theaters. (Don't take that as me saying Sony and Nintendo are dying, just using it as the closest business model reference)
I think people are upset with MS because we just don't understand yet how they intend to operate going forward. Things have changed dramatically for them in the past 3-4 years.
Their new main focus for the past few years, now, and going forward, is Gamepass subscriptions.
Their previous focus was selling big AAA games like Halo and Forza in digital and retail formats.
Maybe they shouldn't announce games 5 years before release? Some of these announcements for games we're waiting for were announced before the Series X was announced.It’s crazy how so many people think that games are stuck in development hell if there isn’t an update on how it’s going every quarter.
You need more than that for a AAA open-world game these days, buddy. Nothing you mentioned there pertains to character models, character animations, body physics etc. Or the extensive experience to leverage that at a high level.
Maybe they shouldn't announce games 5 years before release? Some of these announcements for games we're waiting for were announced before the Series X was announced.
They've been doing this for a decade and those games always prove to have actually had been in trouble, such as Scalebound or Halo Infinite.
So ten quarters ago? Maybe some people shouldn't use silly hyperbole to make argument? No one asking for update every quarter.Fable was announced 2.5 years ago.
Just cause their tech works well in a fly by open world doesn't mean it's an easy transition to a third person game that also needs dialogue trees, big narrative structures, evolving characters and environments to keep consistent with other Fable gamesWatched the video. Massive pinch of salt.
No way is Playground of all devs having issues with Forzatech, and the bit about ‘expertise’ makes no sense since they’ve been hiring from the start to bring in that capability.
Looks more like it’s well known that rumors like this brings more clicks.
A source that apparently doesn’t leak the target release window, can’t leak any info on story or setting or any relevant info on the game…how’s that a source?
Rumor =/= News.
That he can’t count.Fable was announced 2.5 years ago.
Scalebound was announced in 2014, showed gameplay in 2015 and 2016 and was finally canceled in Jan 2017. 3 years from reveal.
I don’t see what point you’re making with this
Did gorilla have a history of making rpgs? Nope. Did they make one anyway with their in-house game engine? Yep.If true (grain of salt), I still don't get the logic in MS
1) Circa 2010 turn Lionhead into some bastardised shell of themselves making Kinect games
2) Get them on a multiplayer Fable
3) Cancel that game and shut down the studio in 2016
4) Buy nearly every available WRPG dev from 2018-2020
5) In 2020 Announce the return of Fable by the studio that makes car games, not by any of the WRPG devs purchased
6) Go into hiding for the following 2.5 years
I really don't get Xbox Studios sometimes
They made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details itDid gorilla have a history of making rpgs? Nope. Did they make one anyway with their in-house game engine? Yep.
Did gorilla have a history of making rpgs? Nope. Did they make one anyway with their in-house game engine? Yep.
The game was formally announced in July of 2020. Where is this 5-year announcement waiting period coming from?Maybe they shouldn't announce games 5 years before release? Some of these announcements for games we're waiting for were announced before the Series X was announced.
They've been doing this for a decade and those games always prove to have actually had been in trouble, such as Scalebound or Halo Infinite.
I wasn't talking about just Fable.The game was formally announced in July of 2020. Where is this 5-year announcement waiting period coming from?
Fable Report Confirms Concerns of Xbox Fans
Xbox fans have been growing steadily concerned about the new Fable game for a variety of reasons, [...]comicbook.com
Where have we seen these issues for XB first party studios before?
Hmm
Silly to you. Plenty of developers have made multiple types of games.GG definitely would’ve had a much easier transition to RPG’s than a dev known for arcade racing lol.
Silly comparison.
More fake concern. We all know it is. Come back when a trailer comes out and express your “concern” then.They made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details it
And they were still able to leverage their talent in narratives, art, machine design, shooting etc that was built in the Killzone games. And they could do it in a new IP with no preconceived notions of what they need to deliver on
This is an even bigger change for a dev who has only dealt with cars, never done a narrative, never dealt with RPG systems, hasn't even dealt with level design outside of road systems. And is doing it on an IP where the fanbase expected really really deep RPG systems and a charming story with a very distinctive voice
Hopefully they can do it but it's a tall order
They made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details it
And they were still able to leverage their talent in narratives, art, machine design, shooting etc that was built in the Killzone games. And they could do it in a new IP with no preconceived notions of what they need to deliver on
This is an even bigger change for a dev who has only dealt with cars, never done a narrative, never dealt with RPG systems, hasn't even dealt with level design outside of road systems. And is doing it on an IP where the fanbase expected really really deep RPG systems and a charming story with a very distinctive voice
Hopefully they can do it but it's a tall order
You do know the racing teamThey made an RPG lite. Pretty basic systems for levelling, dialogue trees etc. Even then there were issues and they had to recruit RPG expertise and reshape their engine around it. There is a whole noclip making of Horizon documentary that details it
And they were still able to leverage their talent in narratives, art, machine design, shooting etc that was built in the Killzone games. And they could do it in a new IP with no preconceived notions of what they need to deliver on
This is an even bigger change for a dev who has only dealt with cars, never done a narrative, never dealt with RPG systems, hasn't even dealt with level design outside of road systems. And is doing it on an IP where the fanbase expected really really deep RPG systems and a charming story with a very distinctive voice
Hopefully they can do it but it's a tall order
another brilliant project management move from ms, giving this to your racing team, with all those inhouse rpg studios
never too late, looks like it’s in development hell anywayYes, they should have turned down the pitch in 2017 and given it to Mojang instead, eh?
They should have invented time travel and given it to all the RPG studios they bought in 2018, eh?
Years of heckling MS for buying studios vs building from the ground up, and when MS builds up a second 200 dev strong studio at Playground, it’s ‘mismanagement’
The trolls are out in full force, it seems.