Rebel Leader
THE POWER OF BUTTERSCOTCH BOTTOMS
You're telling me for 2 billion you wouldn't do the same? What temptation.
.00000000001% I would not
You're telling me for 2 billion you wouldn't do the same? What temptation.
Gladly. Want to bet on this too since you seem so confident that facebook will cancel their 2 billion dollar investment?
Lol.
Kinda like you have to use an FB account on Instagram and Whatsapp..?What? FB is entirely optional on PS4 and Vita. Do you think you'll be able to use the Rift, now owned by FB, without a FB account? Hahahahaha
OMG this might be the first step to a world like in "Summer Wars"!
You're telling me for 2 billion you wouldn't do the same? What temptation.
Question - what exactly dictates a "gaming dedicated" VR set? The things that would make the Rift better for Zuckerberg's suggested uses (courtside seats, lectures), make it better for gaming. Lower latency in movement is going to be key in removing the nausea factor. Surround sound is just as appealing for a sporting arena as a Quake arena. I don't need a "gaming-dedicated" TV, I don't need a "gaming-dedicated" monitor, and I don't see why I'd need a "gaming-dedicated" VR headset.
Yeah hardcore gaming is still the best way to cultivate the market initially, so I doubt anything will change in the short run. Maybe Facebook will lower the specs a bit and subsidize it, to make it get more mass market traction. Which, master race considerations aside, may actually be a pretty good idea.I imagine they were thinking about the future of VR beyond hardcore gaming, and that they wanted to get in on that early. They will let Oculus do their thing, which is to make a VR headset for PC games, and then continue to support where VR goes beyond games. Whether Facebook bought them or not, the Rift was going to be used in other areas beyond hardcore games. One of those other uses relates to social networking, which is where Facebook can help.
All in all, if the Rift sells really well, Facebook make lots of money. The Rift is only going to sell really well if it continues to be what it was supposed to be in the first place. I'm sure Facebook are aware of this.
No, Occulus wants the platform to be open. It won't have a launcher because it doesn't need one.
You are Imagining a VR device made by Facebook with an onboard sotware, where such a login would make sense. A product that doesn't exist, mind you.
You mean the Instagram that just after it's Facebook acquisition changed it's terms to take copyright in all submissions and had to backtrack after the site virtually collapsed?
Or the one that then started demanding some user's passports or closing their accounts? (http://www.theverge.com/2013/1/26/3918340/instagram-photo-id-verification-policy-explanation)
Or the one that pulled their Twitter integration because Facebook didn't like it?
Or started censoring hashtags after a kerfuffle about drugs on the service?
Question - what exactly dictates a "gaming dedicated" VR set? The things that would make the Rift better for Zuckerberg's suggested uses (courtside seats, lectures), make it better for gaming. Lower latency in movement is going to be key in removing the nausea factor. Surround sound is just as appealing for a sporting arena as a Quake arena. I don't need a "gaming-dedicated" TV, I don't need a "gaming-dedicated" monitor, and I don't see why I'd need a "gaming-dedicated" VR headset.
Notch and Owen Good are exactly right. It's a bit worse than bad form to pull the rug out from the backers to 'partner' with a monster like Facebook, especially considering that their innovation was the result of the good will of the most successful hardware crowdfunding ever.
They sold out, gotta look elsewhere for VR now
Let's see how OR can convince ppl to upgrade their computer with titan GPU.
Words are cheap, and a few soothing words can help ease concerns during the transition phase. And, it's probably true, for now. A year down the line is when the changes begin.
Ok (btw, wasn't trying to condescend with my earlier comment, I was genuinely asking you). And idk, when the base 2-399 Dell unit's on board intel graphics card can outpace any Titan? That's when I think it will be viableAlright then, list the minimum hardware requirements that you feel are needed for a "compelling VR experience". And then we can debate whether or not mid to low-end PCs will hit that point in 3 years.
2 billion to Facebook is pocket change. It's like 2 dollars to you or me. They probably bought them for patents.
My favorite part. Glad I didn't put any money toward this.
People have this belief that "the higher ups" are silly people that just do whatever they want. They do, but they're rich because they understand where the value of a company comes from. Can you please serve me a vision wherein they can kill of what VR is to you, but still push it the way you seem to think they will? Then I can refute why that wouldn't happen. I would try to do it now, but I understand that just because a company acquires another, doesn't mean they think they can do it better. It means that company sees an upside in what the other company is doing, and they want to own that upside. Not fuck it over.
Honestly, this belief is so myopic, it's kind of tiresome. If Facebook wanted to make a VR headset, they'd spend 500$ million on R&D and make one themselves. They don't want that. They want Oculus, because Oculus is doing things right. Why anyone think some 'suits' would ruin that doesn't coincide with the whole "they just want money"-idea. It's because they just want money that they'll let Oculus do what they want.
Because OR now must generate money in amounts that please FB shareholders and furthers FB's agenda. If it fails that, it'll eventually get axed. And "failing" could very well mean selling a nice $300 PC accessory that requires a high-end GPU to be enjoyed and doesn't appeal to seniors and soccer moms much.
Oh, we'll probably get some nice hardware. But if it fails to hit FB-grade mainstream, it will be put to pasture.
I hope Carmack completely ignores it and says something like 'made a breakthrough in low-persistence by re-calibrating the augmented quantum tunnels on there'It's pretty late and this news hit right from the left field but i think this post (and similar ones) are more to the truth than the optimistic ones.
Let's see what happens. Next statement from Carmack will be interesting.
BINGO. It's a fucking display, people.
I imagine they were thinking about the future of VR beyond hardcore gaming, and that they wanted to get in on that early. They will let Oculus do their thing, which is to make a VR headset for PC games, and then continue to support where VR goes beyond games. Whether Facebook bought them or not, the Rift was going to be used in other areas beyond hardcore games. One of those other uses relates to social networking, which is where Facebook can help.
All in all, if the Rift sells really well, Facebook make lots of money. The Rift is only going to sell really well if it continues to be what it was supposed to be in the first place. I'm sure Facebook are aware of this.
When it takes you about 3 years ( ? ) to deliver a fonctionnality you promised ( official modding API ) I can only aggree that you need a very ( very^1000 ) stable plaform.I took his comment about stability as in how they are always shifting the platform to benefit their own needs (social), at the peril of the game (from a dev perspective). Basically, the platform isn't consistent or stable enough for him to work with. So I'm still not seeing how this is being "salty". Sounds to me like, he doesn't think Facebook has a good history/track record as a games platform, so he doesn't want to work with them.
I can play plenty of OR games on my Macbook.
Hardware will not be a real barrier to entry.
What Oculus wants is irrelevant. They don't own the company any more. Facebook does.
If it doesn't have a launcher, how is it going to use Facebook's backend and payment API, as cited by Oculus themselves?
Pardon me, but didn't OR people are the ones who saying PS4 OR is not possible because of hardware limitation (not powerful enough)?
I'm pretty sure PS4 is more powerful than your macbook. What is going on?
I think the knee-jerk reactions about this are both immature and premature.
They might not care about just the money, but it certainly seems to be a significant factor.Palmer Lucky was building prototypes out of phone screens and ski goggles while the VR to most of us was "Hey guys, remember VIRTUAL BOY? LOLZ." To suggest that he, or anyone else working on the Rift, only cares about the money and is going to let Facebook ruin everything is insulting to all of them.
Facebook is so scared of becoming irrelevant that they threw $2 billion at an unproven tech that hasn't even been released yet. That's the craziest part of all this. This looks like desperation to me.
Facebook's payment solution is completely unsuitable for physical goods, because it's set up for dealing with virtual good transactions.
It's for in app purchases and software purchases.