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Facebook has acquired Oculus VR for 2 Billion US Dollars

So how many casuals will spend $1000+ upgrade to 'properly' use OR? Supporters of OR has been all about 'OR is superior because it uses superior hardware aka PC, and Sony's morpheus is POS since it uses inferior hardware'.

Let's see how OR can convince ppl to upgrade their computer with titan GPU.
 
Notch and Owen Good are exactly right. It's a bit worse than bad form to pull the rug out from the backers to 'partner' with a monster like Facebook, especially considering that their innovation was the result of the good will of the most successful hardware crowdfunding ever.
 
the current investors gonna make out pretty big on this, not that some of them even need it. i'm not that pessimistic off the bat, have to see what the terms of the deal were what mr luckey has to say about the acquisition. maybe they gave such an amount of $$ plus favourable conditions to continue the project, pushing out the release of CV1. it's main market at the start is gonna be PC gaming, would be a drastic turnaround if that in any way changed.

good investment imo, even if seemingly overvalued. clearly they aren't the only ones who can see this tech making big waves in popular culture, changing things forever. CV1 is gonna be some immense hardware for the price. as long as we get that and the level is set, should be competition for the future at least. if it in any way messes things up before we get that, some kind of FB or online account requirement or BS stopping you using the hardware exactly how you like, then people have grounds to go crazy.
 
You're telling me for 2 billion you wouldn't do the same? What temptation.

When you haven't shipped a single commercial product and someone offers you $2 billion, yeah. You hold out for more. Because there's no way Oculus goes down in valuation after that. What would they be worth in a few years once there are killer apps for VR and they're the market leaders?
 
Question - what exactly dictates a "gaming dedicated" VR set? The things that would make the Rift better for Zuckerberg's suggested uses (courtside seats, lectures), make it better for gaming. Lower latency in movement is going to be key in removing the nausea factor. Surround sound is just as appealing for a sporting arena as a Quake arena. I don't need a "gaming-dedicated" TV, I don't need a "gaming-dedicated" monitor, and I don't see why I'd need a "gaming-dedicated" VR headset.

BINGO. It's a fucking display, people.
 
I imagine they were thinking about the future of VR beyond hardcore gaming, and that they wanted to get in on that early. They will let Oculus do their thing, which is to make a VR headset for PC games, and then continue to support where VR goes beyond games. Whether Facebook bought them or not, the Rift was going to be used in other areas beyond hardcore games. One of those other uses relates to social networking, which is where Facebook can help.

All in all, if the Rift sells really well, Facebook make lots of money. The Rift is only going to sell really well if it continues to be what it was supposed to be in the first place. I'm sure Facebook are aware of this.
Yeah hardcore gaming is still the best way to cultivate the market initially, so I doubt anything will change in the short run. Maybe Facebook will lower the specs a bit and subsidize it, to make it get more mass market traction. Which, master race considerations aside, may actually be a pretty good idea.
 
No, Occulus wants the platform to be open. It won't have a launcher because it doesn't need one.

You are Imagining a VR device made by Facebook with an onboard sotware, where such a login would make sense. A product that doesn't exist, mind you.

What Oculus wants is irrelevant. They don't own the company any more. Facebook does.

If it doesn't have a launcher, how is it going to use Facebook's backend and payment API, as cited by Oculus themselves?
 
You mean the Instagram that just after it's Facebook acquisition changed it's terms to take copyright in all submissions and had to backtrack after the site virtually collapsed?

Valid. But this isn't an app or tech to share your own content, so while I'm skeptical about Facebook's abuse of personal information, I can't really see how it'll damage Oculus. But I'm afraid of it, yes.

Or the one that then started demanding some user's passports or closing their accounts? (http://www.theverge.com/2013/1/26/3918340/instagram-photo-id-verification-policy-explanation)

Don't know enough about this to comment on

Or the one that pulled their Twitter integration because Facebook didn't like it?

You're honestly not surprised that they did this, are you?

Or started censoring hashtags after a kerfuffle about drugs on the service?

Sounds like something that should've happened anyway?
 
Question - what exactly dictates a "gaming dedicated" VR set? The things that would make the Rift better for Zuckerberg's suggested uses (courtside seats, lectures), make it better for gaming. Lower latency in movement is going to be key in removing the nausea factor. Surround sound is just as appealing for a sporting arena as a Quake arena. I don't need a "gaming-dedicated" TV, I don't need a "gaming-dedicated" monitor, and I don't see why I'd need a "gaming-dedicated" VR headset.

That's like saying "Headphones that I use for work are going to be even better for gaming! Because what do you really do? I talk into my headset at work, I talk into my headset when I game. So win/win!" Yes you don't need a gaming dedicated TV. But you do have a gaming dedicated graphics and sound card, just like people have gaming dedicated headphones.
 
People thinking nothing will change from this

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Notch and Owen Good are exactly right. It's a bit worse than bad form to pull the rug out from the backers to 'partner' with a monster like Facebook, especially considering that their innovation was the result of the good will of the most successful hardware crowdfunding ever.

Would they have been able to compete with a monster like Sony otherwise?
 
Aren't Facebook games just a bunch of crappy 2d time waster type games? Why are people saying that VR will be integrated into FB gaming?
 
Words are cheap, and a few soothing words can help ease concerns during the transition phase. And, it's probably true, for now. A year down the line is when the changes begin.

A year from now, we'll see a retail Rift SKU & developers creating more VR experiences. That might not have happened without an acquisition.

I think the real shift is FIVE years from now. When Oculus is working on creating virtual versions of actual reality, and building a Ready Player One future.
 
Alright then, list the minimum hardware requirements that you feel are needed for a "compelling VR experience". And then we can debate whether or not mid to low-end PCs will hit that point in 3 years.
Ok (btw, wasn't trying to condescend with my earlier comment, I was genuinely asking you). And idk, when the base 2-399 Dell unit's on board intel graphics card can outpace any Titan? That's when I think it will be viable
 
Just like the tv is used to do more than its intended purpose of watching television. The oculus will be more than a VR for gaming and I think facebook sees that. And just like today the tv is still used to watch television the oculus will still be used for gaming. Hope that makes sense.
 
At first I thought that it was an elaborate joke. Why the heck would Facebook buy Oculus VR? After I saw the official announcement, my faith in the project dropped. Whatever Facebook officially says doesn't matter. They have the money, so they will modify the project according to what they think it is best (and more profitable).
 
People have this belief that "the higher ups" are silly people that just do whatever they want. They do, but they're rich because they understand where the value of a company comes from. Can you please serve me a vision wherein they can kill of what VR is to you, but still push it the way you seem to think they will? Then I can refute why that wouldn't happen. I would try to do it now, but I understand that just because a company acquires another, doesn't mean they think they can do it better. It means that company sees an upside in what the other company is doing, and they want to own that upside. Not fuck it over.

Honestly, this belief is so myopic, it's kind of tiresome. If Facebook wanted to make a VR headset, they'd spend 500$ million on R&D and make one themselves. They don't want that. They want Oculus, because Oculus is doing things right. Why anyone think some 'suits' would ruin that doesn't coincide with the whole "they just want money"-idea. It's because they just want money that they'll let Oculus do what they want.


You know what's funny..between you and me, you're the one going for hyperbole here lol

Let me break this down for you

I'm not saying they are going to 'ruin' OR or the product. I don't see the quality of the product getting affected

No need to explain why a company invests in another company. Human resources, expertise, patents etc etc all come in to play. So no need to keep drumming that same note either. It's basic knowledge

A large corporation investing such a large amount will do so only because it fits their own needs. It's not a charity. They won't let OR go unchecked with their work...don't be naive in thinking otherwise. They will want a good ROI afterall

The real major issue for core gamers is the division of priorities..and forgive me if I don't care much for PR statements by the companies involved. Heck even in PR we see mention of social aspect/experiences over and over again. Time will tell how it pans out but there is a real risk of their focus getting divided and gaming not getting as much attention as it should. Why would any company have blind faith in a new investment and not supervise it? Why wouldn't they set goals/targets for it? They will make certain OR team work towards meeting FB's goals as well

All I'm saying is being overly optimistic is being naive. There are very real potential risks involved with this for the core gamer.

I understand some comments are overly negative and dramatic...but this overly optimistic posts are just as silly
 
Because OR now must generate money in amounts that please FB shareholders and furthers FB's agenda. If it fails that, it'll eventually get axed. And "failing" could very well mean selling a nice $300 PC accessory that requires a high-end GPU to be enjoyed and doesn't appeal to seniors and soccer moms much.



Oh, we'll probably get some nice hardware. But if it fails to hit FB-grade mainstream, it will be put to pasture.

Okay, lack of profits sidelining the project is one possibility that I can accept, but even then, that's based on the performance of a product that hasn't yet been released. I see the worry there, but I think it's too early to start burning down the place over such a possibility.
As for the device being made cheaper in order to appeal to a wider base, I think the things he's suggesting the Rift would be used for would require it to be a top notch product, regardless of its uses in gaming. I mean, sure FB is about teh dollas, but I think getting shown up completely by the Morpheus/releasing a product that is completely neutered and underwhelming wouldn't be in their best interest.
I'm not trying to defend FB here, but I'm not convinced the sky is falling yet.
 
It's pretty late and this news hit right from the left field but i think this post (and similar ones) are more to the truth than the optimistic ones.

Let's see what happens. Next statement from Carmack will be interesting.
I hope Carmack completely ignores it and says something like 'made a breakthrough in low-persistence by re-calibrating the augmented quantum tunnels on there'
 
Facebook is so scared of becoming irrelevant that they threw $2 billion at an unproven tech that hasn't even been released yet. That's the craziest part of all this. This looks like desperation to me.
 
I imagine they were thinking about the future of VR beyond hardcore gaming, and that they wanted to get in on that early. They will let Oculus do their thing, which is to make a VR headset for PC games, and then continue to support where VR goes beyond games. Whether Facebook bought them or not, the Rift was going to be used in other areas beyond hardcore games. One of those other uses relates to social networking, which is where Facebook can help.

All in all, if the Rift sells really well, Facebook make lots of money. The Rift is only going to sell really well if it continues to be what it was supposed to be in the first place. I'm sure Facebook are aware of this.

Rift was supposed to be the driver of VR industry. Big corporations like Sony don't take risks and rarely innovate stuff. It was OR that made lots of people start paying attention to VR and it was Oculus that started experimenting to see what really works and doesn't work well for VR experience at lower costs.

The problem is not about Rift by Facebook selling well.
Think about it this way. Would any technology in existence right now have reached this point if it wasn't the hardcore enthusiasts demanding more?
 
I took his comment about stability as in how they are always shifting the platform to benefit their own needs (social), at the peril of the game (from a dev perspective). Basically, the platform isn't consistent or stable enough for him to work with. So I'm still not seeing how this is being "salty". Sounds to me like, he doesn't think Facebook has a good history/track record as a games platform, so he doesn't want to work with them.
When it takes you about 3 years ( ? ) to deliver a fonctionnality you promised ( official modding API ) I can only aggree that you need a very ( very^1000 ) stable plaform.
 
I can play plenty of OR games on my Macbook.

Hardware will not be a real barrier to entry.

Pardon me, but didn't OR people are the ones who saying PS4 OR is not possible because of hardware limitation (not powerful enough)?

I'm pretty sure PS4 is more powerful than your macbook. What is going on?
 
What Oculus wants is irrelevant. They don't own the company any more. Facebook does.

If it doesn't have a launcher, how is it going to use Facebook's backend and payment API, as cited by Oculus themselves?

They already said they want to deliver and sell content, so I imagine they will have a virtual store.

If their hardware was exclusive to their store, they would not have been at Steam Dev days, and steam would not be working on VR implementation for Steam OS.

You and other panickers are graping at straws here...

Pardon me, but didn't OR people are the ones who saying PS4 OR is not possible because of hardware limitation (not powerful enough)?

I'm pretty sure PS4 is more powerful than your macbook. What is going on?

I cannot speak of these "OR people" and your false sense of outrage, honestly.

Look at the OR demos currently and tell me they cannot run on a PS2.

All you need is a smooth experience, and you don't need Titanfall level graphics to be immersed.
 
Remember when Disney bought ESPN, and then they started making them have Donald Duck do the play-by-play commentary on all hockey games?

Some of you have kind of a dumb viewpoint on what it means for one company to acquire another.
 
Good move by Facebook, they are trying to expand the Rift in other areas of entertainment and non-entertainment (education, therapy, etc)


Bad news for hardcore gaming community... As you know, mostly they hated Facebook for the fair and unfair reasons.


For me, this is still a good news. As the Rift team has now have a lot of money for their R&D and the support from Facebook in mainstreaming the product to the masses.


Note: I hope Sony does the above too. As they were showing some collaboration with NASA last week.

I love that gaming is moving forward, but I also wanted VR revolutionize other areas as well.
 
I think the knee-jerk reactions about this are both immature and premature.

I think its pretty reasonable to speculate what someone like Facebook would want with VR, and that it'll probably suck about as much as everything Facebook does.

I also don't see what value this adds to the product for someone who will never use Facebook.

Premature would be assuming this will be the first thing Facebook doesn't screw up.

But I digress, certainly you are technically correct.
 
Palmer Lucky was building prototypes out of phone screens and ski goggles while the VR to most of us was "Hey guys, remember VIRTUAL BOY? LOLZ." To suggest that he, or anyone else working on the Rift, only cares about the money and is going to let Facebook ruin everything is insulting to all of them.
They might not care about just the money, but it certainly seems to be a significant factor.

If they were able to get $2 billion from FB, I'd expect they could have shopped around for a partner more conducive to the core vision in a similar price range.
 
Facebook is so scared of becoming irrelevant that they threw $2 billion at an unproven tech that hasn't even been released yet. That's the craziest part of all this. This looks like desperation to me.

I sort of agree. Facebook has no idea what they are doing, they are just willing to buy attention. Later, they will capitalize the only way they know how: with ads.
 
Facebook's payment solution is completely unsuitable for physical goods, because it's set up for dealing with virtual good transactions.

It's for in app purchases and software purchases.

Did some quick searching and it seems you are right. So Facebook and Oculus Rift do seem to have plans beyond just hardware. The question is what do those plans consist of.
 
I... don't see how this can both make sense for facebook and be a good thing.

Unless maybe it's the first step of their transition to a media/technology company?
 
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