Up to this point I mostly agree with you. Short-term, it might well improve the Rift CV1 product and execution. But the long-term goals and obligations have changed drastically. I just cannot see fulfilling FB milestones as being conducive purely to furthering VR.I think it's a great buy for a Facebook and a great sell for Oculus and I'm not sure why people are upset here. For reference, I have a Facebook account but don't post anything or use Facebook.
Oculus has great tech but no feasible way to scale up manufacturing to hit a mass audience. As other companies get into VR, they'll be at a competitive disadvantage because of that. Facebook capitalizes them extremely well so manufacturing will no longer be an issue for them. Problem solved. There's no reason to believe that Facebook won't allow them continued autonomy, and I assume part of the discussions for the deal involved Facebook actually committing to the gaming side of the market.
Fitting.
You are being silly. They cant sabotage their product to that extent before reaching critical mass. After that, sure... but see below.I envisage a proprietary connection API that requires a licence from Facebook to develop software on, and contains Facebook's standard terms and conditions. Nothing that will bring them into "disrepute". Nothing that features a breast. Facebook retain the right to arbitrarily pull any content at any time for any reason. Facebook to retain the right to access any and all data generated by the rift at any time for any reason.
I've never worked for a big company, but this stuff seems obvious to me. Long-term, Oculus is dead. Luckily, as Sony has shown, it's not hard at all to copy the tech.Yeah, people with no experience with large corporations don't really understand how this stuff works. They also don't understand how people (mostly officers) are offered big incentives to stay on so that it doesn't spook investors as some sort exodus.
I'm looking forward to my 2017 Huawei 4k HMD.
Well, they have mind blowing tech in development which they have shown.I can't get over them paying 2 billion for Oculus. How can a company that has almost no real income be valued at 2 billion? Do they have some mind blowing tech in development that they haven't shown?
