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Facebook has acquired Oculus VR for 2 Billion US Dollars

If they can manage to sell the consumer model for $200, and Facebook sells a variety of VR-only experiences (music events, virtual tourism, sports, etc) this could be a cool thing actually. The games will still be there and tbh it'll be the developers loss if they have too much pride to sell games to such a massive install base.
 
Meanwhile At Sony's Morpheus R&D center:

lAZ1L.gif

A line in the sand has been drawn. The guys over there should feel like a fire was lit under their ass. Now is the chance to be seen as the "gamers choice."
 
"After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home." - Zuckerberg

How is this even possible?

You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.

You can't sit in a classroom for the same reason.

You can't consult with a doctor for the same reason.

What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.
 
I can't help not laughing at the people who back these things.

I mean, you're spending your OWN money on a project from other people and if they sell it or end up selling a shitload of units... you don't see a dime.

Basically you spent your money on making someone else rich. And you got nothing for it. Oh excuse me. You got the privilege of buying an unit of said project.
 
Facebook is not a gaming company, nor is it a tech company. It's a creepy ad company, that gets paid by how many people it can sell to businesses. And they just bought the coolest tech to come along in quite a while. There's no reason NOT to hate this buyout. Fucking lame.

When you put it that way...

bTai_77CG_Ac4fIbEmyh.gif
 
I don't know. I think this could be a good thing. A company that paid 2 billion for the technology is going to want to get a return on that investment and won't let in vanquish with a whimper. Maybe this is the cash infusion they need to take things to the next level and bring this product to market. Maybe the folks at Oculus figured they couldn't compete over the long term with the Sony's of the world who already have experience and infrastructure for mass producing consumer electronics.
 
Sounds fucking awesome.

He's not saying there wont be any games after that. Just that the VR experience will be expanded. Just like Oculus have always said they wanted.

If people here don't have any interest in these things, then they were never onboard with Oculus' vision in the first place.
It also sounds like he's already planning to control what Oculus ends up working on. They may remain independent in the short term, but over time they will have less and less control.
 
I believe the discussion is about you trying to justify why Facebook acquiring Oculus is good for the future of VR and me trying to say otherwise.

Do you think technology will improve without the 'hardcore' audience? Technology trickles down, not up, as shown through out history.
I never said it was good, I'd have preferred to see them stick it out independently as they already have a great team. Facebook's involvement was certainly not necessary to bring this product to market. I'm just disputing with you (and many others in this thread) that it's a bad thing. As far as I can tell, it's the same, only that the Oculus team have some more resources.
 
That's pretty clearly what they're after. Facebook doesn't want to make a profit off this acquisition today, tomorrow, or even this year. They want to rake in the profits ten years from now, when every house in America has a Rift unit.

And still, 60% of the post in this long thread are incredibly stupid, believing that now it will be a device only for use in Facebook or some silliness like that.

It's a screen with some sensors, the device itself it's app-agnostic. It can be used for whatever you want to make.
 
How is this even possible?

You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.

You can't sit in a classroom for the same reason.

You can't consult with a doctor for the same reason.

What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.

But it sounds cooler in PR
 
Applications beyond gaming were always part of the conversation regarding Oculus. There's no reason to be completely assured everything will be fine but that really shouldn't be the reason why. It was there before this announcement.
 
Is it?

Pretty sure the backers gave money to help develop a device for gaming.
I know for certain I'd be pissed.

Heck, I'd even be demanding a share of those 2 billion since the project was funded with MY money.

But to each their own. Stupid people exist to be taken advantage of.
So did the top end kickstarters recieve any shares in the company?
You're not investing in anything in kickstarter. You simply donate money because you want to see it become a thing. If you don't want to see it becoming a thing, then you don't donate.

If you want to invest, then you go talk to the guys and invest in them.
 
Looks like Palmer may have known this was going to happen and kept it under wraps until GDC and DK2 pre-orders were announced (IMO)

http://www.reddit.com/r/oculus/comments/1wf6mg/so_no_way_to_confirm_this_but_my_friend_works_in/

BUT, this could be fake, it could have been fake one month ago ... but still, kind of crazy.

I mean, it's obviously been in talks before GDC, so it was kept under wraps purposefully until DK2 was announced and people could order. Kind of shady IMO but I still support Oculus, FB or no.
 
How is this even possible?

You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.

You can't sit in a classroom for the same reason.

You can't consult with a doctor for the same reason.

What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.

Indeed. Good to know the new owners of this VR device have no realistic vision whatsoever for the product. Bodes well.
 
Facebook is not a gaming company, nor is it a tech company. It's a creepy ad company, that gets paid by how many people it can sell to businesses.

Notch understands this, people need to understand this.

Facebook is going to do what it takes to get as many VR devices out to as many people as possible.

...but the quality will suffer, the whole design philosophy will change, and the potential for the device will be cut at the feet.
 
What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.

I am sure you can imagine some kind of 360 degree contraction that records video in a way that makes content rift friendly.
 
Don't bother, people aren't using logic

The OCULUS RIFT is just a piece of hardware, it's not a content delivery service of any kind.

Think of it as a monitor.

Exactly. Some people aren't thinking clearly on this. Do they really believe that it would benefit Facebook to suspend Oculus's gaming plans?

Oculus have always said that the RIft and VR in general is a lot bigger than just gaming, so Facebook recognizing the same thing isn't surprising. That said, both Oculus and Facebook know that gaming is going to be one of the main impetuses in getting the Rift into more people's homes.
 
How is this even possible?

You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.

You can't sit in a classroom for the same reason.

You can't consult with a doctor for the same reason.

What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.

Get a robot to do it.

You can put a robot camera in the seat and have it follow the action.

Add a microphone for the classroom.

Add a speaker for the doctor.

I doubt this will ever happen, though.
 
I read it all. VR was never going to be all about games. Oculus Rift was never going to be all about games. I think a lot of people got the wrong idea that they were mainly just interested in creating some revolutionary gaming experience, when that's really only just one of the more immediately obvious applications of the tech. It was always the goal to go well beyond gaming.

Doesn't mean VR gaming has to die, either. Once VR becomes a more established medium to experience entertainment, the gaming support will follow.

Er, well
Designed for gamers, by gamers.
Can you blame them?
 
If you didn't think this was going to happen regardless of who bought Oculus, you're more of an optimist than the people who are excited over the acquisition.
Occulus stated numerous times that they were not interested in selling, so I expected nothing of the sort to ever occur. However, I guess I didn't anticipate that an extra zero or two could buy OR's place in history. Anyway, the difference between what we're going to get, and what most of us wanted, was that VR will now, first and foremost, be controlled by advertisers. Instead of these advertisers coming to the mainstream VR space once it becomes popular, limited to areas that the open market has deemed acceptable, that entire space will be created around the concept of advertisements from the get go. And placing every directive human sense at the control of advertisers is literally a nightmare from the darkest depths of science fiction horror.

... The Rift is still a hardware device, it is not the software by itself. Facebook if anything will make the Rift publicly palatable, rather than make it only for shut-ins, which seems to be what everyone against this seemingly wanted.
If Facebook has spent US$2b on this, do you really think they'll allow this to remain an entirely open piece of hardware? They need OR to push the Facebook brand. The Rift just became a platform, owned and controlled by one of the largest advertisers in the world. "Thanks for purchasing your Rift! Now, just sign into Facebook to activate your device and enter the future!"
The mainstream adoption of VR was always dubious at best; no one can really say with any certainty how it will move forward. Facebook doesn't set trends - it is one. Facebook cannot make a VR headset more palatable to anyone, anymore than Google can make lens-free spy glasses sexy. The nature of the market prevents this kind of control - just ask Microsoft how their US$6b Bing push went, or how everyone accepted the Xbone's DRM.

What we know today, however, is that the end user experience of VR will be second to stock of the company that controls the birth of the platform. Sony's Project Morpheus just became the PS4 to OR's Xbone. If Sony make Morpheus PC-ready, Sony instantly devalues Facebook's purchase, and pulls out ahead of every other competitor by a good couple of years. And they got there, by focusing on gaming.

Of course, even if they don't go platform agnostic with Morpheus, Sony still has the games, mass media content and hardware necessary to push Playstation VR into the mainstream market as its own platform. Facebook now has a visor, but it requires its users to buy an extensive block of hardware to power it. Sony has an entire consumer-ready cost effective ecosystem for VR that is trouncing the competition across the globe. I know who I'm backing for this race.
 
It also sounds like he's already planning to control what Oculus ends up working on. They may remain independent in the short term, but over time they will have less and less control.
Sounds to me like they both have very similar goals in the first place. Too many people were just mistaken in thinking that Oculus were solely some gaming company.
 
i don't get it.. 2 Billion sounds way over the top...

how much could it possibly cost to make your own R&D for a VR Device and make it market ready.. i doubt it's anywhere near a billion let alone two.

they are basically paying 2 billion for the name Oculus which isn't worth 1/100 of that money.. also i doubt the VR industry will even be big enough for the next ten years to justify a 2 billion price tag...

this whole thing just doesn't make sense to me at all.
Google offered 1.9 billion $ :P
 
Sounds fucking awesome.

He's not saying there wont be any games after that. Just that the VR experience will be expanded. Just like Oculus have always said they wanted.

If people here don't have any interest in these things, then they were never onboard with Oculus' vision in the first place.

This kind of thing is interesting. I just hope the platform stay open.
 
I'm not a huge Facebook fan, but investing in Oculus makes sense to me - if they'd gone the IPO route I would have put in some money myself.

Random thoughts:

  • I hope this doesn't hurt Oculus' relationship with Valve - there was a lot of good stuff going on between the two companies.
  • The tech-enthusiast / developer reaction has trended negative so far, but does that matter at this point? Oculus is already out there as a fairly well-known name with lots of good press, and now they're associated with one of the biggest brands in the world.
  • Most importantly (to me): will the APIs and such remain unencumbered by Facebook? I'd like a guarantee from Palmer and co. that devs and end-users won't need Facebook sign-ins to build or access Rift content on the consumer version of the device.
 
I can't help not laughing at the people who back these things.

I mean, you're spending your OWN money on a project from other people and if they sell it or end up selling a shitload of units... you don't see a dime.

Basically you spent your money on making someone else rich. And you got nothing for it. Oh excuse me. You got the privilege of buying an unit of said project.

No, you got whatever it was you bought. Have you never looked at a Kickstarter?
 
From the Kotaku article

As for exactly how Facebook will monetize Oculus, CEO Mark Zuckerberg said on the call to investors, "We're clearly not a hardware company. We're not going to try to make a profit off of the hardware long-term...but if it we can make this a network where people are communicating, and buying virtual goods, and there might be ads down the line...that’s where the business could come from."

So there it is
+ FB will try to keep costs low
- But it will have Ads

Think F2P model, which we all love and cherish, especially here on NeoGAF.
 
This got lost earlier so i might ask again:

Does anyone think this acquisition will give more or less incentive for Msoft to jump in the VR game?
 
So, to sum up this thread:

-FUCK FUCK FUCK *gifs*
-Farmville LOL
-Welp, VR is dead again
-Carmack works for Facebook!

My gut feeling is that Facebook is trying to become like Google. Remember when Google just was ONLY a search engine and how much crazy stuff they do these days? It´s only natural that Facebook are spending their huge wads of money on potentially gamechanging technology that isn´t directly related to their main website.

Most of the posters here are behaving like the Oculus Rift is already lying in a coffin. Do you really think Zuckerberg is just going to take the technology and drive it off a cliff?

(Though Google has a certain track record of shoehorning their own logins into every single product they make, so maybe that example is indeed something that should be worrying?)
 
Applications beyond gaming were always part of the conversation regarding Oculus. There's no reason to be completely assured everything will be fine but that really shouldn't be the reason why. It was there before this announcement.

The same is true for Sony, but no one seems to have been paying attention. I shouldn't be surprised.
 
I can't.

I can't.


The one tiny sliver of potential hope is that maybe Zuckerberg really does respect it for what it is, and will mostly leave it to its own devices to develop as it was going to, just with more resources.

But god fucking damn do I ever doubt that.


This is like Walmart buying Valve. It's fucking soul-crushing.
 
Wow, initially I always thought it was funny how people thought they we're ushering in the future by backing the kickstarter. Now I just feel bad for anyone who did. I'd be pissed right now.
 
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