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Facebook has acquired Oculus VR for 2 Billion US Dollars

Keep in mind it's $400 million in cash and $1.6 billion in stock. It's not like Zuck gave them a cool $2b in cash. I'm also guessing there's a vesting period on that stock, which is a risky game to play for those at Oculus.
 
1 Toy Story November 22, 1995
2 A Bug's Life November 25, 1998
3 Toy Story 2 November 24, 1999
4 Monsters, Inc. November 2, 2001
5 Finding Nemo May 30, 2003
6 The Incredibles November 5, 2004
DISNEY ACQUISITION
7 Cars June 9, 2006
8 Ratatouille June 29, 2007
9 WALL-E June 27, 2008
10 Up May 29, 2009
11 Toy Story 3 June 18, 2010
12 Cars 2 June 24, 2011
13 Brave June 22, 2012
14 Monsters 2 June 21, 2013
15 Planes August 9, 2013
16 Inside Out June 19, 2015
17 The Good Dinosaur November 25, 2015
18 Finding Dory June 17, 2016
19 The Incredibles 2 TBA
20 Cars 3 TBA

Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.

EA exists to prove your point.
 
Oh, wherever did those people get that idea.

Thank you for posting this. Honestly a lot of the people who seem perplexed by the response clearly haven't been following OR from the beginning. That much seems very clear. Its frustrating to try to explain it too, especially when you can still find this stuff on the internet.

Gaming was absolutely the #1 focus. It was going to have other applications sure, but gaming was THE one.

People question that focus now, for good reason.
 
No, you got whatever it was you bought. Have you never looked at a Kickstarter?

Have you?
Have you at least looked at the Oculus one?
All of the tiers below $275 were basically donations, (the bottom tier literally was) and the top tier, also. The top tier was even open-ended. If you wanted to give $20,000 instead of $5,000, you could.
 
This is sorely disappointing... not that it won't allow Oculus to build better headsets sooner - but because now they're just part of another massive corporation, beholden to corporate expectations.

To be honest, if Oculus *had* to be bought by a giant corporation, I really would've hoped it would've been Microsoft.

Oculus + Kinect... goes hand in hand very well.

I think Mark knows what the prize is here though...

Facebook Metaverse.

Our VR future is going to be controlled by facebook...

In the meantime... If Luckey is going to redeem himself in anyway here... he better use the extra resources to put together the motion input side of VR - the headset alone isn't a complete VR package for anybody.
 
ITT: people who think VR hardware is somehow locked to proprietary software that Facebook now control in some way.

Naysayers have no idea what they're talking about, this investment has nothing to do with completely derailing Oculus hardware development to insert an ad serving platform. The reason for the acquisition is that FB obviously wants in on the ground floor of an industry they see rapid growth of in the next couple of years. By acquiring the leading VR hardware/software team in the world they are giving themselves a competitive advantage whenever VR takes off, in terms of experimenting with implementation of VR apps, how socialising within VR could work, etc. What this means is that, for example, whenever sports teams, theatres, concerts etc start selling digital seating through VR, Facebook have given themselves a much better bargaining position as the payments provider for these kinds of transactions by being a de facto choice (in terms of quality and market presence) early on. This allows Facebook to completely sidestep entrenched media stores (Google Play Music, iTunes) and beat them to the marketplace for what is basically a new medium (VR media).

None of this negatively impacts the headset, which is a piece of hardware. If anything the price of high quality components will be driven down much more quickly over time once Facebook and other companies start sourcing VR display components in bulk similarly to smartphones.
 
Remember, Facebook is the devil and has never done anything but evil. However, Sony exclusively has the consumer's interest in mind, and is the secondcoming of gaming VR.

Seriously, it's just people who are mixing up Facebook as a service, and Facebook as a company. Oculus is owned by Facebook as a company. They're using FB as a source for R&D and captial.

Glad someone else here sees it for what it is.
 
I wonder how this affects Sony, it validates their VR plans and shows that big companies are willing to invest in the market. Patent wars incoming...

Facebook... we can't catch a break.

I'm curious about their stance on Oculus now. Before they said they didn't see them as competition - they are both working to push VR and will both benefit from it.

Wonder if their outlook is as flowery now that Facebook is breathing down their neck and not a small-time startup.
 
Palmer Luckey on the Anakin Skywalker comparison of today's Facebook acquisition

"Anakin went through some rough times, but he did bring balance to the force!
This ensures that virtual reality will come to fruition. It cannot be stopped by anything, and we will have a lot of crazy stuff to show off in the fairly near future. Have faith!"
 
I can't help noticing that people who fail to understand kickstarter also often fail at basic grammar.

Oh you sure got me.

How will I live knowing I failed at grammar on a language that was only thaught to me from first grade to fourth grade? How will I, a portuguese, carry on knowing that the knowledge I got when I was 6 years old, failed me?
 
Instagram vs. Ping.

Facebook seems to be the best bet outside of Google to not fuck it up.

VR fits nowhere into anything that Facebook has been dealing with.

Instagram - photos - checks out
Whatsapp - messaging - checks out
VR - FarmVille? Dafaq?
 
How? Sony making their device PC compatible won't suddenly stop them from being anchored to an unchanging, outdated HW platform. This greatly limits their opportunities for continuous technological refinement.

Personally, I see some Chinese or Korean company picking up the slack in the 2016-2018 timeframe.



That's...


A couple of years.
 
How is this even possible?

You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.

You can't sit in a classroom for the same reason.

You can't consult with a doctor for the same reason.

What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.

360 degree cameras exist for those sorts of things.
but then you can't have body tracking nor 3D which is one of the main selling points of VR.
 
YGLeXJl.png

Stolen from /v/
 
Oh I know. I don't know however if the terms of agreement of kickstarter basically make you forfeit your money once the project is backed. By that I mean, you can't sue them if the project doesn't deliver what it promised. If you can... well, I know what I'd be doing. And HOW I'd be doing it.
I'm pretty sure you can't. A developer can promise to refund if it fails, but I'm pretty sure they're not obliged to. There's always a risk with kickstarters and some projects fail and some go to different directions from the original plan.
 
Bit of a surprise, but the investment is certainly going to pay dividends. I suspect the viewpoint is one of bringing the gamer version to market first as a field test. Probably have a couple of iterations ongoing, then look at releasing a more general consumer friendly version a few years down the road. Be interesting to see how they intend to leverage it. 3D cams are surely going to be the rage.
 
Let's think about other similar situations.

A small independent game dev come up with something very innovative and promising and got the community or riled up.
Suddenly they get purchased by EA.
Now replace EA with Facebook.
Will the same team be given the leverage to continue to innovate?
Is this not a bad thing to happen?
VR is a huge deal for the entire entertainment industry, and many others beyond. It could be the most significant tech product since the home computer. Facebook know that it's in their best interests to let Oculus do what needs to be done to stay relevant in the VR space. I can't even imagine how Facebook can mess it up. They've specifically said that the Oculus team will continue to work independently. This is not anything like EA screwing-over an indie developer.
 
Have you?
Have you at least looked at the Oculus one?
All of the tiers below $275 were basically donations, (the bottom tier literally was) and the top tier, also. The top tier was even open-ended. If you wanted to give $20,000 instead of $5,000, you could.

And you were never promised a share of the company, or any say in its' future. I can mail Pepsi a check for $50 million dollars, that doesn't mean I immediately get a share of their profits & say "Bring Back Crystal Pepsi!" at the next board meeting. Investments don't work like that.
 
I believe Jeff Goldblum's line from Jurassic Park fits well here: "You didn't earn the knowledge for yourselves...You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now you're selling it, you wanna sell it!"
 
Have you?
Have you at least looked at the Oculus one?
All of the tiers below $275 were basically donations, and the top tier, also. The top tier was even open-ended. If you wanted to give $20,000 instead of $5,000, you could.

There's t-shirts and posters and signed items for those tiers. That's what you're getting. If you don't want those things you can...keep your money. You don't have to give them anything if you don't want to.
 
Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.

What's wrong with Pixar's output after the acquisition?

creating sequels? why is that a bad thing even for pixar?

Is it bad that Toy Story 3 was the first animated picture to make over $1billion in the box office?

also Pixar did not make planes
 
as long as the technology spreads,the future of VR is assured...we will just got there a bit slower than how the pc master race desires
 
Remember, Facebook is the devil and has never done anything but evil. However, Sony exclusively has the consumer's interest in mind, and is the secondcoming of gaming VR.

Seriously, it's just people who are mixing up Facebook as a service, and Facebook as a company. Oculus is owned by Facebook as a company. They're using FB as a source for R&D and captial.

People need to realize Oculus Rift isn't a video game developer. They're a hardware company. This can only help Oculus. The largest Facebook acquisitons by many orders of magnitude: Instagram and Whatsapp. Both independent and still running. Facebook is already a big hardware company. Look up OpenCompute.
 
Oh, wherever did those people get that idea.
They did initially market this for gamers, but from the outset, it wasn't all about games. If you read the very beginnings of the Rift on the MTBS forums, you'll read that gaming was just a conduit for realizing VR, not the sole goal. They've talked a lot since then about how they wanted to expand beyond gaming and change the world.
 
"Please Sign in to Facebook to use your Occulus Rift device..."

"You have 20 likes, would you like to see them?"

"Some one posted to your time line, your mom says 'Why haven't you called, are you ok?!' "

"Oh you're using the baseball interactive experience, would you like to buy tickets to a game?"

"It looks like you need more health in this game, it's only $0.99 per potion"

Welcome to FaceBook's Occulus Rift experience...
 
How is this even possible?

You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.

You can't sit in a classroom for the same reason.

You can't consult with a doctor for the same reason.

What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.

360 degree cameras already exist. http://www.engadget.com/2013/01/10/geonautes-360-degree-sports-camera/

You just place those around a sporting event and let users choose their perspective.
 
I have no worries about the hardware side of things due to this.
The big thing to be worried about here, I think, is the potential Facebook has to screw over the SDK with all kinds of legal bullshit and licenses. The hardware will be great, but I'm going to guess that Facebook will kill or limit any innovation or competing services from outside of its offices.
 
1 Toy Story November 22, 1995
2 A Bug's Life November 25, 1998
3 Toy Story 2 November 24, 1999
4 Monsters, Inc. November 2, 2001
5 Finding Nemo May 30, 2003
6 The Incredibles November 5, 2004
DISNEY ACQUISITION
7 Cars June 9, 2006
8 Ratatouille June 29, 2007
9 WALL-E June 27, 2008
10 Up May 29, 2009
11 Toy Story 3 June 18, 2010
12 Cars 2 June 24, 2011
13 Brave June 22, 2012
14 Monsters 2 June 21, 2013
15 Planes August 9, 2013
16 Inside Out June 19, 2015
17 The Good Dinosaur November 25, 2015
18 Finding Dory June 17, 2016
19 The Incredibles 2 TBA
20 Cars 3 TBA

Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.

Planes isn't Pixar. And overall, they may be producing some not so great stuff, overall they're producing just as many original hits as they were prior to the acquisition.
 
The only way I can see this being a good situation is if FB keeps out of decision making and merely helps with distribution of dev kits and marketing. Let Oculus Rift keep doing what they're doing.
 
For everyone who says this won't change, did you say the same thing When Enix Bought Square Soft?

I don't know what your point is. Square-Enix have published some of my favorite games of the past few years. Deus Ex Human Revolution, Thief, Tomb Raider and Sleeping Dogs are all great games that I enjoyed a lot.
 
That explains why you have no idea how it works then. Why did you feel comfortable criticizing it without understanding what it is or what people pay for?

Because I do know those people are giving their own money to make other people rich while getting absolutely nothing in return.


There's a word for that. And several expressions too.
 
How? Sony making their device PC compatible won't suddenly stop them from being anchored to an unchanging, outdated HW platform. This greatly limits their opportunities for continuous technological refinement.

Personally, I see some Chinese or Korean company picking up the slack in the 2016-2018 timeframe.

Will wait for ASUS vr.
 
What the fuuuuuuuuuuuuuuuuuuuuuck



But maybe this can spread VR to the mainstream giving Sony the ability to capitalize on the popularity but actually making video games for it.
 
Well that remains to be seen.

Considering Facebook doesn't already have a massive content storefront, I think it's safe to say "No.".

This is also why Valve buying Oculus would be worse than the Facebook purchase. Valve would ensure Steam was the ONLY storefront compatible with the Rift, and kill the engaging indie dev scene. Facebook doesn't care what's on the Rift. They care about what's on Oculus' next invention, a massive tube that you live in instead of engaging with the real world.
 
... and my interest in Oculus just vanished...

I don't see how the vision of the future most people on this forum were hoping for has any chance of happening. Before this I thought Morpheus was not going to have any chance, now I'm thinking it's actually Oculus that's dead. I'm exagerating but that's how it feels.
 
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