At least Facebook won't confine us to the iTunes storefront.No Facebook is much worse.
At least Facebook won't confine us to the iTunes storefront.No Facebook is much worse.
1 Toy Story November 22, 1995
2 A Bug's Life November 25, 1998
3 Toy Story 2 November 24, 1999
4 Monsters, Inc. November 2, 2001
5 Finding Nemo May 30, 2003
6 The Incredibles November 5, 2004
DISNEY ACQUISITION
7 Cars June 9, 2006
8 Ratatouille June 29, 2007
9 WALL-E June 27, 2008
10 Up May 29, 2009
11 Toy Story 3 June 18, 2010
12 Cars 2 June 24, 2011
13 Brave June 22, 2012
14 Monsters 2 June 21, 2013
15 Planes August 9, 2013
16 Inside Out June 19, 2015
17 The Good Dinosaur November 25, 2015
18 Finding Dory June 17, 2016
19 The Incredibles 2 TBA
20 Cars 3 TBA
Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.
Oh, wherever did those people get that idea.
No, you got whatever it was you bought. Have you never looked at a Kickstarter?
Remember, Facebook is the devil and has never done anything but evil. However, Sony exclusively has the consumer's interest in mind, and is the secondcoming of gaming VR.
Seriously, it's just people who are mixing up Facebook as a service, and Facebook as a company. Oculus is owned by Facebook as a company. They're using FB as a source for R&D and captial.
I wonder how this affects Sony, it validates their VR plans and shows that big companies are willing to invest in the market. Patent wars incoming...
Facebook... we can't catch a break.
At least Facebook won't confine us to the iTunes storefront.
I can't help noticing that people who fail to understand kickstarter also often fail at basic grammar.
At least Facebook won't confine us to the iTunes storefront.
Instagram vs. Ping.
Facebook seems to be the best bet outside of Google to not fuck it up.
How? Sony making their device PC compatible won't suddenly stop them from being anchored to an unchanging, outdated HW platform. This greatly limits their opportunities for continuous technological refinement.
Personally, I see some Chinese or Korean company picking up the slack in the 2016-2018 timeframe.
How is this even possible?
You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.
You can't sit in a classroom for the same reason.
You can't consult with a doctor for the same reason.
What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.
I'm pretty sure you can't. A developer can promise to refund if it fails, but I'm pretty sure they're not obliged to. There's always a risk with kickstarters and some projects fail and some go to different directions from the original plan.Oh I know. I don't know however if the terms of agreement of kickstarter basically make you forfeit your money once the project is backed. By that I mean, you can't sue them if the project doesn't deliver what it promised. If you can... well, I know what I'd be doing. And HOW I'd be doing it.
VR is a huge deal for the entire entertainment industry, and many others beyond. It could be the most significant tech product since the home computer. Facebook know that it's in their best interests to let Oculus do what needs to be done to stay relevant in the VR space. I can't even imagine how Facebook can mess it up. They've specifically said that the Oculus team will continue to work independently. This is not anything like EA screwing-over an indie developer.Let's think about other similar situations.
A small independent game dev come up with something very innovative and promising and got the community or riled up.
Suddenly they get purchased by EA.
Now replace EA with Facebook.
Will the same team be given the leverage to continue to innovate?
Is this not a bad thing to happen?
Have you?
Have you at least looked at the Oculus one?
All of the tiers below $275 were basically donations, (the bottom tier literally was) and the top tier, also. The top tier was even open-ended. If you wanted to give $20,000 instead of $5,000, you could.
Have you?
Have you at least looked at the Oculus one?
All of the tiers below $275 were basically donations, and the top tier, also. The top tier was even open-ended. If you wanted to give $20,000 instead of $5,000, you could.
Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.
Remember, Facebook is the devil and has never done anything but evil. However, Sony exclusively has the consumer's interest in mind, and is the secondcoming of gaming VR.
Seriously, it's just people who are mixing up Facebook as a service, and Facebook as a company. Oculus is owned by Facebook as a company. They're using FB as a source for R&D and captial.
They did initially market this for gamers, but from the outset, it wasn't all about games. If you read the very beginnings of the Rift on the MTBS forums, you'll read that gaming was just a conduit for realizing VR, not the sole goal. They've talked a lot since then about how they wanted to expand beyond gaming and change the world.Oh, wherever did those people get that idea.
No response from Carmack yet, I wonder if he is considering walking away from games.
Imagine VR advertisements. Beamed directly into your field of vision with no chance for outside interruption!
Imagine the possibilities!
How is this even possible?
You can't be courtside at a game, because you would have to be controlling a real life camera sitting in a seat...in real time.
You can't sit in a classroom for the same reason.
You can't consult with a doctor for the same reason.
What fairy tale world is this where you can interact with people in real time using the Rift the way it was intended? You could put them on, but it would just be a normal TV.
Just like iTunes, iPads, iPhones...I mean, they have a pretty extensive history of their products only interacting with OSX.
1 Toy Story November 22, 1995
2 A Bug's Life November 25, 1998
3 Toy Story 2 November 24, 1999
4 Monsters, Inc. November 2, 2001
5 Finding Nemo May 30, 2003
6 The Incredibles November 5, 2004
DISNEY ACQUISITION
7 Cars June 9, 2006
8 Ratatouille June 29, 2007
9 WALL-E June 27, 2008
10 Up May 29, 2009
11 Toy Story 3 June 18, 2010
12 Cars 2 June 24, 2011
13 Brave June 22, 2012
14 Monsters 2 June 21, 2013
15 Planes August 9, 2013
16 Inside Out June 19, 2015
17 The Good Dinosaur November 25, 2015
18 Finding Dory June 17, 2016
19 The Incredibles 2 TBA
20 Cars 3 TBA
Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.
VR fits nowhere into anything that Facebook has been dealing with.
Instagram - photos - checks out
Whatsapp - messaging - checks out
VR - FarmVille? Dafaq?
For everyone who says this won't change, did you say the same thing When Enix Bought Square Soft?
That explains why you have no idea how it works then. Why did you feel comfortable criticizing it without understanding what it is or what people pay for?
John Carmack is gonna bring that low latency to Facebook.
![]()
Stolen from /v/
How? Sony making their device PC compatible won't suddenly stop them from being anchored to an unchanging, outdated HW platform. This greatly limits their opportunities for continuous technological refinement.
Personally, I see some Chinese or Korean company picking up the slack in the 2016-2018 timeframe.
Well that remains to be seen.